18L Giallo (x+3) vs AetV (l) BM3

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 8 fighters and 1 submarine
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers and 8 fighters in 6 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 2 transports
    
        Non Combat Move - Americans
            2 bombers and 8 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from 25 Sea Zone to Midway
            4 bombers moved from Western United States to Eastern United States
            2 transports moved from 25 Sea Zone to 10 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            10 submarines moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            1 battleship placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            Americans undo move 4.
            1 carrier and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 3 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Chahar from Japanese with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Egypt to Tobruk
            3 fighters moved from Egypt to Tobruk
            2 infantry moved from India to Burma
            10 fighters moved from India to Burma
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour moved from Suiyuyan to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Tobruk
                British attack with 3 fighters and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                British win, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 10 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 10 fighters and 2 infantry in Burma, round 2 : 5/12 hits, 5,33 expected hits
                    Germans roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            10 fighters moved from Burma to India
            1 infantry moved from India to Burma
            3 mech_infantrys moved from West India to India
            1 aaGun moved from Eastern Persia to Persia
            3 fighters moved from Tobruk to Egypt
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -1,00
    Italians : -0,33
    Americans : -0,67
    Chinese : -0,17
    Japanese : 0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            1 marine moved from Tunisia to Algeria
            1 armour moved from Tunisia to Algeria
            3 transports moved from 92 Sea Zone to 95 Sea Zone
            1 armour and 1 artillery moved from Bryansk to Rostov
            1 bomber moved from Novgorod to Rostov
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 1 bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 armour, 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 2 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 3 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 carrier and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 aaGun moved from Bryansk to Rostov
            1 bomber moved from Rostov to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            10 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    British : -0,33
    Americans : -0,33
    Russians : 0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Volgograd to Rostov
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                ANZAC attack with 1 infantry
                Italians defend with 1 aaGun and 1 armour
                    ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Rostov
                Italians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,50
    ANZAC : 0,17
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 tactical_bombers moved from Ukraine to Volgograd
            4 bombers moved from Western Ukraine to Volgograd
            3 bombers moved from Yugoslavia to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Russia
                  Germans take Russia from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 7 bombers, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 aaGun, 1 factory_minor, 2 fighters and 3 infantry
                    AA fire in Volgograd : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 7 bombers, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/13 hits, 6,33 expected hits
                    Russians roll dice for 1 aaGun, 2 fighters and 3 infantry in Volgograd, round 2 : 4/5 hits, 2,33 expected hits
                    3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
                Germans win with 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 1 aaGun, 2 fighters and 3 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Volgograd to Ukraine
            1 artillery and 2 infantry moved from Belarus to Bryansk
            3 aaGuns, 9 armour, 7 artilleries and 15 mech_infantrys moved from Bryansk to Rostov
            10 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 tactical_bomber moved from Novgorod to Western Germany
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Volgograd to Ukraine
            2 bombers moved from Volgograd to Ukraine
            3 infantry moved from France to Southern France
            2 infantry moved from Western Germany to France
            2 aaGuns, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            3 fighters moved from Morocco to Gibraltar
            2 artilleries moved from Morocco to Algeria
            1 fighter moved from 92 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 infantry placed in France
            4 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 88 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,67
    AA fire in Volgograd : : -0,50
    Russians : 1,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Combat Move - Russians
            1 infantry moved from Samara to Russia
            1 armour moved from Samara to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Russia
                    Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Russia
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 3 armour, 25 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
            1 infantry moved from Yenisey to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -1,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Hopei to Chahar
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Kweichow to Shensi
            3 infantry moved from Kiangsu to Anhwe
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Japan to 43 Sea Zone
            1 bomber moved from Japan to Shensi
            1 bomber moved from Japan to Suiyuyan
            1 bomber moved from Japan to Chahar
            3 fighters and 3 tactical_bombers moved from Anhwe to Jehol
            1 bomber moved from Japan to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Borneo
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the ANZAC Submerged
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese winANZAC win with no units remaining with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Jehol
                Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Jehol, round 2 : 4/7 hits, 3,67 expected hits
                    Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Jehol
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Hopei
            1 bomber moved from Shensi to Hopei
            1 bomber moved from Suiyuyan to Anhwe
            1 bomber moved from Chahar to Kiangsu
            3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
            3 carriers moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from 43 Sea Zone to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Kweichow to Hopei
            1 armour and 1 mech_infantry moved from Szechwan to Hopei
            2 mech_infantrys moved from Kweichow to Anhwe
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 destroyer placed in 20 Sea Zone
            2 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
            Japanese collect 44 PUs (6 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : 2,50
    UK_Pacific : -0,33
    Japanese : -0,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            3 bombers moved from United Kingdom to 104 Sea Zone
            4 bombers moved from Eastern United States to 104 Sea Zone
            8 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 battleship, 1 carrier, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Morocco
    

