@zarhunter i think you posted your last japan save file in the wrong thread, but i happen to be watching that final game so i found it. you blindsided me in manchuria – you’re now safe to take amur without triggering mongolia.
Farmboy (Axis +1) vs Mr. Roboto (Allies) BM
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 1 destroyer, 10 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 carrier, 2 fighters and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from Normandy Bordeaux to 92 Sea Zone 1 artillery and 2 infantry moved from Southern France to France 2 fighters moved from Normandy Bordeaux to France 1 fighter moved from Egypt to 99 Sea Zone 2 fighters moved from Egypt to 94 Sea Zone 1 submarine moved from 96 Sea Zone to 94 Sea Zone 4 submarines moved from 97 Sea Zone to 95 Sea Zone Americans take 97 Sea Zone from Italians 2 fighters moved from Normandy Bordeaux to 92 Sea Zone 2 bombers moved from United Kingdom to 92 Sea Zone Combat - Americans Battle in 99 Sea Zone British loiter and taunt; Americans attack with 1 fighter Italians defend with 3 transports 3 transports owned by the Italians lost in 99 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in 95 Sea Zone Americans attack with 4 submarines Germans defend with 1 carrier Americans roll dice for 4 submarines in 95 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 carrier owned by the Germans lost in 95 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Battle in 92 Sea Zone Americans attack with 2 bombers, 1 carrier, 6 fighters and 1 submarine Germans defend with 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 2 bombers, 1 carrier and 6 fighters in 92 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits Germans roll dice for 2 tactical_bombers in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 1 carrier and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 bombers, 1 carrier, 4 fighters and 1 submarine remaining. Battle score for attacker is 45 Casualties for Americans: 2 fighters Casualties for Germans: 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport Battle in 94 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 cruiser Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 fighter in 94 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in 94 Sea Zone Italians win with 1 cruiser remaining. Battle score for attacker is -26 Casualties for Americans: 2 fighters and 1 submarine Battle in France Americans attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 2 infantry in France, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in France Americans win, taking France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 4 transports moved from 93 Sea Zone to 92 Sea Zone 3 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Southern France 2 bombers moved from 92 Sea Zone to Gibraltar 1 fighter moved from 99 Sea Zone to Southern France 4 transports moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from Morocco to Algeria 8 artilleries and 13 infantry moved from Algeria to Tunisia 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from France to Southern France 1 artillery moved from Normandy Bordeaux to Southern France Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Finland: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Finland 1 destroyer and 4 transports placed in 101 Sea Zone 2 artilleries, 1 bomber and 6 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,2,5,6,3,2 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 1,00 Italians : 1,83 Americans : -0,67 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 1 destroyer, 10 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 carrier, 2 fighters and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from Normandy Bordeaux to 92 Sea Zone 1 artillery and 2 infantry moved from Southern France to France 2 fighters moved from Normandy Bordeaux to France 1 fighter moved from Egypt to 99 Sea Zone 2 fighters moved from Egypt to 94 Sea Zone 1 submarine moved from 96 Sea Zone to 94 Sea Zone 4 submarines moved from 97 Sea Zone to 95 Sea Zone Americans take 97 Sea Zone from Italians 2 fighters moved from Normandy Bordeaux to 92 Sea Zone 2 bombers moved from United Kingdom to 92 Sea Zone Combat - Americans Battle in 99 Sea Zone British loiter and taunt; Americans attack with 1 fighter Italians defend with 3 transports 3 transports owned by the Italians lost in 99 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in 95 Sea Zone Americans attack with 4 submarines Germans defend with 1 carrier Americans roll dice for 4 submarines in 95 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 carrier owned by the Germans lost in 95 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Battle in 92 Sea Zone Americans attack with 2 bombers, 1 carrier, 6 fighters and 1 submarine Germans defend with 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 2 bombers, 1 carrier and 6 fighters in 92 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits Germans roll dice for 2 tactical_bombers in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 battleship, 1 carrier and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 bombers, 1 carrier, 4 fighters and 1 submarine remaining. Battle score for attacker is 45 Casualties for Americans: 2 fighters Casualties for Germans: 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport Battle in 94 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 cruiser Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 fighter in 94 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in 94 Sea Zone Italians win with 1 cruiser remaining. Battle score for attacker is -26 Casualties for Americans: 2 fighters and 1 submarine Battle in France Americans attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 2 infantry in France, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in France Americans win, taking France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 4 transports moved from 93 Sea Zone to 92 Sea Zone 3 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Southern France 2 bombers moved from 92 Sea Zone to Gibraltar 1 fighter moved from 99 Sea Zone to Southern France 4 transports moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from Morocco to Algeria 8 artilleries and 13 infantry moved from Algeria to Tunisia 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from France to Southern France 1 artillery moved from Normandy Bordeaux to Southern France Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Finland: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Finland 1 destroyer and 4 transports placed in 101 Sea Zone 2 artilleries, 1 bomber and 6 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,2,5,6,3,2 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 99 Sea Zone to 94 Sea Zone 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium 1 