Naval modifications questions and ideas.


  • No. I would adjust costs to punch. So your Battleship may come down in cost.
    So like 2 cruisers should kill 1 BB close to the same cost.
    Like
    1 BB C20
    2 CR C20 or 22 or 24 like that. You would still use your LL and MAD.

    Stg Bomber should just get 1 shot On first round carpet bombing. Be like
    C14 A3@2 D@1


  • @CrazyIvan said in Naval modifications questions and ideas.:

    You know, I should probably explain something, as this might be part of the problem.

    Hits-to-kill is an expression of how much damage a unit can sustain before dying. It has nothing to do with how much/many attacks a unit has.

    Sorry if I used terminology that was confusing, and not really much used in A&A (at least as far as I know it), without making clear what I had intended. Like I said, I’m infamous for that.:white_frowning_face:

    Hopefully, That clears up part of the misunderstanding…

    OK Thats what I mean by KISS. I see where your going. If its just a few guys and not that many pieces like Classic game Should be OK I guess.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Another option is lets say your Battleship takes 4 hits.
    Then it would be like this
    No Dam A4 D4
    1 Dam A3 D3
    2 Dam A2 D2
    3 Dam A1 D1

  • '19

    Forgive me, I need a minute to get my ideas into a table, and as I have never done that before with this software, it going to take a second. I’m struggling to keep up, and also trying to get better organized, both at the same time, lol.

    One minute…


  • @CrazyIvan said in Naval modifications questions and ideas.:

    Forgive me, I need a minute to get my ideas into a table, and as I have never done that before with this software, it going to take a second. I’m struggling to keep up, and also trying to get better organized, both at the same time, lol.

    One minute…

    Ya was gonna say post all your pieces and what numbers they have.

  • '19

    Ok, so this is a start, but I need to do at least two more, so hold off for a second.

    For the Naval Surface combatants, here is what I have in mind…

    Ship type Cost Att Def HTK other
    BB 24 4 4 4
    CA 18 3 3 3
    CL 12 2 2 2
    DD 6 1 1 1

    And now for the revised carriers…

    Ship Type Cost ATT DEF HTK CAG*
    CVA 27 3 3 3 3
    CV 18 2 2 2 2
    CVL 9 1 1 1 1

    *CAG = Carrier Air Group

  • '19

    Ok, that is probably the cleanest it’s going to get, now do me a favor, and tell me what that table is telling you, because I know what it means to me, and what it is supposed to mean to everyone else, but as you have seen, what I think it says to other, and what it actually does, may not be exactly the same.:relaxed:


  • @CrazyIvan

    Whats CA and CL Cruiser and Light Cruiser ?


  • @SS-GEN Yep, once again using out of A&A naval terms.

    CA = Heavy Cruiser {Used to be ‘Cruiser, Armoured’ hence CA}
    CL = Light Cruiser {'Cruiser, Light}


  • @CrazyIvan

    Right let me get back to you. I can give you best costs for punch but its gonna be based on
    4 hits each hit dam will drop in A or D if it applies.
    If thats not what you want then basically you just gave ships more hits.


  • Also you just added more hits to ships so you don’t need to buy more ships in game. Do to income you sure dont get a lot of money in this game.


  • Any Subs in game ?

  • '19

    Here we go, now I’m all caught up, lol.

    @SS-GEN said in Naval modifications questions and ideas.:

    @CrazyIvan

    Right let me get back to you. I can give you best costs for punch but its gonna be based on
    4 hits each hit dam will drop in A or D if it applies.
    If thats not what you want then basically you just gave ships more hits.

    That’s the general idea, as I have never had the opportunity to playtest any of this out, and so have no clue how (or even if) this will work out in game. After playtesting, this whole thing may get scrapped as to complex/adds nothing to the game. And by the way, thanks for helping me out with this!

    @SS-GEN said in Naval modifications questions and ideas.:

    Also you just added more hits to ships so you don’t need to buy more ships in game. Do to income you sure dont get a lot of money in this game.

    Yep, I’m trying to develop a way for germany to build cheap ships to attrition UK/USA/USSR navies, so the game can (maybe) restored to balance and once again become a popularly played game! Crosses fingers…

    @SS-GEN said in Naval modifications questions and ideas.:

    Any Subs in game ?

    Drat!

  • '19

    Ok, so here are the missing ship types, lol.

    Ship Type Cost ATT DEF HTK Other
    SS 8 2 2 1
    MM* 8 0 1 1

    *MM = Merchant Man (AKA Transports)


  • OK I’ll post back later with something tomorrow morning. SO your saying like a Battleship can have 1 -3 damage but still A and D. So no repair for any of the damaged ships that this applys too. So now your looking at either the dam ship gets same AD shot or it has to lower its A D due to damage which it should. Which way you going with this. I mean a 3 Dam BB should only get to A1 due to all its other Gun turrets are damaged.


  • @SS-GEN To be honest, I have not given that aspect any thought at all, as I have had no chance to playtest this out in an actual game, and so don’t know if that is a good/bad idea, and what level of detail folks are going to want to do too have to keep track of.

    The other thing I’m working on, is doing a YouTube video, and showing what I have in mind for construction times. The game is at so an abstracted level at the moment, that I want to add things in, but still want to ‘kiss’ as much as possible, and what I have in mind might just be popular if easy enough to implement.


  • You looking for a bigger map ? 30" x 50" image1(6).png

    Its a bit different the out box game

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    @CrazyIvan said in Naval modifications questions and ideas.:

    @SS-GEN To be honest, I have not given that aspect any thought at all, as I have had no chance to playtest this out in an actual game, and so don’t know if that is a good/bad idea, and what level of detail folks are going to want to do too have to keep track of.

    The other thing I’m working on, is doing a YouTube video, and showing what I have in mind for construction times. The game is at so an abstracted level at the moment, that I want to add things in, but still want to ‘kiss’ as much as possible, and what I have in mind might just be popular if easy enough to implement.

    That’s why I post those numbers in an earlier posts about a 4 hit BB getting A and D @4 for every round with damage until killed is just way to strong. Just saying.

    OK Talk soon.

  • '19

    @SS-GEN That is a very nice map, except for the table over S. America. Where is that from? My own thoughts, are centered on a re-release of Classic, in what I’m calling “Classic: Colossal”, which would basically be the original game board, but blown up and printed across three regular boards. I have a poor man’s design concept on my desktop as we speak, let me post it here. Just a sec…

    Here we go.
    Classic:Colossal

    A much bigger map, by my guesstimates, somewhere right around 36" by 60", so 3’ X 5’, which will fit nicely onto my gaming table (Once I get off my @ss and build it) of 36" by 96", or 3’ X 8’.

    I should probably explain some things.
    In the first image on the left hand side, is a scale image of a regular board, that I’m loosely assigning 11" X 20", while the other, three new sections, 12" X 20". And when unfolded the classic comes out at ~ 33" X 20" for the original, and 36" X 60" for the combined new “Colossal” version. Looking just at the territories controlled by Germany, in scale to the Original, there is something above 3 times the surface area on the game board, so no more overcrowding. One thing I didn’t do, yet, is remove the blow up boxes. With the board being 3 times bigger, I see no need for them anymore!


  • Ya Like my 5’ x 12’ custom tables. Have 2

    image1(1).png

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