Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Bryansk to Southern Italy
2 aaGuns moved from Bryansk to Rostov
2 submarines moved from 98 Sea Zone to 95 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries moved from 99 Sea Zone to Syria
3 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Siam
Battle in Trans-Jordan
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Siam from Japanese with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
4 fighters moved from 36 Sea Zone to Yunnan
2 fighters moved from Burma to Yunnan
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67
ANZAC : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 2 factory_minors, 8 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 bombers moved from Bryansk to Northwest Persia
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 bomber moved from Bryansk to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 2 factory_minors, 8 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 bombers moved from Bryansk to Northwest Persia
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 bomber moved from Bryansk to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 armour, 3 bombers and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Northwest Persia, round 2 : 3/6 hits, 3.17 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Non Combat Move - Germans
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
2 fighters moved from Bryansk to 99 Sea Zone
3 bombers moved from Northwest Persia to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
7 armour moved from Russia to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 armour moved from Vologda to Tambov
3 aaGuns moved from Bryansk to Rostov
3 bombers moved from Bryansk to Southern Italy
2 fighters moved from 93 Sea Zone to Western Germany
5 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 factory_minor placed in Yugoslavia
1 factory_minor placed in Caucasus
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Russia
3 artilleries placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 2.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Turkmenistan to West India
Japanese take Eastern Persia from British
Japanese take West India from UK_Pacific
1 artillery moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Turkmenistan to West India
Japanese take Eastern Persia from British
Japanese take West India from UK_Pacific
1 artillery moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Johnston Island
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 2 bombers
Japanese roll dice for 1 fighter and 1 tactical_bomber in Johnston Island, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 bombers in Johnston Island, round 2 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Johnston Island
Japanese roll dice for 1 fighter and 1 tactical_bomber in Johnston Island, round 3 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber in Johnston Island, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Johnston Island, round 4 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber in Johnston Island, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Johnston Island
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 bomber moved from India to Hunan
2 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Hunan
2 armour moved from Kwangtung to Hunan
2 fighters and 2 tactical_bombers moved from Kansu to Caucasus
3 battleships, 3 carriers, 1 cruiser, 6 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Johnston Island to 26 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
Place Units - Japanese
3 infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Shantung
Japanese undo move 2.
2 armour placed in Shantung
1 destroyer placed in 19 Sea Zone
1 fighter and 1 mech_infantry placed in Japan
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,2,5,4,5,6,4,5,5,6,5,1,1,6,2,5,3,6,3,5,4,4,1,5,6,2,6,5,3,4,5,6,5,4,1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.33
AA fire in India : : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Morocco to 92 Sea Zone
4 destroyers and 5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
4 bombers moved from Eastern United States to 92 Sea Zone
2 bombers moved from United Kingdom to France
1 infantry moved from Hainan to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
4 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 bombers moved from Philippines to 19 Sea Zone
2 bombers moved from Philippines to Kwangtung
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 0/2 hits, 0,33 expected hits
Bombing raid in France rolls: 7,5 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in French West Africa
Battle in Kwangsi
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking French West Africa from Neutral_Axis with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 4 bombers, 4 destroyers, 6 fighters and 5 submarines
Germans defend with 1 destroyer
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 92 Sea Zone
Americans win with 4 bombers, 4 destroyers, 6 fighters and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in 19 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 19 Sea Zone to French Indo China
1 bomber moved from Kwangtung to French Indo China
4 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Alaska to Western United States
1 aaGun moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to Western United States
4 bombers moved from 92 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 bombers moved from France to Morocco
Place Units - Americans
2 armour placed in French Indo China
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 airfield placed in Morocco
Turn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3,6,3,5,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Americans collect 53 PUs (9 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
British take Trans-Jordan from Italians
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 bomber moved from Persia to West India
2 infantry moved from India to West India
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
Combat - British
Battle in West India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber and 2 infantry in West India, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Szechwan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 4 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
British attack with 1 armour and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 armour and 2 fighters in Iraq, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 3/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
2 fighters moved from Iraq to Egypt
3 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from West India to India
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
3 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Morocco to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
Place Units - British
3 infantry placed in Persia
1 armour and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
AA fire in Kwangtung : : 0,67
Germans : 0,17
British : 0,00
Italians : -0,67
AA fire in France : : -0,33
Americans : 0,17
Japanese : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Iraq
3 artilleries and 2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
6 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Iraq
3 artilleries and 2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
6 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in Iraq
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 fighter and 6 submarines
Americans defend with 1 carrier, 4 destroyers, 5 fighters and 4 submarines
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier, 4 destroyers and 5 fighters in 92 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 5 submarines owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
Americans win with 1 carrier, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is -16
Casualties for Italians: 6 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
3 transports moved from 99 Sea Zone to 97 Sea Zone
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
2 aaGuns moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
Place Units - Italians
1 harbour placed in Greece
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.50
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Siam to French Indo China
1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from New South Wales to Borneo
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 destroyers, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
10 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 destroyers, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
10 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in Northwest Persia
Germans attack with 12 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 12 armour and 2 mech_infantrys in Northwest Persia, round 2 : 8/14 hits, 6.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 12 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter and 4 submarines
Americans defend with 1 carrier, 3 destroyers, 5 fighters and 2 submarines
Germans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 3 destroyers and 5 fighters in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
2 submarines owned by the Americans, 2 destroyers owned by the Americans and 4 submarines owned by the Germans lost in 92 Sea Zone
1 destroyer owned by the Germans retreated to 93 Sea Zone
Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 4 submarines
Casualties for Americans: 2 destroyers and 2 submarines
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
3 bombers moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
3 bombers moved from Ukraine to Southern Italy
3 tactical_bombers moved from Caucasus to Syria
3 aaGuns moved from Rostov to Caucasus
2 armour moved from Tambov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Caucasus to Southern Italy
2 artilleries moved from Western Germany to Northern Italy
4 fighters moved from Caucasus to Syria
Place Units - Germans
2 armour and 1 mech_infantry placed in Caucasus
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
2 infantry placed in Yugoslavia
Germans undo move 6.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Western Germany
1 destroyer and 2 submarines placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : 0.67
Americans : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 4 SuicideAttackTokens;
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to 20 Sea Zone
2 bombers moved from Japan to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 carrier and 1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Hunan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 4 SuicideAttackTokens;
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to 20 Sea Zone
2 bombers moved from Japan to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 carrier and 1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Hunan to Kwangsi
Combat - Japanese
Battle in Alaska
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the British lost in 20 Sea Zone
Japanese win, taking Alaska from Americans, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 10 Sea Zone
Japanese attack with 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Japan
2 bombers moved from 20 Sea Zone to Japan
2 bombers moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 armour moved from Shantung to Hunan
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,6,3,2,2,3,5,5,1,6,3,3,1,4,1,1,5,4,5,2,2,1,1,4,3,5,4,2,2,1,1,6,4,3,3,6
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -1.00
Chinese : 0.67
Japanese : -5.33
@aequitas-et-veritas Conducted the naval battle how I would have defended by gibraltar…if you want to change things around with the hits received feel free :+1:
@aequitas-et-veritas for got to move the 3 units in amur. could you edit the tank and mech to jehol please, and the art to korea :+1:
@wizmark Congratulations.
I think i am very safe to say i concede here.
Well played.
Two minor mistakes costing me the game, but i am ok with that because i learned a lot about this Strategy now.
Game is posted.
Best regards
AetV
@aequitas-et-veritas Thanks for that…it was a good game against a skilled opponent.
What are the mistakes you made? Would like to know for future reference
@wizmark, between T7 and T8, i lost one full Turn because i didn’t pull out of the Meds in time.
This costing me the Arms race.
The second was, when i US bombed Ukr. and tried to destroy your supplies at once.
This costing me an additional Turn bc UK Pac wasn’t Ready at that time loosing Mosqwa the following round.
I would have had better odds against your attack with all bmbrs, but the percentage of your attack raised when i lost too many bmbrs, that turn.
You learned as well @wizmark, bc this time you kept the IJN at bay of Tokio after the fall of the money Islands.
Against Dizz you went wild at the West coast.:wink: loosing ground.
@aequitas-et-veritas …yes…I had a game against dawgoneit that was similar in that I took moscow with germany but let japan fall too quick which ended up with the germans stalled in caucasus and lost me the game…so once you had decided to KJF I knew I had to just hold on as much as possible with them to let germany succeed