Giallo (Allies+3) vs Majikforce (Axis) BM3

  • '22 '16

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Japan to 8 Sea Zone
            2 infantry moved from Russia to Samara
            3 fighters moved from Rostov to Samara
            3 infantry moved from Rostov to Volgograd
            3 fighters moved from Rostov to Volgograd
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to Southern France
            2 bombers moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in 8 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Volgograd
                Germans attack with 3 fighters and 3 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Volgograd
                Germans win, taking Volgograd from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Samara
                Germans attack with 3 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                Germans win, taking Samara from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Southern France
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Southern France to Western Germany
            1 fighter moved from Southern France to Western Germany
            2 carriers and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery moved from Northern Italy to Western Germany
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            3 fighters moved from Volgograd to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Bryansk to Rostov
            3 fighters moved from Samara to Rostov
            1 infantry moved from Russia to Tambov
            1 bomber moved from 8 Sea Zone to Japan
            4 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 destroyer and 4 fighters placed in 112 Sea Zone
            3 artilleries placed in Ukraine
            1 armour and 2 infantry placed in Russia
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -0.67
    Americans : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            1 mech_infantry moved from Caucasus to Tsinghai
            1 mech_infantry moved from Caucasus to Sikang
            2 fighters moved from Caucasus to Sikang
            2 fighters moved from Caucasus to Tsinghai
            1 tactical_bomber moved from Caucasus to Tsinghai
            2 artilleries and 2 infantry moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
                Germans win with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 mech_infantry in Sikang, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Sikang
                 retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Sikang to Caucasus
            2 fighters and 1 tactical_bomber moved from Tsinghai to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -2,50
    Japanese : 0,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 1 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 1 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 1 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking 1 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Tsinghai
                Japanese attack with 3 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Szechwan to Sikang
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Hunan to Yunnan
            1 aaGun moved from Burma to India
            41 mech_infantrys moved from India to West India
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            20 armour moved from India to West India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 56 Sea Zone
            3 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 56 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone
            1 mech_infantry moved from Burma to Szechwan
            1 armour and 1 mech_infantry moved from Burma to Shan State
            1 bomber moved from Soviet Far East to Kiangsu
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 mech_infantry moved from Hunan to Shan State
    
        Place Units - Japanese
            1 battleship, 1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone
            1 submarine and 1 transport placed in 37 Sea Zone
            1 artillery placed in Malaya
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            1 artillery placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -0.67
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to 94 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 bomber moved from British Columbia to 1 Sea Zone
            1 fighter moved from British Columbia to 1 Sea Zone
            1 armour and 3 fighters moved from Caucasus to Samara
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 bomber moved from United Kingdom to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 1 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 2 submarines
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 2 submarines
            Battle in Samara
                Americans attack with 1 armour and 3 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 1 armour and 3 fighters in Samara, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Samara
                Americans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to United Kingdom
            1 bomber moved from 94 Sea Zone to Egypt
            1 fighter moved from Southern France to Gibraltar
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 102 Sea Zone
            3 armour, 4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Samara to Caucasus
            3 infantry moved from Persia to Northwest Persia
            2 aaGuns moved from British Columbia to Western United States
            1 bomber moved from 1 Sea Zone to Hawaiian Islands
            1 fighter moved from 1 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Alaska to Western United States
            1 artillery moved from Alaska to British Columbia
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Central America to French Equatorial Africa
    
        Place Units - Americans
            3 armour placed in Persia
            3 infantry placed in Normandy Bordeaux
            10 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 2,00
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to 94 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 bomber moved from British Columbia to 1 Sea Zone
            1 fighter moved from British Columbia to 1 Sea Zone
            1 armour and 3 fighters moved from Caucasus to Samara
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 bomber moved from United Kingdom to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 1 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 2 submarines
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 2 submarines
            Battle in Samara
                Americans attack with 1 armour and 3 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 1 armour and 3 fighters in Samara, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Samara
                Americans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to United Kingdom
            1 bomber moved from 94 Sea Zone to Egypt
            1 fighter moved from Southern France to Gibraltar
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 102 Sea Zone
            3 armour, 4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Samara to Caucasus
            3 infantry moved from Persia to Northwest Persia
            2 aaGuns moved from British Columbia to Western United States
            1 bomber moved from 1 Sea Zone to Hawaiian Islands
            1 fighter moved from 1 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Alaska to Western United States
            1 artillery moved from Alaska to British Columbia
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Central America to French Equatorial Africa
    
        Place Units - Americans
            3 armour placed in Persia
            3 infantry placed in Normandy Bordeaux
            10 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Kazakhstan to Samara
                  British take Samara from Germans
            1 infantry moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Germans
            2 infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            2 mech_infantrys moved from Caucasus to Tsinghai
            2 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai
            1 fighter moved from Caucasus to Volgograd
    
        Combat - British
            Battle in Tsinghai
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 3 infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Tsinghai
                 retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 2 infantry
            Battle in Volgograd
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Tsinghai to Caucasus
            2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
            5 infantry moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            3 aaGuns, 15 artilleries and 16 infantry moved from Eastern Persia to Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
            British collect 37 PUs (3 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : 0,00
    Americans : 2,00
    Japanese : 1,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 fighter moved from Southern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from 95 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 harbour; Americans defend with 1 fighter
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                British win with no units remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 3 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to 95 Sea Zone
            2 aaGuns moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.50
    British : 0.33
    Americans : -1.00
    

