2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Morocco to Tunisia
            2 bombers moved from Kazakhstan to French Indo China
            2 bombers moved from Amur to French Indo China
            3 fighters moved from 20 Sea Zone to French Indo China
            1 fighter moved from Amur to Manchuria
            3 fighters moved from Queensland to 20 Sea Zone
            1 fighter moved from Manchuria to 20 Sea Zone
            2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in French Indo China
                Americans attack with 4 bombers and 3 fighters
                Japanese defend with 1 airfield, 4 bombers, 1 factory_minor and 3 infantry
                    Americans roll dice for 4 bombers and 3 fighters in French Indo China, round 2 : 5/7 hits, 4.17 expected hits
                    Japanese roll dice for 4 bombers and 3 infantry in French Indo China, round 2 : 3/7 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 4 bombers owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
                    Americans roll dice for 4 bombers in French Indo China, round 3 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                Americans win, taking Holland Belgium from Germans with 4 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 4 bombers and 3 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 2 fighters and 1 transport in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Southern France
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from French Indo China to Burma
            2 bombers moved from French Indo China to Siam
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            2 aaGuns moved from Alaska to 2 Sea Zone
            2 infantry moved from Alaska to 2 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
            2 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 carrier and 3 destroyers moved from 4 Sea Zone to 6 Sea Zone
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            5 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns and 1 infantry
            EDIT: Adding units owned by Americans to Quebec: 2 aaGuns and 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Burma to Shan State
            3 armour and 4 mech_infantrys moved from India to Shan State
            3 armour moved from West India to Burma
            1 mech_infantry moved from West India to Burma
            1 armour, 5 infantry and 3 mech_infantrys moved from Eastern Persia to West India
            1 armour and 3 mech_infantrys moved from West India to India
            3 infantry moved from India to Burma
            3 armour and 5 infantry moved from Persia to Eastern Persia
            3 armour moved from Eastern Persia to West India
            3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Gibraltar
            1 fighter moved from Gibraltar to Quebec
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            Battle in Shan State
                British attack with 3 armour, 3 infantry and 4 mech_infantrys
                Japanese defend with 3 infantry and 1 mech_infantry
                    British roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Shan State, round 2 : 2/10 hits, 2.67 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                    British roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 3/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Sikang to Yunnan
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Quebec
            3 armour placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    Americans : -0.17
    Chinese : 0.67
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Greece to Southern Italy
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    

    Territory Summary for Italians :

    Northern Italy : 1 armour, 1 artillery, 1 factory_major and 1 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    95 Sea Zone : 1 destroyer
    94 Sea Zone : 1 destroyer
    93 Sea Zone : 1 flag, 1 submarine
    Crete : 1 flag
    97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
    

    Production/PUs Summary :

    Germans : 33 / 58
    Russians : 45 / 66
    Japanese : 29 / 19
    Americans : 67 / 102
    Chinese : 15 / 19
    British : 40 / 43
    UK_Pacific : 14 / 17
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 523 times
            2 was rolled 564 times
            3 was rolled 597 times
            4 was rolled 546 times
            5 was rolled 569 times
            6 was rolled 596 times
        Average roll : 3.548
        Median : 4.000
        Variance : 1.215
        Standard Deviation : 1.102
        Total rolls : 3395
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 103 times
            2 was rolled 116 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.543
        Median : 3.000
        Variance : 0.630
        Standard Deviation : 0.794
        Total rolls : 691
    
    British Combat
            1 was rolled 66 times
            2 was rolled 80 times
            3 was rolled 79 times
            4 was rolled 73 times
            5 was rolled 66 times
            6 was rolled 75 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.427
        Standard Deviation : 0.653
        Total rolls : 439
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 39 times
            3 was rolled 46 times
            4 was rolled 36 times
            5 was rolled 47 times
            6 was rolled 48 times
        Average roll : 3.585
        Median : 4.000
        Variance : 0.451
        Standard Deviation : 0.672
        Total rolls : 258
    
