Innohub (Axis) vs weddingsinger (Allies) Global 1940

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Belarus to Russia
                1 infantry moved from Vologda to Russia
                3 armour, 5 artilleries, 2 fighters, 3 infantry, 16 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
                6 armour moved from Volgograd to Russia
                3 bombers moved from Persia to Russia
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                2 fighters moved from Persia to Eastern Persia
                1 fighter moved from Persia to Eastern Persia
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria

    Combat - Germans
                Battle in Syria
                Battle in Eastern Persia
                    Germans attack with 3 fighters and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters and 1 mech_infantry in Eastern Persia, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                    Germans win, taking Syria from French with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 9 armour, 5 artilleries, 3 bombers, 2 fighters, 4 infantry, 19 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_major, 30 infantry and 2 mech_infantrys; British defend with 1 fighter and 1 tactical_bomber; ANZAC defend with 1 fighter
                        Germans roll dice for 9 armour, 5 artilleries, 3 bombers, 2 fighters, 4 infantry, 19 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  12/44 hits
                        Russians roll dice for 3 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  20/38 hits
                        16 mech_infantrys owned by the Germans, 4 infantry owned by the Germans and 12 infantry owned by the Russians lost in Russia
                        Germans roll dice for 9 armour, 5 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  10/24 hits
                        Russians roll dice for 3 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  12/26 hits
                        3 mech_infantrys owned by the Germans, 4 armour owned by the Germans, 5 artilleries owned by the Germans and 10 infantry owned by the Russians lost in Russia
                    5 armour owned by the Germans retreated to Vologda
                    Russians win with 3 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -66
                    Casualties for Germans: 4 armour, 5 artilleries, 4 infantry and 19 mech_infantrys
                    Casualties for Russians: 22 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 5 armour
                EDIT: Adding units owned by Germans to Tambov: 5 armour
                EDIT: Turning off Edit Mode
                2 infantry moved from Volgograd to Tambov
                2 fighters moved from Russia to Tambov
                2 tactical_bombers moved from Russia to Tambov
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Eastern Persia to Volgograd
                1 fighter moved from Eastern Persia to Volgograd
                2 mech_infantrys moved from Northwest Persia to Persia
                3 bombers moved from Russia to Tambov
                2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Germany to Tambov
                4 fighters moved from Normandy Bordeaux to Greece
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 aaGun moved from Slovakia Hungary to Eastern Poland

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 fighters placed in Novgorod
                1 infantry placed in Germany
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Gibraltar : 1 armour and 3 infantry
        Egypt : 2 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major and 1 infantry
        Belarus : 1 flag
        Karelia : 1 infantry
        Bryansk : 2 mech_infantrys
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 aaGun
        Bessarabia : 1 flag
        Tambov : 1 aaGun, 5 armour, 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 fighters
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Caucasus : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 4 destroyers and 3 submarines
        Greece : 1 flag, 1 airfield and 4 fighters
        99 Sea Zone : 1 transport
        Persia : 2 mech_infantrys
        98 Sea Zone : 1 transport
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 3 / 4
        Japanese : 53 / 64
        Americans : 51 / 73
        Chinese : 6 / 12
        British : 26 / 29
        UK_Pacific : 13 / 16
        Italians : 33 / 54
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42582_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 artilleries, 8 infantry and 2 mech_infantrys moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 artilleries, 8 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 5 armour, 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                        Russians roll dice for 3 artilleries, 8 infantry and 2 mech_infantrys in Tambov, round 2 :  1/13 hits
                        Italians roll dice for 1 aaGun, 5 armour, 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 :  10/16 hits
                        2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov
                        Russians roll dice for 3 artilleries in Tambov, round 3 :  3/3 hits
                        Italians roll dice for 5 armour, 5 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 3 :  10/16 hits
                        3 artilleries owned by the Russians and 3 bombers owned by the Germans lost in Tambov
                    Italians win with 5 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 aaGun and 3 bombers
                    Casualties for Russians: 3 artilleries, 8 infantry and 2 mech_infantrys

