i am away for the weekend, so maybe sunday night
18L MrRoboto (Axis+1) vs Farmboy (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Archangel to Urals
Russians take Nenetsia from Germans
3 mech_infantrys moved from Novosibirsk to Timguska
1 fighter moved from Russia to Timguska
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
2 infantry moved from Samara to Kazakhstan
5 armour and 1 mech_infantry moved from Novosibirsk to Urals
3 artilleries and 3 infantry moved from Western Ukraine to UkraineCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 6 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 6 armour and 1 mech_infantry in Urals, round 2 : 3/7 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Timguska
Russians attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Timguska, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 mech_infantrys in Timguska, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
2 artilleries and 3 infantry moved from Samara to Russia
1 fighter moved from Timguska to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
14 artilleries and 10 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Belarus to Bryansk
1 aaGun and 2 infantry moved from Eastern Poland to Belarus
25 artilleries and 17 infantry moved from Eastern Poland to Western UkrainePlace Units - Russians
9 infantry placed in Russia
2 infantry placed in Western UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Samara: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.50
Russians : -2.67
Japanese : -0.33 -
reposted with NCM change
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry, 14 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Kansu to Novosibirsk
1 bomber moved from Sikang to Novosibirsk
3 fighters and 5 infantry moved from Kansu to Timguska
12 armour, 1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
13 artilleries and 40 infantry moved from West India to Eastern Persia
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 artilleries, 6 infantry and 2 marines moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 49 Sea Zone to Solomon Islands
3 submarines moved from 75 Sea Zone to 72 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Caroline Islands
Battle in Solomon Islands
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 submarines; ANZAC defend with 1 submarine
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Battle in 72 Sea Zone
Japanese attack with 3 submarines
British defend with 1 destroyer
Japanese roll dice for 3 submarines in 72 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
Japanese roll dice for 2 submarines in 72 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese winAmericans win, taking Caroline Islands from Americans, taking Solomon Islands from ANZAC with no units remaining, taking 72 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 cruiser
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the British lost in 20 Sea Zone
Japanese win with 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 12 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 12 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 5/14 hits, 6,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 12 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 3 fighters and 5 infantry
Russians defend with 3 mech_infantrys
Japanese roll dice for 3 fighters and 5 infantry in Timguska, round 2 : 2/8 hits, 2,33 expected hits
Russians roll dice for 3 mech_infantrys in Timguska, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians lost in Timguska
Japanese roll dice for 3 fighters and 5 infantry in Timguska, round 3 : 3/8 hits, 2,33 expected hits
Russians roll dice for 1 mech_infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 mech_infantrys
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 armour and 3 mech_infantrys moved from Kansu to Evenkiyskiy
3 fighters moved from Timguska to Evenkiyskiy
1 bomber moved from Novosibirsk to Kansu
1 infantry moved from Kansu to Timguska
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 armour, 3 infantry and 1 mech_infantry moved from Yunnan to Szechwan
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Kazakhstan
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
3 armour moved from Malaya to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 battleships, 9 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from Amur to Japan
2 armour moved from Amur to Yakut S.S.R.
3 mech_infantrys moved from Manchuria to Central Mongolia
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Japanese undo move 2.