fighter moved from Southern France to 94 Sea Zone 2 fighters moved from Egypt to 94 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 2,83 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in 94 Sea Zone British attack with 3 fighters and 1 submarine Italians defend with 1 cruiser British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 94 Sea Zone British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British 1 fighter moved from 94 Sea Zone to Libya 2 fighters moved from 94 Sea Zone to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 artilleries and 8 infantry moved from Egypt to Trans-Jordan 1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Persia to Iraq 3 artilleries and 9 infantry moved from Northwest Persia to Iraq 2 infantry moved from Iraq to Trans-Jordan Place Units - British 3 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 artillery and 7 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Germans : 0,67 Italians : 1,33 British : 3,33 Americans : -0,67 Chinese : 0,50 Japanese : 0,67 -
that Italian cruiser put on quite the defense.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to France 4 infantry moved from Northern Italy to France Combat - Italians Battle in France Italians attack with 2 fighters and 4 infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 fighters and 4 infantry in France, round 2 : 4/6 hits, 1.67 expected hits French roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in France Italians destroys 0PUs while taking French capital Italians win, taking France from French with 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from France to Southern Italy 2 fighters moved from Syria to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 2 aaGuns EDIT: Adding units owned by Italians to Belarus: 2 aaGuns EDIT: Turning off Edit Mode 2 artilleries placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,6,6,5 Italians collect 17 PUs (4 lost to blockades); end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 2.33 French : -0.67 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Egypt: 2 infantry EDIT: Adding units owned by French to Trans-Jordan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 71 PUs; Germans buy 2 fighters and 17 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 5 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 2 bombers moved from Novgorod to Holland Belgium 6 armour, 8 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia 2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 2 armour and 9 mech_infantrys moved from Rostov to Northwest Persia Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 2 fighters and 5 infantry British defend with 2 artilleries and 3 infantry Germans roll dice for 2 bombers, 2 fighters and 5 infantry in Holland Belgium, round 2 : 6/9 hits, 3.17 expected hits British roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for British: 2 artilleries and 3 infantry Battle in Northwest Persia Germans attack with 10 armour, 8 infantry and 17 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 8 infantry and 17 mech_infantrys in Northwest Persia, round 2 : 8/35 hits, 9.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from British with 10 armour, 8 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 tactical_bombers moved from Syria to Southern Italy 1 fighter moved from Syria to Western Germany 2 fighters moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 4 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 3 armour and 4 mech_infantrys moved from Rostov to Caucasus 2 aaGuns moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Novosibirsk to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 tactical_bomber moved from Syria to Western Germany 6 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 2 mech_infantrys moved from Ukraine to Romania 2 mech_infantrys moved from Caucasus to Northwest Persia Place Units - Germans 2 fighters and 8 infantry placed in Western Germany 6 infantry placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4,2,3 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -1.00 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 destroyers, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Hunan to Kiangsi 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 2 bombers moved from French Indo China to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from French Indo China to Borneo 1 fighter and 1 tactical_bomber moved from French Indo China to Jehol 1 tactical_bomber moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Kiangsi 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 36 Sea Zone to 43 Sea Zone 2 marines moved from 43 Sea Zone to Borneo 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from French Indo China to 41 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Japanese attack with 2 bombers, 2 fighters, 2 marines and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 2 bombers, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 1 tactical_bomber moved from Anhwe to Kwangsi 1 tactical_bomber moved from Kiangsi to French Indo China 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 fighter moved from French Indo China to Japan 1 aaGun and 1 artillery moved from Yunnan to Hunan 4 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to French Indo China 2 infantry moved from Shan State to French Indo China 1 aaGun and 2 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 submarine moved from 43 Sea Zone to 44 Sea Zone 2 bombers moved from Borneo to French Indo China 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Caucasus to Northwest Persia Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 transport placed in 37 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 2 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 mech_infantry placed in Shantung 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Chinese : -1.00 UK_Pacific : 0.33 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 6 armour, 5 artilleries, 1 carrier and 9 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery, 4 fighters and 3 infantry moved from Southern France to France 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 6 artilleries and 9 infantry moved from Finland to Karelia Americans take Karelia from Germans 2 bombers moved from Gibraltar to France Combat - Americans Battle in Malta Battle in France Americans attack with 1 artillery, 2 bombers, 4 fighters and 3 infantry Italians defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 3 infantry in France, round 2 : 4/10 hits, 4,33 expected hits Italians roll dice for 4 infantry in France, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Italians lost in France Americans win, taking Malta from Italians, taking France from Italians with 1 artillery, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Non Combat Move - Americans 