@Daaras Scramble decisions?
19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 4 carriers, 3 destroyers, 6 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Central United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 13 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 5 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq British take Iraq from Italians 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in Persia Battle in Normandy Bordeaux British attack with 1 artillery and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Persia from Italians, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Burma British attack with 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber Japanese defend with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British roll dice for 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber in Burma, round 2 : 6/18 hits, 4.17 expected hits Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Burma, round 2 : 6/12 hits, 4.33 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Burma, round 3 : 2/12 hits, 3.17 expected hits Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Burma, round 3 : 4/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 4 : 2/8 hits, 2.50 expected hits Japanese roll dice for 2 armour and 2 artilleries in Burma, round 4 : 3/4 hits, 1.67 expected hits 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 5 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 armour in Burma, round 5 : 0/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 6 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 14 infantry Casualties for Japanese: 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 artilleries EDIT: Turning off Edit Mode 2 aaGuns and 4 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from Burma to West India 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Egypt to 92 Sea Zone 1 fighter moved from Egypt to Cyprus 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Morocco to Tunisia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Egypt to Eastern Persia 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries EDIT: Turning off Edit Mode 2 submarines placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.00 British : -1.83 Americans : -3.00 Japanese : 5.50
-
Hah! That was some superb rolling there… :unamused: I didn’t want to kill your units anyway! :P
-
Apparently your chicken sacrificed to RNGesus was found to be tainted, and you were punished immediately. Perhaps next time use a squirrel or goat or something… :pray: :)
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 artillery and 7 infantry moved from France to Normandy Bordeaux 2 armour and 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/13 hits, 3.17 expected hits British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 3/12 hits, 3.00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 armour moved from Romania to Belarus Place Units - Italians 2 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,4 Italians collect 14 PUs (3 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2.17 British : 0.33
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.00
-
@DizzKneeLand33 Well crap! The voodoo lady swore to me that he wouldn’t be able to tell the difference! The voodoo lady lied to me??? Sigh… who can you trust these days…
-
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 artillery and 3 infantry moved from Belarus to Smolensk 4 bombers moved from Western Germany to Smolensk 1 artillery, 1 fighter and 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Ukraine 6 bombers moved from Belarus to Russia
-
Intercept in Russia?
-
Yes please. All fighters.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 artillery and 3 infantry moved from Belarus to Smolensk 4 bombers moved from Western Germany to Smolensk 1 artillery, 1 fighter and 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Ukraine 6 bombers moved from Belarus to Russia Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/6 hits, 1.00 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/6 hits, 1.00 expected hits Bombing raid in Russia rolls: 4,8,6,4,5,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Ukraine Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 4 bombers and 3 infantry Russians defend with 5 infantry Germans roll dice for 1 artillery, 4 bombers and 3 infantry in Smolensk, round 2 : 5/8 hits, 3.67 expected hits Russians roll dice for 5 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Holland Belgium to Western Germany 3 infantry moved from Romania to Bessarabia 2 fighters and 1 tactical_bomber moved from Ukraine to Belarus 4 bombers moved from Smolensk to Belarus 6 bombers moved from Russia to Belarus 2 artilleries and 1 infantry moved from Novgorod to Belarus 2 armour and 5 mech_infantrys moved from Eastern Poland to Belarus 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from France to Western Germany 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Novgorod 1 bomber and 2 infantry placed in Germany Germans undo move 2. 1 bomber and 2 infantry placed in Western Germany 1 armour, 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,6 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.00 Germans : -1.83 Defenders Fire, : : -1.00 Americans : 1.00 Attackers Fire, : : -1.00 Russians : 1.00
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 2 fighters moved from Russia to Ukraine 1 fighter moved from Russia to Vologda Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 3 infantry moved from Volgograd to Samara 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 4 aaGuns, 3 armour, 11 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.17
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from French Indo China to Celebes 1 bomber moved from French Indo China to 80 Sea Zone 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma 2 artilleries and 2 infantry moved from Shan State to Burma Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 3/12 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 4 submarines moved from 37 Sea Zone to 35 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 3 submarines and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Celebes to Philippines 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Philippines 1 bomber moved from 80 Sea Zone to Northwest Persia 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Amur Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 UK_Pacific : -0.67 Japanese : -4.00
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 destroyer, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 bomber moved from Western United States to Queensland 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Tunisia to Morocco 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters and 7 submarines moved from 33 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 6 submarines placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 artilleries and 3 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Anhwe 1 artillery and 14 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 14 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 14 infantry in Chahar, round 2 : 2/15 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 12 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 13 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 13 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -2.83 Japanese : -2.33
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 destroyer, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 bomber moved from Western United States to Queensland 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Tunisia to Morocco 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters and 7 submarines moved from 33 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 6 submarines placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 artilleries and 3 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Anhwe 1 artillery and 14 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 14 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 14 infantry in Chahar, round 2 : 2/15 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 12 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 13 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 13 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Gibraltar to Holland Belgium 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Eastern Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from West India to Northwest Persia Combat - British Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in Northwest Persia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 bomber British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 fighter moved from Cyprus to Persia 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 armour moved from Tunisia to Tobruk 2 infantry moved from Persia to Eastern Persia 2 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 4 artilleries and 6 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Rhodesia to Union of South Africa 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from India to West India Place Units - British 3 infantry placed in United Kingdom 1 factory_minor placed in Persia 1 artillery and 2 infantry placed in Egypt 1 transport placed in 71 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -0.17 Italians : -0.17 Americans : -0.50 Chinese : -2.83 Japanese : -2.67
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 2 armour and 3 mech_infantrys moved from Northern Italy to Holland Belgium 1 armour and 1 mech_infantry moved from Caucasus to Bryansk Italians take Rostov from Russians Italians take Bryansk from Russians 1 infantry moved from Caucasus to Volgograd Italians take Volgograd from Russians Combat - Italians Battle in Holland Belgium Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys British defend with 1 infantry Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Holland Belgium, round 2 : 2/16 hits, 4.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun, 2 armour and 2 infantry moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Caucasus to Rostov Place Units - Italians 2 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,3,4 Italians collect 13 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -2.33 British : -0.33
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.83
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 2 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Belarus to Vologda 2 mech_infantrys moved from Belarus to Vologda 3 infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 9 bombers moved from Belarus to Smolensk 1 bomber moved from Belarus to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 9 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 9 bombers and 2 infantry in Smolensk, round 2 : 5/11 hits, 6.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 9 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Vologda to Bryansk 9 bombers moved from Smolensk to Western Germany 1 bomber moved from Ukraine to Bryansk 3 aaGuns, 13 armour, 3 artilleries, 5 infantry and 17 mech_infantrys moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Novgorod to Belarus 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 armour placed in Novgorod 2 artilleries and 8 infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Germans undo move 2. 1 infantry placed in Western Germany 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,5,1,6 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 armour EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.33
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 25 PUs; Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov 2 infantry moved from Samara to Vologda 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Smolensk to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.50
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 bomber, 4 marines and 4 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Anhwe 3 bombers moved from French Indo China to Anhwe 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from Yunnan to India Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 3 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 2 infantry in Anhwe, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in India, round 2 : 4/11 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Hunan 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 bomber moved from 42 Sea Zone to French Indo China 3 bombers moved from Anhwe to French Indo China 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Yunnan to Burma 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Philippines to Japan 2 fighters moved from Philippines to French Indo China 1 mech_infantry moved from Soviet Far East to Amur Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 artilleries, 1 bomber and 4 marines placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 1.00 Japanese : 0.17