    Americans Combat
            1 was rolled 61 times
            2 was rolled 59 times
            3 was rolled 68 times
            4 was rolled 55 times
            5 was rolled 56 times
            6 was rolled 68 times
        Average roll : 3.518
        Median : 3.000
        Variance : 0.445
        Standard Deviation : 0.667
        Total rolls : 367
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 100 times
            2 was rolled 95 times
            3 was rolled 134 times
            4 was rolled 90 times
            5 was rolled 135 times
            6 was rolled 115 times
        Average roll : 3.613
        Median : 4.000
        Variance : 2.900
        Standard Deviation : 1.703
        Total rolls : 669
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 39 times
            3 was rolled 37 times
            4 was rolled 36 times
            5 was rolled 42 times
            6 was rolled 52 times
        Average roll : 3.884
        Median : 4.000
        Variance : 2.578
        Standard Deviation : 1.606
        Total rolls : 225
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.484
        Standard Deviation : 1.218
        Total rolls : 33
    
    Russians Combat
            1 was rolled 104 times
            2 was rolled 108 times
            3 was rolled 76 times
            4 was rolled 102 times
            5 was rolled 90 times
            6 was rolled 90 times
        Average roll : 3.414
        Median : 3.000
        Variance : 1.248
        Standard Deviation : 1.117
        Total rolls : 570
    

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to Kwangsi
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangsi
                ANZAC attack with 2 fighters
                Japanese defend with 1 fighter
                    ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                ANZAC win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to 20 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to Kwangsi
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Kwangsi
                ANZAC attack with 2 fighters
                Japanese defend with 1 fighter
                    ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                ANZAC win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to 20 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Holland Belgium
            2 armour moved from Germany to Slovakia Hungary
            15 infantry moved from Germany to Poland
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 infantry and 1 mech_infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 8 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 5 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 6 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 7 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 8 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 9 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 10 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 11 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 11 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Southern France
                Germans attack with 2 infantry and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Poland
                Germans attack with 15 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 15 infantry in Poland, round 2 : 1/15 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Germans roll dice for 15 infantry in Poland, round 3 : 4/15 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 14 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 2 armour, 2 infantry and 3 mech_infantrys
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 armour and 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Germans
            EDIT: Turning off Edit Mode
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            2 aaGuns moved from Germany to Poland
            8 infantry moved from Novgorod to Karelia
            2 fighters moved from Novgorod to Germany
            2 infantry moved from Iceland to 123 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 121 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Germans to Alberta Saskatchewan Manitoba: 2 infantry
            EDIT: Adding units owned by Germans to 121 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            10 infantry placed in Germany
            Germans undo move 1.
            2 infantry placed in France
            8 infantry placed in Germany
            2 fighters placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Americans : -2.00
    Russians : -1.83
    

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield
    Alberta Saskatchewan Manitoba : 1 flag, 2 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
    Slovakia Hungary : 2 armour, 2 infantry and 3 mech_infantrys
    Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 marine
    Poland : 2 aaGuns and 14 infantry
    Germany : 1 factory_major, 2 fighters and 8 infantry
    Karelia : 1 flag, 8 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    112 Sea Zone : 1 destroyer
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    121 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
    127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 44 / 52
    Russians : 40 / 66
    Japanese : 29 / 19
    Americans : 62 / 102
    Chinese : 15 / 19
    British : 39 / 43
    UK_Pacific : 14 / 17
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 599 times
            2 was rolled 633 times
            3 was rolled 675 times
            4 was rolled 619 times
            5 was rolled 642 times
            6 was rolled 689 times
        Average roll : 3.555
        Median : 4.000
        Variance : 1.492
        Standard Deviation : 1.221
        Total rolls : 3857
    
    Null / Other
            1 was rolled 64 times
            2 was rolled 62 times
            3 was rolled 69 times
            4 was rolled 60 times
            5 was rolled 59 times
            6 was rolled 75 times
        Average roll : 3.548
        Median : 3.000
        Variance : 0.482
        Standard Deviation : 0.694
        Total rolls : 389
    
