2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Borneo to 43 Sea Zone
            1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from Amur to Yakut S.S.R.
            1 bomber moved from Amur to Chahar
            1 bomber moved from Amur to Suiyuyan
            1 bomber moved from Amur to Anhwe
            1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from India to Tsinghai
            1 bomber moved from India to Tsinghai
            2 bombers moved from Western United States to Korea
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Kwangtung
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Korea
                Americans attack with 2 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 tactical_bomber
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Yakut S.S.R.
                Americans attack with 2 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R.
                Americans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Yakut S.S.R. to Amur
            2 bombers moved from Korea to Amur
            2 bombers moved from Tsinghai to Kazakhstan
            3 fighters moved from 43 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.67
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Borneo to 43 Sea Zone
            1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from Amur to Yakut S.S.R.
            1 bomber moved from Amur to Chahar
            1 bomber moved from Amur to Suiyuyan
            1 bomber moved from Amur to Anhwe
            1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from India to Tsinghai
            1 bomber moved from India to Tsinghai
            2 bombers moved from Western United States to Korea
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Kwangtung
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Korea
                Americans attack with 2 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 tactical_bomber
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Yakut S.S.R.
                Americans attack with 2 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R.
                Americans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Yakut S.S.R. to Amur
            2 bombers moved from Korea to Amur
            2 bombers moved from Tsinghai to Kazakhstan
            3 fighters moved from 43 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Burma to Shan State
            3 artilleries and 6 infantry moved from Burma to Yunnan
            3 infantry and 2 mech_infantrys moved from India to Burma
            2 aaGuns moved from India to Burma
            2 mech_infantrys moved from Burma to Yunnan
            3 armour and 4 mech_infantrys moved from Eastern Persia to India
            3 armour, 5 infantry and 1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Turkmenistan to Sikang
            3 armour and 1 mech_infantry moved from Eastern Persia to West India
            1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            5 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Scotland to United Kingdom
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.67
    Chinese : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
            1 mech_infantry moved from Northern Italy to Romania
            2 fighters moved from Southern Italy to Romania
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
                Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 94 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 2 submarines
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            2 fighters moved from Romania to Greece
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Americans : 1.67
    Russians : -0.33
    

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Romania : 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
    95 Sea Zone : 1 destroyer
    94 Sea Zone : 1 destroyer
    93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    Crete : 1 flag
    Greece : 2 fighters
    97 Sea Zone : 2 destroyers and 2 submarines
    

    Production/PUs Summary :

    Germans : 44 / 58
    Russians : 32 / 53
    Japanese : 34 / 39
    Americans : 63 / 95
    Chinese : 10 / 13
    British : 40 / 46
    UK_Pacific : 15 / 18
    Italians : 13 / 13
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 496 times
            2 was rolled 537 times
            3 was rolled 567 times
            4 was rolled 515 times
            5 was rolled 535 times
            6 was rolled 567 times
        Average roll : 3.546
        Median : 4.000
        Variance : 1.233
        Standard Deviation : 1.110
        Total rolls : 3217
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 111 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 684
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 38 times
            3 was rolled 46 times
            4 was rolled 33 times
            5 was rolled 45 times
            6 was rolled 47 times
        Average roll : 3.566
        Median : 3.000
        Variance : 0.587
        Standard Deviation : 0.766
        Total rolls : 251
    
