Innohub (Axis) vs weddingsinger (Allies) Global 1940

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
                3 fighters moved from 6 Sea Zone to Anhwe
                2 tactical_bombers moved from 6 Sea Zone to Anhwe
                1 fighter moved from Kwangtung to Anhwe
                2 fighters moved from 35 Sea Zone to Anhwe
                1 bomber moved from Hainan to Anhwe
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 mech_infantrys moved from Kwangtung to Kwangsi
                1 battleship moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Anhwe
                1 fighter and 1 tactical_bomber moved from Philippines to Anhwe
                1 bomber moved from Marianas to Kwangsi
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
                    British defend with 1 aaGun and 4 infantry
                        AA fire in Kwangsi :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 :  2/2 hits
                        Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Kwangsi, round 2 :  1/6 hits
                        Chinese roll dice for 1 aaGun and 4 infantry in Kwangsi, round 2 :  2/4 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Kwangsi, round 3 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Kwangsi, round 4 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun and 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 1 aaGun and 1 fighter; Chinese defend with 5 artilleries and 8 infantry
                        AA fire in Anhwe :  1/3 hits
                        1 fighter owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 7 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 :  10/20 hits
                        Chinese roll dice for 1 aaGun, 5 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 :  5/14 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese, 1 artillery owned by the Chinese, 1 aaGun owned by the British and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 armour, 1 bomber, 7 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 :  9/15 hits
                        Chinese roll dice for 4 artilleries and 1 fighter in Anhwe, round 3 :  3/5 hits
                        2 armour owned by the Japanese, 4 artilleries owned by the Chinese, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 aaGun and 1 fighter
                    Casualties for Chinese: 5 artilleries and 8 infantry
                    Casualties for Japanese: 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone
                2 fighters moved from Anhwe to Kiangsu
                1 bomber moved from Kwangsi to Kwangtung
                1 bomber moved from Anhwe to Kwangtung
                1 fighter moved from Anhwe to Kiangsu
                1 fighter moved from Anhwe to Kiangsu
                2 fighters moved from Anhwe to Kiangsu
                4 tactical_bombers moved from Anhwe to Kiangsu
                1 aaGun moved from Hopei to Chahar
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                4 destroyers and 2 submarines placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Manchuria
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Japanese to 2 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 3 mech_infantrys
        Kiangsu : 1 flag, 6 fighters and 4 tactical_bombers
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag, 1 aaGun
        Sikang : 1 flag
        Ceylon : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 2 bombers, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
        Central Mongolia : 1 flag
        2 Sea Zone : 1 destroyer
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 3 carriers, 6 destroyers and 6 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Persia : 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 0 / 0
        Japanese : 53 / 53
        Americans : 51 / 72
        Chinese : 6 / 12
        British : 24 / 21
        UK_Pacific : 17 / 16
        Italians : 35 / 57
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42582_Jap11.tsvg

  • 19 18 17 16 15

    Sorry for waiting long - I totally forgot to post the J turn till now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 submarine moved from 1 Sea Zone to 8 Sea Zone
                1 destroyer moved from 1 Sea Zone to 2 Sea Zone
                1 battleship, 5 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to 2 Sea Zone
                4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 8 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
                1 bomber moved from Hawaiian Islands to Midway
                3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway
                1 bomber moved from Eastern United States to Hawaiian Islands

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 5 destroyers, 11 submarines and 2 transports
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 11 submarines in 25 Sea Zone, round 2 :  2/11 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 battleship, 5 destroyers, 11 submarines and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Midway
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Midway, round 2 :  3/11 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 2 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 2 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 2 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 8 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from 2 Sea Zone to Aleutian Islands
                3 fighters and 3 tactical_bombers moved from Midway to 25 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                6 carriers moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42582_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 6 fighters and 4 tactical_bombers
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        Japanese roll dice for 6 fighters and 4 tactical_bombers in Kiangsu, round 2 :  5/10 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    triplea_42582_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 109 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode
                1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Japanese
                1 armour moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Japanese

    Combat - British
                Battle in Sumatra
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Sumatra, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Shan State to Burma
                2 armour moved from Eastern Persia to India
                9 infantry moved from Eastern Persia to West India
                2 destroyers moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry

    triplea_42582_UK_11.tsvg


  • I actually think it was because you won.  Europe side has its victory cities despite Japan being in a slight bind.

  • 19 18 17 16 15

    Thank you… this was great game.

    Would you like to switch sides and have another game?


  • Absolutely.  I might be ready to start later today.  Trying to wrap up a job  (work from home guy, remember)

  • 19 18 17 16 15

    Cool…

    Nice that you can work from home. I personally prefer to work outside office or even in a coffees shop but then company doesn’t allow…sigh


  • New game getting started finally.

    Link goes to new forum
    https://www.axisandallies.org/forums/index.php?topic=43687.0

Suggested Topics

  • 7
  • 82
  • 100
  • 84
  • 108
  • 109
  • 31
  • 172
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

18.0k

Users

40.8k

Topics

1.8m

Posts