@discalced Hi discalced, nice to meet you. Unfortunately not since I can only place the bought AC in Tokyo which is too far away. Thanks for asking though.
sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Kwangtung 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Kiangsu to Kweichow 5 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Battle in Borneo Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 armour and 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 2 infantry Battle in Kiangsi Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters moved from Kwangtung to Kwangsi 1 bomber moved from 38 Sea Zone to Kwangsi 1 bomber moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 tactical_bombers moved from Caroline Islands to Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.50 UK_Pacific : -0.67 Japanese : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Western United States 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.33 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Malta to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Western United States 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Malta to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 tactical_bomber; Italians defend with 1 artillery British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 1 artillery Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Malta to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Siam to Shan State 1 infantry moved from Eastern Persia to West India 1 fighter moved from Yunnan to India 3 aaGuns, 1 artillery and 7 infantry moved from Burma to India Place Units - British 1 destroyer placed in 106 Sea Zone 1 destroyer placed in 110 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 25 PUs (5 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Place Units - UK_Pacific 5 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,6,4,5,2,6,6,3,2,3,5 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 5 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : -0.67 Italians : -1.33 Chinese : -0.67 Japanese : 0.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Eastern Poland 1 bomber and 2 fighters moved from Greece to Eastern Poland 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 artilleries moved from Northern Italy to Yugoslavia Combat - Italians Battle in Eastern Poland Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Eastern Poland, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Eastern Poland to Romania 1 bomber moved from Romania to Northern Italy Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1.67 Russians : 0.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 3 fighters and 1 infantry moved from Burma to India Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 3 fighters and 1 infantry moved from Burma to India Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 7 armour, 6 artilleries, 14 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 artilleries and 2 infantry moved from Poland to Eastern Poland 7 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Romania to Bessarabia 3 armour moved from Greece to Romania 1 artillery and 4 infantry moved from Romania to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone Combat - GermansCombat Hit Differential Summary :
-
@Sovietishcat scramble in sz 110?
-
No scrambles
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 7 armour, 6 artilleries, 14 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 artilleries and 2 infantry moved from Poland to Eastern Poland 7 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Romania to Bessarabia 3 armour moved from Greece to Romania 1 artillery and 4 infantry moved from Romania to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 cruiser, 2 submarines and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 cruiser, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone 1 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 2 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -0.33 Russians : -0.33 -
TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 17 infantry moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 4 aaGuns, 13 armour, 2 artilleries, 1 fighter and 4 mech_infantrys moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Ukraine 1 artillery and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour, 7 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Kansu to Suiyuyan 3 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 armour moved from Kwangsi to Shan State Japanese take French Indo China from French 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 37 Sea Zone to Burma 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Philippines 2 infantry moved from Kweichow to Szechwan 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 bomber, 2 fighters and 2 tactical_bombers moved from Kweichow to Szechwan Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Shan State Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Burma UK_Pacific win with 1 fighter remaining. Battle score for attacker is -14 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/10 hits, 4.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to 38 Sea Zone 1 fighter moved from Yunnan to 38 Sea Zone 1 tactical_bomber moved from Shan State to Kweichow 2 fighters and 3 tactical_bombers moved from Yunnan to Kweichow 1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 artillery and 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kweichow to Chahar 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to Kwangsi Place Units - Japanese 1 destroyer and 4 submarines placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : -1.33 UK_Pacific : 1.00 Japanese : -3.50 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 9 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 9 bombers moved from Western United States to 110 Sea Zone -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 9 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 9 bombers moved from Western United States to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 9 bombers Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines 3 submarines owned by the Germans Submerged Americans roll dice for 9 bombers in 110 Sea Zone, round 2 : 8/9 hits, 6.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 bombers Casualties for Germans: 1 battleship, 1 cruiser and 1 destroyer Non Combat Move - Americans 7 bombers moved from 110 Sea Zone to United Kingdom 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 armour, 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Central United States 1 tactical_bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 8 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : 2.00 -
TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 10 infantry moved from Sikang to Tsinghai