    Americans Combat
            1 was rolled 55 times
            2 was rolled 56 times
            3 was rolled 66 times
            4 was rolled 52 times
            5 was rolled 54 times
            6 was rolled 62 times
        Average roll : 3.522
        Median : 3.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 345
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 92 times
            2 was rolled 89 times
            3 was rolled 123 times
            4 was rolled 81 times
            5 was rolled 123 times
            6 was rolled 104 times
        Average roll : 3.598
        Median : 4.000
        Variance : 2.612
        Standard Deviation : 1.616
        Total rolls : 612
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 34 times
            3 was rolled 35 times
            4 was rolled 32 times
            5 was rolled 33 times
            6 was rolled 48 times
        Average roll : 3.904
        Median : 4.000
        Variance : 2.831
        Standard Deviation : 1.682
        Total rolls : 197
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 101 times
            2 was rolled 103 times
            3 was rolled 70 times
            4 was rolled 93 times
            5 was rolled 83 times
            6 was rolled 87 times
        Average roll : 3.400
        Median : 3.000
        Variance : 1.410
        Standard Deviation : 1.187
        Total rolls : 537
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            2 submarines moved from 43 Sea Zone to 36 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 infantry and 1 marine placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            2 submarines moved from 43 Sea Zone to 36 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 infantry and 1 marine placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            3 infantry moved from Holland Belgium to Western Germany
            1 marine moved from France to Western Germany
            1 infantry moved from Poland to Germany
            1 infantry moved from Slovakia Hungary to Romania
            7 infantry moved from Slovakia Hungary to Germany
            1 fighter moved from Western Germany to 123 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone
            1 cruiser, 1 destroyer and 6 transports moved from 112 Sea Zone to 127 Sea Zone
            5 mech_infantrys moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Iceland
    
        Non Combat Move - Germans
            2 aaGuns moved from Slovakia Hungary to Germany
            2 infantry moved from 127 Sea Zone to Novgorod
            1 mech_infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 armour and 7 infantry placed in Germany
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield and 2 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
    Slovakia Hungary : 1 mech_infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 marine and 5 mech_infantrys
    Romania : 1 infantry
    Poland : 1 infantry
    Germany : 2 aaGuns, 2 armour, 1 factory_major, 17 infantry and 1 mech_infantry
    Karelia : 1 flag
    Baltic States : 1 flag, 1 infantry
    Archangel : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
    119 Sea Zone : 1 flag
    123 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 58
    Russians : 30 / 53
    Japanese : 34 / 39
    Americans : 63 / 95
    Chinese : 10 / 13
    British : 40 / 46
    UK_Pacific : 15 / 18
    Italians : 13 / 13
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 496 times
            2 was rolled 537 times
            3 was rolled 567 times
            4 was rolled 515 times
            5 was rolled 535 times
            6 was rolled 567 times
        Average roll : 3.546
        Median : 4.000
        Variance : 1.233
        Standard Deviation : 1.110
        Total rolls : 3217
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 111 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 684
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 38 times
            3 was rolled 46 times
            4 was rolled 33 times
            5 was rolled 45 times
            6 was rolled 47 times
        Average roll : 3.566
        Median : 3.000
        Variance : 0.587
        Standard Deviation : 0.766
        Total rolls : 251
    
    Americans Combat
            1 was rolled 55 times
            2 was rolled 56 times
            3 was rolled 66 times
            4 was rolled 52 times
            5 was rolled 54 times
            6 was rolled 62 times
        Average roll : 3.522
        Median : 3.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 345
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 92 times
            2 was rolled 89 times
            3 was rolled 123 times
            4 was rolled 81 times
            5 was rolled 123 times
            6 was rolled 104 times
        Average roll : 3.598
        Median : 4.000
        Variance : 2.612
        Standard Deviation : 1.616
        Total rolls : 612
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 34 times
            3 was rolled 35 times
            4 was rolled 32 times
            5 was rolled 33 times
            6 was rolled 48 times
        Average roll : 3.904
        Median : 4.000
        Variance : 2.831
        Standard Deviation : 1.682
        Total rolls : 197
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 101 times
            2 was rolled 103 times
            3 was rolled 70 times
            4 was rolled 93 times
            5 was rolled 83 times
            6 was rolled 87 times
        Average roll : 3.400
        Median : 3.000
        Variance : 1.410
        Standard Deviation : 1.187
        Total rolls : 537
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Ukraine to Romania
            3 infantry moved from Eastern Poland to Romania
            1 armour moved from Eastern Poland to Slovakia Hungary
            3 infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery and 3 infantry moved from Eastern Poland to Poland
            6 infantry moved from Smolensk to Archangel
            1 armour moved from Ukraine to Romania
            1 artillery and 2 infantry moved from Eastern Poland to Baltic States
            3 infantry moved from Bryansk to Belarus
            2 artilleries moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Russia to Belarus
            1 artillery moved from Belarus to Archangel
            2 infantry moved from Belarus to Archangel
            1 artillery and 2 infantry moved from Russia to Smolensk
            5 infantry moved from Eastern Poland to Baltic States
            1 armour moved from Ukraine to Eastern Poland
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 armour moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Siberia to Amur
    
