Odonis (Axis +5) vs Majikforce (Allies) BML2018

  • '22 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 3 fighters, 1 infantry and 1 marine moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Vyborg
            1 armour and 1 mech_infantry moved from Novgorod to Vyborg
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery and 1 infantry moved from Archangel to Smolensk
            2 bombers moved from Belarus to Smolensk
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Nigeria to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            4 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
            1 tactical_bomber moved from 113 Sea Zone to Vyborg
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 artillery
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Bryansk
                Germans attack with 4 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 armour, 2 artilleries, 14 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/22 hits, 5.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 armour, 2 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Norway
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Norway
                Germans win, taking Norway from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Vyborg
                Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 armour
            Battle in Smolensk
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 2 bombers in Smolensk, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 115 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 115 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 115 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from 115 Sea Zone to Novgorod
            4 armour and 4 mech_infantrys moved from Novgorod to Bryansk
            3 aaGuns moved from Belarus to Bryansk
            2 bombers moved from Smolensk to Western Germany
            1 mech_infantry moved from Poland to Western Ukraine
            5 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Vyborg to Novgorod
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 126 Sea Zone to 112 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
            1 artillery moved from Nigeria to French Central Africa
                  Germans take French Central Africa from Neutral_Axis
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            3 mech_infantrys placed in Western Germany
            2 infantry placed in Western Germany
            1 fighter placed in Western Germany
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -0.50
    Russians : 0.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Volgograd to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Tsagaan Olom to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            4 infantry moved from Korea to Amur
            1 fighter moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Vologda
            2 infantry moved from Samara to Vologda
            1 infantry moved from Russia to Tambov
            1 mech_infantry moved from Samara to Rostov
            1 armour moved from Samara to Sikang
            1 armour moved from Volgograd to Sikang
            4 infantry moved from Samara to Russia
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                1 infantry owned by the Russians retreated to Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Sikang
                Russians attack with 2 armour
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            1 aaGun and 8 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            10 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : -2.17
    Japanese : 2.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Amur to Manchuria
            1 armour moved from Kiangsu to Jehol
            1 fighter moved from Chahar to Jehol
            2 fighters moved from Japan to Korea
            1 tactical_bomber moved from Japan to Manchuria
            3 fighters moved from 6 Sea Zone to Manchuria
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
            2 fighters moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 armour moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 armour and 1 mech_infantry moved from Kansu to Sikang
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Kansu to Suiyuyan
            1 mech_infantry moved from Anhwe to Jehol
            1 infantry moved from Hopei to Suiyuyan
            2 bombers moved from Japan to Manchuria
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 19 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 1 tactical_bomber
                Americans defend with 2 artilleries and 2 infantry; Chinese defend with 1 infantry; Russians defend with 1 aaGun and 8 infantry
                    AA fire in Manchuria : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/12 hits, 5.17 expected hits
                    Chinese roll dice for 1 aaGun, 2 artilleries and 11 infantry in Manchuria, round 2 : 3/13 hits, 4.33 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians, 2 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/9 hits, 4.67 expected hits
                    Chinese roll dice for 2 artilleries and 7 infantry in Manchuria, round 3 : 4/9 hits, 3.00 expected hits
                    3 fighters owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Manchuria, round 4 : 3/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Manchuria, round 4 : 4/5 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 3 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 bombers owned by the Japanese lost in Manchuria
                Chinese win with 2 artilleries remaining. Battle score for attacker is -53
                Casualties for Japanese: 1 artillery, 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
                Casualties for Americans: 2 infantry
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 aaGun and 8 infantry
                1 fighter owned by the Japanese retreated
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 artilleries in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 fighter moved from Jehol to 19 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
            1 cruiser and 1 destroyer placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
            Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : 1.17
    AA fire in Manchuria : : 0.50
    UK_Pacific : 0.33
    Japanese : 1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Queensland to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Buyant-Uhaa to 19 Sea Zone
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 marine moved from Morocco to 91 Sea Zone
            1 battleship and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Algeria
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Formosa to Jehol
            2 artilleries moved from Manchuria to Jehol
    
        Combat - Americans
            Battle in French West Africa
            Battle in Algeria
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 3 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 1.50 expected hits
                    Italians roll dice for 3 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Italians lost in Algeria
                Americans win, taking French West Africa from Germans, taking Algeria from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
            Battle in Jehol
                Americans attack with 2 artilleries and 1 bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 artilleries and 1 bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                    Americans roll dice for 2 artilleries and 1 bomber in Jehol, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Jehol
                Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Jehol from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in 19 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 1 bomber and 2 fighters in 19 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
                Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 19 Sea Zone to Guam
            1 bomber moved from 19 Sea Zone to Guam
            1 bomber moved from Jehol to Guam
            2 fighters moved from Western United States to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
            3 artilleries and 10 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 battleship and 2 cruisers moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 artillery and 3 infantry moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            1 armour and 1 mech_infantry moved from India to Eastern Persia
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                Japanese defend with 1 cruiser and 1 transport
                    British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 cruiser
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in Malaya
            Battle in Shan State
                British attack with 2 fighters and 3 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Malaya from Japanese, taking Shan State from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                British attack with 3 artilleries and 10 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 3 artilleries and 10 infantry in Yunnan, round 2 : 4/13 hits, 3.17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in French Equatorial Africa
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 2 artilleries and 2 marines
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/7 hits, 2.67 expected hits
                    Italians roll dice for 2 artilleries and 2 marines in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 2 marines in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits
                    2 marines owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 2 infantry
                Casualties for Italians: 2 artilleries and 2 marines
    
