use latest map if not too late
Kamikaze_pilot (Allies +12) vs Akreider2 Take Two, BM3
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 9 armour, 13 artilleries and 63 infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 9 armour, 13 artilleries and 63 infantry Germans defend with 1 infantry Russians roll dice for 9 armour, 13 artilleries and 63 infantry in Archangel, round 2 : 18/85 hits, 21,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 9 armour, 13 artilleries and 63 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Yenisey 6 aaGuns moved from Vologda to Archangel 1 infantry moved from Urals to Vologda 5 fighters and 1 tactical_bomber moved from Urals to Nenetsia Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,33 Russians : -3,50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 11 armour and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Timguska to Urals Japanese take Urals from Russians 5 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 bomber moved from Japan to Buryatia 1 infantry moved from Amur to Buryatia 1 bomber moved from Japan to Buryatia 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 bomber moved from French Indo China to India 2 artilleries and 6 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 35 Sea Zone to 56 Sea Zone Japanese take 42 Sea Zone from Americans Japanese take 35 Sea Zone from Americans 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 5 submarines moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 5 submarines moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 6 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to 45 Sea Zone 3 carriers moved from 37 Sea Zone to 55 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in Java Japanese attack with 1 artillery and 3 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Buryatia Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Buryatia, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Evenkiyskiy Japanese attack with 5 infantry Russians defend with 1 infantry Japanese roll dice for 5 infantry in Evenkiyskiy, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Japanese roll dice for 4 infantry in Evenkiyskiy, round 3 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers Americans defend with 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese roll dice for 6 submarines in 55 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 carriers and 1 transport in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 submarine owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 55 Sea Zone 1 transport owned by the Americans lost in 55 Sea Zone Japanese roll dice for 6 submarines in 55 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits Japanese win with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers remaining. Battle score for attacker is 87 Casualties for Americans: 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from 45 Sea Zone to 55 Sea Zone 1 bomber moved from 45 Sea Zone to French Indo China 2 carriers, 1 cruiser, 6 destroyers and 7 submarines moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from India to French Indo China 1 artillery, 5 infantry and 10 mech_infantrys moved from Burma to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Shensi 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery and 4 infantry moved from Manchuria to Amur 1 bomber moved from Buryatia to Chahar 1 bomber moved from Buryatia to Chahar 1 infantry moved from Jehol to Chahar 1 artillery moved from Chahar to Suiyuyan 1 mech_infantry moved from Chahar to Kansu 1 infantry moved from Kansu to Timguska 1 fighter moved from Kiangsu to Yunnan 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 transport moved from 2 Sea Zone to 7 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Malaya 2 armour placed in Kiangsu 1 armour placed in Kiangsu 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -3.50 ANZAC : -0.67 AA fire in India : : -0.17 Russians : 1.00 Japanese : 2.00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Western United States to British Columbia 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to British Columbia 1 carrier and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 tactical_bomber moved from 49 Sea Zone to 42 Sea Zone 1 fighter moved from 49 Sea Zone to 44 Sea Zone 1 armour and 1 artillery moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 7 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alaska Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone Americans win, taking Alaska from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 42 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits, 2,50 expected hits Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in British Columbia Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber could not land in 42 Sea Zone and was removed 1 fighter could not land in 44 Sea Zone and was removed 1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 2 carriers, 5 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 49 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : 0,67 Americans : -1,50 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Western United States to British Columbia 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to British Columbia 1 carrier and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 tactical_bomber moved from 49 Sea Zone to 42 Sea Zone 1 fighter moved from 49 Sea Zone to 44 Sea Zone 1 armour and 1 artillery moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 7 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alaska Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone Americans win, taking Alaska from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 42 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 harbour and 3 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits, 2,50 expected hits Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in British Columbia Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber could not land in 42 Sea Zone and was removed 1 fighter could not land in 44 Sea Zone and was removed 1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 2 carriers, 5 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 49 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 13 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Shensi, round 2 : 2/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 28 PUs; British buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Italians Combat - British Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 bomber moved from Union of South Africa to Persia 1 fighter moved from Union of South Africa to Egypt 1 armour moved from Belgian Congo to Egypt 1 armour moved from Iraq to Eastern Persia 2 fighters and 2 tactical_bombers moved from Eastern Persia to India 2 armour, 1 artillery and 3 infantry moved from Eastern Persia to West India 2 armour moved from West India to India 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia 1 bomber and 3 fighters moved from Eastern Persia to India Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Italians : 0,67 Americans : -1,50 Chinese : -0,17 Japanese : 0,33 -
Would you like to concede?