        Combat - Russians
            Battle in Slovakia Hungary
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 2 : 1/8 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 8 infantry in Archangel, round 2 : 1/9 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 2 armour and 3 infantry
                Germans defend with 1 infantry; Italians defend with 1 mech_infantry
                    Russians roll dice for 2 armour and 3 infantry in Romania, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Russians roll dice for 2 armour and 1 infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Volgograd to Rostov
            2 artilleries and 4 infantry moved from Kazakhstan to Volgograd
            1 artillery and 2 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            3 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.67
    Russians : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to Yunnan
            2 bombers and 3 infantry moved from French Indo China to Yunnan
            3 armour moved from Hunan to Yunnan
            2 mech_infantrys moved from French Indo China to Kwangtung
            1 fighter moved from French Indo China to Yunnan
            1 tactical_bomber moved from Anhwe to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 mech_infantry moved from 42 Sea Zone to Java
            3 infantry and 1 mech_infantry moved from Malaya to Shan State
            1 fighter moved from Japan to Kwangtung
    
        Combat - Japanese
            Battle in Java
            Battle in Kwangtung
                Japanese attack with 1 fighter and 2 mech_infantrys
                Americans defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Kwangtung
                Japanese win, taking Java from Americans, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Shan State
                Japanese attack with 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 4 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 3 artilleries, 9 infantry and 2 mech_infantrys; Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 4 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 7/13 hits, 6.00 expected hits
                    Chinese roll dice for 3 artilleries, 10 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 6 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 armour, 4 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits, 4.83 expected hits
                    Chinese roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Yunnan, round 3 : 2/8 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 4 bombers and 1 tactical_bomber in Yunnan, round 4 : 4/6 hits, 3.83 expected hits
                    Chinese roll dice for 3 artilleries in Yunnan, round 4 : 1/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese and 3 artilleries owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 3 artilleries, 9 infantry and 2 mech_infantrys
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Yunnan to French Indo China
            1 fighter moved from Kwangtung to Kwangsi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,3,6,4,3,4,5,4,5,1,6,3,4,1,5,6,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,3,5,4,2,1,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,6,4,1,1
            Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    UK_Pacific : -0.67
    Japanese : 0.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 fighter
    Kiangsu : 1 flag, 3 armour and 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
    Jehol : 1 flag
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 armour
    Hunan : 1 flag
    Anhwe : 1 flag, 1 artillery and 2 infantry
    Shan State : 1 flag, 3 infantry and 1 mech_infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
    Guam : 1 flag, 1 airfield and 2 infantry
    French Indo China : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 3 infantry
    Java : 1 flag, 1 mech_infantry
    42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
    44 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 36 / 58
    Russians : 45 / 66
    Japanese : 35 / 19
    Americans : 59 / 95
    Chinese : 12 / 13
    British : 40 / 46
    UK_Pacific : 11 / 18
    Italians : 13 / 13
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 578 times
            2 was rolled 608 times
            3 was rolled 653 times
            4 was rolled 597 times
            5 was rolled 620 times
            6 was rolled 647 times
        Average roll : 3.544
        Median : 4.000
        Variance : 1.136
        Standard Deviation : 1.066
        Total rolls : 3703
    
    Null / Other
            1 was rolled 63 times
            2 was rolled 57 times
            3 was rolled 71 times
            4 was rolled 60 times
            5 was rolled 61 times
            6 was rolled 68 times
        Average roll : 3.534
        Median : 3.000
        Variance : 0.362
        Standard Deviation : 0.602
        Total rolls : 380
    