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Manchuria
1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,2,6,4
Japanese collect 70 PUs (6 lost to blockades); end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
British : 0,33
Americans : -0,67
Russians : -1,00
Japanese : 1,17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 bomber moved from French West Africa to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 109 Sea Zone
6 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone -
my odds in 109 are quite good (97%) so I will assume max defense unless my rolls underperform in which case i will ask you for casualties. Posted a combat move save as a precaution.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 bomber moved from French West Africa to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 109 Sea Zone
6 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports
Germans defend with 5 carriers, 4 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 14/23 hits, 12.50 expected hitsCombat Hit Differential Summary :
Americans : 1.17
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 bomber moved from French West Africa to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 109 Sea Zone
6 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports
Germans defend with 5 carriers, 4 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 14/23 hits, 12.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 7/19 hits, 9.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
4 destroyers owned by the Germans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 4 carriers owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 10 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 11/18 hits, 10.33 expected hits
Germans roll dice for 1 carrier, 6 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 3/11 hits, 6.33 expected hits
6 fighters owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 4 tactical_bombers owned by the Germans lost in 109 Sea Zone
2 transports owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 3 bombers, 2 carriers, 7 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 160
Casualties for Americans: 2 destroyers and 6 fighters
Casualties for Germans: 5 carriers, 4 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Battle in Eire
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 2 infantry in Eire, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Eire, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 carriers moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 transports moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from 109 Sea Zone to United Kingdom
3 bombers moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 armour moved from Gold Coast to French West Africa
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from 109 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Tunisia to Libya
10 fighters and 1 tactical_bomber moved from Java to Queensland
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 marine moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 fighters, 1 marine, 5 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 marine moved from 31 Sea Zone to Wake Island
3 fighters moved from Western United States to Wake Island
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 15 Sea Zone to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 24 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -5.17
Americans : 1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 bomber moved from French West Africa to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 109 Sea Zone
6 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports
Germans defend with 5 carriers, 4 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 14/23 hits, 12.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 7/19 hits, 9.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
4 destroyers owned by the Germans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 4 carriers owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 10 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 11/18 hits, 10.33 expected hits
Germans roll dice for 1 carrier, 6 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 3/11 hits, 6.33 expected hits
6 fighters owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 4 tactical_bombers owned by the Germans lost in 109 Sea Zone
2 transports owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 3 bombers, 2 carriers, 7 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 160
Casualties for Americans: 2 destroyers and 6 fighters
Casualties for Germans: 5 carriers, 4 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Battle in Eire
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 2 infantry in Eire, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Eire, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 carriers moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 transports moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from 109 Sea Zone to United Kingdom
3 bombers moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 armour moved from Gold Coast to French West Africa
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from 109 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Tunisia to Libya
10 fighters and 1 tactical_bomber moved from Java to Queensland
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 marine moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 fighters, 1 marine, 5 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 marine moved from 31 Sea Zone to Wake Island
3 fighters moved from Western United States to Wake Island
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 15 Sea Zone to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 24 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
3 artilleries and 6 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
2 transports moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 3 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 98 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 6 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
AA fire in Egypt : 2/3 hits, 0.50 expected hits
2 fighters owned by the British lost in Egypt
British roll dice for 6 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Egypt, round 2 : 9/22 hits, 6.50 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 10 infantry and 1 mech_infantry in Egypt, round 2 : 5/13 hits, 4.33 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Germans, 6 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
British roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Egypt, round 3 : 5/17 hits, 5.67 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 6 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 fighters and 7 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun, 2 artilleries, 8 infantry and 1 mech_infantry
Battle in Scotland
British attack with 2 fighters and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 4 infantry in Scotland, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
2 carriers moved from 97 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Persia
3 mech_infantrys moved from Trans-Jordan to Persia
4 mech_infantrys moved from Iraq to Persia
6 fighters moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Tobruk to AlexandriaPlace Units - British
3 fighters placed in Persia
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,3,5
British collect 37 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -4.50
British : 1.17
Italians : 1.00
Americans : 1.17
AA fire in Egypt : : 1.50 -
two things to note. I assumed max defense in 109 given the odds (97%) and my first roll. I did save (and post the combat move and the first round if you had wanted to do anything differently.
Also, the British air in 98 are on an American carrier.
Also, I’m taking a short vacation of my own, starting tomorrow. Might still get to play a bit but may not be able to make a turn between my tomorrow morning and Saturday.
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And I just realized I forgot to move the British battleship. It should be with the US fleet at Wake. I won’t make the edit now but can do so with the ANZAC turn.