    Germans Combat
            1 was rolled 116 times
            2 was rolled 129 times
            3 was rolled 140 times
            4 was rolled 131 times
            5 was rolled 122 times
            6 was rolled 139 times
        Average roll : 3.555
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.754
        Total rolls : 777
    
    British Combat
            1 was rolled 66 times
            2 was rolled 80 times
            3 was rolled 79 times
            4 was rolled 73 times
            5 was rolled 66 times
            6 was rolled 75 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.427
        Standard Deviation : 0.653
        Total rolls : 439
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 39 times
            3 was rolled 46 times
            4 was rolled 36 times
            5 was rolled 47 times
            6 was rolled 48 times
        Average roll : 3.585
        Median : 4.000
        Variance : 0.451
        Standard Deviation : 0.672
        Total rolls : 258
    
    Americans Combat
            1 was rolled 64 times
            2 was rolled 62 times
            3 was rolled 69 times
            4 was rolled 60 times
            5 was rolled 59 times
            6 was rolled 75 times
        Average roll : 3.548
        Median : 3.000
        Variance : 0.482
        Standard Deviation : 0.694
        Total rolls : 389
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 100 times
            2 was rolled 95 times
            3 was rolled 134 times
            4 was rolled 90 times
            5 was rolled 135 times
            6 was rolled 116 times
        Average roll : 3.616
        Median : 4.000
        Variance : 2.908
        Standard Deviation : 1.705
        Total rolls : 670
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 13 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 11 times
        Average roll : 3.526
        Median : 3.000
        Variance : 0.455
        Standard Deviation : 0.675
        Total rolls : 57
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 39 times
            3 was rolled 37 times
            4 was rolled 36 times
            5 was rolled 42 times
            6 was rolled 52 times
        Average roll : 3.884
        Median : 4.000
        Variance : 2.578
        Standard Deviation : 1.606
        Total rolls : 225
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.484
        Standard Deviation : 1.218
        Total rolls : 33
    
    Russians Combat
            1 was rolled 105 times
            2 was rolled 108 times
            3 was rolled 77 times
            4 was rolled 103 times
            5 was rolled 93 times
            6 was rolled 92 times
        Average roll : 3.427
        Median : 3.000
        Variance : 1.143
        Standard Deviation : 1.069
        Total rolls : 578
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 7 infantry moved from Archangel to Novgorod
            1 artillery and 2 infantry moved from Belarus to Novgorod
            1 armour moved from Romania to Greece
                  Russians take Bulgaria from Germans
                  Russians take Greece from Germans
            1 armour moved from Romania to Greater Southern Germany
                  Russians take Yugoslavia from Germans
                  Russians take Greater Southern Germany from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries and 9 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 artilleries and 9 infantry in Novgorod, round 2 : 4/11 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries, 5 infantry and 3 mech_infantrys moved from Belarus to Baltic States
            1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
            1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 artillery and 2 infantry moved from Smolensk to Belarus
            3 infantry moved from Rostov to Ukraine
            2 artilleries and 7 infantry moved from Volgograd to Rostov
            1 artillery and 9 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Novosibirsk to Samara
            1 armour moved from Yenisey to Novosibirsk
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
            Russians collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Kiangsu to Hunan
            2 armour moved from Kiangsu to Jehol
            2 fighters moved from 42 Sea Zone to Siam
            1 mech_infantry moved from Java to 42 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                  Japanese take 43 Sea Zone from Americans
            2 fighters moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from 36 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 1 transport
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in French Indo China
                Japanese attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
                    Japanese roll dice for 2 fighters and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Siam
                Japanese attack with 2 fighters
                Americans defend with 2 bombers
                    Japanese roll dice for 2 fighters in Siam, round 2 : 1/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 bombers in Siam, round 2 : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Siam
                    Japanese roll dice for 1 fighter in Siam, round 3 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Siam
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 2 bombers
            Battle in Jehol
                Japanese attack with 2 armour
                Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 2 armour in Jehol, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 2 armour in Jehol, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 fighter moved from Siam to 36 Sea Zone
            2 fighters moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,6,5,3,4,1,4,3,4,4,5,4,4,2,5,3,5,5,3,1,4,2,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,1,2,3,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,3,5,3,3,1,5,5,6
            Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : -1.33
    UK_Pacific : 0.17
    Japanese : 2.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
    Jehol : 1 flag, 2 armour
    Hainan : 1 harbour
    Kweichow : 1 flag, 1 artillery
    Hunan : 1 flag, 1 armour and 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
    Java : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 33 / 52
    Russians : 51 / 69
    Japanese : 36 / 18
    Americans : 62 / 102
    Chinese : 10 / 19
    British : 39 / 43
    UK_Pacific : 12 / 17
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 621 times
            2 was rolled 647 times
            3 was rolled 703 times
            4 was rolled 643 times
            5 was rolled 668 times
            6 was rolled 700 times
        Average roll : 3.550
        Median : 4.000
        Variance : 1.359
        Standard Deviation : 1.166
        Total rolls : 3982
    