    Germans Combat
            1 was rolled 103 times
            2 was rolled 116 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.543
        Median : 3.000
        Variance : 0.630
        Standard Deviation : 0.794
        Total rolls : 691
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 38 times
            3 was rolled 46 times
            4 was rolled 33 times
            5 was rolled 45 times
            6 was rolled 47 times
        Average roll : 3.566
        Median : 3.000
        Variance : 0.587
        Standard Deviation : 0.766
        Total rolls : 251
    
    Americans Combat
            1 was rolled 63 times
            2 was rolled 57 times
            3 was rolled 71 times
            4 was rolled 60 times
            5 was rolled 61 times
            6 was rolled 68 times
        Average roll : 3.534
        Median : 3.000
        Variance : 0.362
        Standard Deviation : 0.602
        Total rolls : 380
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 97 times
            2 was rolled 94 times
            3 was rolled 131 times
            4 was rolled 88 times
            5 was rolled 133 times
            6 was rolled 110 times
        Average roll : 3.606
        Median : 4.000
        Variance : 2.869
        Standard Deviation : 1.694
        Total rolls : 653
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 9 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 13 times
        Average roll : 3.459
        Median : 3.000
        Variance : 0.514
        Standard Deviation : 0.717
        Total rolls : 61
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 39 times
            3 was rolled 37 times
            4 was rolled 36 times
            5 was rolled 42 times
            6 was rolled 51 times
        Average roll : 3.888
        Median : 4.000
        Variance : 2.643
        Standard Deviation : 1.626
        Total rolls : 223
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.484
        Standard Deviation : 1.218
        Total rolls : 33
    
    Russians Combat
            1 was rolled 104 times
            2 was rolled 108 times
            3 was rolled 76 times
            4 was rolled 102 times
            5 was rolled 90 times
            6 was rolled 90 times
        Average roll : 3.414
        Median : 3.000
        Variance : 1.248
        Standard Deviation : 1.117
        Total rolls : 570
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Morocco to Tunisia
            2 bombers moved from Kazakhstan to French Indo China
            2 bombers moved from Amur to French Indo China
            3 fighters moved from 20 Sea Zone to French Indo China
            1 fighter moved from Amur to Manchuria
            3 fighters moved from Queensland to 20 Sea Zone
            1 fighter moved from Manchuria to 20 Sea Zone
            2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in French Indo China
                Americans attack with 4 bombers and 3 fighters
                Japanese defend with 1 airfield, 4 bombers, 1 factory_minor and 3 infantry
                    Americans roll dice for 4 bombers and 3 fighters in French Indo China, round 2 : 5/7 hits, 4.17 expected hits
                    Japanese roll dice for 4 bombers and 3 infantry in French Indo China, round 2 : 3/7 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 4 bombers owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
                    Americans roll dice for 4 bombers in French Indo China, round 3 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                Americans win, taking Holland Belgium from Germans with 4 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 4 bombers and 3 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 2 fighters and 1 transport in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Southern France
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from French Indo China to Burma
            2 bombers moved from French Indo China to Siam
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            2 aaGuns moved from Alaska to 2 Sea Zone
            2 infantry moved from Alaska to 2 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
            2 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 carrier and 3 destroyers moved from 4 Sea Zone to 6 Sea Zone
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            5 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns and 1 infantry
            EDIT: Adding units owned by Americans to Quebec: 2 aaGuns and 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Morocco to Tunisia
            2 bombers moved from Kazakhstan to French Indo China
            2 bombers moved from Amur to French Indo China
            3 fighters moved from 20 Sea Zone to French Indo China
            1 fighter moved from Amur to Manchuria
            3 fighters moved from Queensland to 20 Sea Zone
            1 fighter moved from Manchuria to 20 Sea Zone
            2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in French Indo China
                Americans attack with 4 bombers and 3 fighters
                Japanese defend with 1 airfield, 4 bombers, 1 factory_minor and 3 infantry
                    Americans roll dice for 4 bombers and 3 fighters in French Indo China, round 2 : 5/7 hits, 4.17 expected hits
                    Japanese roll dice for 4 bombers and 3 infantry in French Indo China, round 2 : 3/7 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 4 bombers owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
                    Americans roll dice for 4 bombers in French Indo China, round 3 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                Americans win, taking Holland Belgium from Germans with 4 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 4 bombers and 3 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 2 fighters and 1 transport in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Southern France
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from French Indo China to Burma
            2 bombers moved from French Indo China to Siam
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            2 aaGuns moved from Alaska to 2 Sea Zone
            2 infantry moved from Alaska to 2 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
            2 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 carrier and 3 destroyers moved from 4 Sea Zone to 6 Sea Zone
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            5 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns and 1 infantry
            EDIT: Adding units owned by Americans to Quebec: 2 aaGuns and 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Burma to Shan State
            3 armour and 4 mech_infantrys moved from India to Shan State
            3 armour moved from West India to Burma
            1 mech_infantry moved from West India to Burma
            1 armour, 5 infantry and 3 mech_infantrys moved from Eastern Persia to West India
            1 armour and 3 mech_infantrys moved from West India to India
            3 infantry moved from India to Burma
            3 armour and 5 infantry moved from Persia to Eastern Persia
            3 armour moved from Eastern Persia to West India
            3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Gibraltar
            1 fighter moved from Gibraltar to Quebec
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            Battle in Shan State
                British attack with 3 armour, 3 infantry and 4 mech_infantrys
                Japanese defend with 3 infantry and 1 mech_infantry
                    British roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Shan State, round 2 : 2/10 hits, 2.67 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                    British roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 3/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Sikang to Yunnan
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Quebec
            3 armour placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    Americans : -0.17
    Chinese : 0.67
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Greece to Southern Italy
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    