    Savegame

  • '22 '16

    @Giallo And the ridiculous luck against Italy continues…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Solomon Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Solomon Islands
                    ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Solomon Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to New South Wales
            1 aaGun, 2 artilleries and 5 infantry moved from South Australia to New South Wales
            1 aaGun, 1 artillery and 7 infantry moved from Queensland to New South Wales
            1 destroyer moved from 62 Sea Zone to 50 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Solomon Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Solomon Islands
                    ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Solomon Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to New South Wales
            1 aaGun, 2 artilleries and 5 infantry moved from South Australia to New South Wales
            1 aaGun, 1 artillery and 7 infantry moved from Queensland to New South Wales
            1 destroyer moved from 62 Sea Zone to 50 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 12 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 8 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Russia to Samara
            2 fighters moved from Rostov to Samara
            1 infantry moved from Tambov to Volgograd
            2 infantry moved from Rostov to Volgograd
            4 fighters moved from Rostov to Volgograd
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 bombers moved from Western Germany to Normandy Bordeaux
            4 fighters moved from 112 Sea Zone to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 4.00 expected hits
                    Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
            Battle in Volgograd
                Germans attack with 4 fighters and 3 infantry
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 4 fighters and 3 infantry in Volgograd, round 2 : 4/7 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Samara
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
                Germans win, taking Samara from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Samara to Rostov
            4 fighters moved from Volgograd to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 armour moved from Russia to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 5 infantry moved from Finland to Norway
            2 carriers and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
            2 bombers moved from Normandy Bordeaux to Western Germany
            12 infantry moved from Northern Italy to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Western Germany to Rostov
    
        Place Units - Germans
            1 fighter and 1 transport placed in 113 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            7 artilleries placed in Western Germany
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : 0.00
    Americans : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
            4 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                1 infantry owned by the Russians retreated to Caucasus
                Germans win with 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
            1 infantry moved from Western Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            2 infantry moved from Western Australia to Northern Territory
            5 artilleries moved from Western Australia to Northern Territory
            1 infantry moved from Western Australia to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 56 Sea Zone to 61 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            1 bomber moved from Kiangsu to Novosibirsk
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from British
    
        Combat - Japanese
            Battle in Queensland
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Novosibirsk
                Japanese win, taking Queensland from ANZAC, taking Novosibirsk from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 transports moved from 56 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 aaGun moved from India to West India
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Shan State to Szechwan
            1 bomber moved from Novosibirsk to Kansu
            1 bomber moved from Japan to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in West India
            1 harbour placed in Western Australia
            1 destroyer and 4 submarines placed in 6 Sea Zone
            1 armour and 2 artilleries placed in India
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 86 PUs; end with 86 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 armour, 4 artilleries and 7 infantry moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from United Kingdom to 92 Sea Zone
            3 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            1 bomber moved from French Equatorial Africa to Egypt
            1 infantry moved from New South Wales to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 54 Sea Zone
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 3 armour, 4 artilleries and 7 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 armour, 4 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 4,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Queensland
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Queensland to New South Wales
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from British Columbia to Western United States
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 bomber moved from 92 Sea Zone to French West Africa
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Central United States
            3 armour placed in Persia
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
            Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : 2,17
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 armour, 4 artilleries and 7 infantry moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from United Kingdom to 92 Sea Zone
            3 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            1 bomber moved from French Equatorial Africa to Egypt
            1 infantry moved from New South Wales to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 54 Sea Zone
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 3 armour, 4 artilleries and 7 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 armour, 4 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 4,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Queensland
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Queensland to New South Wales
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from British Columbia to Western United States
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 102 Sea Zone to 101 Sea Zone
            1 bomber moved from 92 Sea Zone to French West Africa
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Central United States
            3 armour placed in Persia
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
            Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Kazakhstan
            2 fighters moved from Caucasus to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
    
        Combat - British
            Battle in Volgograd
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/6 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/6 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Kazakhstan to Caucasus
            2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            3 armour and 9 mech_infantrys moved from Persia to Caucasus
            2 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Iraq
            1 armour and 2 infantry placed in Egypt
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
            British collect 34 PUs (3 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -4,50
    Americans : 2,17
    Japanese : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Americans
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            1 carrier, 2 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            2 aaGuns and 1 infantry moved from Western Germany to Northern Italy
            1 artillery and 3 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
            Italians undo move 1.
            2 submarines placed in 93 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to South Australia
            1 transport moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 50 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to New South Wales
    
        Place Units - ANZAC
            3 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary: French round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - French
            1 infantry moved from Holland Belgium to Normandy Bordeaux
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I see I forgot to attack the german tr in 105 is it ok to edit that?

  • '22 '16

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            3 infantry moved from Rostov to Volgograd
            7 fighters moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 7 fighters and 3 infantry
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 7 fighters and 3 infantry in Volgograd, round 2 : 3/10 hits, 4.00 expected hits
                    British roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            7 fighters moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Bryansk to Rostov
            1 armour and 2 mech_infantrys moved from Russia to Rostov
            1 aaGun moved from Rostov to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            2 carriers, 2 destroyers, 1 fighter and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 105 Sea Zone to 112 Sea Zone
            3 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to Rostov
            3 artilleries moved from Western Germany to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
            10 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 transport placed in 112 Sea Zone
            1 transport placed in 112 Sea Zone
            2 artilleries and 1 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.33
    

    Savegame

  • '22 '16

    @Giallo I must decline. I have a rule I set for myself and my opponents, I don’t ask for or allow edits once another power has posted their turn. It helps me to minimize my mistakes by checking the map thoroughly before I post as well as forces me to live with the mistakes I make and hopefully learn from them in the future.

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