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And sorry. I will also move the UK air in Britain to the US carriers beside Gibraltar.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 bomber moved from French West Africa to 109 Sea Zone
4 fighters moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 109 Sea Zone
6 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports
Germans defend with 5 carriers, 4 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 14/23 hits, 12.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 2 : 7/19 hits, 9.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
4 destroyers owned by the Germans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 4 carriers owned by the Germans and 3 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 10 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 11/18 hits, 10.33 expected hits
Germans roll dice for 1 carrier, 6 fighters, 4 tactical_bombers and 2 transports in 109 Sea Zone, round 3 : 3/11 hits, 6.33 expected hits
6 fighters owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 4 tactical_bombers owned by the Germans lost in 109 Sea Zone
2 transports owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 3 bombers, 2 carriers, 7 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 160
Casualties for Americans: 2 destroyers and 6 fighters
Casualties for Germans: 5 carriers, 4 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Battle in Eire
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 2 infantry in Eire, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Eire, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 carriers moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 transports moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from 109 Sea Zone to United Kingdom
3 bombers moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 armour moved from Gold Coast to French West Africa
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from 109 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Tunisia to Libya
10 fighters and 1 tactical_bomber moved from Java to Queensland
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 marine moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 fighters, 1 marine, 5 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 marine moved from 31 Sea Zone to Wake Island
3 fighters moved from Western United States to Wake Island
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 15 Sea Zone to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 24 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 1 fighter
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
3 artilleries and 6 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
2 transports moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 3 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 98 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 6 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
AA fire in Egypt : 2/3 hits, 0.50 expected hits
2 fighters owned by the British lost in Egypt
British roll dice for 6 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Egypt, round 2 : 9/22 hits, 6.50 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 10 infantry and 1 mech_infantry in Egypt, round 2 : 5/13 hits, 4.33 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Germans, 6 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
British roll dice for 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Egypt, round 3 : 5/17 hits, 5.67 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 6 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 fighters and 7 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun, 2 artilleries, 8 infantry and 1 mech_infantry
Battle in Scotland
British attack with 2 fighters and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 4 infantry in Scotland, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
2 carriers moved from 97 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Persia
3 mech_infantrys moved from Trans-Jordan to Persia
4 mech_infantrys moved from Iraq to Persia
6 fighters moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Tobruk to AlexandriaPlace Units - British
3 fighters placed in Persia
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,3,5
British collect 37 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to Morocco: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Removing units owned by British from 17 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 31 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -4.50
British : 1.17
Italians : 1.00
Americans : 1.17
AA fire in Egypt : : 1.50 -
reposted with NCM edits. See my comments above.
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OMG! What did I do.
I didn’t even calculate that battle, didn’t consider it. I gave away my winning position and am now on the losing side!What, what a throw. I could punch myself so hard.
And additionally you rolled very lucky. I could have lived with a +60-80 maybe, but +160???
Phew, no idea how I can come back from that.
Can you please make a blunder? -
Yeah, the dice were good to me there. I beat the average a little and your second roll was well below. I was guessing you didn’t realize how much air I had to bring (and especially perhaps the 3 bombers which were all on different sides of hte map and could easily be missed as threats to the North Atlantic.
While I think these two sea battles (the Italy one before as well where the dice were also good to me) are crucial for me to have a chance in this game, I don’t think it is over. Germany is in trouble but has a massive number of tanks. Japan is a monster on the continent even if I have managed to keep you from winning in the Pacific. And when I realized I could destroy the Italian fleet the previous turn I was to eager to get to it and I don’t think I took the time to study the board carefully enough. I don’t want to give anything away but I thought I blundered in how I positioned some of my units and I’m worried that that I might have also given you an easier route to victory than I could have.
Anyway, I think we should see how the next couple off turns play out. Your position may not seem as bad as it does now.
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Yeah after writing my initial shock reaction, I realized I actually have a decent shot at winning. It’s not super safe and I certainly gave up a lot of my advantage, but I can see an opening.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Southern Italy to Kazakhstan
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,1,3,3,6
Italians collect 3 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 carrier, 1 fighter and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 armour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from South Australia to Queensland
1 fighter and 2 infantry moved from New South Wales to Queensland
4 fighters and 1 tactical_bomber moved from Java to Queensland
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 carrier, 1 fighter and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 armour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from South Australia to Queensland
1 fighter and 2 infantry moved from New South Wales to Queensland
4 fighters and 1 tactical_bomber moved from Java to Queensland
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Java: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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reposted with an NCM change.





