No scramble
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Borneo to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone Americans take 37 Sea Zone from Japanese 1 artillery and 1 infantry moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Amur to Yakut S.S.R. 1 bomber moved from Amur to Chahar 1 bomber moved from Amur to Suiyuyan 1 bomber moved from Amur to Anhwe 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from India to Tsinghai 1 bomber moved from India to Tsinghai 2 bombers moved from Western United States to Korea 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Soviet Far East Battle in Kwangtung Battle in 41 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Korea Americans attack with 2 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 tactical_bomber Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Tsinghai Americans attack with 2 bombers Japanese defend with 1 armour Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Yakut S.S.R. Americans attack with 2 fighters Japanese defend with 1 armour Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Yakut S.S.R. to Amur 2 bombers moved from Korea to Amur 2 bombers moved from Tsinghai to Kazakhstan 3 fighters moved from 43 Sea Zone to Queensland 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Iraq Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in 10 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.67 Japanese : 0.17
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Borneo to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone Americans take 37 Sea Zone from Japanese 1 artillery and 1 infantry moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Amur to Yakut S.S.R. 1 bomber moved from Amur to Chahar 1 bomber moved from Amur to Suiyuyan 1 bomber moved from Amur to Anhwe 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from India to Tsinghai 1 bomber moved from India to Tsinghai 2 bombers moved from Western United States to Korea 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Soviet Far East Battle in Kwangtung Battle in 41 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Korea Americans attack with 2 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 tactical_bomber Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Tsinghai Americans attack with 2 bombers Japanese defend with 1 armour Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Yakut S.S.R. Americans attack with 2 fighters Japanese defend with 1 armour Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Yakut S.S.R. to Amur 2 bombers moved from Korea to Amur 2 bombers moved from Tsinghai to Kazakhstan 3 fighters moved from 43 Sea Zone to Queensland 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Iraq Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in 10 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Non Combat Move - British 1 infantry moved from Burma to Shan State 3 artilleries and 6 infantry moved from Burma to Yunnan 3 infantry and 2 mech_infantrys moved from India to Burma 2 aaGuns moved from India to Burma 2 mech_infantrys moved from Burma to Yunnan 3 armour and 4 mech_infantrys moved from Eastern Persia to India 3 armour, 5 infantry and 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Turkmenistan to Sikang 3 armour and 1 mech_infantry moved from Eastern Persia to West India 1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 5 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Scotland to United Kingdom 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.67 Chinese : -0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Normandy Bordeaux Italians take Normandy Bordeaux from Americans 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Romania 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Italians Battle in Romania Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer and 1 submarine Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 94 Sea Zone Italians attack with 1 destroyer, 1 fighter and 2 submarines Americans defend with 1 destroyer and 1 submarine Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 2 submarines Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 2 fighters moved from Romania to Greece Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 2.00 Americans : 1.67 Russians : -0.33
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Romania : 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry 95 Sea Zone : 1 destroyer 94 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag, 1 destroyer and 1 submarine Crete : 1 flag Greece : 2 fighters 97 Sea Zone : 2 destroyers and 2 submarines
Production/PUs Summary :
Germans : 44 / 58 Russians : 32 / 53 Japanese : 34 / 39 Americans : 63 / 95 Chinese : 10 / 13 British : 40 / 46 UK_Pacific : 15 / 18 Italians : 13 / 13 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 496 times 2 was rolled 537 times 3 was rolled 567 times 4 was rolled 515 times 5 was rolled 535 times 6 was rolled 567 times Average roll : 3.546 Median : 4.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 3217 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 101 times 2 was rolled 111 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.561 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 684 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 46 times 4 was rolled 33 times 5 was rolled 45 times 6 was rolled 47 times Average roll : 3.566 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 251 Americans Combat 1 was rolled 55 times 2 was rolled 56 times 3 was rolled 66 times 4 was rolled 52 times 5 was rolled 54 times 6 was rolled 62 times Average roll : 3.522 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 345 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 92 times 2 was rolled 89 times 3 was rolled 123 times 4 was rolled 81 times 5 was rolled 123 times 6 was rolled 104 times Average roll : 3.598 Median : 4.000 Variance : 2.612 Standard Deviation : 1.616 Total rolls : 612 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 33 times 6 was rolled 48 times Average roll : 3.904 Median : 4.000 Variance : 2.831 Standard Deviation : 1.682 Total rolls : 197 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 70 times 4 was rolled 93 times 5 was rolled 83 times 6 was rolled 87 times Average roll : 3.400 Median : 3.000 Variance : 1.410 Standard Deviation : 1.187 Total rolls : 537
