Both Hits to the Aircraft Carrier
FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Turkey to Greece Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Turkey to Greece Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Iraq to Turkey Turn Complete - FrenchCombat Hit Differential Summary :
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@FMErwinRommel Yes, as long as attacking the neutrals with overwhelminbg force can be done, there are lots of payoffs for the allies…like the 1 turn plane shuffle between moscow and india and the double airbase in the med.
Becaquse india is now heavily reinforced you have tough decisions to make with your pacific fleet…separated it can be defeated in detail…concentrated leaves less freedom of movement…
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Turned out to be a big mistake to build infantry last turn instead of mech in FIC and Malaya. Now I have to defend their move to Shan, while also protecting Burma, with my planes against your planes.
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Will take my turn tomorrow morning.
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 destroyer, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Romania to Greece 2 bombers moved from France to Greece 1 tactical_bomber moved from Northern Italy to Greece 3 fighters moved from Ukraine to Greece 1 tactical_bomber moved from Bryansk to Greece 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 5 fighters and 1 infantry moved from Bryansk to Tambov -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 destroyer, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Romania to Greece 2 bombers moved from France to Greece 1 tactical_bomber moved from Northern Italy to Greece 3 fighters moved from Ukraine to Greece 1 tactical_bomber moved from Bryansk to Greece 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 5 fighters and 1 infantry moved from Bryansk to Tambov Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Greece Germans attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour and 1 mech_infantry; ANZAC defend with 2 infantry Germans roll dice for 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 4/10 hits, 4.67 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the ANZAC, 1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Casualties for ANZAC: 2 infantry Battle in Tambov Germans attack with 5 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 1 infantry in Tambov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Greece to Western Germany 3 fighters moved from Greece to Ukraine 5 fighters moved from Tambov to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery and 3 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Germany to Yugoslavia 4 infantry moved from France to Southern France 1 aaGun and 11 infantry moved from Northern Italy to Southern France 1 aaGun moved from France to Southern France 1 aaGun, 1 artillery and 11 infantry moved from Western Germany to Northern Italy 1 submarine moved from 122 Sea Zone to 116 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone 2 artilleries moved from Finland to Sweden 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Greece to Western Germany 1 tactical_bomber moved from France to Southern France 1 tactical_bomber moved from Greece to Bulgaria 3 infantry moved from Ukraine to Bryansk 2 armour moved from Rostov to Bryansk 4 mech_infantrys moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Western Ukraine 4 armour moved from Romania to Bulgaria 3 mech_infantrys moved from Romania to Bulgaria Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 1 destroyer placed in 97 Sea Zone 2 infantry placed in Yugoslavia 1 aaGun, 5 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,3 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -0.50 Russians : -0.33 -
The Kriegsmarine is restless and itching for a fight. Germany’s income is back up and it lowered the enrollment age to 16 years old.
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TripleA Move Summary: Russians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov -
@FMErwinRommel yeah thats a lot of units placed on the board…bit worrying tbh! Got to up my destroyer presence in the atlantic…too much to cover!
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You only posted combat, need the finished Russian turn
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Timguska Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.17 -
@FMErwinRommel apologies for that…turn end up now
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 fighters, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery, 6 infantry and 2 mech_infantrys moved from Amur to Ulaanbaatar 1 armour moved from Suiyuyan to Ulaanbaatar Japanese take Central Mongolia from Russians 1 armour moved from Chahar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Jehol to Buyant-Uhaa 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar 1 armour moved from Shensi to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 bomber moved from Szechwan to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 fighters and 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 2 submarines moved from 33 Sea Zone to 54 Sea Zone -
Scramble 3 fighters in India against bomber, 2 fighters & 2 TB attacking transport in sz39?
Scramble ANZ fighter into sz 54 to defend DD & 2 subs against attack by fighter, DD & 2 subs? -
@FMErwinRommel no scramble in india…please scramble to sz54. if somehow i have a sub left and you dont have the dd left…submerge please
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That was the most lopsided you could get. I rolled 0-for-4, you rolled 4-for-4. Including the other battles, you rolled 6-of-7.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 fighters, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery, 6 infantry and 2 mech_infantrys moved from Amur to Ulaanbaatar 1 armour moved from Suiyuyan to Ulaanbaatar Japanese take Central Mongolia from Russians 1 armour moved from Chahar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Jehol to Buyant-Uhaa 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar 1 armour moved from Shensi to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 bomber moved from Szechwan to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 fighters and 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 2 submarines moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 39 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 54 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 submarines ANZAC defend with 1 destroyer, 1 fighter and 2 submarines Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is -30 Casualties for Japanese: 1 destroyer, 1 fighter and 2 submarines Battle in Ulaanbaatar Japanese attack with 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Ulaanbaatar, round 2 : 3/12 hits, 3.00 expected hits Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in 41 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Non Combat Move - Japanese 2 aaGuns, 11 armour, 15 artilleries, 10 infantry and 12 mech_infantrys moved from Burma to Shan State 1 marine moved from Siam to Shan State 1 aaGun and 2 infantry moved from French Indo China to Shan State 3 infantry moved from Malaya to Shan State 1 bomber, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Shan State 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from Szechwan to 36 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Manchuria to Guam 1 carrier and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 marines moved from Java to 42 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 marines moved from 42 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Jehol to Central Mongolia 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Kiangsu to Chahar 1 infantry moved from Hopei to Shensi 1 armour moved from Kiangsu to Hopei 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Shan State 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 3 fighters placed in Japan 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
French : 0.67 ANZAC : 2.67 Russians : 0.33 Japanese : -2.00 -
Losing the sea battle off Australia not only cost me 30 TUV, but may be a game changer in the Pacific. Very costly for a small battle. I attacked the 3 ANZ ships because they can go where the U.S. can’t reach and take Java, and help the U.S. offensively or just defensively. It took considerable planning to re-position my land and sea forces to face the U.S. advance, while not abandoning the advance on India or on Russia.
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 1 harbour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 3 bombers moved from Queensland to Java 1 artillery and 1 marine moved from Chile to 65 Sea Zone 1 artillery and 1 transport moved from 65 Sea Zone to 85 Sea Zone 1 cruiser and 1 marine moved from 65 Sea Zone to 85 Sea Zone 1 artillery and 1 marine moved from 85 Sea Zone to Argentina 1 bomber moved from Brazil to Argentina 1 bomber moved from Spain to Argentina 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Argentina 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 2 bombers moved from Iraq to Greece 2 bombers moved from Queensland to 39 Sea Zone