    Territory Summary for Italians :

    Northern Italy : 1 armour, 1 artillery, 1 factory_major and 1 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    95 Sea Zone : 1 destroyer
    94 Sea Zone : 1 destroyer
    93 Sea Zone : 1 flag, 1 submarine
    Crete : 1 flag
    97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
    

    Production/PUs Summary :

    Germans : 33 / 58
    Russians : 45 / 66
    Japanese : 29 / 19
    Americans : 67 / 102
    Chinese : 15 / 19
    British : 40 / 43
    UK_Pacific : 14 / 17
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 523 times
            2 was rolled 564 times
            3 was rolled 597 times
            4 was rolled 546 times
            5 was rolled 569 times
            6 was rolled 596 times
        Average roll : 3.548
        Median : 4.000
        Variance : 1.215
        Standard Deviation : 1.102
        Total rolls : 3395
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 103 times
            2 was rolled 116 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.543
        Median : 3.000
        Variance : 0.630
        Standard Deviation : 0.794
        Total rolls : 691
    
    British Combat
            1 was rolled 66 times
            2 was rolled 80 times
            3 was rolled 79 times
            4 was rolled 73 times
            5 was rolled 66 times
            6 was rolled 75 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.427
        Standard Deviation : 0.653
        Total rolls : 439
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 39 times
            3 was rolled 46 times
            4 was rolled 36 times
            5 was rolled 47 times
            6 was rolled 48 times
        Average roll : 3.585
        Median : 4.000
        Variance : 0.451
        Standard Deviation : 0.672
        Total rolls : 258
    
    Americans Combat
            1 was rolled 61 times
            2 was rolled 59 times
            3 was rolled 68 times
            4 was rolled 55 times
            5 was rolled 56 times
            6 was rolled 68 times
        Average roll : 3.518
        Median : 3.000
        Variance : 0.445
        Standard Deviation : 0.667
        Total rolls : 367
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 100 times
            2 was rolled 95 times
            3 was rolled 134 times
            4 was rolled 90 times
            5 was rolled 135 times
            6 was rolled 115 times
        Average roll : 3.613
        Median : 4.000
        Variance : 2.900
        Standard Deviation : 1.703
        Total rolls : 669
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 39 times
            3 was rolled 37 times
            4 was rolled 36 times
            5 was rolled 42 times
            6 was rolled 52 times
        Average roll : 3.884
        Median : 4.000
        Variance : 2.578
        Standard Deviation : 1.606
        Total rolls : 225
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.484
        Standard Deviation : 1.218
        Total rolls : 33
    