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 infantry and 1 marine placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 infantry and 1 marine placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Baltic States Germans take Baltic States from Russians 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 3 infantry moved from Holland Belgium to Western Germany 1 marine moved from France to Western Germany 1 infantry moved from Poland to Germany 1 infantry moved from Slovakia Hungary to Romania 7 infantry moved from Slovakia Hungary to Germany 1 fighter moved from Western Germany to 123 Sea Zone 1 carrier and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone 1 cruiser, 1 destroyer and 6 transports moved from 112 Sea Zone to 127 Sea Zone 5 mech_infantrys moved from Germany to Western Germany Combat - Germans Battle in Iceland Non Combat Move - Germans 2 aaGuns moved from Slovakia Hungary to Germany 2 infantry moved from 127 Sea Zone to Novgorod 1 mech_infantry moved from Germany to Slovakia Hungary Place Units - Germans 3 infantry placed in Novgorod 1 armour and 7 infantry placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry Slovakia Hungary : 1 mech_infantry Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 marine and 5 mech_infantrys Romania : 1 infantry Poland : 1 infantry Germany : 2 aaGuns, 2 armour, 1 factory_major, 17 infantry and 1 mech_infantry Karelia : 1 flag Baltic States : 1 flag, 1 infantry Archangel : 1 flag, 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry 119 Sea Zone : 1 flag 123 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport Bulgaria : 1 flag Greece : 1 flag 127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 58 Russians : 30 / 53 Japanese : 34 / 39 Americans : 63 / 95 Chinese : 10 / 13 British : 40 / 46 UK_Pacific : 15 / 18 Italians : 13 / 13 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 496 times 2 was rolled 537 times 3 was rolled 567 times 4 was rolled 515 times 5 was rolled 535 times 6 was rolled 567 times Average roll : 3.546 Median : 4.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 3217 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 101 times 2 was rolled 111 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.561 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 684 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 46 times 4 was rolled 33 times 5 was rolled 45 times 6 was rolled 47 times Average roll : 3.566 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 251 Americans Combat 1 was rolled 55 times 2 was rolled 56 times 3 was rolled 66 times 4 was rolled 52 times 5 was rolled 54 times 6 was rolled 62 times Average roll : 3.522 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 345 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 92 times 2 was rolled 89 times 3 was rolled 123 times 4 was rolled 81 times 5 was rolled 123 times 6 was rolled 104 times Average roll : 3.598 Median : 4.000 Variance : 2.612 Standard Deviation : 1.616 Total rolls : 612 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 33 times 6 was rolled 48 times Average roll : 3.904 Median : 4.000 Variance : 2.831 Standard Deviation : 1.682 Total rolls : 197 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 70 times 4 was rolled 93 times 5 was rolled 83 times 6 was rolled 87 times Average roll : 3.400 Median : 3.000 Variance : 1.410 Standard Deviation : 1.187 Total rolls : 537
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine to Romania 3 infantry moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery and 3 infantry moved from Eastern Poland to Poland 6 infantry moved from Smolensk to Archangel 1 armour moved from Ukraine to Romania 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Bryansk to Belarus 2 artilleries moved from Eastern Poland to Belarus 3 mech_infantrys moved from Russia to Belarus 1 artillery moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 1 artillery and 2 infantry moved from Russia to Smolensk 5 infantry moved from Eastern Poland to Baltic States 1 armour moved from Ukraine to Eastern Poland 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Yenisey 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Siberia to Amur Combat - Russians Battle in Slovakia Hungary Russians attack with 1 armour and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 8 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 8 infantry in Archangel, round 2 : 1/9 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 armour and 3 infantry Germans defend with 1 infantry; Italians defend with 1 mech_infantry Russians roll dice for 2 armour and 3 infantry in Romania, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour and 1 infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Romania 1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Volgograd to Rostov 2 artilleries and 4 infantry moved from Kazakhstan to Volgograd 1 artillery and 2 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 4.67 Russians : -2.