I assumed no intercept in London.
Giallo (Allies+3) vs Majikforce (Axis) BM3
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Japan to 8 Sea Zone 2 infantry moved from Russia to Samara 3 fighters moved from Rostov to Samara 3 infantry moved from Rostov to Volgograd 3 fighters moved from Rostov to Volgograd 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 2 bombers moved from Western Germany to Southern France Combat - Germans Battle in 8 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Volgograd Germans attack with 3 fighters and 3 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Volgograd Germans win, taking Volgograd from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Samara Germans attack with 3 fighters and 2 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Samara Germans win, taking Samara from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Southern France Germans attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 2 carriers and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery moved from Northern Italy to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Rostov 3 fighters moved from Samara to Rostov 1 infantry moved from Russia to Tambov 1 bomber moved from 8 Sea Zone to Japan 4 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 destroyer and 4 fighters placed in 112 Sea Zone 3 artilleries placed in Ukraine 1 armour and 2 infantry placed in Russia 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -0.67 Americans : -0.33
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians 1 mech_infantry moved from Caucasus to Tsinghai 1 mech_infantry moved from Caucasus to Sikang 2 fighters moved from Caucasus to Sikang 2 fighters moved from Caucasus to Tsinghai 1 tactical_bomber moved from Caucasus to Tsinghai 2 artilleries and 2 infantry moved from Caucasus to Volgograd Combat - Russians Battle in Tsinghai Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 2 artilleries and 2 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus Germans win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 mech_infantry in Sikang, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Sikang retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Sikang to Caucasus 2 fighters and 1 tactical_bomber moved from Tsinghai to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,00 Russians : -2,50 Japanese : 0,00
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 4 artilleries, 1 battleship, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone Combat - Japanese Battle in Western Australia Battle in 1 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 1 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win, taking Western Australia from ANZAC, taking 1 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tsinghai Japanese attack with 3 infantry Russians defend with 1 mech_infantry Japanese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Sikang 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Yunnan 1 aaGun moved from Burma to India 41 mech_infantrys moved from India to West India 2 artilleries and 2 infantry moved from India to 39 Sea Zone 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 20 armour moved from India to West India 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 56 Sea Zone 3 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 56 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone 1 mech_infantry moved from Burma to Szechwan 1 armour and 1 mech_infantry moved from Burma to Shan State 1 bomber moved from Soviet Far East to Kiangsu 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 mech_infantry moved from Hunan to Shan State Place Units - Japanese 1 battleship, 1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone 1 submarine and 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 artillery placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.67 Japanese : -0.33
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to 94 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from British Columbia to 1 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 armour and 3 fighters moved from Caucasus to Samara 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber moved from United Kingdom to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France Combat - Americans Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 1 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 1 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Battle in Samara Americans attack with 1 armour and 3 fighters Germans defend with 2 infantry Americans roll dice for 1 armour and 3 fighters in Samara, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Samara Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from 94 Sea Zone to Egypt 1 fighter moved from Southern France to Gibraltar 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 102 Sea Zone 3 armour, 4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Samara to Caucasus 3 infantry moved from Persia to Northwest Persia 2 aaGuns moved from British Columbia to Western United States 1 bomber moved from 1 Sea Zone to Hawaiian Islands 1 fighter moved from 1 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Alaska to Western United States 1 artillery moved from Alaska to British Columbia 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central America to French Equatorial Africa Place Units - Americans 3 armour placed in Persia 3 infantry placed in Normandy Bordeaux 10 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 2,00 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to 94 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from British Columbia to 1 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 armour and 3 fighters moved from Caucasus to Samara 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber moved from United Kingdom to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France Combat - Americans Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 1 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 1 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Battle in Samara Americans attack with 1 armour and 3 fighters Germans defend with 2 infantry Americans roll dice for 1 armour and 3 fighters in Samara, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Samara Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from 94 Sea Zone to Egypt 1 fighter moved from Southern France to Gibraltar 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 102 Sea Zone 3 armour, 4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Samara to Caucasus 3 infantry moved from Persia to Northwest Persia 2 aaGuns moved from British Columbia to Western United States 1 bomber moved from 1 Sea Zone to Hawaiian Islands 1 fighter moved from 1 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Alaska to Western United States 1 artillery moved from Alaska to British Columbia 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central America to French Equatorial Africa Place Units - Americans 3 armour placed in Persia 3 infantry placed in Normandy Bordeaux 10 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kazakhstan to Samara British take Samara from Germans 1 infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans 2 infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Tsinghai 2 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai 1 fighter moved from Caucasus to Volgograd Combat - British Battle in Tsinghai British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Tsinghai retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 infantry Battle in Volgograd British attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Tsinghai to Caucasus 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus 5 infantry moved from Northwest Persia to Caucasus 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 3 aaGuns, 15 artilleries and 16 infantry moved from Eastern Persia to Persia 3 mech_infantrys moved from Egypt to Iraq 2 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium Place Units - British 3 fighters placed in United Kingdom 3 mech_infantrys placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 37 PUs (3 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00 British : 0,00 Americans : 2,00 Japanese : 1,67
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 fighter moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from 95 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 harbour; Americans defend with 1 fighter Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar British win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 fighter Battle in Southern France Italians attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 3 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Southern France to 95 Sea Zone 2 aaGuns moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -3.50 British : 0.33 Americans : -1.00
