@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 aaGun, 4 artilleries and 4 infantry moved from South Australia to Queensland
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Turkey: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@wizmark np with the ncm
Italy needed a cash boost so made sense…Germany will suffer a sharp downturn this turn though!
I was a bit cross with how much british armour I had to put into rostov though…any less and you might of thought about using italian air to clear the way…as it happened I’m not sure you would have done it anyway!
Germany will indeed lose income this turn. Hope to be able to occupy Rostov in force so I won’t be shut out again. Axis now have more units than the Allies, with Germany 1st and Japan 2nd in both units and TUV. Germany increased by 17 units and Japan by 12 units. Italy probably wouldn’t have made an air only attack on Rostov if UK had more than 1 unit. Taking out 3 Brit tanks will soften my lose of income.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 factory_minor, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Belarus to Rostov
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
4 artilleries moved from Bryansk to Rostov
3 infantry moved from Bryansk to Tambov
7 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
2 fighters moved from Ukraine to Tambov
4 fighters moved from Bryansk to Tambov
2 fighters moved from Western Ukraine to Tambov
1 tactical_bomber moved from Bryansk to Rostov
4 bombers moved from Western Germany to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 factory_minor, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Belarus to Rostov
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
4 artilleries moved from Bryansk to Rostov
3 infantry moved from Bryansk to Tambov
7 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
2 fighters moved from Ukraine to Tambov
4 fighters moved from Bryansk to Tambov
2 fighters moved from Western Ukraine to Tambov
1 tactical_bomber moved from Bryansk to Rostov
4 bombers moved from Western Germany to Gibraltar
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Germans creates battle in territory 105 Sea Zone
Battle in Gibraltar
Germans attack with 4 bombers
British defend with 1 airfield and 1 harbour; Americans defend with 3 fighters
Germans roll dice for 4 bombers in Gibraltar, round 2 : 2/4 hits, 2.67 expected hits
British roll dice for 3 fighters in Gibraltar, round 2 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Germans roll dice for 2 bombers in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Gibraltar
Germans win, taking 105 Sea Zone from Americans with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 bombers
Casualties for Americans: 3 fighters
Battle in Tambov
Germans attack with 8 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 8 fighters and 3 infantry in Tambov, round 2 : 2/11 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 8 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 4 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 armour and 1 mech_infantry
Germans roll dice for 4 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 8/20 hits, 6.50 expected hits
Russians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 3 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 4 armour, 4 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 3 armour and 1 mech_infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Ukraine
5 fighters moved from Tambov to Bryansk
3 fighters moved from Tambov to Ukraine
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Rostov to Bryansk
5 armour moved from Yugoslavia to Romania
8 artilleries and 8 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from Southern Italy to Southern France
2 bombers moved from Gibraltar to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to France
1 infantry moved from Switzerland to France
9 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Finland to Karelia
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Switzerland to Northern Italy
Place Units - Germans
1 factory_minor placed in Yugoslavia
1 aaGun and 9 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.67
Russians : 0.50
Headline: Surprise bomber attack on Gibraltar destroys the entire RAF squadron. Base commander demoted for not posting guards. I loaded Rostov with troops. But it left my other territories slightly understaffed, so I chose to abandon W. Ukr for a turn, in order not to weaken the Romania rapid response team. Even tho I don’t expect UK to go enmasse into Greece. Germany is building and pouring masses of troops into S. Fra and N. Italy and you are building masses of troops and have many transports. So this will be a massive battle or stalemate.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Volgograd to Samara
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 1 artillery, 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Jehol to Amur
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New Guinea
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Japanese creates battle in territory 62 Sea Zone
Battle in Amur
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers and 2 submarines
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Anhwe to Chahar
1 infantry moved from Shensi to Sikang
1 armour moved from Sikang to Shensi
1 tactical_bomber moved from Japan to Manchuria
2 marines moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 marines and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to Java
2 carriers, 3 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to French Indo China
2 marines moved from 42 Sea Zone to Java
1 marine moved from French Indo China to Siam
1 bomber moved from 25 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Malaya
1 aaGun and 2 infantry placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
1 artillery and 5 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