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Japan to Yunnan 2 bombers and 3 infantry moved from French Indo China to Yunnan 3 armour moved from Hunan to Yunnan 2 mech_infantrys moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 mech_infantry moved from 42 Sea Zone to Java 3 infantry and 1 mech_infantry moved from Malaya to Shan State 1 fighter moved from Japan to Kwangtung Combat - Japanese Battle in Java Battle in Kwangtung Japanese attack with 1 fighter and 2 mech_infantrys Americans defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Kwangtung Japanese win, taking Java from Americans, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour Battle in Shan State Japanese attack with 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 4 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 3 artilleries, 9 infantry and 2 mech_infantrys; Chinese defend with 1 infantry Japanese roll dice for 3 armour, 4 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 7/13 hits, 6.00 expected hits Chinese roll dice for 3 artilleries, 10 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/15 hits, 5.00 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 6 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 4 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits, 4.83 expected hits Chinese roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Yunnan, round 3 : 2/8 hits, 2.67 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 4 bombers and 1 tactical_bomber in Yunnan, round 4 : 4/6 hits, 3.83 expected hits Chinese roll dice for 3 artilleries in Yunnan, round 4 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 3 artilleries owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 3 artilleries, 9 infantry and 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 bombers moved from Yunnan to French Indo China 1 fighter moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 armour placed in Kiangsu 3 infantry placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,3,6,4,3,4,5,4,5,1,6,3,4,1,5,6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,3,5,4,2,1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,6,4,1,1 Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : -0.67 Japanese : 0.33
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour Shantung : 1 flag Kwangsi : 1 flag, 1 fighter Kiangsu : 1 flag, 3 armour and 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry Jehol : 1 flag Hainan : 1 harbour Yunnan : 1 flag, 1 armour Hunan : 1 flag Anhwe : 1 flag, 1 artillery and 2 infantry Shan State : 1 flag, 3 infantry and 1 mech_infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Kwangtung : 1 flag, 1 harbour and 1 mech_infantry Guam : 1 flag, 1 airfield and 2 infantry French Indo China : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 3 infantry Java : 1 flag, 1 mech_infantry 42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport 44 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 58 Russians : 45 / 66 Japanese : 35 / 19 Americans : 59 / 95 Chinese : 12 / 13 British : 40 / 46 UK_Pacific : 11 / 18 Italians : 13 / 13 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 578 times 2 was rolled 608 times 3 was rolled 653 times 4 was rolled 597 times 5 was rolled 620 times 6 was rolled 647 times Average roll : 3.544 Median : 4.000 Variance : 1.136 Standard Deviation : 1.066 Total rolls : 3703 Null / Other 1 was rolled 63 times 2 was rolled 57 times 3 was rolled 71 times 4 was rolled 60 times 5 was rolled 61 times 6 was rolled 68 times Average roll : 3.534 Median : 3.000 Variance : 0.362 Standard Deviation : 0.602 Total rolls : 380 Germans Combat 1 was rolled 103 times 2 was rolled 116 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.543 Median : 3.000 Variance : 0.630 Standard Deviation : 0.794 Total rolls : 691 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 46 times 4 was rolled 33 times 5 was rolled 45 times 6 was rolled 47 times Average roll : 3.566 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 251 Americans Combat 1 was rolled 63 times 2 was rolled 57 times 3 was rolled 71 times 4 was rolled 60 times 5 was rolled 61 times 6 was rolled 68 times Average roll : 3.534 Median : 3.000 Variance : 0.362 Standard Deviation : 0.602 Total rolls : 380 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 97 times 2 was rolled 94 times 3 was rolled 131 times 4 was rolled 88 times 5 was rolled 133 times 6 was rolled 110 times Average roll : 3.606 Median : 4.000 Variance : 2.869 Standard Deviation : 1.694 Total rolls : 653 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 13 times Average roll : 3.459 Median : 3.000 Variance : 0.514 Standard Deviation : 0.717 Total rolls : 61 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 18 times 2 was rolled 39 times 3 was rolled 37 times 4 was rolled 36 times 5 was rolled 42 times 6 was rolled 51 times Average roll : 3.888 Median : 4.000 Variance : 2.643 Standard Deviation : 1.626 Total rolls : 223 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.333 Median : 4.000 Variance : 1.484 Standard Deviation : 1.218 Total rolls : 33 Russians Combat 1 was rolled 104 times 2 was rolled 108 times 3 was rolled 76 times 4 was rolled 102 times 5 was rolled 90 times 6 was rolled 90 times Average roll : 3.414 Median : 3.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 570