    Russians Combat
            1 was rolled 104 times
            2 was rolled 108 times
            3 was rolled 76 times
            4 was rolled 102 times
            5 was rolled 90 times
            6 was rolled 90 times
        Average roll : 3.414
        Median : 3.000
        Variance : 1.248
        Standard Deviation : 1.117
        Total rolls : 570
    

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to Kwangsi
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangsi
                ANZAC attack with 2 fighters
                Japanese defend with 1 fighter
                    ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                ANZAC win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to 20 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to Kwangsi
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangsi
                ANZAC attack with 2 fighters
                Japanese defend with 1 fighter
                    ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                ANZAC win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to 20 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Holland Belgium
            2 armour moved from Germany to Slovakia Hungary
            15 infantry moved from Germany to Poland
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 infantry and 1 mech_infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 8 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 5 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 6 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 7 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 8 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 9 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 10 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 11 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 11 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Southern France
                Germans attack with 2 infantry and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Poland
                Germans attack with 15 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 15 infantry in Poland, round 2 : 1/15 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Germans roll dice for 15 infantry in Poland, round 3 : 4/15 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 14 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 2 armour, 2 infantry and 3 mech_infantrys
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 armour and 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Germans
            EDIT: Turning off Edit Mode
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            2 aaGuns moved from Germany to Poland
            8 infantry moved from Novgorod to Karelia
            2 fighters moved from Novgorod to Germany
            2 infantry moved from Iceland to 123 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 121 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Germans to Alberta Saskatchewan Manitoba: 2 infantry
            EDIT: Adding units owned by Germans to 121 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            10 infantry placed in Germany
            Germans undo move 1.
            2 infantry placed in France
            8 infantry placed in Germany
            2 fighters placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Americans : -2.00
    Russians : -1.83
    

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield
    Alberta Saskatchewan Manitoba : 1 flag, 2 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
    Slovakia Hungary : 2 armour, 2 infantry and 3 mech_infantrys
    Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 marine
    Poland : 2 aaGuns and 14 infantry
    Germany : 1 factory_major, 2 fighters and 8 infantry
    Karelia : 1 flag, 8 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    112 Sea Zone : 1 destroyer
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    121 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
    127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 44 / 52
    Russians : 40 / 66
    Japanese : 29 / 19
    Americans : 62 / 102
    Chinese : 15 / 19
    British : 39 / 43
    UK_Pacific : 14 / 17
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 599 times
            2 was rolled 633 times
            3 was rolled 675 times
            4 was rolled 619 times
            5 was rolled 642 times
            6 was rolled 689 times
        Average roll : 3.555
        Median : 4.000
        Variance : 1.492
        Standard Deviation : 1.221
        Total rolls : 3857
    
    Null / Other
            1 was rolled 64 times
            2 was rolled 62 times
            3 was rolled 69 times
            4 was rolled 60 times
            5 was rolled 59 times
            6 was rolled 75 times
        Average roll : 3.548
        Median : 3.000
        Variance : 0.482
        Standard Deviation : 0.694
        Total rolls : 389
    
    Germans Combat
            1 was rolled 116 times
            2 was rolled 129 times
            3 was rolled 140 times
            4 was rolled 131 times
            5 was rolled 122 times
            6 was rolled 139 times
        Average roll : 3.555
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.754
        Total rolls : 777
    
