Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Giallo (Allies+3) vs Majikforce (Axis) BM3
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 fighter moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from 95 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 harbour; Americans defend with 1 fighter Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar British win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 fighter Battle in Southern France Italians attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 3 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Southern France to 95 Sea Zone 2 aaGuns moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -3.50 British : 0.33 Americans : -1.00
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@Giallo And the ridiculous luck against Italy continues…
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Solomon Islands Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to New South Wales 1 aaGun, 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 aaGun, 1 artillery and 7 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 artillery in Solomon Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Solomon Islands Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to New South Wales 1 aaGun, 2 artilleries and 5 infantry moved from South Australia to New South Wales 1 aaGun, 1 artillery and 7 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,33
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 8 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Russia to Samara 2 fighters moved from Rostov to Samara 1 infantry moved from Tambov to Volgograd 2 infantry moved from Rostov to Volgograd 4 fighters moved from Rostov to Volgograd 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 4 fighters moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 4.00 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Battle in Volgograd Germans attack with 4 fighters and 3 infantry British defend with 1 factory_minor and 2 infantry Germans roll dice for 4 fighters and 3 infantry in Volgograd, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Samara Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara Germans win, taking Samara from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Samara to Rostov 4 fighters moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 1 armour moved from Russia to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 5 infantry moved from Finland to Norway 2 carriers and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 2 bombers moved from Normandy Bordeaux to Western Germany 12 infantry moved from Northern Italy to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Rostov Place Units - Germans 1 fighter and 1 transport placed in 113 Sea Zone 1 artillery and 2 infantry placed in Ukraine 7 artilleries placed in Western Germany 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : 0.00 Americans : -1.00
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians 4 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians retreated to Caucasus Germans win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,83
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 6 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 2 infantry moved from Western Australia to Northern Territory 5 artilleries moved from Western Australia to Northern Territory 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 56 Sea Zone to 61 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 bomber moved from Kiangsu to Novosibirsk 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from British Combat - Japanese Battle in Queensland Battle in Novosibirsk Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Queensland from ANZAC, taking Novosibirsk from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 transports moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 aaGun moved from India to West India 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Shan State to Szechwan 1 bomber moved from Novosibirsk to Kansu 1 bomber moved from Japan to Kiangsu Place Units - Japanese 1 factory_minor placed in West India 1 harbour placed in Western Australia 1 destroyer and 4 submarines placed in 6 Sea Zone 1 armour and 2 artilleries placed in India 2 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 86 PUs; end with 86 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 109 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 Japanese : 1.00
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 armour, 4 artilleries and 7 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from United Kingdom to 92 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 1 bomber moved from French Equatorial Africa to Egypt 1 infantry moved from New South Wales to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Americans attack with 3 armour, 4 artilleries and 7 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour, 4 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 4,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Queensland Americans attack with 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Queensland to New South Wales 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from British Columbia to Western United States 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from 92 Sea Zone to French West Africa Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 3 armour placed in Persia 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Americans collect 58 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 2,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 4 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 armour, 4 artilleries and 7 infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from United Kingdom to 92 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 1 bomber moved from French Equatorial Africa to Egypt 1 infantry moved from New South Wales to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Americans attack with 3 armour, 4 artilleries and 7 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour, 4 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 4,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Queensland Americans attack with 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Queensland to New South Wales 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from British Columbia to Western United States 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from 92 Sea Zone to French West Africa Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 3 armour placed in Persia 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Americans collect 58 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd Combat - British Battle in Volgograd British attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/6 hits, 2,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/6 hits, 2,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kazakhstan to Caucasus 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 3 armour and 9 mech_infantrys moved from Persia to Caucasus 2 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux Place Units - British 3 infantry placed in Iraq 1 armour and 2 infantry placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 34 PUs (3 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,33 British : -4,50 Americans : 2,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians 1 carrier, 2 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 94 Sea Zone 2 aaGuns and 1 infantry moved from Western Germany to Northern Italy 1 artillery and 3 infantry moved from Southern France to Northern Italy Place Units - Italians 2 submarines placed in 95 Sea Zone Italians undo move 1. 2 submarines placed in 93 Sea Zone 1 artillery and 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to South Australia 1 transport moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 50 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in South Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales Place Units - ANZAC 3 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,33
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TripleA Move Summary: French round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - French 1 infantry moved from Holland Belgium to Normandy Bordeaux
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I see I forgot to attack the german tr in 105 is it ok to edit that?
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 3 infantry moved from Rostov to Volgograd 7 fighters moved from Rostov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 7 fighters and 3 infantry British defend with 1 factory_minor and 2 infantry Germans roll dice for 7 fighters and 3 infantry in Volgograd, round 2 : 3/10 hits, 4.00 expected hits British roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 7 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 7 fighters moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Russia to Rostov 1 aaGun moved from Rostov to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 2 carriers, 2 destroyers, 1 fighter and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 105 Sea Zone to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to Rostov 3 artilleries moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 10 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 transport placed in 112 Sea Zone 1 transport placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.33
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@Giallo I must decline. I have a rule I set for myself and my opponents, I don’t ask for or allow edits once another power has posted their turn. It helps me to minimize my mistakes by checking the map thoroughly before I post as well as forces me to live with the mistakes I make and hopefully learn from them in the future.