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Iraq to Eastern Persia 2 mech_infantrys moved from Morocco to Tunisia 2 bombers moved from Kazakhstan to French Indo China 2 bombers moved from Amur to French Indo China 3 fighters moved from 20 Sea Zone to French Indo China 1 fighter moved from Amur to Manchuria 3 fighters moved from Queensland to 20 Sea Zone 1 fighter moved from Manchuria to 20 Sea Zone 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Holland Belgium Battle in French Indo China Americans attack with 4 bombers and 3 fighters Japanese defend with 1 airfield, 4 bombers, 1 factory_minor and 3 infantry Americans roll dice for 4 bombers and 3 fighters in French Indo China, round 2 : 5/7 hits, 4.17 expected hits Japanese roll dice for 4 bombers and 3 infantry in French Indo China, round 2 : 3/7 hits, 1.67 expected hits 1 infantry owned by the Japanese, 4 bombers owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China Americans roll dice for 4 bombers in French Indo China, round 3 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China Americans win, taking Holland Belgium from Germans with 4 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 3 fighters Casualties for Japanese: 4 bombers and 3 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone Americans roll dice for 2 fighters and 1 transport in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Battle in Southern France Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from French Indo China to Burma 2 bombers moved from French Indo China to Siam 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 aaGuns moved from Alaska to 2 Sea Zone 2 infantry moved from Alaska to 2 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 carrier and 3 destroyers moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 5 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns and 1 infantry EDIT: Adding units owned by Americans to Quebec: 2 aaGuns and 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -0.17 Japanese : 0.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Iraq to Eastern Persia 2 mech_infantrys moved from Morocco to Tunisia 2 bombers moved from Kazakhstan to French Indo China 2 bombers moved from Amur to French Indo China 3 fighters moved from 20 Sea Zone to French Indo China 1 fighter moved from Amur to Manchuria 3 fighters moved from Queensland to 20 Sea Zone 1 fighter moved from Manchuria to 20 Sea Zone 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Holland Belgium Battle in French Indo China Americans attack with 4 bombers and 3 fighters Japanese defend with 1 airfield, 4 bombers, 1 factory_minor and 3 infantry Americans roll dice for 4 bombers and 3 fighters in French Indo China, round 2 : 5/7 hits, 4.17 expected hits Japanese roll dice for 4 bombers and 3 infantry in French Indo China, round 2 : 3/7 hits, 1.67 expected hits 1 infantry owned by the Japanese, 4 bombers owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China Americans roll dice for 4 bombers in French Indo China, round 3 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China Americans win, taking Holland Belgium from Germans with 4 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 3 fighters Casualties for Japanese: 4 bombers and 3 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone Americans roll dice for 2 fighters and 1 transport in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Battle in Southern France Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from French Indo China to Burma 2 bombers moved from French Indo China to Siam 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 aaGuns moved from Alaska to 2 Sea Zone 2 infantry moved from Alaska to 2 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 carrier and 3 destroyers moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 5 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns and 1 infantry EDIT: Adding units owned by Americans to Quebec: 2 aaGuns and 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Burma to Shan State 3 armour and 4 mech_infantrys moved from India to Shan State 3 armour moved from West India to Burma 1 mech_infantry moved from West India to Burma 1 armour, 5 infantry and 3 mech_infantrys moved from Eastern Persia to West India 1 armour and 3 mech_infantrys moved from West India to India 3 infantry moved from India to Burma 3 armour and 5 infantry moved from Persia to Eastern Persia 3 armour moved from Eastern Persia to West India 3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Gibraltar 1 fighter moved from Gibraltar to Quebec 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Shan State British attack with 3 armour, 3 infantry and 4 mech_infantrys Japanese defend with 3 infantry and 1 mech_infantry British roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Shan State, round 2 : 2/10 hits, 2.67 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Shan State British roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 3/10 hits, 2.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Sikang to Yunnan Place Units - British 1 armour and 1 mech_infantry placed in Quebec 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Italians : -0.83 British : -0.33 Americans : -0.17 Chinese : 0.67 Japanese : -1.83
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Greece to Southern Italy Combat - Italians Battle in 93 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians Place Units - Italians 1 armour placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.33
Territory Summary for Italians :