    Savegame

  • 21 20 19 18 17 16

    no…

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            3 bombers moved from United Kingdom to 104 Sea Zone
            4 bombers moved from Eastern United States to 104 Sea Zone
            8 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 battleship, 1 carrier, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 7 bombers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 104 Sea Zone
                Americans win, taking Morocco from Germans with 7 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers, 5 destroyers, 9 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            7 bombers moved from 104 Sea Zone to United Kingdom
            3 infantry moved from Midway to 25 Sea Zone
            1 aaGun moved from Midway to 25 Sea Zone
            2 bombers moved from Midway to Hawaiian Islands
            1 aaGun, 5 carriers, 3 destroyers, 8 fighters, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            3 artilleries and 3 infantry placed in Central United States
            3 submarines placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Americans undo move 5.
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 destroyer and 1 fighter; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 37 Sea Zone to Sumatra
            2 fighters moved from Eastern Persia to Persia
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to Morocco
            1 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            2 infantry placed in Egypt
            1 submarine placed in 81 Sea Zone
            3 mech_infantrys placed in Persia
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 32 PUs (6 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : 1,17
    Americans : 0,67
    Japanese : -0,17
    

    Savegame

  • 22 21 20 19 18 17 16

    @Giallo said in 18L Giallo (x+3) vs AetV (l) BM3:

    no…

    Sorry for pointing out the scramble Q:, i was so wrapped up.

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 carriers and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Morocco
            4 infantry moved from Northern Italy to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Morocco
            1 armour and 1 marine moved from Algeria to Morocco
            3 fighters moved from Gibraltar to Morocco
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Morocco
            1 artillery moved from Normandy Bordeaux to Southern France
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas thats ok, ill see it when i open the file.

    do you want to scramble

  • 22 21 20 19 18 17 16

    No scramble.
    Thank you.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 carriers and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Morocco
            4 infantry moved from Northern Italy to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Morocco
            1 armour and 1 marine moved from Algeria to Morocco
            3 fighters moved from Gibraltar to Morocco
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Morocco
            1 artillery moved from Normandy Bordeaux to Southern France
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 marine
                British defend with 1 aaGun, 2 fighters and 1 infantry; Americans defend with 1 airfield and 8 infantry
                    AA fire in Morocco : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 marine in Morocco, round 2 : 5/12 hits, 4,17 expected hits
                    Americans roll dice for 1 aaGun, 2 fighters and 9 infantry in Morocco, round 2 : 6/11 hits, 4,33 expected hits
                    1 aaGun owned by the British, 1 marine owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Morocco, round 3 : 5/6 hits, 3,00 expected hits
                    Americans roll dice for 2 fighters and 5 infantry in Morocco, round 3 : 2/7 hits, 3,00 expected hits
                    4 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco
                    Italians roll dice for 1 bomber and 3 fighters in Morocco, round 4 : 4/4 hits, 2,17 expected hits
                    Americans roll dice for 2 fighters in Morocco, round 4 : 1/2 hits, 1,33 expected hits
                    1 bomber owned by the Italians and 2 fighters owned by the British lost in Morocco
                Italians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 marine
                Casualties for Americans: 8 infantry
                Casualties for British: 1 aaGun, 2 fighters and 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Morocco to 92 Sea Zone
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 aaGun and 6 infantry moved from Northern Italy to Southern France
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            3 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    AA fire in Morocco : : 0,50
    Italians : 4,67
    Americans : 0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
            Battle in 43 Sea Zone
                ANZAC attack with 2 destroyers and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 3 submarines in 43 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                    ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,17
    

    Savegame

  • 22 21 20 19 18 17 16

    Need Ool, please.

  • 21 20 19 18 17 16

    loose dd

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
            Battle in 43 Sea Zone
                ANZAC attack with 2 destroyers and 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 3 submarines in 43 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                    ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,17
    

    Savegame

  • 22 21 20 19 18 17 16

    @Giallo , My DD hit as well.
    Casualty?

Suggested Topics

  • 15
  • 28
  • 15
  • 30
  • 50
  • 55
  • 80
  • 113
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

18.0k

Users

40.8k

Topics

1.8m

Posts