Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsFMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Tambov to Russia 2 mech_infantrys moved from Volgograd to Russia 1 infantry moved from Volgograd to Samara Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 2.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 aaGun, 2 armour, 1 artillery, 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 3 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry moved from Manchuria to Amur 2 mech_infantrys moved from Jehol to Amur 1 armour moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 armour moved from New Guinea to Dutch New Guinea Combat - Japanese Japanese creates battle in territory 54 Sea Zone Japanese creates battle in territory 62 Sea Zone Battle in Amur Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking 54 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 destroyers and 2 submarines 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone 1 transport moved from 45 Sea Zone to 20 Sea Zone 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 mech_infantrys moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Chahar 1 infantry moved from Shensi to Sikang 1 armour moved from Sikang to Shensi 1 tactical_bomber moved from Japan to Manchuria 2 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 marines and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Caroline Islands to Java 2 carriers, 3 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to French Indo China 2 marines moved from 42 Sea Zone to Java 1 marine moved from French Indo China to Siam 1 bomber moved from 25 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Malaya 1 aaGun and 2 infantry placed in French Indo China 2 armour and 1 infantry placed in Kiangsu 1 artillery and 5 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 Japanese : 1.00
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I intended to move my sub in sz62 during NCM. But since you built DD’s there, I had to stay and fight during combat phase. Shame to lose my sub. Activated the Mongolian rule by moving into Amur. But since Russia had a large garrison next door, I had to go in with a big army. That will slow my advance across Siberia, as I’ve moved many planes to Java, which limits my air support in the north. But I had to threaten your fleet off of India. Can’t let you run amuck in DEI or SE Asia.
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to Southern France 1 artillery, 1 infantry and 1 marine moved from Venezuela to 89 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile 1 bomber moved from British Guiana to Chile 1 armour and 1 mech_infantry moved from Northwest Persia to Greece 1 bomber moved from Northwest Persia to Greece 1 bomber moved from Northwest Persia to Greece
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to Southern France 1 artillery, 1 infantry and 1 marine moved from Venezuela to 89 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile 1 bomber moved from British Guiana to Chile 1 armour and 1 mech_infantry moved from Northwest Persia to Greece 1 bomber moved from Northwest Persia to Greece 1 bomber moved from Northwest Persia to Greece Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Greece Americans attack with 1 armour, 2 bombers and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Greece, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece Americans win, taking Greece from Italians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Normandy Bordeaux Americans attack with 3 fighters and 2 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Chile Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Chile, round 2 : 3/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 bomber moved from Chile to Brazil 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from British Guiana to Gibraltar 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 2 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Spain 2 aaGuns moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 6 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Western United States to Queensland 1 bomber moved from Southern France to Spain 2 bombers moved from Greece to Iraq 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 39 Sea Zone to 79 Sea Zone Place Units - Americans 1 armour and 2 fighters placed in Spain 4 artilleries and 6 infantry placed in Central United States 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,4,1,4,1,1,3 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 2.00 AA fire in Southern France : : -0.17 Neutral_True : 0.33
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 submarine moved from 92 Sea Zone to 93 Sea Zone
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to Southern France 1 artillery, 1 infantry and 1 marine moved from Venezuela to 89 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile 1 bomber moved from British Guiana to Chile 1 armour and 1 mech_infantry moved from Northwest Persia to Greece 1 bomber moved from Northwest Persia to Greece 1 bomber moved from Northwest Persia to Greece Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Greece Americans attack with 1 armour, 2 bombers and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Greece, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece Americans win, taking Greece from Italians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Normandy Bordeaux Americans attack with 3 fighters and 2 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Chile Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Chile, round 2 : 3/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 bomber moved from Chile to Brazil 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from British Guiana to Gibraltar 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 2 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Spain 2 aaGuns moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 6 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Western United States to Queensland 1 bomber moved from Southern France to Spain 2 bombers moved from Greece to Iraq 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 39 Sea Zone to 79 Sea Zone Place Units - Americans 1 armour and 2 fighters placed in Spain 4 artilleries and 6 infantry placed in Central United States 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,4,1,4,1,1,3 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 submarine moved from 92 Sea Zone to 93 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Persia to India 1 mech_infantry moved from Kazakhstan to West India 1 armour moved from Persia to West India 5 fighters moved from Russia to India 2 mech_infantrys moved from Iraq to Eastern Persia 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Iraq to Turkey 1 mech_infantry moved from Caucasus to Turkey 5 fighters moved from Russia to Turkey 2 fighters moved from Egypt to Spain Place Units - British 1 submarine placed in 98 Sea Zone 3 infantry placed in Iraq 1 fighter and 2 mech_infantrys placed in Persia 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.67 Americans : 2.00 AA fire in Southern France : : -0.17 Neutral_True : 0.33
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@FMErwinRommel Yes its all getting complicated now…one false move or a bad set of dice in a critical area could be fatal.