Northern Italy : 1 armour, 1 artillery, 1 factory_major and 1 infantry Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry 95 Sea Zone : 1 destroyer 94 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag, 1 submarine Crete : 1 flag 97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 33 / 58 Russians : 45 / 66 Japanese : 29 / 19 Americans : 67 / 102 Chinese : 15 / 19 British : 40 / 43 UK_Pacific : 14 / 17 Italians : 8 / 8 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 523 times 2 was rolled 564 times 3 was rolled 597 times 4 was rolled 546 times 5 was rolled 569 times 6 was rolled 596 times Average roll : 3.548 Median : 4.000 Variance : 1.215 Standard Deviation : 1.102 Total rolls : 3395 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 103 times 2 was rolled 116 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.543 Median : 3.000 Variance : 0.630 Standard Deviation : 0.794 Total rolls : 691 British Combat 1 was rolled 66 times 2 was rolled 80 times 3 was rolled 79 times 4 was rolled 73 times 5 was rolled 66 times 6 was rolled 75 times Average roll : 3.497 Median : 3.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 439 Italians Combat 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 46 times 4 was rolled 36 times 5 was rolled 47 times 6 was rolled 48 times Average roll : 3.585 Median : 4.000 Variance : 0.451 Standard Deviation : 0.672 Total rolls : 258 Americans Combat 1 was rolled 61 times 2 was rolled 59 times 3 was rolled 68 times 4 was rolled 55 times 5 was rolled 56 times 6 was rolled 68 times Average roll : 3.518 Median : 3.000 Variance : 0.445 Standard Deviation : 0.667 Total rolls : 367 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 100 times 2 was rolled 95 times 3 was rolled 134 times 4 was rolled 90 times 5 was rolled 135 times 6 was rolled 115 times Average roll : 3.613 Median : 4.000 Variance : 2.900 Standard Deviation : 1.703 Total rolls : 669 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 19 times 2 was rolled 39 times 3 was rolled 37 times 4 was rolled 36 times 5 was rolled 42 times 6 was rolled 52 times Average roll : 3.884 Median : 4.000 Variance : 2.578 Standard Deviation : 1.606 Total rolls : 225 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.333 Median : 4.000 Variance : 1.484 Standard Deviation : 1.218 Total rolls : 33 Russians Combat 1 was rolled 104 times 2 was rolled 108 times 3 was rolled 76 times 4 was rolled 102 times 5 was rolled 90 times 6 was rolled 90 times Average roll : 3.414 Median : 3.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 570
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 20 Sea Zone to Kwangsi 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Kwangsi ANZAC attack with 2 fighters Japanese defend with 1 fighter ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangsi ANZAC win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Kwangsi to 20 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 20 Sea Zone to Kwangsi 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Kwangsi ANZAC attack with 2 fighters Japanese defend with 1 fighter ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangsi ANZAC win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 2 fighters moved from Kwangsi to 20 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Holland Belgium 2 armour moved from Germany to Slovakia Hungary 15 infantry moved from Germany to Poland 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 infantry and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 8 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 infantry and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 5 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 6 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 7 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 8 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 9 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 mech_infantry in Holland Belgium, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 10 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 11 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 11 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Southern France Germans attack with 2 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Poland Germans attack with 15 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 15 infantry in Poland, round 2 : 1/15 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Poland Germans roll dice for 15 infantry in Poland, round 3 : 4/15 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 14 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Germans attack with 2 armour, 2 infantry and 3 mech_infantrys Russians defend with 1 armour and 2 infantry Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour and 2 infantry Battle in 110 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Germans EDIT: Turning off Edit Mode 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 aaGuns moved from Germany to Poland 8 infantry moved from Novgorod to Karelia 2 fighters moved from Novgorod to Germany 2 infantry moved from Iceland to 123 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 121 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Germans to Alberta Saskatchewan Manitoba: 2 infantry EDIT: Adding units owned by Germans to 121 Sea Zone: 1 transport EDIT: Turning off Edit Mode 10 infantry placed in Germany Germans undo move 1. 2 infantry placed in France 8 infantry placed in Germany 2 fighters placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.67 Americans : -2.00 Russians : -1.83