        Non Combat Move - British
            1 infantry moved from Iraq to Syria
            3 infantry moved from Persia to Iraq
            2 fighters moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Trans-Jordan to Iraq
            1 fighter moved from Morocco to United Kingdom
            2 fighters moved from Gibraltar to United Kingdom
            3 aaGuns moved from Burma to Yunnan
            2 fighters moved from Shan State to India
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6
            British collect 31 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -1.33
    British : -0.50
    Americans : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians repair damage of 4x harbour; Remaining resources: 28 PUs; 
            Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 marine moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to French Equatorial Africa
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 2 destroyers
                Americans defend with 1 destroyer
                    Italians roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 destroyers in 96 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 96 Sea Zone
                Italians win with 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in French Equatorial Africa
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 marine
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 3 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Egypt to Trans-Jordan
            1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 fighter moved from French Equatorial Africa to Egypt
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 infantry placed in Southern Italy
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -1.50
    Americans : -0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 marine moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            2 fighters moved from Queensland to Guam
            1 artillery and 1 infantry moved from Queensland to New South Wales
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @majikforce
    Scramble off Gib?Ger7.tsvg

  • '22 '16

    @Odonis No thanks.

  • '20 '19 '18 '15 '13

  • '22 '16

    @Odonis The map you posted is still before you rolled and is asking me for scramble orders. I thought I saw dice rolls already for this turn?

  • '20 '19 '18 '15 '13

  • '22 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 artillery and 1 infantry moved from Vologda to Smolensk
            1 fighter moved from Russia to Smolensk
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                 retreated to Rostov
                Germans win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Tambov
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -2.50
    

    Savegame

  • '20 '19 '18 '15 '13

  • '22 '16

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            2 artilleries moved from Jehol to Manchuria
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Western United States to British Columbia
            2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            2 bombers and 1 fighter moved from Guam to 6 Sea Zone
            2 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Germans
            1 armour and 1 mech_infantry moved from Algeria to Libya
                  Americans take Tunisia from Italians
                  Americans take Libya from Italians
    

    Savegame

  • '22 '16

    @majikforce Scramble, Kamis sz6?

  • '20 '19 '18 '15 '13

    @majikforce
    3 kk’s each for the carriers
    full scramble
    Max defence

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            2 artilleries moved from Jehol to Manchuria
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Western United States to British Columbia
            2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            2 bombers and 1 fighter moved from Guam to 6 Sea Zone
            2 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Germans
            1 armour and 1 mech_infantry moved from Algeria to Libya
                  Americans take Tunisia from Italians
                  Americans take Libya from Italians
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,4,3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5,4
            Battle in Amur
            Battle in 1 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Amur from Japanese, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Manchuria
                Americans attack with 2 artilleries
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 2 artilleries in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 2 artilleries remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 2 carriers, 2 destroyers, 4 fighters and 3 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers, 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 bombers, 2 carriers and 4 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 carrier, 4 fighters and 3 submarines remaining. Battle score for attacker is 60
                Casualties for Americans: 1 carrier and 2 destroyers
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from 6 Sea Zone to Guam
            2 fighters moved from 6 Sea Zone to Siberia
            1 artillery and 2 infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from 87 Sea Zone to French West Africa
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 armour and 1 mech_infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 destroyer and 2 fighters placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Kweichow to Hopei
            1 fighter moved from Burma to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Sikang
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Hopei to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 artillery and 2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 destroyer moved from 110 Sea Zone to 117 Sea Zone
            1 fighter moved from United Kingdom to 117 Sea Zone
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Syria to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            4 infantry moved from Iraq to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to French Indo China
            3 artilleries and 8 infantry moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
            Battle in 117 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 117 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                British win, taking Borneo from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
                Italians defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine
                    AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/11 hits, 3.33 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/6 hits, 2.17 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 7/10 hits, 3.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Trans-Jordan, round 3 : 3/5 hits, 1.83 expected hits
                    1 marine owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 4 infantry
                Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine
            Battle in French Indo China
                British attack with 3 artilleries and 9 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 3 infantry
                    British roll dice for 3 artilleries and 9 infantry in French Indo China, round 2 : 0/12 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 3 artilleries and 8 infantry in French Indo China, round 3 : 2/11 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 3 artilleries and 7 infantry in French Indo China, round 4 : 3/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            3 aaGuns moved from Yunnan to French Indo China
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            2 fighters moved from India to Persia
            1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 marine moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from 117 Sea Zone to New Brunswick Nova Scotia
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 fighter and 1 marine
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.17
    Italians : 0.00
    Americans : 2.00
    Chinese : -0.67
    AA fire in Trans-Jordan : : -0.50
    Japanese : -2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to 95 Sea Zone
            3 infantry moved from Southern Italy to 95 Sea Zone
            6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
            6 infantry moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 6 infantry
                British defend with 1 artillery and 3 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 fighter and 6 infantry in Trans-Jordan, round 2 : 1/7 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 3 : 3/6 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            2 destroyers moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 marine moved from 35 Sea Zone to Philippines
            3 fighters moved from Guam to Kiangsu
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Philippines from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                ANZAC attack with 3 fighters
                Japanese defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Kiangsu, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Kiangsu
                 retreated to Kiangsu
                Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -14
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsu to Anhwe
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 92 Sea Zone to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : 0.33
    

    Savegame

Suggested Topics

  • 33
  • 19
  • 65
  • 34
  • 145
  • 181
  • 154
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.1k

Users

39.3k

Topics

1.7m

Posts