    Null / Other
            1 was rolled 69 times
            2 was rolled 66 times
            3 was rolled 78 times
            4 was rolled 71 times
            5 was rolled 68 times
            6 was rolled 78 times
        Average roll : 3.551
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.557
        Total rolls : 430
    
    Germans Combat
            1 was rolled 116 times
            2 was rolled 129 times
            3 was rolled 140 times
            4 was rolled 131 times
            5 was rolled 122 times
            6 was rolled 140 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.594
        Standard Deviation : 0.771
        Total rolls : 778
    
    British Combat
            1 was rolled 66 times
            2 was rolled 80 times
            3 was rolled 79 times
            4 was rolled 73 times
            5 was rolled 66 times
            6 was rolled 75 times
        Average roll : 3.497
        Median : 3.000
        Variance : 0.427
        Standard Deviation : 0.653
        Total rolls : 439
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 39 times
            3 was rolled 46 times
            4 was rolled 36 times
            5 was rolled 47 times
            6 was rolled 48 times
        Average roll : 3.585
        Median : 4.000
        Variance : 0.451
        Standard Deviation : 0.672
        Total rolls : 258
    
    Americans Combat
            1 was rolled 69 times
            2 was rolled 66 times
            3 was rolled 78 times
            4 was rolled 71 times
            5 was rolled 68 times
            6 was rolled 78 times
        Average roll : 3.551
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.557
        Total rolls : 430
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 106 times
            2 was rolled 99 times
            3 was rolled 137 times
            4 was rolled 90 times
            5 was rolled 138 times
            6 was rolled 118 times
        Average roll : 3.594
        Median : 4.000
        Variance : 2.887
        Standard Deviation : 1.699
        Total rolls : 688
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 12 times
        Average roll : 3.565
        Median : 3.000
        Variance : 0.546
        Standard Deviation : 0.739
        Total rolls : 62
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 19 times
            2 was rolled 39 times
            3 was rolled 40 times
            4 was rolled 36 times
            5 was rolled 42 times
            6 was rolled 53 times
        Average roll : 3.882
        Median : 4.000
        Variance : 2.679
        Standard Deviation : 1.637
        Total rolls : 229
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 109 times
            2 was rolled 109 times
            3 was rolled 80 times
            4 was rolled 105 times
            5 was rolled 94 times
            6 was rolled 92 times
        Average roll : 3.411
        Median : 3.000
        Variance : 1.134
        Standard Deviation : 1.065
        Total rolls : 589
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 submarines moved from 101 Sea Zone to 121 Sea Zone
            2 destroyers moved from 101 Sea Zone to 121 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 121 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone
            1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            2 destroyers moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            3 submarines moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Burma to Jehol
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Tobruk to Egypt
            1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Iceland
            Battle in 36 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
                    Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    1 battleship owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
                Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69
                Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
            Battle in 121 Sea Zone
                Americans attack with 3 destroyers, 4 submarines and 1 transport
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 carrier owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                3 submarines owned by the Americans Submerged
                    Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23
                Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
                Casualties for Americans: 2 destroyers and 1 submarine
            Battle in Alberta Saskatchewan Manitoba
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
                    Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
                    Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Jehol
                Americans attack with 2 bombers
                Japanese defend with 2 armour
                    Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol
                Japanese win with no units remaining. Battle score for attacker is -12
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Americans
            3 transports moved from 3 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Siberia to Amur
            2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
            3 transports placed in 10 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 1.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 submarines moved from 101 Sea Zone to 121 Sea Zone
            2 destroyers moved from 101 Sea Zone to 121 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 121 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone
            1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            2 destroyers moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            3 submarines moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Burma to Jehol
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Tobruk to Egypt
            1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Tunisia to Tobruk
            2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Iceland
            Battle in 36 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
                    Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    1 battleship owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
                Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69
                Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
            Battle in 121 Sea Zone
                Americans attack with 3 destroyers, 4 submarines and 1 transport
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 carrier owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Germans lost in 121 Sea Zone
                    Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                3 submarines owned by the Americans Submerged
                    Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23
                Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
                Casualties for Americans: 2 destroyers and 1 submarine
            Battle in Alberta Saskatchewan Manitoba
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
                    Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
                    Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Jehol
                Americans attack with 2 bombers
                Japanese defend with 2 armour
                    Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol
                Japanese win with no units remaining. Battle score for attacker is -12
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Americans
            3 transports moved from 3 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Siberia to Amur
            2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
            3 transports placed in 10 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs; 
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Shan State to Malaya
            2 infantry moved from Shan State to French Indo China
            1 armour moved from Shan State to Malaya
            2 mech_infantrys moved from Shan State to French Indo China
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 armour and 1 mech_infantry moved from Burma to Hunan
            1 infantry moved from Shan State to Malaya
            1 armour moved from Shan State to French Indo China
            1 armour moved from Burma to Hunan
            3 infantry moved from Burma to Yunnan
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            3 fighters moved from Gibraltar to 94 Sea Zone
            1 armour and 1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
            1 fighter moved from Quebec to Alberta Saskatchewan Manitoba
    
        Combat - British
            Battle in Alberta Saskatchewan Manitoba
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
                British win, taking Alberta Saskatchewan Manitoba from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Malaya
                British attack with 2 armour, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                    British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in 94 Sea Zone
                British attack with 5 fighters
                Italians defend with 1 destroyer
                    British roll dice for 5 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in French Indo China
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                British attack with 3 armour and 1 mech_infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 armour and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    British roll dice for 3 armour and 1 mech_infantry in Hunan, round 3 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British lost in Hunan
                    British roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Yunnan
            1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from India to Burma
            3 armour and 5 infantry moved from West India to Eastern Persia
            6 armour, 5 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
            6 armour, 1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
            3 armour moved from Northwest Persia to Caucasus
            2 armour, 1 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
            2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            3 fighters moved from 94 Sea Zone to Egypt
            2 fighters moved from 94 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Alberta Saskatchewan Manitoba to Alaska
            1 armour and 3 mech_infantrys moved from Burma to Yunnan
    
        Place Units - British
            3 destroyers placed in 98 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -2.00
    Italians : -0.33
    Americans : 1.33
    Chinese : 1.83
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
                  Italians take 99 Sea Zone from Americans
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to Greece
            1 armour moved from Northern Italy to Yugoslavia
                  Italians take Yugoslavia from Russians
            1 armour moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Greece
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.50
    

    Territory Summary for Italians :

    Romania : 1 armour
    Northern Italy : 1 factory_major and 2 mech_infantrys
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    96 Sea Zone : 1 destroyer
    93 Sea Zone : 1 flag
    Crete : 1 flag
    Greece : 1 flag, 1 artillery
    99 Sea Zone : 1 flag, 1 destroyer and 2 submarines
    97 Sea Zone : 1 destroyer and 1 transport
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 35 / 52
    Russians : 44 / 69
    Japanese : 22 / 18
    Americans : 62 / 87
    Chinese : 16 / 18
    British : 40 / 46
    UK_Pacific : 20 / 26
    Italians : 12 / 12
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 576 times
            2 was rolled 616 times
            3 was rolled 645 times
            4 was rolled 597 times
            5 was rolled 626 times
            6 was rolled 647 times
        Average roll : 3.545
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 3707
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 117 times
            2 was rolled 131 times
            3 was rolled 142 times
            4 was rolled 134 times
            5 was rolled 126 times
            6 was rolled 140 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.544
        Standard Deviation : 0.738
        Total rolls : 790
    
    British Combat
            1 was rolled 70 times
            2 was rolled 92 times
            3 was rolled 84 times
            4 was rolled 82 times
            5 was rolled 72 times
            6 was rolled 81 times
        Average roll : 3.493
        Median : 3.000
        Variance : 0.685
        Standard Deviation : 0.828
        Total rolls : 481
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 40 times
            3 was rolled 46 times
            4 was rolled 37 times
            5 was rolled 47 times
            6 was rolled 50 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.438
        Standard Deviation : 0.662
        Total rolls : 263
    
    Americans Combat
            1 was rolled 75 times
            2 was rolled 69 times
            3 was rolled 76 times
            4 was rolled 71 times
            5 was rolled 66 times
            6 was rolled 83 times
        Average roll : 3.530
        Median : 3.500
        Variance : 0.413
        Standard Deviation : 0.643
        Total rolls : 440
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 104 times
            3 was rolled 142 times
            4 was rolled 94 times
            5 was rolled 144 times
            6 was rolled 122 times
        Average roll : 3.592
        Median : 4.000
        Variance : 2.928
        Standard Deviation : 1.711
        Total rolls : 716
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 109 times
            2 was rolled 109 times
            3 was rolled 81 times
            4 was rolled 105 times
            5 was rolled 94 times
            6 was rolled 92 times
        Average roll : 3.410
        Median : 3.000
        Variance : 1.072
        Standard Deviation : 1.035
        Total rolls : 590
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
                  Italians take 99 Sea Zone from Americans
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to Greece
            1 armour moved from Northern Italy to Yugoslavia
                  Italians take Yugoslavia from Russians
            1 armour moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Greece
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Caroline Islands
    
        Non Combat Move - ANZAC
            2 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 7 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from France to Holland Belgium
            1 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Southern France to Holland Belgium
            2 infantry moved from Southern France to France
            1 mech_infantry moved from Slovakia Hungary to Bulgaria
                  Germans take Bulgaria from Russians
            2 infantry moved from Germany to Greater Southern Germany
            2 fighters moved from Western Germany to Holland Belgium
            1 bomber and 1 fighter moved from Western Germany to Greater Southern Germany
            1 infantry moved from Poland to Eastern Poland
            6 infantry moved from Germany to Poland
            2 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania
            8 infantry moved from Karelia to Finland
            1 cruiser and 1 destroyer moved from 127 Sea Zone to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 transports moved from 127 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Greater Southern Germany
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Greater Southern Germany to Western Germany
            2 fighters moved from Germany to 112 Sea Zone
            1 fighter moved from Greater Southern Germany to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Poland
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            1 fighter and 1 marine placed in Western Germany
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -0.33
    Russians : 0.50
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
    Greater Southern Germany : 1 infantry
    Slovakia Hungary : 2 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
    Romania : 2 armour and 2 mech_infantrys
    Poland : 2 aaGuns, 1 fighter and 19 infantry
    Germany : 1 factory_major and 7 infantry
    Holland Belgium : 2 infantry and 1 mech_infantry
    Karelia : 1 flag
    Eastern Poland : 1 flag, 1 infantry
    112 Sea Zone : 1 carrier and 2 fighters
    119 Sea Zone : 1 flag
    125 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
    Bulgaria : 1 flag, 1 mech_infantry
    127 Sea Zone : 5 transports
    Finland : 1 flag, 8 infantry
    

    Production/PUs Summary :

    Germans : 44 / 51
    Russians : 38 / 69
    Japanese : 22 / 18
    Americans : 59 / 87
    Chinese : 16 / 18
    British : 40 / 46
    UK_Pacific : 20 / 26
    Italians : 12 / 12
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 578 times
            2 was rolled 618 times
            3 was rolled 648 times
            4 was rolled 598 times
            5 was rolled 628 times
            6 was rolled 648 times
        Average roll : 3.544
        Median : 4.000
        Variance : 1.045
        Standard Deviation : 1.022
        Total rolls : 3718
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 119 times
            2 was rolled 133 times
            3 was rolled 143 times
            4 was rolled 135 times
            5 was rolled 128 times
            6 was rolled 141 times
        Average roll : 3.554
        Median : 4.000
        Variance : 0.487
        Standard Deviation : 0.698
        Total rolls : 799
    
    British Combat
            1 was rolled 70 times
            2 was rolled 92 times
            3 was rolled 84 times
            4 was rolled 82 times
            5 was rolled 72 times
            6 was rolled 81 times
        Average roll : 3.493
        Median : 3.000
        Variance : 0.685
        Standard Deviation : 0.828
        Total rolls : 481
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 40 times
            3 was rolled 46 times
            4 was rolled 37 times
            5 was rolled 47 times
            6 was rolled 50 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.438
        Standard Deviation : 0.662
        Total rolls : 263
    
    Americans Combat
            1 was rolled 75 times
            2 was rolled 69 times
            3 was rolled 77 times
            4 was rolled 71 times
            5 was rolled 66 times
            6 was rolled 83 times
        Average roll : 3.528
        Median : 3.000
        Variance : 0.426
        Standard Deviation : 0.653
        Total rolls : 441
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 104 times
            3 was rolled 142 times
            4 was rolled 94 times
            5 was rolled 144 times
            6 was rolled 122 times
        Average roll : 3.592
        Median : 4.000
        Variance : 2.928
        Standard Deviation : 1.711
        Total rolls : 716
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 109 times
            2 was rolled 109 times
            3 was rolled 82 times
            4 was rolled 105 times
            5 was rolled 94 times
            6 was rolled 92 times
        Average roll : 3.409
        Median : 3.000
        Variance : 1.013
        Standard Deviation : 1.006
        Total rolls : 591
    

    Savegame


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Belarus to Eastern Poland
            2 armour, 2 artilleries and 3 infantry moved from Bessarabia to Romania
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 2 armour, 2 artilleries and 3 infantry
                Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 1 armour
                    Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Romania, round 2 : 3/5 hits, 2.17 expected hits
                    3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Romania
                    Russians roll dice for 2 armour and 2 artilleries in Romania, round 3 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in Romania, round 3 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 2 armour owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 13
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 2 armour and 2 mech_infantrys
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            3 artilleries and 3 infantry moved from Ukraine to Bessarabia
            2 artilleries and 7 infantry moved from Rostov to Ukraine
            3 mech_infantrys moved from Volgograd to Ukraine
            1 artillery and 9 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Russia to Belarus
            2 armour and 1 mech_infantry moved from Russia to Western Ukraine
            1 artillery and 4 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Samara to Russia
            1 armour moved from Novosibirsk to Russia
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            3 mech_infantrys placed in Volgograd
            2 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,6,2,6,4,3,2,5,4,6,2,1,6,4,5,3
            Japanese collect 11 PUs (10 lost to blockades); end with 11 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
    Hainan : 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Java : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 40 / 51
    Russians : 42 / 53
    Japanese : 21 / 14
    Americans : 59 / 87
    Chinese : 17 / 18
    British : 40 / 46
    UK_Pacific : 20 / 26
    Italians : 12 / 12
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 653 times
            2 was rolled 692 times
            3 was rolled 733 times
            4 was rolled 671 times
            5 was rolled 701 times
            6 was rolled 737 times
        Average roll : 3.546
        Median : 4.000
        Variance : 1.325
        Standard Deviation : 1.151
        Total rolls : 4187
    
