9756cf54-5e0b-42bf-85b1-d42ff19110f9-triplea_42321_3rissia.tsvg
Innohub (Axis) vs weddingsinger (Allies) Global 1940
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Belarus to Russia
1 infantry moved from Vologda to Russia
3 armour, 5 artilleries, 2 fighters, 3 infantry, 16 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
6 armour moved from Volgograd to Russia
3 bombers moved from Persia to Russia
1 mech_infantry moved from Northwest Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaCombat - Germans
Battle in Syria
Battle in Eastern Persia
Germans attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Eastern Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans win, taking Syria from French with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 3 bombers, 2 fighters, 4 infantry, 19 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 3 artilleries, 1 factory_major, 30 infantry and 2 mech_infantrys; British defend with 1 fighter and 1 tactical_bomber; ANZAC defend with 1 fighter
Germans roll dice for 9 armour, 5 artilleries, 3 bombers, 2 fighters, 4 infantry, 19 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/44 hits
Russians roll dice for 3 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/38 hits
16 mech_infantrys owned by the Germans, 4 infantry owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 9 armour, 5 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 10/24 hits
Russians roll dice for 3 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/26 hits
3 mech_infantrys owned by the Germans, 4 armour owned by the Germans, 5 artilleries owned by the Germans and 10 infantry owned by the Russians lost in Russia
5 armour owned by the Germans retreated to Vologda
Russians win with 3 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -66
Casualties for Germans: 4 armour, 5 artilleries, 4 infantry and 19 mech_infantrys
Casualties for Russians: 22 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 5 armour
EDIT: Adding units owned by Germans to Tambov: 5 armour
EDIT: Turning off Edit Mode
2 infantry moved from Volgograd to Tambov
2 fighters moved from Russia to Tambov
2 tactical_bombers moved from Russia to Tambov
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Eastern Persia to Volgograd
1 fighter moved from Eastern Persia to Volgograd
2 mech_infantrys moved from Northwest Persia to Persia
3 bombers moved from Russia to Tambov
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Germany to Tambov
4 fighters moved from Normandy Bordeaux to Greece
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 fighters placed in Novgorod
1 infantry placed in Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Gibraltar : 1 armour and 3 infantry
Egypt : 2 infantry
Malta : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major and 1 infantry
Belarus : 1 flag
Karelia : 1 infantry
Bryansk : 2 mech_infantrys
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun
Bessarabia : 1 flag
Tambov : 1 aaGun, 5 armour, 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Ukraine : 1 flag, 3 armour and 1 factory_minor
Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 fighters
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Caucasus : 1 flag
Samara : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 4 destroyers and 3 submarines
Greece : 1 flag, 1 airfield and 4 fighters
99 Sea Zone : 1 transport
Persia : 2 mech_infantrys
98 Sea Zone : 1 transport
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 81
Russians : 3 / 4
Japanese : 53 / 64
Americans : 51 / 73
Chinese : 6 / 12
British : 26 / 29
UK_Pacific : 13 / 16
Italians : 33 / 54
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 artilleries, 8 infantry and 2 mech_infantrys moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 3 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 5 armour, 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians roll dice for 3 artilleries, 8 infantry and 2 mech_infantrys in Tambov, round 2 : 1/13 hits
Italians roll dice for 1 aaGun, 5 armour, 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 10/16 hits
2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov
Russians roll dice for 3 artilleries in Tambov, round 3 : 3/3 hits
Italians roll dice for 5 armour, 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 10/16 hits
3 artilleries owned by the Russians and 3 bombers owned by the Germans lost in Tambov
Italians win with 5 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 3 bombers
Casualties for Russians: 3 artilleries, 8 infantry and 2 mech_infantrysNon Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 5 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Philippines to 41 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 bomber moved from Japan to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 2 bombers and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
Americans roll dice for 2 bombers in Midway, round 2 : 0/2 hits
1 bomber owned by the Americans lost in Midway
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 : 0/2 hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 4 : 1/2 hits
Americans roll dice for 1 bomber in Midway, round 4 : 0/1 hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from 41 Sea Zone to Hainan
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 32 Sea Zone to Marianas
1 fighter moved from Japan to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 aaGun moved from Kweichow to Hopei
2 transports moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 2 infantry moved from Manchuria to Jehol
2 fighters moved from Kiangsi to Philippines
2 fighters moved from Kwangtung to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
5 destroyers and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 mech_infantry
Kiangsu : 1 flag, 1 armour and 1 mech_infantry
Kiangsi : 1 flag, 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery and 2 infantry
Marianas : 1 bomber
Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Hainan : 1 bomber
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 aaGun
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 fighter, 1 harbour and 4 mech_infantrys
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag
32 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
34 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
19 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Central Mongolia : 1 flag
1 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 3 carriers, 5 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flag
Persia : 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 81
Russians : 3 / 4
Japanese : 60 / 60
Americans : 51 / 73
Chinese : 3 / 12
British : 26 / 29
UK_Pacific : 13 / 16
Italians : 33 / 54
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 2 Sea Zone to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Java to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 4 : 2/5 hits
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 5 : 1/1 hits
Americans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 2 bombers in 19 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits
2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 cruiser
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 32 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from 41 Sea Zone to Java
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Alaska to Western United StatesPlace Units - Americans
4 submarines and 2 transports placed in 10 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese
3 armour moved from India to Eastern Persia
8 infantry moved from West India to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 58 Sea Zone
1 fighter moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 : 3/6 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 artillery moved from Yunnan to Shan State
1 fighter moved from Kwangsi to Anhwe
1 aaGun moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Anhwe
2 destroyers moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,2,6,2,5,1,4,4
British collect 18 PUs (8 lost to blockades); end with 21 PUsPlace Units - UK_Pacific
1 armour placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to India: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Americans from Java: 1 fighter
EDIT: Adding units owned by Americans to India: 1 fighter
EDIT: Turning off Edit Mode -
I mean, obviously I should have surrendered 2 turns ago, but I figured I’d give you the full victory city satisfaction.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 bomber moved from Persia to Tambov
1 bomber moved from Tambov to RussiaCombat - Italians
Battle in Russia
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 factory_major and 1 infantry; British defend with 1 fighter and 1 tactical_bomber; ANZAC defend with 1 fighter
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Russia, round 2 : 3/4 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 3/4 hits
1 tactical_bomber owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the British, 1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Russia
Italians roll dice for 1 armour in Russia, round 3 : 1/1 hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Russia
Russians win with no units remaining. Battle score for attacker is 7
Casualties for Italians: 2 armour, 1 bomber and 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - Italians
1 artillery moved from Iraq to Persia
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Persia
3 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to 80 Sea ZonePlace Units - Italians
3 armour placed in Persia
3 infantry placed in Southern Italy
Italians undo move 2.
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 57 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
Algeria : 1 flag
Syria : 1 artillery and 7 infantry
France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Archangel : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Vologda : 1 flag
Smolensk : 1 flag
80 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
99 Sea Zone : 4 transports
Iraq : 1 flag, 1 airfield
71 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 2 fighters and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 81
Russians : 3 / 4
Japanese : 56 / 60
Americans : 51 / 72
Chinese : 7 / 12
British : 24 / 21
UK_Pacific : 13 / 16
Italians : 35 / 57
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Thanks for let me get a taste of total conquer :-D It is a satisfactory experience…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 8 artilleries and 7 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
1 mech_infantry moved from Bryansk to Russia
Germans take Russia from Russians
3 armour moved from Volgograd to Northwest Persia
8 infantry moved from France to Western GermanyCombat - Germans
Non Combat Move - Germans
3 fighters moved from Novgorod to Western Germany
3 fighters moved from Western Germany to France
2 bombers moved from Tambov to Western Germany
4 fighters moved from Greece to France
4 destroyers moved from 109 Sea Zone to 112 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from Ukraine to Caucasus
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Syria to Iraq
3 fighters moved from Volgograd to Novgorod
2 fighters moved from Tambov to Persia
2 tactical_bombers moved from Tambov to Persia
1 transport moved from 99 Sea Zone to 95 Sea ZonePlace Units - Germans
7 transports placed in 112 Sea Zone
3 artilleries placed in Normandy Bordeaux
3 artilleries placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit Mode
2 artilleries placed in FranceTurn Complete - Germans
Germans collect 59 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Gibraltar : 1 armour and 3 infantry
Malta : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 fighters
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major and 1 infantry
Belarus : 1 flag