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 fighters and 2 infantry British defend with 1 harbour; Americans defend with 1 armour Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to Southern France 1 fighter moved from Greece to Southern France 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Tambov to Volgograd 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone Place Units - Italians 2 artilleries and 3 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.50 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 62 Sea Zone 1 artillery and 5 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 19 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Vologda 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Caucasus to Iraq 2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan 1 bomber moved from Caucasus to Vologda 1 bomber moved from Caucasus to Vologda Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Kazakhstan Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Vologda Germans attack with 3 bombers, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 bombers, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 3 artilleries moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 1 artillery, 1 infantry and 3 mech_infantrys moved from Novgorod to Baltic States 3 artilleries moved from Belarus to Baltic States 5 infantry moved from Bryansk to Rostov 10 armour and 20 mech_infantrys moved from Russia to Bryansk 3 bombers and 1 tactical_bomber moved from Vologda to Russia 1 bomber moved from Germany to Caucasus 5 armour and 5 mech_infantrys moved from Bryansk to Rostov 3 armour moved from Western Ukraine to Rostov 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Iraq to Caucasus Place Units - Germans 10 infantry placed in Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Western Ukraine 3 infantry placed in Russia 6 infantry and 4 mech_infantrys placed in Western Germany 2 mech_infantrys placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -0.33 AA fire in Iraq : : -0.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Archangel to Vologda 9 armour, 13 artilleries and 62 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Ulaanbaatar to Yakut S.S.R. Combat - Russians Non Combat Move - Russians 6 aaGuns moved from Archangel to Novgorod Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 55 Sea Zone to 62 Sea Zone Japanese take 54 Sea Zone from ANZAC 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 62 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 artillery moved from Suiyuyan to Shensi 2 bombers moved from Chahar to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Timguska to Yenisey 4 infantry moved from Evenkiyskiy to Yenisey 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 fighter and 15 mech_infantrys moved from Yunnan to Shensi 2 bombers moved from French Indo China to Shensi 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in Solomon Islands Battle in Yenisey Japanese attack with 5 infantry Russians defend with 2 infantry Japanese roll dice for 5 infantry in Yenisey, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 5 infantry in Yenisey, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yenisey Japanese roll dice for 4 infantry in Yenisey, round 4 : 1/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Yenisey, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese roll dice for 4 infantry in Yenisey, round 5 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yenisey Japanese roll dice for 3 infantry in Yenisey, round 6 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Solomon Islands from ANZAC, taking Yenisey from Russians with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 4 bombers, 1 fighter, 3 infantry and 15 mech_infantrys Chinese defend with 13 infantry Japanese roll dice for 1 artillery, 4 bombers, 1 fighter, 3 infantry and 15 mech_infantrys in Shensi, round 2 : 8/24 hits, 6.67 expected hits Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 4.33 expected hits 3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 4 bombers, 1 fighter and 15 mech_infantrys in Shensi, round 3 : 7/21 hits, 6.17 expected hits Chinese roll dice for 5 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 4 bombers, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Japanese: 3 infantry and 3 mech_infantrys Casualties for Chinese: 13 infantry Battle in 62 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers ANZAC defend with 3 destroyers, 1 fighter and 1 submarine; Americans defend with 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport Japanese roll dice for 6 submarines in 62 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 5 tactical_bombers in 62 Sea Zone, round 2 : 8/19 hits, 9.67 expected hits Americans roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 2 carriers, 8 destroyers, 3 fighters and 1 transport in 62 Sea Zone, round 2 : 5/13 hits, 5.33 expected hits 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 5 tactical_bombers in 62 Sea Zone, round 3 : 10/18 hits, 9.33 expected hits Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 transport in 62 Sea Zone, round 3 : 4/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 88 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber Casualties for Americans: 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport Casualties for ANZAC: 3 destroyers, 1 fighter and 1 submarine Non Combat Move - Japanese 2 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone 3 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone 3 armour moved from Malaya to Yunnan 3 armour moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Chahar to Hopei 2 armour and 1 mech_infantry moved from Manchuria to Buryatia 3 armour moved from Kiangsu to Hunan 4 bombers moved from Shensi to French Indo China 1 fighter moved from Shensi to Hunan Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in Japan 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4 Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : 0.00 Russians : -0.67 Japanese : 2.00 -
I surrender. I made to many mistakes…
I’ll post the results. You want to play a 3th game? -
Thanks for the game. I’d play again if you want.
If you want advice, let me know! The neat thing about Triple A is that you can download some other player’s games and learn from them - especially useful for the opening moves for the Axis which can be very complex and critical.
I frankly often play out my turn locally before doing it on a live version of the game. I find this very helpful. For instance, I’ve almost attacked NWY with a solitary US transport - not realizing that the Germans could scramble planes to stop it (as there was no navy I thought I was safe).
-
I’d bid 6 to play the Allies.
-
@akreider2 Thanks for the advice. I will check some couple games. The Allies are yours if you bid 6. I will setup the game.
-
I’ll take a sub Z91
-