    Non Combat Move - Russians

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 4 PUs

    triplea_42582_Rus10.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Kwangtung to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 bomber moved from Philippines to 41 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from Kwangtung to Kiangsi
                2 fighters moved from Kwangtung to Kiangsi
                1 artillery and 2 infantry moved from Kweichow to Anhwe
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                1 bomber moved from Japan to 32 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 1 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 1 Sea Zone
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 32 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Midway
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 2 bombers and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 :  1/2 hits
                        Americans roll dice for 2 bombers in Midway, round 2 :  0/2 hits
                        1 bomber owned by the Americans lost in Midway
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 :  0/2 hits
                        Americans roll dice for 1 bomber in Midway, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 4 :  1/2 hits
                        Americans roll dice for 1 bomber in Midway, round 4 :  0/1 hits
                        1 bomber owned by the Americans lost in Midway
                    Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
                    Casualties for Americans: 2 bombers
                Battle in Anhwe
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Eastern Persia from British to Japanese
                EDIT: Turning off Edit Mode
                1 bomber moved from 41 Sea Zone to Hainan
                2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 32 Sea Zone to Marianas
                1 fighter moved from Japan to Kwangtung
                2 fighters moved from Kwangsi to Kwangtung
                1 aaGun moved from Kweichow to Hopei
                2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 armour and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 2 infantry moved from Manchuria to Jehol
                2 fighters moved from Kiangsi to Philippines
                2 fighters moved from Kwangtung to 35 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to Philippines
                1 battleship and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                5 destroyers and 1 transport placed in 6 Sea Zone
                1 mech_infantry placed in Japan
                Japanese undo move 2.
                1 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 mech_infantry
        Kiangsu : 1 flag, 1 armour and 1 mech_infantry
        Kiangsi : 1 flag, 1 mech_infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 artillery and 2 infantry
        Marianas : 1 bomber
        Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Hainan : 1 bomber
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 aaGun
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 artillery and 2 infantry
        Ceylon : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 1 fighter, 1 harbour and 4 mech_infantrys
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
        Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 flag
        32 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
        34 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        19 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        Central Mongolia : 1 flag
        1 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 3 carriers, 5 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 3 / 4
        Japanese : 60 / 60
        Americans : 51 / 73
        Chinese : 3 / 12
        British : 26 / 29
        UK_Pacific : 13 / 16
        Italians : 33 / 54
        ANZAC : 14 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42582_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 2 Sea Zone to 1 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Hawaiian Islands to 19 Sea Zone
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
                1 fighter moved from Java to 41 Sea Zone

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 :  2/5 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 4 :  2/5 hits
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 5 :  1/1 hits
                    Americans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 battleship, 1 cruiser and 2 transports
                        Americans roll dice for 2 bombers in 19 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 :  2/2 hits
                        2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 bombers
                    Casualties for Japanese: 1 cruiser
                Battle in 32 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 32 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
                    Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                2 bombers moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from 32 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
                1 fighter moved from 41 Sea Zone to Java
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from Alaska to Western United States

    Place Units - Americans
                4 submarines and 2 transports placed in 10 Sea Zone
                1 artillery, 1 bomber and 2 infantry placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_42582_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 destroyers and 1 fighter; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 transport; Remaining resources: 3 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Japanese
                3 armour moved from India to Eastern Persia
                8 infantry moved from West India to Eastern Persia
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 58 Sea Zone
                1 fighter moved from Hunan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter and 5 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 :  3/6 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 artillery moved from Yunnan to Shan State
                1 fighter moved from Kwangsi to Anhwe
                1 aaGun moved from Hunan to Kwangsi
                1 aaGun moved from Hunan to Anhwe
                2 destroyers moved from 71 Sea Zone to 58 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,2,6,2,5,1,4,4
                British collect 18 PUs (8 lost to blockades); end with 21 PUs

    Place Units - UK_Pacific
                1 armour placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in 39 Sea Zone change ownership: 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
                    EDIT: Adding units owned by UK_Pacific to India: 1 armour and 1 mech_infantry
                    EDIT: Removing units owned by Americans from Java: 1 fighter
                    EDIT: Adding units owned by Americans to India: 1 fighter
                    EDIT: Turning off Edit Mode

    triplea_42582_UK_10.tsvg


  • I mean, obviously I should have surrendered 2 turns ago, but I figured I’d give you the full victory city satisfaction.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                2 armour moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                1 bomber moved from Persia to Tambov
                1 bomber moved from Tambov to Russia