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield Alberta Saskatchewan Manitoba : 1 flag, 2 infantry Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry Slovakia Hungary : 2 armour, 2 infantry and 3 mech_infantrys Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 marine Poland : 2 aaGuns and 14 infantry Germany : 1 factory_major, 2 fighters and 8 infantry Karelia : 1 flag, 8 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry 112 Sea Zone : 1 destroyer 119 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag 121 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport 127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 52 Russians : 40 / 66 Japanese : 29 / 19 Americans : 62 / 102 Chinese : 15 / 19 British : 39 / 43 UK_Pacific : 14 / 17 Italians : 8 / 8 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 599 times 2 was rolled 633 times 3 was rolled 675 times 4 was rolled 619 times 5 was rolled 642 times 6 was rolled 689 times Average roll : 3.555 Median : 4.000 Variance : 1.492 Standard Deviation : 1.221 Total rolls : 3857 Null / Other 1 was rolled 64 times 2 was rolled 62 times 3 was rolled 69 times 4 was rolled 60 times 5 was rolled 59 times 6 was rolled 75 times Average roll : 3.548 Median : 3.000 Variance : 0.482 Standard Deviation : 0.694 Total rolls : 389 Germans Combat 1 was rolled 116 times 2 was rolled 129 times 3 was rolled 140 times 4 was rolled 131 times 5 was rolled 122 times 6 was rolled 139 times Average roll : 3.555 Median : 4.000 Variance : 0.569 Standard Deviation : 0.754 Total rolls : 777 British Combat 1 was rolled 66 times 2 was rolled 80 times 3 was rolled 79 times 4 was rolled 73 times 5 was rolled 66 times 6 was rolled 75 times Average roll : 3.497 Median : 3.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 439 Italians Combat 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 46 times 4 was rolled 36 times 5 was rolled 47 times 6 was rolled 48 times Average roll : 3.585 Median : 4.000 Variance : 0.451 Standard Deviation : 0.672 Total rolls : 258 Americans Combat 1 was rolled 64 times 2 was rolled 62 times 3 was rolled 69 times 4 was rolled 60 times 5 was rolled 59 times 6 was rolled 75 times Average roll : 3.548 Median : 3.000 Variance : 0.482 Standard Deviation : 0.694 Total rolls : 389 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 100 times 2 was rolled 95 times 3 was rolled 134 times 4 was rolled 90 times 5 was rolled 135 times 6 was rolled 116 times Average roll : 3.616 Median : 4.000 Variance : 2.908 Standard Deviation : 1.705 Total rolls : 670 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 13 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 11 times Average roll : 3.526 Median : 3.000 Variance : 0.455 Standard Deviation : 0.675 Total rolls : 57 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 19 times 2 was rolled 39 times 3 was rolled 37 times 4 was rolled 36 times 5 was rolled 42 times 6 was rolled 52 times Average roll : 3.884 Median : 4.000 Variance : 2.578 Standard Deviation : 1.606 Total rolls : 225 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.333 Median : 4.000 Variance : 1.484 Standard Deviation : 1.218 Total rolls : 33 Russians Combat 1 was rolled 105 times 2 was rolled 108 times 3 was rolled 77 times 4 was rolled 103 times 5 was rolled 93 times 6 was rolled 92 times Average roll : 3.427 Median : 3.000 Variance : 1.143 Standard Deviation : 1.069 Total rolls : 578
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 3 armour, 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 7 infantry moved from Archangel to Novgorod 1 artillery and 2 infantry moved from Belarus to Novgorod 1 armour moved from Romania to Greece Russians take Bulgaria from Germans Russians take Greece from Germans 1 armour moved from Romania to Greater Southern Germany Russians take Yugoslavia from Germans Russians take Greater Southern Germany from Germans Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 9 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 artilleries and 9 infantry in Novgorod, round 2 : 4/11 hits, 2.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 artilleries, 5 infantry and 3 mech_infantrys moved from Belarus to Baltic States 1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia 1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 artillery and 2 infantry moved from Smolensk to Belarus 3 infantry moved from Rostov to Ukraine 2 artilleries and 7 infantry moved from Volgograd to Rostov 1 artillery and 9 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Novosibirsk to Samara 1 armour moved from Yenisey to Novosibirsk 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Russians 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3 Russians collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.50
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Hunan 2 armour moved from Kiangsu to Jehol 2 fighters moved from 42 Sea Zone to Siam 1 mech_infantry moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone Japanese take 43 Sea Zone from Americans 2 fighters moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in Hunan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 1 transport ANZAC defend with 2 submarines Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in French Indo China Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 2 fighters and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 2 fighters Americans defend with 2 bombers Japanese roll dice for 2 fighters in Siam, round 2 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 2 bombers in Siam, round 2 : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Siam Japanese roll dice for 1 fighter in Siam, round 3 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Siam Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 fighter Casualties for Americans: 2 bombers Battle in Jehol Japanese attack with 2 armour Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 2 armour in Jehol, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 armour in Jehol, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter moved from Siam to 36 Sea Zone 2 fighters moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,6,5,3,4,1,4,3,4,4,5,4,4,2,5,3,5,5,3,1,4,2,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,1,2,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,3,5,3,3,1,5,5,6 Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : -1.33 UK_Pacific : 0.17 Japanese : 2.