2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from France to United Kingdom 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 8 artilleries and 7 infantry moved from Morocco to Algeria 1 artillery and 7 infantry moved from Algeria to Tunisia 8 artilleries and 13 infantry moved from Tunisia to Libya 2 bombers moved from France to United Kingdom 1 artillery and 2 infantry moved from Norway to Finland 7 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to 101 Sea Zone 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 101 Sea Zone to United Kingdom 7 transports moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 1 artillery and 9 infantry placed in Eastern United States 4 artilleries placed in Central United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from Southern France to Holland Belgium 5 artilleries, 1 fighter and 23 infantry moved from Iraq to Syria 1 armour and 3 mech_infantrys moved from Trans-Jordan to Syria 2 fighters moved from Egypt to Syria 2 artilleries and 10 infantry moved from Trans-Jordan to Syria 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - British Battle in Cyprus Battle in Holland Belgium British attack with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber Germans defend with 4 infantry British roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/10 hits, 3,50 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/9 hits, 3,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Cyprus from Italians, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 4 infantry Battle in Syria British attack with 1 armour, 7 artilleries, 3 fighters, 33 infantry and 3 mech_infantrys Germans defend with 2 infantry and 1 marine; Italians defend with 5 artilleries, 5 infantry and 1 marine British roll dice for 1 armour, 7 artilleries, 3 fighters, 33 infantry and 3 mech_infantrys in Syria, round 2 : 12/47 hits, 11,50 expected hits Italians roll dice for 5 artilleries, 7 infantry and 2 marines in Syria, round 2 : 4/14 hits, 4,67 expected hits 2 infantry owned by the Germans, 5 artilleries owned by the Italians, 5 infantry owned by the Italians and 4 infantry owned by the British lost in Syria British roll dice for 1 armour, 7 artilleries, 3 fighters, 29 infantry and 3 mech_infantrys in Syria, round 3 : 14/43 hits, 10,83 expected hits Italians roll dice for 2 marines in Syria, round 3 : 0/2 hits, 0,67 expected hits 1 marine owned by the Italians and 1 marine owned by the Germans lost in Syria British win, taking Syria from Italians with 1 armour, 7 artilleries, 3 fighters, 29 infantry and 3 mech_infantrys remaining. Battle score for attacker is 39 Casualties for British: 4 infantry Casualties for Germans: 2 infantry and 1 marine Casualties for Italians: 5 artilleries, 5 infantry and 1 marine Non Combat Move - British 3 infantry moved from Persia to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 94 Sea Zone to 93 Sea Zone 5 aaGuns, 1 armour, 4 artilleries and 32 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Holland Belgium to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Libya to Egypt 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Syria to Egypt Place Units - British 2 submarines placed in 80 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -1,00 Italians : -2,67 British : 2,83 Americans : -0,33 Chinese : -0,50 Japanese : 0,33 -
You seem to be busy, holiday season I guess.
It’s possible I’m also a little slower over the next couple of days.Merry christmas!
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Yes. Apologies. I keep thinking I am going to have time soon and it keeps getting pushed back. Think I will get to it today but will likely continue to be slower over the holiday period.
And Merry Xmas to you as well!
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 20 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to France 1 armour and 1 mech_infantry moved from Southern Italy to France 3 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 artillery moved from Northern Italy to France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans Submerged 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in France Italians attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 3 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 3/9 hits, 3.17 expected hits French roll dice for 1 artillery and 3 infantry in France, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Americans lost in France Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in France, round 3 : 5/9 hits, 3.17 expected hits French roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in France Italians destroys 0PUs while taking French capital Italians win, taking France from French with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from France to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 5 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Belarus to Novgorod 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,4,6,4,1,4,4,6,4 Italians collect 13 PUs (7 lost to blockades); end with 33 PUsCombat Hit Differential Summary :
Italians : 1.67 French : -0.67 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Iraq to India 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 10 armour, 8 infantry and 18 mech_infantrys moved from Northwest Persia to Iraq 3 armour and 4 mech_infantrys moved from Caucasus to Iraq 5 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 3 tactical_bombers moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France Germans take Southern France from French Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers British defend with 1 artillery and 4 infantry Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 4 infantry Battle in Iraq Germans attack with 13 armour, 8 infantry and 22 mech_infantrys British defend with 3 infantry Germans roll dice for 13 armour, 8 infantry and 22 mech_infantrys in Iraq, round 2 : 12/43 hits, 11.50 expected hits British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 13 armour, 8 infantry and 22 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 2 aaGuns moved from Northwest Persia to Iraq 1 infantry moved from Caucasus to Northwest Persia 4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Holland Belgium to Germany 6 mech_infantrys moved from Germany to Western Germany 8 infantry moved from Western Germany to France 14 artilleries and 27 infantry moved from Northern Italy to France 2 mech_infantrys moved from Romania to Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Northern Italy to Western Germany 1 tactical_bomber moved from Holland Belgium to Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 6 infantry placed in Germany 3 armour and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3,1,6,3,1,1,4,1,3 Germans collect 50 PUs (9 lost to blockades); end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -1.67 -