US Pacific fleet can move to rebase in pearl now with your main fleet so far away.
Germany distracted enough that the RAF can leave Russia to reinforce India and US picking up the S Americas to keep income up.
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It’s depressing how the Allies have taken over the game. I was sure that I was steadily overpowering you, even though my total income hadn’t exceeded yours Germany pushed to the gates of Moscow a long time ago, and has significantly more income. So economically I don’t need Moscow. But UK forces are too strong for Germany to swing south and invade the Mideast. Japan captured China and DEI, sank the U.S. and ANZAC fleets, controls the Pacific and has high income. Yet, on the verge of capturing India and finally expanding the war on Russia, UK’s massive fighter force flies down to overpower the Japanese. UK has 23 planes in Mideast/Russia/India, more than all the planes that Japan started the game with. You were able to fly from Moscow > India in a single turn, because you conquered Afghan and could fly over it.
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Germany has 8 subs in the N. Atlantic and 5 in the Med, which would take hits for the bombers. But I couldn’t afford to build the usual bomber a turn. Now with 2 air bases guarding sz91 and 92, its impossible.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber and 3 fighters moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 5 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.50 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Southern Italy 1 bomber and 3 fighters moved from Normandy Bordeaux to Northern Italy 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Southern France 5 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Southern France to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4 Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.67
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Turkey to Greece Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Turkey to Greece Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Iraq to Turkey Turn Complete - French
Combat Hit Differential Summary :
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@FMErwinRommel Yes, as long as attacking the neutrals with overwhelminbg force can be done, there are lots of payoffs for the allies…like the 1 turn plane shuffle between moscow and india and the double airbase in the med.
Becaquse india is now heavily reinforced you have tough decisions to make with your pacific fleet…separated it can be defeated in detail…concentrated leaves less freedom of movement…
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Turned out to be a big mistake to build infantry last turn instead of mech in FIC and Malaya. Now I have to defend their move to Shan, while also protecting Burma, with my planes against your planes.
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Will take my turn tomorrow morning.
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 destroyer, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Romania to Greece 2 bombers moved from France to Greece 1 tactical_bomber moved from Northern Italy to Greece 3 fighters moved from Ukraine to Greece 1 tactical_bomber moved from Bryansk to Greece 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 5 fighters and 1 infantry moved from Bryansk to Tambov
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 destroyer, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Romania to Greece 2 bombers moved from France to Greece 1 tactical_bomber moved from Northern Italy to Greece 3 fighters moved from Ukraine to Greece 1 tactical_bomber moved from Bryansk to Greece 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 5 fighters and 1 infantry moved from Bryansk to Tambov Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Greece Germans attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour and 1 mech_infantry; ANZAC defend with 2 infantry Germans roll dice for 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 4/10 hits, 4.67 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the ANZAC, 1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Casualties for ANZAC: 2 infantry Battle in Tambov Germans attack with 5 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 1 infantry in Tambov, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Greece to Western Germany 3 fighters moved from Greece to Ukraine 5 fighters moved from Tambov to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery and 3 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Germany to Yugoslavia 4 infantry moved from France to Southern France 1 aaGun and 11 infantry moved from Northern Italy to Southern France 1 aaGun moved from France to Southern France 1 aaGun, 1 artillery and 11 infantry moved from Western Germany to Northern Italy 1 submarine moved from 122 Sea Zone to 116 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone 2 artilleries moved from Finland to Sweden 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Greece to Western Germany 1 tactical_bomber moved from France to Southern France 1 tactical_bomber moved from Greece to Bulgaria 3 infantry moved from Ukraine to Bryansk 2 armour moved from Rostov to Bryansk 4 mech_infantrys moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Western Ukraine 4 armour moved from Romania to Bulgaria 3 mech_infantrys moved from Romania to Bulgaria Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 1 destroyer placed in 97 Sea Zone 2 infantry placed in Yugoslavia 1 aaGun, 5 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,3 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.50 Russians : -0.33
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The Kriegsmarine is restless and itching for a fight. Germany’s income is back up and it lowered the enrollment age to 16 years old.
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TripleA Move Summary: Russians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov