Wizmark (X +3) vs AetV (L) BM G3

  • '20 '19

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 destroyers, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            10 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            3 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 99 Sea Zone to 92 Sea Zone
            3 bombers moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 destroyers, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            10 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            3 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 99 Sea Zone to 92 Sea Zone
            3 bombers moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
            Battle in Northwest Persia
                Germans attack with 12 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 12 armour and 2 mech_infantrys in Northwest Persia, round 2 : 8/14 hits, 6.33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 12 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 3 bombers, 1 destroyer, 1 fighter and 4 submarines
                Americans defend with 1 carrier, 3 destroyers, 5 fighters and 2 submarines
                    Germans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 3 bombers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers and 5 fighters in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans and 4 submarines owned by the Germans lost in 92 Sea Zone
                1 destroyer owned by the Germans retreated to 93 Sea Zone
                Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 4 submarines
                Casualties for Americans: 2 destroyers and 2 submarines
            Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
            Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
            Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
                2 fighters owned by the Americans forced to land in Morocco
    
        Non Combat Move - Germans
            3 bombers moved from 92 Sea Zone to Southern Italy
            1 fighter moved from 92 Sea Zone to Southern France
            3 bombers moved from Ukraine to Southern Italy
            3 tactical_bombers moved from Caucasus to Syria
            3 aaGuns moved from Rostov to Caucasus
            2 armour moved from Tambov to Caucasus
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 fighters moved from Western Germany to Southern Italy
            1 fighter moved from Caucasus to Southern Italy
            2 artilleries moved from Western Germany to Northern Italy
            4 fighters moved from Caucasus to Syria
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Caucasus
            2 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            3 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
            2 infantry placed in Yugoslavia
            Germans undo move 6.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in Western Germany
            1 destroyer and 2 submarines placed in 97 Sea Zone
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : 0.67
    Americans : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 4 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 bombers moved from Japan to 20 Sea Zone
            2 bombers moved from Japan to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 carrier and 1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Hunan to Kwangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 4 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 bombers moved from Japan to 20 Sea Zone
            2 bombers moved from Japan to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 carrier and 1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Hunan to Kwangsi
    
        Combat - Japanese
            Battle in Alaska
            Battle in 20 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer; Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the British lost in 20 Sea Zone
                Japanese win, taking Alaska from Americans, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 10 Sea Zone
                Japanese attack with 1 fighter, 3 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kwangsi to Japan
            2 bombers moved from 20 Sea Zone to Japan
            2 bombers moved from 19 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            2 armour moved from Shantung to Hunan
            1 mech_infantry moved from Hopei to Szechwan
            1 infantry moved from Anhwe to Hopei
            2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Shantung
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,6,3,2,2,3,5,5,1,6,3,3,1,4,1,1,5,4,5,2,2,1,1,4,3,5,4,2,2,1,1,6,4,3,3,6
            Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Chinese : 0.67
    Japanese : -5.33
    

    Savegame


  • @aequitas-et-veritas Conducted the naval battle how I would have defended by gibraltar…if you want to change things around with the hits received feel free :+1:


  • @aequitas-et-veritas for got to move the 3 units in amur. could you edit the tank and mech to jehol please, and the art to korea :+1:


  • @wizmark Congratulations.

    I think i am very safe to say i concede here.
    Well played.

    Two minor mistakes costing me the game, but i am ok with that because i learned a lot about this Strategy now.

    Game is posted.
    Best regards

    AetV


  • @aequitas-et-veritas Thanks for that…it was a good game against a skilled opponent.

    What are the mistakes you made? Would like to know for future reference


  • @wizmark, between T7 and T8, i lost one full Turn because i didn’t pull out of the Meds in time.
    This costing me the Arms race.

    The second was, when i US bombed Ukr. and tried to destroy your supplies at once.
    This costing me an additional Turn bc UK Pac wasn’t Ready at that time loosing Mosqwa the following round.
    I would have had better odds against your attack with all bmbrs, but the percentage of your attack raised when i lost too many bmbrs, that turn.

    You learned as well @wizmark, bc this time you kept the IJN at bay of Tokio after the fall of the money Islands.
    Against Dizz you went wild at the West coast.:wink: loosing ground.


  • @aequitas-et-veritas …yes…I had a game against dawgoneit that was similar in that I took moscow with germany but let japan fall too quick which ended up with the germans stalled in caucasus and lost me the game…so once you had decided to KJF I knew I had to just hold on as much as possible with them to let germany succeed

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