    Null / Other
            1 was rolled 77 times
            2 was rolled 73 times
            3 was rolled 82 times
            4 was rolled 74 times
            5 was rolled 72 times
            6 was rolled 89 times
        Average roll : 3.552
        Median : 4.000
        Variance : 0.461
        Standard Deviation : 0.679
        Total rolls : 467
    
    Germans Combat
            1 was rolled 119 times
            2 was rolled 134 times
            3 was rolled 146 times
            4 was rolled 135 times
            5 was rolled 131 times
            6 was rolled 142 times
        Average roll : 3.559
        Median : 4.000
        Variance : 0.548
        Standard Deviation : 0.740
        Total rolls : 807
    
    British Combat
            1 was rolled 70 times
            2 was rolled 92 times
            3 was rolled 84 times
            4 was rolled 82 times
            5 was rolled 72 times
            6 was rolled 81 times
        Average roll : 3.493
        Median : 3.000
        Variance : 0.685
        Standard Deviation : 0.828
        Total rolls : 481
    
    Italians Combat
            1 was rolled 43 times
            2 was rolled 40 times
            3 was rolled 46 times
            4 was rolled 37 times
            5 was rolled 47 times
            6 was rolled 50 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.438
        Standard Deviation : 0.662
        Total rolls : 263
    
    Americans Combat
            1 was rolled 77 times
            2 was rolled 73 times
            3 was rolled 82 times
            4 was rolled 74 times
            5 was rolled 72 times
            6 was rolled 89 times
        Average roll : 3.552
        Median : 4.000
        Variance : 0.461
        Standard Deviation : 0.679
        Total rolls : 467
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 104 times
            3 was rolled 142 times
            4 was rolled 94 times
            5 was rolled 144 times
            6 was rolled 122 times
        Average roll : 3.592
        Median : 4.000
        Variance : 2.928
        Standard Deviation : 1.711
        Total rolls : 716
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 110 times
            2 was rolled 114 times
            3 was rolled 84 times
            4 was rolled 109 times
            5 was rolled 95 times
            6 was rolled 93 times
        Average roll : 3.403
        Median : 3.000
        Variance : 1.164
        Standard Deviation : 1.079
        Total rolls : 605
    

    Savegame


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            4 fighters moved from 36 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 armour moved from Celebes to 44 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
            Battle in Kiangsu
                Americans attack with 6 fighters and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
                Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 3 infantry
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 96 Sea Zone to Tobruk
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 aaGuns and 1 infantry moved from Quebec to Eastern United States
            1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone
            1 artillery moved from Iceland to 123 Sea Zone
            1 infantry moved from Iceland to 123 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from India to Eastern Persia
            2 fighters moved from Kiangsu to 6 Sea Zone
            2 tactical_bombers moved from Kiangsu to 6 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Amur to Korea
            2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur
            1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 transports moved from 1 Sea Zone to 10 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 19 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            Americans undo move 1.
            2 destroyers and 3 transports placed in 101 Sea Zone
            4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            3 infantry moved from Kweichow to Szechwan
            3 infantry moved from Hopei to Shensi
            3 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Tsinghai
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - British
            1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
            5 armour and 5 mech_infantrys moved from Caucasus to Ukraine
            3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
            1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            6 infantry moved from Persia to Northwest Persia
            2 fighters moved from Egypt to Gibraltar
            1 fighter moved from Egypt to 97 Sea Zone
            4 armour moved from Persia to Northwest Persia
            4 armour moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Ukraine
            5 infantry moved from Eastern Persia to Persia
            1 armour, 1 infantry and 1 mech_infantry moved from India to West India
            1 armour and 1 mech_infantry moved from West India to Eastern Persia
            5 infantry moved from Burma to India
            1 armour and 3 mech_infantrys moved from Yunnan to Sikang
            3 infantry moved from Yunnan to Szechwan
            2 armour moved from Hunan to Szechwan
            1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
            1 mech_infantry moved from Kwangtung to Yunnan
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

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