Karelia : 1 infantry
Bryansk : 1 mech_infantry
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Tambov : 5 armour and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Caucasus : 1 flag, 3 armour
Samara : 1 flag
112 Sea Zone : 4 destroyers, 4 submarines and 7 transports
80 Sea Zone : 1 transport
95 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 airfield
Iraq : 2 infantry
Northwest Persia : 3 armour
Persia : 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombersProduction/PUs Summary :
Germans : 59 / 83
Russians : 0 / 0
Japanese : 52 / 60
Americans : 51 / 72
Chinese : 7 / 12
British : 24 / 21
UK_Pacific : 17 / 16
Italians : 35 / 57
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
3 fighters moved from 6 Sea Zone to Anhwe
2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 fighter moved from Kwangtung to Anhwe
2 fighters moved from 35 Sea Zone to Anhwe
1 bomber moved from Hainan to Anhwe
1 submarine moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to Anhwe
1 bomber moved from Marianas to Kwangsi
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
British defend with 1 aaGun and 4 infantry
AA fire in Kwangsi : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Kwangsi, round 2 : 1/6 hits
Chinese roll dice for 1 aaGun and 4 infantry in Kwangsi, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 bomber and 3 mech_infantrys in Kwangsi, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 bomber and 3 mech_infantrys in Kwangsi, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 4 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 1 fighter; Chinese defend with 5 artilleries and 8 infantry
AA fire in Anhwe : 1/3 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 7 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 10/20 hits
Chinese roll dice for 1 aaGun, 5 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 5/14 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese, 1 artillery owned by the Chinese, 1 aaGun owned by the British and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 2 armour, 1 bomber, 7 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 : 9/15 hits
Chinese roll dice for 4 artilleries and 1 fighter in Anhwe, round 3 : 3/5 hits
2 armour owned by the Japanese, 4 artilleries owned by the Chinese, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 aaGun and 1 fighter
Casualties for Chinese: 5 artilleries and 8 infantry
Casualties for Japanese: 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
2 fighters moved from Anhwe to Kiangsu
1 bomber moved from Kwangsi to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsu
4 tactical_bombers moved from Anhwe to Kiangsu
1 aaGun moved from Hopei to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
4 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 2 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 3 mech_infantrys
Kiangsu : 1 flag, 6 fighters and 4 tactical_bombers
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag, 1 aaGun
Sikang : 1 flag
Ceylon : 1 flag
Kwangtung : 1 flag, 1 aaGun, 2 bombers, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 cruiser and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
Central Mongolia : 1 flag
2 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 6 destroyers and 6 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Persia : 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 59 / 83
Russians : 0 / 0
Japanese : 53 / 53
Americans : 51 / 72
Chinese : 6 / 12
British : 24 / 21
UK_Pacific : 17 / 16
Italians : 35 / 57
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry for waiting long - I totally forgot to post the J turn till now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 submarine moved from 1 Sea Zone to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
1 battleship, 5 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Midway
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway
1 bomber moved from Eastern United States to Hawaiian IslandsCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 5 destroyers, 11 submarines and 2 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 11 submarines in 25 Sea Zone, round 2 : 2/11 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 5 destroyers, 11 submarines and 2 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Midway
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Midway, round 2 : 3/11 hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 2 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from 2 Sea Zone to Aleutian Islands
3 fighters and 3 tactical_bombers moved from Midway to 25 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
6 carriers moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 6 fighters and 4 tactical_bombers
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 6 fighters and 4 tactical_bombers in Kiangsu, round 2 : 5/10 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to AngolaCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
1 armour moved from Turkmenistan to Kazakhstan
British take Kazakhstan from JapaneseCombat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Shan State to Burma
2 armour moved from Eastern Persia to India
9 infantry moved from Eastern Persia to West India
2 destroyers moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry -
I actually think it was because you won. Europe side has its victory cities despite Japan being in a slight bind.
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Thank you… this was great game.
Would you like to switch sides and have another game?
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Absolutely. I might be ready to start later today. Trying to wrap up a job (work from home guy, remember)
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Cool…
Nice that you can work from home. I personally prefer to work outside office or even in a coffees shop but then company doesn’t allow…sigh