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo I must decline. I have a rule I set for myself and my opponents, I don’t ask for or allow edits once another power has posted their turn. It helps me to minimize my mistakes by checking the map thoroughly before I post as well as forces me to live with the mistakes I make and hopefully learn from them in the future.
ok
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 factory_minor and 2 infantry AA fire in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Volgograd Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 4/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 fighter Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00 AA fire in Volgograd : : 0,50 Russians : 1,33
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 11 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 20 armour and 20 mech_infantrys moved from West India to Persia Japanese take Eastern Persia from British 1 mech_infantry moved from Sikang to Volgograd 1 bomber moved from Kansu to Volgograd 2 artilleries and 1 infantry moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from Western Australia to South Australia 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from 56 Sea Zone to South Australia 1 fighter moved from 56 Sea Zone to South Australia 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Northern Territory to Queensland 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to British Columbia Combat - Japanese Battle in New Zealand Battle in Alaska Battle in British Columbia Battle in Persia Japanese attack with 20 armour and 20 mech_infantrys British defend with 3 aaGuns, 15 artilleries and 16 infantry; Americans defend with 3 armour and 1 factory_minor Japanese roll dice for 20 armour and 20 mech_infantrys in Persia, round 2 : 13/40 hits, 13.33 expected hits Americans roll dice for 3 aaGuns, 3 armour, 15 artilleries and 16 infantry in Persia, round 2 : 14/34 hits, 11.83 expected hits 14 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in Persia Japanese roll dice for 20 armour and 6 mech_infantrys in Persia, round 3 : 14/26 hits, 11.00 expected hits Americans roll dice for 3 armour, 15 artilleries and 6 infantry in Persia, round 3 : 4/24 hits, 8.50 expected hits 4 mech_infantrys owned by the Japanese, 8 artilleries owned by the British and 6 infantry owned by the British lost in Persia 2 mech_infantrys owned by the Japanese and 20 armour owned by the Japanese retreated to Eastern Persia Americans win, taking New Zealand from ANZAC, taking Alaska from Americans, taking British Columbia from British with 3 armour and 7 artilleries remaining. Battle score for attacker is 23 Casualties for Japanese: 18 mech_infantrys Casualties for British: 3 aaGuns, 8 artilleries and 16 infantry Battle in 54 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in South Australia Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Queensland Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Volgograd retreated to Volgograd Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Volgograd to Rostov 1 bomber moved from Kiangsu to India 1 aaGun moved from West India to Eastern Persia 22 mech_infantrys moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia 2 artilleries moved from India to West India 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Shan State to 37 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone 2 artilleries and 1 infantry moved from Western Australia to Northern Territory 1 armour and 1 artillery moved from 56 Sea Zone to Western Australia 2 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from French Indo China to Siam 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Siam 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 transport moved from 56 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone 2 fighters moved from South Australia to 56 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Szechwan 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 submarines moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 1 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Place Units - Japanese 1 carrier, 2 fighters and 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in West India 3 mech_infantrys placed in India Turn Complete - Japanese Japanese collect 91 PUs; end with 91 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 104 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Americans : -2.33 ANZAC : 0.00 Russians : 0.67 Japanese : 1.50
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 armour, 4 destroyers, 5 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from New South Wales to 54 Sea Zone 3 fighters and 1 infantry moved from Caucasus to Kazakhstan 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 armour and 1 artillery moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 19 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in 63 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 54 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Wake Island from Japanese with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in British Columbia Americans attack with 1 armour, 1 artillery and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 fighter in British Columbia, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kazakhstan Americans attack with 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakhstan Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 19 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 19 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 14/22 hits, 11,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 19 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Aleutian Islands: 1 fighter EDIT: Turning off Edit Mode 19 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 1 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from British Columbia to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 54 Sea Zone to New South Wales 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Egypt to Persia 1 bomber moved from French West Africa to Egypt 3 armour moved from Caucasus to Persia 3 fighters moved from Kazakhstan to Persia Place Units - Americans 3 infantry placed in Normandy Bordeaux 3 armour placed in Persia 4 destroyers and 3 submarines placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Americans collect 56 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 aaGun EDIT: Adding units owned by Americans to British Columbia: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 Italians : -1,00 Americans : 2,67 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 armour, 4 destroyers, 5 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from New South Wales to 54 Sea Zone 3 fighters and 1 infantry moved from Caucasus to Kazakhstan 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 armour and 1 artillery moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 19 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in 63 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 54 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Wake Island from Japanese with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in British Columbia Americans attack with 1 armour, 1 artillery and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 fighter in British Columbia, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kazakhstan Americans attack with 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakhstan Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 19 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 19 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 14/22 hits, 11,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 19 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Aleutian Islands: 1 fighter EDIT: Turning off Edit Mode 19 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 1 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from British Columbia to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 54 Sea Zone to New South Wales 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Egypt to Persia 1 bomber moved from French West Africa to Egypt 3 armour moved from Caucasus to Persia 3 fighters moved from Kazakhstan to Persia Place Units - Americans 3 infantry placed in Normandy Bordeaux 3 armour placed in Persia 4 destroyers and 3 submarines placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Americans collect 56 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 aaGun EDIT: Adding units owned by Americans to British Columbia: 1 aaGun EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 3 infantry moved from Iraq to Persia 4 armour and 3 mech_infantrys moved from Egypt to Iraq 4 fighters and 2 tactical_bombers moved from Caucasus to Persia 3 fighters moved from Egypt to Persia 8 armour and 23 mech_infantrys moved from Caucasus to Persia 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Japanese 1 armour moved from Kazakhstan to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Persia Combat - British Non Combat Move - British Place Units - British 4 infantry placed in United Kingdom 3 artilleries placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67 Italians : -1,00 Americans : 2,67 Japanese : 0,67