@cwglee51 Hi nice to meet you and thanks for chipping in :)
Yes, I would also say that the defender has the freedom to decide since the attacker (me) messed up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 101 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 5 fighters and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 5 tactical_bombers in 31 Sea Zone, round 2 : 7/10 hits, 5,83 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
5 carriers moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from French Guiana to Brazil
1 infantry moved from Suriname to Brazil
Place Units - Americans
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Hunan to Anhwe
1 fighter and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 2/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 4 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 mech_infantry moved from Trans-Jordan to Persia
7 armour and 3 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
9 fighters and 2 tactical_bombers moved from Egypt to Persia
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Turning off Edit Mode
1 aaGun, 6 artilleries, 1 bomber and 15 infantry moved from West India to Eastern Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
5 artilleries and 5 infantry moved from Iraq to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Eastern Persia to Iraq
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Caucasus: 1 mech_infantry
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0,67
Chinese : -1,67
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
Combat - Italians
Battle in French West Africa
Battle in 104 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Italians win, taking French West Africa from Americans with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 96 Sea Zone
3 marines moved from Tobruk to 96 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 96 Sea Zone to 92 Sea Zone
3 marines moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 aaGuns, 4 armour, 6 artilleries and 17 infantry moved from Tobruk to Alexandria
Place Units - Italians
1 carrier placed in 110 Sea Zone
1 airfield placed in Northern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 102 PUs;
Germans buy 5 artilleries, 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
2 mech_infantrys moved from Tambov to Russia
1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
11 armour and 19 mech_infantrys moved from Rostov to Volgograd
14 armour, 23 artilleries, 34 infantry and 13 mech_infantrys moved from Tambov to Volgograd
3 fighters moved from France to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Italy to United Kingdom
1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
5 bombers moved from Germany to United Kingdom
4 artilleries, 2 infantry and 1 marine moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 1 cruiser, 4 infantry, 1 marine and 4 transports moved from 113 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
posting a save but assuming no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 102 PUs;
Germans buy 5 artilleries, 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
2 mech_infantrys moved from Tambov to Russia
1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
11 armour and 19 mech_infantrys moved from Rostov to Volgograd
14 armour, 23 artilleries, 34 infantry and 13 mech_infantrys moved from Tambov to Volgograd
3 fighters moved from France to United Kingdom
1 fighter and 1 tactical_bomber moved from Northern Italy to United Kingdom
1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
5 bombers moved from Germany to United Kingdom
4 artilleries, 2 infantry and 1 marine moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 1 cruiser, 4 infantry, 1 marine and 4 transports moved from 113 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans destroys 23PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 25 armour, 23 artilleries, 34 infantry and 32 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 25 armour, 23 artilleries, 34 infantry and 32 mech_infantrys in Volgograd, round 2 : 41/114 hits, 35.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 25 armour, 23 artilleries, 33 infantry and 32 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 4 artilleries, 5 bombers, 8 fighters, 8 infantry, 1 marine and 6 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 2 fighters
AA fire in United Kingdom : 0/15 hits, 2.50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries, 5 bombers, 8 fighters, 8 infantry, 1 marine and 6 tactical_bombers in United Kingdom, round 2 : 18/32 hits, 15.00 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 4 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/23 hits, 9.00 expected hits
5 aaGuns owned by the British, 6 infantry owned by the Germans, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 artilleries, 5 bombers, 8 fighters, 2 infantry, 1 marine and 6 tactical_bombers in United Kingdom, round 3 : 17/26 hits, 13.67 expected hits
British roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/10 hits, 4.67 expected hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 2 artilleries owned by the British, 3 infantry owned by the British and 2 fighters owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 bombers, 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 4 artilleries and 8 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 2 fighters
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
4 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
5 bombers, 4 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
4 infantry moved from Tobruk to Alexandria
1 armour moved from Tsinghai to Vologda
1 tactical_bomber moved from Caucasus to Rostov
1 aaGun moved from Rostov to Volgograd
4 aaGuns moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Rostov
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
2 fighters and 1 tactical_bomber placed in France
3 bombers placed in Germany
Turn Complete - Germans
Germans collect 78 PUs; end with 111 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 123 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
Combat Hit Differential Summary :
Germans : 11.83
British : -1.67
Russians : 1.00
AA fire in United Kingdom : : -2.50
My odds on London were pretty certain (98%), but you had some bad dice luck there and you got a bit diced at times this game.
And I think that gives me the victory conditions unless the Soviets can take back Volgograd.
@farmboy said in Farmboy (Axis) vs Giallo (Allies +5) BM:
My odds on London were pretty certain (98%), but you had some bad dice luck there and you got a bit diced at times this game.
And I think that gives me the victory conditions unless the Soviets can take back Volgograd.
Nah I concede, I must agree that I certainly didn’t had any dice advantage. It was a tight game well played!
@Giallo thanks for the game! And I’m happy to switch sides if you want another.
@farmboy said in Farmboy (Axis) vs Giallo (Allies +5) BM:
@Giallo thanks for the game! And I’m happy to switch sides if you want another.
Give me a couple of day maybe I can throw in second game soon