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry Jehol : 1 flag, 2 armour Hainan : 1 harbour Kweichow : 1 flag, 1 artillery Hunan : 1 flag, 1 armour and 1 mech_infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield and 2 infantry French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry Java : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag 36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Production/PUs Summary :
Germans : 33 / 52 Russians : 51 / 69 Japanese : 36 / 18 Americans : 62 / 102 Chinese : 10 / 19 British : 39 / 43 UK_Pacific : 12 / 17 Italians : 8 / 8 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 621 times 2 was rolled 647 times 3 was rolled 703 times 4 was rolled 643 times 5 was rolled 668 times 6 was rolled 700 times Average roll : 3.550 Median : 4.000 Variance : 1.359 Standard Deviation : 1.166 Total rolls : 3982 Null / Other 1 was rolled 69 times 2 was rolled 66 times 3 was rolled 78 times 4 was rolled 71 times 5 was rolled 68 times 6 was rolled 78 times Average roll : 3.551 Median : 4.000 Variance : 0.311 Standard Deviation : 0.557 Total rolls : 430 Germans Combat 1 was rolled 116 times 2 was rolled 129 times 3 was rolled 140 times 4 was rolled 131 times 5 was rolled 122 times 6 was rolled 140 times Average roll : 3.558 Median : 4.000 Variance : 0.594 Standard Deviation : 0.771 Total rolls : 778 British Combat 1 was rolled 66 times 2 was rolled 80 times 3 was rolled 79 times 4 was rolled 73 times 5 was rolled 66 times 6 was rolled 75 times Average roll : 3.497 Median : 3.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 439 Italians Combat 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 46 times 4 was rolled 36 times 5 was rolled 47 times 6 was rolled 48 times Average roll : 3.585 Median : 4.000 Variance : 0.451 Standard Deviation : 0.672 Total rolls : 258 Americans Combat 1 was rolled 69 times 2 was rolled 66 times 3 was rolled 78 times 4 was rolled 71 times 5 was rolled 68 times 6 was rolled 78 times Average roll : 3.551 Median : 4.000 Variance : 0.311 Standard Deviation : 0.557 Total rolls : 430 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 106 times 2 was rolled 99 times 3 was rolled 137 times 4 was rolled 90 times 5 was rolled 138 times 6 was rolled 118 times Average roll : 3.594 Median : 4.000 Variance : 2.887 Standard Deviation : 1.699 Total rolls : 688 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 12 times Average roll : 3.565 Median : 3.000 Variance : 0.546 Standard Deviation : 0.739 Total rolls : 62 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 19 times 2 was rolled 39 times 3 was rolled 40 times 4 was rolled 36 times 5 was rolled 42 times 6 was rolled 53 times Average roll : 3.882 Median : 4.000 Variance : 2.679 Standard Deviation : 1.637 Total rolls : 229 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 109 times 2 was rolled 109 times 3 was rolled 80 times 4 was rolled 105 times 5 was rolled 94 times 6 was rolled 92 times Average roll : 3.411 Median : 3.000 Variance : 1.134 Standard Deviation : 1.065 Total rolls : 589
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 submarines moved from 101 Sea Zone to 121 Sea Zone 2 destroyers moved from 101 Sea Zone to 121 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 121 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone 1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 destroyers moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 3 submarines moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Burma to Jehol 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Tobruk to Egypt 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Iceland Battle in 36 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69 Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport Battle in 121 Sea Zone Americans attack with 3 destroyers, 4 submarines and 1 transport Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 carrier owned by the Germans lost in 121 Sea Zone Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 transport owned by the Germans lost in 121 Sea Zone Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 3 submarines owned by the Americans Submerged Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23 Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport Casualties for Americans: 2 destroyers and 1 submarine Battle in Alberta Saskatchewan Manitoba Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Jehol Americans attack with 2 bombers Japanese defend with 2 armour Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Japanese: 2 armour Non Combat Move - Americans 3 transports moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Siberia to Amur 2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 3 transports placed in 10 Sea Zone 1 armour, 3 infantry and 1 mech_infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : 1.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Suiyuyan to Chahar 3 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : -1.33