    British Combat
            1 was rolled 66 times
            2 was rolled 80 times
            3 was rolled 79 times
            4 was rolled 73 times
            5 was rolled 66 times
            6 was rolled 75 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.427
        Standard Deviation : 0.653
        Total rolls : 439
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 39 times
            3 was rolled 46 times
            4 was rolled 36 times
            5 was rolled 47 times
            6 was rolled 48 times
        Average roll : 3.585
        Median : 4.000
        Variance : 0.451
        Standard Deviation : 0.672
        Total rolls : 258
    
    Americans Combat
            1 was rolled 64 times
            2 was rolled 62 times
            3 was rolled 69 times
            4 was rolled 60 times
            5 was rolled 59 times
            6 was rolled 75 times
        Average roll : 3.548
        Median : 3.000
        Variance : 0.482
        Standard Deviation : 0.694
        Total rolls : 389
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 100 times
            2 was rolled 95 times
            3 was rolled 134 times
            4 was rolled 90 times
            5 was rolled 135 times
            6 was rolled 116 times
        Average roll : 3.616
        Median : 4.000
        Variance : 2.908
        Standard Deviation : 1.705
        Total rolls : 670
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 13 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 11 times
        Average roll : 3.526
        Median : 3.000
        Variance : 0.455
        Standard Deviation : 0.675
        Total rolls : 57
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 39 times
            3 was rolled 37 times
            4 was rolled 36 times
            5 was rolled 42 times
            6 was rolled 52 times
        Average roll : 3.884
        Median : 4.000
        Variance : 2.578
        Standard Deviation : 1.606
        Total rolls : 225
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.484
        Standard Deviation : 1.218
        Total rolls : 33
    
    Russians Combat
            1 was rolled 105 times
            2 was rolled 108 times
            3 was rolled 77 times
            4 was rolled 103 times
            5 was rolled 93 times
            6 was rolled 92 times
        Average roll : 3.427
        Median : 3.000
        Variance : 1.143
        Standard Deviation : 1.069
        Total rolls : 578
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 7 infantry moved from Archangel to Novgorod
            1 artillery and 2 infantry moved from Belarus to Novgorod
            1 armour moved from Romania to Greece
                  Russians take Bulgaria from Germans
                  Russians take Greece from Germans
            1 armour moved from Romania to Greater Southern Germany
                  Russians take Yugoslavia from Germans
                  Russians take Greater Southern Germany from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries and 9 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 artilleries and 9 infantry in Novgorod, round 2 : 4/11 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries, 5 infantry and 3 mech_infantrys moved from Belarus to Baltic States
            1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
            1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 artillery and 2 infantry moved from Smolensk to Belarus
            3 infantry moved from Rostov to Ukraine
            2 artilleries and 7 infantry moved from Volgograd to Rostov
            1 artillery and 9 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Novosibirsk to Samara
            1 armour moved from Yenisey to Novosibirsk
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
            Russians collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Kiangsu to Hunan
            2 armour moved from Kiangsu to Jehol
            2 fighters moved from 42 Sea Zone to Siam
            1 mech_infantry moved from Java to 42 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                  Japanese take 43 Sea Zone from Americans
            2 fighters moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from 36 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 1 transport
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in French Indo China
                Japanese attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
                    Japanese roll dice for 2 fighters and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Siam
                Japanese attack with 2 fighters
                Americans defend with 2 bombers
                    Japanese roll dice for 2 fighters in Siam, round 2 : 1/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 bombers in Siam, round 2 : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Siam
                    Japanese roll dice for 1 fighter in Siam, round 3 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Siam
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 2 bombers
            Battle in Jehol
                Japanese attack with 2 armour
                Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 2 armour in Jehol, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 2 armour in Jehol, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 fighter moved from Siam to 36 Sea Zone
            2 fighters moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,6,5,3,4,1,4,3,4,4,5,4,4,2,5,3,5,5,3,1,4,2,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,1,2,3,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,3,5,3,3,1,5,5,6
            Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : -1.33
    UK_Pacific : 0.17
    Japanese : 2.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
    Jehol : 1 flag, 2 armour
    Hainan : 1 harbour
    Kweichow : 1 flag, 1 artillery
    Hunan : 1 flag, 1 armour and 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
    Java : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 33 / 52
    Russians : 51 / 69
    Japanese : 36 / 18
    Americans : 62 / 102
    Chinese : 10 / 19
    British : 39 / 43
    UK_Pacific : 12 / 17
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 621 times
            2 was rolled 647 times
            3 was rolled 703 times
            4 was rolled 643 times
            5 was rolled 668 times
            6 was rolled 700 times
        Average roll : 3.550
        Median : 4.000
        Variance : 1.359
        Standard Deviation : 1.166
        Total rolls : 3982
    