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@Giallo And the ridiculous luck against Italy continues…
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Solomon Islands Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to New South Wales 1 aaGun, 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 aaGun, 1 artillery and 7 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Solomon Islands Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to New South Wales 1 aaGun, 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 aaGun, 1 artillery and 7 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 8 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Russia to Samara 2 fighters moved from Rostov to Samara 1 infantry moved from Tambov to Volgograd 2 infantry moved from Rostov to Volgograd 4 fighters moved from Rostov to Volgograd 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 4 fighters moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 4.00 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Battle in Volgograd Germans attack with 4 fighters and 3 infantry British defend with 1 factory_minor and 2 infantry Germans roll dice for 4 fighters and 3 infantry in Volgograd, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Samara Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara Germans win, taking Samara from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Samara to Rostov 4 fighters moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 1 armour moved from Russia to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 5 infantry moved from Finland to Norway 2 carriers and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 2 bombers moved from Normandy Bordeaux to Western Germany 12 infantry moved from Northern Italy to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Rostov Place Units - Germans 1 fighter and 1 transport placed in 113 Sea Zone 1 artillery and 2 infantry placed in Ukraine 7 artilleries placed in Western Germany 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : 0.00 Americans : -1.00
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians 4 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians retreated to Caucasus Germans win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,83
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 2 infantry moved from Western Australia to Northern Territory 5 artilleries moved from Western Australia to Northern Territory 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 56 Sea Zone to 61 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 bomber moved from Kiangsu to Novosibirsk 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from British Combat - Japanese Battle in Queensland Battle in Novosibirsk Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Queensland from ANZAC, taking Novosibirsk from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 transports moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 aaGun moved from India to West India 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Shan State to Szechwan 1 bomber moved from Novosibirsk to Kansu 1 bomber moved from Japan to Kiangsu Place Units - Japanese 1 factory_minor placed in West India 1 harbour placed in Western Australia 1 destroyer and 4 submarines placed in 6 Sea Zone 1 armour and 2 artilleries placed in India 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 86 PUs; end with 86 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 109 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 Japanese : 1.00
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 armour, 4 artilleries and 7 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from United Kingdom to 92 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 1 bomber moved from French Equatorial Africa to Egypt 1 infantry moved from New South Wales to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Americans attack with 3 armour, 4 artilleries and 7 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour, 4 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 4,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Queensland Americans attack with 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Queensland to New South Wales 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from British Columbia to Western United States 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from 92 Sea Zone to French West Africa Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 3 armour placed in Persia 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Americans collect 58 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 2,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 armour, 4 artilleries and 7 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from United Kingdom to 92 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 1 bomber moved from French Equatorial Africa to Egypt 1 infantry moved from New South Wales to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Americans attack with 3 armour, 4 artilleries and 7 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour, 4 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 4,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Queensland Americans attack with 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Queensland to New South Wales 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from British Columbia to Western United States 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from 92 Sea Zone to French West Africa Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 3 armour placed in Persia 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Americans collect 58 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd Combat - British Battle in Volgograd British attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/6 hits, 2,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/6 hits, 2,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kazakhstan to Caucasus 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 3 armour and 9 mech_infantrys moved from Persia to Caucasus 2 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux Place Units - British 3 infantry placed in Iraq 1 armour and 2 infantry placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 34 PUs (3 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,33 British : -4,50 Americans : 2,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians 1 carrier, 2 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 94 Sea Zone 2 aaGuns and 1 infantry moved from Western Germany to Northern Italy 1 artillery and 3 infantry moved from Southern France to Northern Italy Place Units - Italians 2 submarines placed in 95 Sea Zone Italians undo move 1. 2 submarines placed in 93 Sea Zone 1 artillery and 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to South Australia 1 transport moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 50 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in South Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales Place Units - ANZAC 3 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
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TripleA Move Summary: French round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - French 1 infantry moved from Holland Belgium to Normandy Bordeaux
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I see I forgot to attack the german tr in 105 is it ok to edit that?
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 3 infantry moved from Rostov to Volgograd 7 fighters moved from Rostov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 7 fighters and 3 infantry British defend with 1 factory_minor and 2 infantry Germans roll dice for 7 fighters and 3 infantry in Volgograd, round 2 : 3/10 hits, 4.00 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 7 fighters moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Russia to Rostov 1 aaGun moved from Rostov to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 2 carriers, 2 destroyers, 1 fighter and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 105 Sea Zone to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to Rostov 3 artilleries moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 10 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 transport placed in 112 Sea Zone 1 transport placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.33
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@Giallo I must decline. I have a rule I set for myself and my opponents, I don’t ask for or allow edits once another power has posted their turn. It helps me to minimize my mistakes by checking the map thoroughly before I post as well as forces me to live with the mistakes I make and hopefully learn from them in the future.