Japanese : 1.00
I intended to move my sub in sz62 during NCM. But since you built DD’s there, I had to stay and fight during combat phase. Shame to lose my sub. Activated the Mongolian rule by moving into Amur. But since Russia had a large garrison next door, I had to go in with a big army. That will slow my advance across Siberia, as I’ve moved many planes to Java, which limits my air support in the north. But I had to threaten your fleet off of India. Can’t let you run amuck in DEI or SE Asia.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
1 artillery, 1 infantry and 1 marine moved from Venezuela to 89 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile
1 bomber moved from British Guiana to Chile
1 armour and 1 mech_infantry moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Greece
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
1 artillery, 1 infantry and 1 marine moved from Venezuela to 89 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile
1 bomber moved from British Guiana to Chile
1 armour and 1 mech_infantry moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Greece
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Greece
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Greece, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Chile
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Chile, round 2 : 3/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Chile to Brazil
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from British Guiana to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 2 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
2 aaGuns moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
6 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Western United States to Queensland
1 bomber moved from Southern France to Spain
2 bombers moved from Greece to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Spain
4 artilleries and 6 infantry placed in Central United States
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,4,1,4,1,1,3
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 2.00
AA fire in Southern France : : -0.17
Neutral_True : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
1 artillery, 1 infantry and 1 marine moved from Venezuela to 89 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile
1 bomber moved from British Guiana to Chile
1 armour and 1 mech_infantry moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Greece
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Greece
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Greece, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Chile
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Chile, round 2 : 3/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Chile to Brazil
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from British Guiana to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 2 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
2 aaGuns moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
6 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Western United States to Queensland
1 bomber moved from Southern France to Spain
2 bombers moved from Greece to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Spain
4 artilleries and 6 infantry placed in Central United States
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,4,1,4,1,1,3
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 fighters moved from Persia to India
1 mech_infantry moved from Kazakhstan to West India
1 armour moved from Persia to West India
5 fighters moved from Russia to India
2 mech_infantrys moved from Iraq to Eastern Persia
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Turkey
1 mech_infantry moved from Caucasus to Turkey
5 fighters moved from Russia to Turkey
2 fighters moved from Egypt to Spain
Place Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.67
Americans : 2.00
AA fire in Southern France : : -0.17
Neutral_True : 0.33
@FMErwinRommel Yes its all getting complicated now…one false move or a bad set of dice in a critical area could be fatal.
US Pacific fleet can move to rebase in pearl now with your main fleet so far away.
Germany distracted enough that the RAF can leave Russia to reinforce India and US picking up the S Americas to keep income up.
It’s depressing how the Allies have taken over the game. I was sure that I was steadily overpowering you, even though my total income hadn’t exceeded yours Germany pushed to the gates of Moscow a long time ago, and has significantly more income. So economically I don’t need Moscow. But UK forces are too strong for Germany to swing south and invade the Mideast. Japan captured China and DEI, sank the U.S. and ANZAC fleets, controls the Pacific and has high income. Yet, on the verge of capturing India and finally expanding the war on Russia, UK’s massive fighter force flies down to overpower the Japanese. UK has 23 planes in Mideast/Russia/India, more than all the planes that Japan started the game with. You were able to fly from Moscow > India in a single turn, because you conquered Afghan and could fly over it.
Germany has 8 subs in the N. Atlantic and 5 in the Med, which would take hits for the bombers. But I couldn’t afford to build the usual bomber a turn. Now with 2 air bases guarding sz91 and 92, its impossible.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber and 3 fighters moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 5 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.50 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Southern Italy
1 bomber and 3 fighters moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern France
5 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Turkey to Greece
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Turkey to Greece
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Iraq to Turkey
Turn Complete - French
Combat Hit Differential Summary :