will get to Japan later today hopefully. Might make slight adjustments to NCMs and placement for Germany as well as I posted in a bit of a rush.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 10 armour, 8 infantry and 18 mech_infantrys moved from Northwest Persia to Iraq 3 armour and 4 mech_infantrys moved from Caucasus to Iraq 5 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 3 tactical_bombers moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France Germans take Southern France from French Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers British defend with 1 artillery and 4 infantry Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 4 infantry Battle in Iraq Germans attack with 13 armour, 8 infantry and 22 mech_infantrys British defend with 3 infantry Germans roll dice for 13 armour, 8 infantry and 22 mech_infantrys in Iraq, round 2 : 12/43 hits, 11.50 expected hits British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 13 armour, 8 infantry and 22 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 2 aaGuns moved from Northwest Persia to Iraq 1 infantry moved from Caucasus to Northwest Persia 4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Holland Belgium to Germany 6 mech_infantrys moved from Germany to Western Germany 8 infantry moved from Western Germany to France 14 artilleries and 27 infantry moved from Northern Italy to France 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Northern Italy to Western Germany 1 tactical_bomber moved from Holland Belgium to Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Romania to Northern Italy 1 tactical_bomber moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 3 armour and 7 mech_infantrys placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,4,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,4,1,6,3,4,3,3,1 Germans collect 50 PUs (9 lost to blockades); end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -1.67 -
reposted after adjusting the noncombat moves and the placement. Because I did it from an autosave and not an edit you will have gotten the convoy rolls again. Had forgotten that that would happen but the rolls are exactly the same.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Borneo to 43 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from French Indo China to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Philippines 1 infantry moved from Chahar to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Kiangsi to Hopei 1 artillery moved from Hunan to Kweichow 1 artillery moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Shantung to Hopei 1 tactical_bomber moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 destroyers and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 4/11 hits, 3.83 expected hits Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 3 : 5/10 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 3 artilleries and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 6/13 hits, 5.33 expected hits Americans roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 3 artilleries owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for ANZAC: 3 artilleries and 3 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 infantry moved from Yunnan to Hunan 1 aaGun moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Shantung 1 tactical_bomber moved from Hopei to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 3 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 2 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to French Indo China 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 1 infantry moved from Northwest Persia to Persia Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Japan 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -1.00 Japanese : 4.67 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 fighters, 6 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 3 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in Southern France Americans attack with 2 artilleries and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 3/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Germany to Finland 3 armour moved from Norway to Karelia 3 armour, 1 artillery and 2 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 2 fighters moved from 110 Sea Zone to Karelia 2 fighters moved from United Kingdom to Finland 3 fighters moved from Gibraltar to Norway 2 artilleries and 6 infantry moved from Morocco to Algeria 8 artilleries and 7 infantry moved from Algeria to Tunisia 1 artillery and 7 infantry moved from Tunisia to Libya 8 artilleries and 13 infantry moved from Libya to Tobruk 1 infantry moved from Tobruk to Alexandria 4 artilleries moved from Central United States to 101 Sea Zone 1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 1 carrier, 9 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 5 artilleries and 9 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Finland 2 fighters and 1 tactical_bomber placed in Norway 4 submarines placed in 10 Sea Zone 2 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 4 infantry British roll dice for 1 artillery, 1 fighter and 5 infantry in Holland Belgium, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 fighter moved from Holland Belgium to United Kingdom 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 armour, 2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria 9 artilleries and 19 infantry moved from India to Burma 1 armour, 7 artilleries, 29 infantry and 3 mech_infantrys moved from Syria to Trans-Jordan 1 artillery, 4 fighters and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery EDIT: Adding units owned by British to Algeria: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -1,00 British : -0,83 Americans : 2,00 AA fire in Germany : : 0,50 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from France to Holland Belgium 2 artilleries and 3 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 3 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 artilleries, 3 fighters and 2 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Holland Belgium, round 3 : 2/6 hits, 2.50 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in Southern France Italians attack with 2 artilleries, 1 fighter and 3 infantry Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from France to Southern Italy 2 aaGuns moved from Novgorod to Baltic States Place Units - Italians 3 infantry placed in Southern Italy 8 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,4,3,1,1,4,5,3,1 Italians collect 10 PUs (13 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : -2.33 British : -1.00 Americans : -1.33 -
I had an error with posting that last game and it seems that the file can’t be opened. It was stuck on posting for a while and I reposted it while it was trying to upload it. Here is a saved game that hopefully works better.Italyroboto17.tsvg