    Null / Other
            1 was rolled 69 times
            2 was rolled 66 times
            3 was rolled 78 times
            4 was rolled 71 times
            5 was rolled 68 times
            6 was rolled 78 times
        Average roll : 3.551
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.557
        Total rolls : 430
    
    Germans Combat
            1 was rolled 116 times
            2 was rolled 129 times
            3 was rolled 140 times
            4 was rolled 131 times
            5 was rolled 122 times
            6 was rolled 140 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.594
        Standard Deviation : 0.771
        Total rolls : 778
    
    British Combat
            1 was rolled 66 times
            2 was rolled 80 times
            3 was rolled 79 times
            4 was rolled 73 times
            5 was rolled 66 times
            6 was rolled 75 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.427
        Standard Deviation : 0.653
        Total rolls : 439
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 39 times
            3 was rolled 46 times
            4 was rolled 36 times
            5 was rolled 47 times
            6 was rolled 48 times
        Average roll : 3.585
        Median : 4.000
        Variance : 0.451
        Standard Deviation : 0.672
        Total rolls : 258
    
    Americans Combat
            1 was rolled 69 times
            2 was rolled 66 times
            3 was rolled 78 times
            4 was rolled 71 times
            5 was rolled 68 times
            6 was rolled 78 times
        Average roll : 3.551
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.557
        Total rolls : 430
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 106 times
            2 was rolled 99 times
            3 was rolled 137 times
            4 was rolled 90 times
            5 was rolled 138 times
            6 was rolled 118 times
        Average roll : 3.594
        Median : 4.000
        Variance : 2.887
        Standard Deviation : 1.699
        Total rolls : 688
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 12 times
        Average roll : 3.565
        Median : 3.000
        Variance : 0.546
        Standard Deviation : 0.739
        Total rolls : 62
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 39 times
            3 was rolled 40 times
            4 was rolled 36 times
            5 was rolled 42 times
            6 was rolled 53 times
        Average roll : 3.882
        Median : 4.000
        Variance : 2.679
        Standard Deviation : 1.637
        Total rolls : 229
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 109 times
            2 was rolled 109 times
            3 was rolled 80 times
            4 was rolled 105 times
            5 was rolled 94 times
            6 was rolled 92 times
        Average roll : 3.411
        Median : 3.000
        Variance : 1.134
        Standard Deviation : 1.065
        Total rolls : 589
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 submarines moved from 101 Sea Zone to 121 Sea Zone
            2 destroyers moved from 101 Sea Zone to 121 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 121 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone
            1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            2 destroyers moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            3 submarines moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Burma to Jehol
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Tobruk to Egypt
            1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Iceland
            Battle in 36 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
                    Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    1 battleship owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
                Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69
                Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
            Battle in 121 Sea Zone
                Americans attack with 3 destroyers, 4 submarines and 1 transport
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 carrier owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                3 submarines owned by the Americans Submerged
                    Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23
                Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
                Casualties for Americans: 2 destroyers and 1 submarine
            Battle in Alberta Saskatchewan Manitoba
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
                    Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
                    Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Jehol
                Americans attack with 2 bombers
                Japanese defend with 2 armour
                    Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol
                Japanese win with no units remaining. Battle score for attacker is -12
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Americans
            3 transports moved from 3 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Siberia to Amur
            2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
            3 transports placed in 10 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 1.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : -1.33
    

    Savegame

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