That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Queensland to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Buyant-Uhaa to 19 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 marine moved from Morocco to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Formosa to Jehol
2 artilleries moved from Manchuria to Jehol
Combat - Americans
Battle in French West Africa
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 3 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 3 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Algeria
Americans win, taking French West Africa from Germans, taking Algeria from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Jehol
Americans attack with 2 artilleries and 1 bomber
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 artilleries and 1 bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 2 artilleries and 1 bomber in Jehol, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Jehol from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 19 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 2 transports in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Non Combat Move - Americans
1 fighter moved from 19 Sea Zone to Guam
1 bomber moved from 19 Sea Zone to Guam
1 bomber moved from Jehol to Guam
2 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
3 artilleries and 10 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 1 mech_infantry moved from India to Eastern Persia
Combat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 cruiser
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Malaya
Battle in Shan State
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Malaya from Japanese, taking Shan State from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 armour and 1 infantry
British roll dice for 3 artilleries and 10 infantry in Yunnan, round 2 : 4/13 hits, 3.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 marines
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/7 hits, 2.67 expected hits
Italians roll dice for 2 artilleries and 2 marines in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 2 marines in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits
2 marines owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 marines
Non Combat Move - British
1 infantry moved from Iraq to Syria
3 infantry moved from Persia to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Morocco to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
3 aaGuns moved from Burma to Yunnan
2 fighters moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Iraq to Persia
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.33
British : -0.50
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x harbour; Remaining resources: 28 PUs;
Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 marine moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to French Equatorial Africa
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 destroyer
Italians roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 96 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Equatorial Africa
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 marine
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Egypt to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from French Equatorial Africa to Egypt
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -1.50
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to Guam
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Guam
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@majikforce
Scramble off Gib?Ger7.tsvg
@Odonis No thanks.
@Odonis The map you posted is still before you rolled and is asking me for scramble orders. I thought I saw dice rolls already for this turn?
@majikforce
oops!
Ger7.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Tambov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
retreated to Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 artilleries moved from Jehol to Manchuria
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 bombers and 1 fighter moved from Guam to 6 Sea Zone
2 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
@majikforce Scramble, Kamis sz6?
@majikforce
3 kk’s each for the carriers
full scramble
Max defence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 artilleries moved from Jehol to Manchuria
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 carriers, 2 destroyers, 2 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 bombers and 1 fighter moved from Guam to 6 Sea Zone
2 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 armour and 1 mech_infantry moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5,4
Battle in Amur
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Amur from Japanese, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 2 artilleries
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 2 artilleries in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 carriers, 2 destroyers, 4 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers, 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers, 2 carriers and 4 fighters in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 carrier, 4 fighters and 3 submarines remaining. Battle score for attacker is 60
Casualties for Americans: 1 carrier and 2 destroyers
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 6 Sea Zone to Guam
2 fighters moved from 6 Sea Zone to Siberia
1 artillery and 2 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Kweichow to Hopei
1 fighter moved from Burma to Hopei
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Sikang
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Hopei to Kweichow
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Anhwe
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
1 fighter moved from United Kingdom to 117 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
4 infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
3 artilleries and 8 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in 117 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 117 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
British win, taking Borneo from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine
AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/11 hits, 3.33 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/6 hits, 2.17 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 7/10 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Trans-Jordan, round 3 : 3/5 hits, 1.83 expected hits
1 marine owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 4 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 marine
Battle in French Indo China
British attack with 3 artilleries and 9 infantry
Japanese defend with 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 3 artilleries and 9 infantry in French Indo China, round 2 : 0/12 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 3 artilleries and 8 infantry in French Indo China, round 3 : 2/11 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 3 artilleries and 7 infantry in French Indo China, round 4 : 3/10 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
3 aaGuns moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters moved from India to Persia
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 marine moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 117 Sea Zone to New Brunswick Nova Scotia
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 fighter and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 1 marine
Combat Hit Differential Summary :
Germans : -0.17
British : 0.17
Italians : 0.00
Americans : 2.00
Chinese : -0.67
AA fire in Trans-Jordan : : -0.50
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 6 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter and 6 infantry in Trans-Jordan, round 2 : 1/7 hits, 1.50 expected hits
British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 3 : 3/6 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 marine moved from 35 Sea Zone to Philippines
3 fighters moved from Guam to Kiangsu
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Philippines from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
ANZAC attack with 3 fighters
Japanese defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
ANZAC roll dice for 3 fighters in Kiangsu, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Anhwe
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Algeria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 1 artillery, 2 fighters, 8 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Belarus to Russia
1 artillery moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 artillery moved from Finland to 127 Sea Zone
1 infantry moved from Nenetsia to Archangel
1 artillery moved from 127 Sea Zone to Archangel
3 armour moved from Novgorod to Smolensk
2 bombers moved from Western Germany to Russia
1 bomber moved from Southern Italy to Russia
1 bomber moved from Nigeria to 87 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 1 artillery, 2 fighters, 8 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Belarus to Russia
1 artillery moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 artillery moved from Finland to 127 Sea Zone
1 infantry moved from Nenetsia to Archangel
1 artillery moved from 127 Sea Zone to Archangel
3 armour moved from Novgorod to Smolensk
2 bombers moved from Western Germany to Russia
1 bomber moved from Southern Italy to Russia
1 bomber moved from Nigeria to 87 Sea Zone
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 armour
Russians defend with 1 artillery
Germans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 21 armour, 1 artillery, 3 bombers, 2 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 47 infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits, 1.00 expected hits
Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 15/57 hits, 20.00 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 8 artilleries, 2 fighters, 47 infantry and 1 tactical_bomber in Russia, round 2 : 16/59 hits, 20.67 expected hits
13 infantry owned by the Russians, 8 infantry owned by the Germans, 2 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 21/41 hits, 17.33 expected hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 34 infantry and 1 tactical_bomber in Russia, round 3 : 13/46 hits, 16.33 expected hits
21 infantry owned by the Russians, 1 artillery owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 4 : 11/28 hits, 14.83 expected hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Russia, round 4 : 8/25 hits, 9.33 expected hits
11 infantry owned by the Russians and 8 armour owned by the Germans lost in Russia
Germans roll dice for 13 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 5 : 11/20 hits, 10.83 expected hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 5 : 5/14 hits, 5.67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 8 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans roll dice for 8 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 6 : 10/15 hits, 8.33 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 6 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 13 armour, 1 artillery, 1 fighter, 8 infantry, 20 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 armour, 8 artilleries, 2 fighters, 47 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 battleship, 1 carrier and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Southern France to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries moved from Western Germany to Northern Italy
3 bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Southern France to France
1 artillery moved from Rostov to Bryansk
2 aaGuns moved from Bryansk to Russia
1 artillery moved from Nigeria to French Equatorial Africa
1 bomber moved from 87 Sea Zone to Anglo Egyptian Sudan
Place Units - Germans
1 destroyer placed in 93 Sea Zone
2 bombers placed in Western Germany
3 mech_infantrys placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in France
Turn Complete - Germans
Germans collect 64 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -2.17
AA fire in Russia : : -1.00
Russians : -8.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Samara
2 artilleries moved from Tambov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
@majikforce Dude! That was the most ridiculous F’ing dice I have ever seen! You had a 39% chance at Moscow and you finished with your full air force and 8 tanks! Worst dicing I have ever seen or had against me. You must be the Golden child! Japan is done for and you will probably end up winning now. Had I known I’d get royally screwed over I would’ve sent those UK fighters to Moscow and made your chance like <10%. You should schedule a Vegas visit real soon. Battle like that make me hate this game!