    Combat - Italians
                Battle in Russia
                    Italians attack with 2 armour, 1 bomber and 1 infantry
                    Russians defend with 1 airfield, 1 factory_major and 1 infantry; British defend with 1 fighter and 1 tactical_bomber; ANZAC defend with 1 fighter
                        Italians roll dice for 2 armour, 1 bomber and 1 infantry in Russia, round 2 :  3/4 hits
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 :  3/4 hits
                        1 tactical_bomber owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the British, 1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Russia
                        Italians roll dice for 1 armour in Russia, round 3 :  1/1 hits
                        Russians roll dice for 1 fighter in Russia, round 3 :  1/1 hits
                        1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Russia
                    Russians win with no units remaining. Battle score for attacker is 7
                    Casualties for Italians: 2 armour, 1 bomber and 1 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Italians
                1 artillery moved from Iraq to Persia
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                1 fighter moved from Southern Italy to Persia
                3 destroyers moved from 98 Sea Zone to 80 Sea Zone
                1 carrier moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from 98 Sea Zone to 80 Sea Zone

    Place Units - Italians
                3 armour placed in Persia
                3 infantry placed in Southern Italy
                Italians undo move 2.
                1 artillery, 1 bomber and 1 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 36 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 57 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 armour
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
        Algeria : 1 flag
        Syria : 1 artillery and 7 infantry
        France : 1 aaGun
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Smolensk : 1 flag
        80 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        99 Sea Zone : 4 transports
        Iraq : 1 flag, 1 airfield
        71 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 2 fighters and 3 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 3 / 4
        Japanese : 56 / 60
        Americans : 51 / 72
        Chinese : 7 / 12
        British : 24 / 21
        UK_Pacific : 13 / 16
        Italians : 35 / 57
        ANZAC : 14 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42582_Ita10.tsvg

  • 19 18 17 16 15

    Thanks for let me get a taste of total conquer :-D  It is a satisfactory experience…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    triplea_42582_Fre10.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 8 artilleries and 7 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Germans
                    Germans captures 4PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans captures 4PUs while taking Russians capital
                    Germans converts factory_major into different units
                1 mech_infantry moved from Bryansk to Russia
                      Germans take Russia from Russians
                3 armour moved from Volgograd to Northwest Persia
                8 infantry moved from France to Western Germany

    Combat - Germans

    Non Combat Move - Germans
                3 fighters moved from Novgorod to Western Germany
                3 fighters moved from Western Germany to France
                2 bombers moved from Tambov to Western Germany
                4 fighters moved from Greece to France
                4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                3 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                3 armour moved from Ukraine to Caucasus
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Syria to Iraq
                3 fighters moved from Volgograd to Novgorod
                2 fighters moved from Tambov to Persia
                2 tactical_bombers moved from Tambov to Persia
                1 transport moved from 99 Sea Zone to 95 Sea Zone

    Place Units - Germans
                7 transports placed in 112 Sea Zone
                3 artilleries placed in Normandy Bordeaux
                3 artilleries placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 3 fighters
                EDIT: Adding units owned by Germans to Western Germany: 3 fighters
                EDIT: Turning off Edit Mode
                2 artilleries placed in France

    Turn Complete - Germans
                Germans collect 59 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Gibraltar : 1 armour and 3 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 fighters
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Germany : 1 factory_major and 1 infantry
        Belarus : 1 flag
        Karelia : 1 infantry
        Bryansk : 1 mech_infantry
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 aaGun
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
        Tambov : 5 armour and 2 infantry
        Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Caucasus : 1 flag, 3 armour
        Samara : 1 flag
        112 Sea Zone : 4 destroyers, 4 submarines and 7 transports
        80 Sea Zone : 1 transport
        95 Sea Zone : 1 transport
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 airfield
        Iraq : 2 infantry
        Northwest Persia : 3 armour
        Persia : 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 0 / 0
        Japanese : 52 / 60
        Americans : 51 / 72
        Chinese : 7 / 12
        British : 24 / 21
        UK_Pacific : 17 / 16
        Italians : 35 / 57
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42582_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians

    Turn Complete - Russians

    triplea_42582_Rus11.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
                3 fighters moved from 6 Sea Zone to Anhwe
                2 tactical_bombers moved from 6 Sea Zone to Anhwe
                1 fighter moved from Kwangtung to Anhwe
                2 fighters moved from 35 Sea Zone to Anhwe
                1 bomber moved from Hainan to Anhwe
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 mech_infantrys moved from Kwangtung to Kwangsi
                1 battleship moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to Anhwe
                1 fighter and 1 tactical_bomber moved from Philippines to Anhwe
                1 bomber moved from Marianas to Kwangsi
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys
                    British defend with 1 aaGun and 4 infantry
                        AA fire in Kwangsi :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 :  2/2 hits
                        Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Kwangsi, round 2 :  1/6 hits
                        Chinese roll dice for 1 aaGun and 4 infantry in Kwangsi, round 2 :  2/4 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Kwangsi, round 3 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Kwangsi, round 4 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun and 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 1 aaGun and 1 fighter; Chinese defend with 5 artilleries and 8 infantry
                        AA fire in Anhwe :  1/3 hits
                        1 fighter owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 7 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 :  10/20 hits
                        Chinese roll dice for 1 aaGun, 5 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 :  5/14 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese, 1 artillery owned by the Chinese, 1 aaGun owned by the British and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 armour, 1 bomber, 7 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 :  9/15 hits
                        Chinese roll dice for 4 artilleries and 1 fighter in Anhwe, round 3 :  3/5 hits
                        2 armour owned by the Japanese, 4 artilleries owned by the Chinese, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 aaGun and 1 fighter
                    Casualties for Chinese: 5 artilleries and 8 infantry
                    Casualties for Japanese: 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone
                2 fighters moved from Anhwe to Kiangsu
                1 bomber moved from Kwangsi to Kwangtung
                1 bomber moved from Anhwe to Kwangtung
                1 fighter moved from Anhwe to Kiangsu
                1 fighter moved from Anhwe to Kiangsu
                2 fighters moved from Anhwe to Kiangsu
                4 tactical_bombers moved from Anhwe to Kiangsu
                1 aaGun moved from Hopei to Chahar
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                4 destroyers and 2 submarines placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Manchuria
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Japanese to 2 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 3 mech_infantrys
        Kiangsu : 1 flag, 6 fighters and 4 tactical_bombers
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag, 1 aaGun
        Sikang : 1 flag
        Ceylon : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 2 bombers, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
        Central Mongolia : 1 flag
        2 Sea Zone : 1 destroyer
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 3 carriers, 6 destroyers and 6 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Persia : 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 0 / 0
        Japanese : 53 / 53
        Americans : 51 / 72
        Chinese : 6 / 12
        British : 24 / 21
        UK_Pacific : 17 / 16
        Italians : 35 / 57
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42582_Jap11.tsvg

  • 19 18 17 16 15

    Sorry for waiting long - I totally forgot to post the J turn till now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 submarine moved from 1 Sea Zone to 8 Sea Zone
                1 destroyer moved from 1 Sea Zone to 2 Sea Zone
                1 battleship, 5 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to 2 Sea Zone
                4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 8 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
                1 bomber moved from Hawaiian Islands to Midway
                3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway
                1 bomber moved from Eastern United States to Hawaiian Islands

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 5 destroyers, 11 submarines and 2 transports
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 11 submarines in 25 Sea Zone, round 2 :  2/11 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 battleship, 5 destroyers, 11 submarines and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Midway
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Midway, round 2 :  3/11 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 2 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 2 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 2 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 8 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from 2 Sea Zone to Aleutian Islands
                3 fighters and 3 tactical_bombers moved from Midway to 25 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                6 carriers moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42582_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 6 fighters and 4 tactical_bombers
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        Japanese roll dice for 6 fighters and 4 tactical_bombers in Kiangsu, round 2 :  5/10 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    triplea_42582_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 109 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode
                1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Japanese
                1 armour moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Japanese

    Combat - British
                Battle in Sumatra
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Sumatra, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Shan State to Burma
                2 armour moved from Eastern Persia to India
                9 infantry moved from Eastern Persia to West India
                2 destroyers moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry

    triplea_42582_UK_11.tsvg


  • I actually think it was because you won.  Europe side has its victory cities despite Japan being in a slight bind.

  • 19 18 17 16 15

    Thank you… this was great game.

    Would you like to switch sides and have another game?


  • Absolutely.  I might be ready to start later today.  Trying to wrap up a job  (work from home guy, remember)

  • 19 18 17 16 15

    Cool…

    Nice that you can work from home. I personally prefer to work outside office or even in a coffees shop but then company doesn’t allow…sigh

Suggested Topics

  • 25
  • 7
  • 82
  • 102
  • 84
  • 108
  • 109
  • 455
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

18.0k

Users

40.8k

Topics

1.8m

Posts