18L Adam514 (Axis+3) vs Giallo (Allies) BM3

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Smolensk to Belarus
                1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery
                    Italians defend with 1 aaGun and 1 infantry
                        Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the Italians lost in Bryansk
                        Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Bryansk
                    Italians win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 aaGun
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    retreated to Belarus
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Samara to Russia
                1 aaGun, 11 artilleries and 34 infantry moved from Smolensk to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : 0,00
        Russians : -1,33
        Japanese : -0,33

    triplea_42443_Rus8.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Caroline Islands to 62 Sea Zone
                1 artillery, 5 infantry and 1 marine moved from Midway to 25 Sea Zone
                1 artillery, 2 battleships, 2 cruisers, 5 infantry, 1 marine and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from French Indo China to Burma
                3 fighters and 2 tactical_bombers moved from French Indo China to Burma
                2 mech_infantrys moved from Hunan to Burma
                1 bomber moved from Sumatra to Burma
                1 tactical_bomber moved from Shensi to Burma
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Wake Island
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Burma
                    Japanese attack with 1 bomber, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 3 aaGuns, 2 fighters and 2 tactical_bombers
                        AA fire in Burma : 2/7 hits, 1.17 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Burma
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/9 hits, 3.67 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 2 fighters and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 2.33 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 2 tactical_bombers owned by the British lost in Burma
                        Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 4/7 hits, 3.33 expected hits
                        UK_Pacific roll dice for 2 fighters in Burma, round 3 : 1/2 hits, 1.33 expected hits
                        1 mech_infantry owned by the Japanese and 2 fighters owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 2 fighters and 2 tactical_bombers
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from Burma to French Indo China
                1 mech_infantry moved from Evenkiyskiy to Kansu
                1 infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Suiyuyan to Kweichow
                1 artillery moved from Kansu to Tsinghai
                1 mech_infantry moved from Tsinghai to Szechwan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 aaGun and 5 infantry moved from Malaya to Shan State
                1 submarine moved from 40 Sea Zone to 37 Sea Zone
                1 bomber moved from 62 Sea Zone to New Guinea
                1 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                6 carriers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Burma to Yunnan

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                1 transport placed in 37 Sea Zone
                1 carrier and 1 destroyer placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Malaya
                1 infantry and 2 mech_infantrys placed in Kiangsu
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    British : -0.67
        AA fire in Burma : : 0.83
        Americans : -0.33
        UK_Pacific : -0.67
        Japanese : 2.67

    triplea_42443_Jap8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 harbour and 9 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 27 Sea Zone
                2 mech_infantrys moved from Western United States to Southeast Mexico
                6 carriers, 1 destroyer, 12 fighters, 10 submarines and 2 transports moved from 10 Sea Zone to 64 Sea Zone
                1 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from French Guiana to 88 Sea Zone
                1 armour, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 88 Sea Zone to 64 Sea Zone
                2 fighters moved from United Kingdom to 88 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                9 submarines placed in 10 Sea Zone
                1 harbour placed in Southeast Mexico

    Turn Complete - Americans
                Americans collect 49 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    triplea_42443_Ame8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 harbour and 9 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 27 Sea Zone
                2 mech_infantrys moved from Western United States to Southeast Mexico
                6 carriers, 1 destroyer, 12 fighters, 10 submarines and 2 transports moved from 10 Sea Zone to 64 Sea Zone
                1 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from French Guiana to 88 Sea Zone
                1 armour, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 88 Sea Zone to 64 Sea Zone
                2 fighters moved from United Kingdom to 88 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                9 submarines placed in 10 Sea Zone
                1 harbour placed in Southeast Mexico

    Turn Complete - Americans
                Americans collect 49 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 9 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 88 Sea Zone to 64 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
                British collect 33 PUs (2 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                2 aaGuns placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 aaGuns

    Combat Hit Differential Summary :

    triplea_42443_UK_8.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Gibraltar to Tunisia
                1 artillery and 3 infantry moved from Algeria to Tunisia
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 armour moved from Northwest Persia to Iraq
                      Italians take Iraq from British

    Combat - Italians
                Battle in Syria
                Battle in Tunisia
                    Italians attack with 1 artillery, 2 fighters and 3 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Tunisia, round 2 : 3/6 hits, 2.00 expected hits
                        ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Tunisia
                    Italians win, taking Syria from British, taking Tunisia from ANZAC with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                2 destroyers moved from 95 Sea Zone to 99 Sea Zone
                2 fighters moved from Tunisia to Algeria
                3 infantry moved from Southern France to Northern Italy
                1 infantry moved from France to Northern Italy
                1 mech_infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Rostov to Northwest Persia
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Tambov

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                1 fighter placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        ANZAC : -0.33

    triplea_42443_Ita8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 aaGuns, 1 armour, 2 artilleries, 4 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    triplea_42443_ANZ8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 aaGuns, 1 armour, 2 artilleries, 4 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 2 destroyers and 2 transports
                        French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 2 destroyers and 2 transports in 99 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 2 destroyers and 2 transports in 99 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                        French roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 2 destroyers and 2 transports in 99 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                        1 destroyer owned by the French lost in 99 Sea Zone
                    Italians win with 2 destroyers and 2 transports remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : -1,00
        French : -1,00

    triplea_42443_Fre8.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 4 infantry and 14 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 fighter moved from Rostov to Samara
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Persia to West India
                      Germans take West India from UK_Pacific

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Samara
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter and 2 infantry in Samara, round 3 : 2/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Rostov to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 fighter moved from Samara to Rostov
                1 aaGun, 7 armour, 11 artilleries, 26 infantry and 14 mech_infantrys moved from Tambov to Rostov
                1 artillery and 1 infantry moved from Volgograd to Rostov
                5 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Bessarabia to Rostov
                5 mech_infantrys moved from Eastern Poland to Ukraine
                7 mech_infantrys moved from Poland to Western Ukraine
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Germany to Poland
                4 mech_infantrys moved from Western Germany to Poland
                4 artilleries and 4 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Vologda
                2 infantry moved from Novgorod to Archangel
                1 aaGun moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                6 fighters and 5 tactical_bombers moved from Western Germany to Iraq
                4 bombers moved from Western Germany to Iraq
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 bomber moved from French Indo China to Japan
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 artillery and 5 infantry moved from France to Northern Italy
                1 infantry moved from Algeria to Tunisia

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 9 mech_infantrys placed in Germany
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 59 PUs (4 lost to blockades); end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : -0.67

    triplea_42443_Ger9.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,83 expected hits
                        Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/4 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    retreated to Samara
                    Germans win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                1 submarine moved from 101 Sea Zone to 64 Sea Zone

    Place Units - Russians
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Germans : 0,00
        Russians : -2,67

    triplea_42443_Rus9.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 4 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                1 bomber moved from French Indo China to India
                1 mech_infantry moved from Burma to India
                3 fighters moved from 26 Sea Zone to 27 Sea Zone
                3 fighters moved from 26 Sea Zone to 12 Sea Zone
                3 fighters moved from 26 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone
                1 bomber moved from New Guinea to 27 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
                1 submarine moved from 26 Sea Zone to 13 Sea Zone
                1 destroyer moved from 26 Sea Zone to 12 Sea Zone
                1 destroyer moved from 26 Sea Zone to 27 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 aaGuns and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India : 0/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 3.50 expected hits
                        UK_Pacific roll dice for 2 aaGuns and 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                        2 aaGuns owned by the British and 2 infantry owned by the British lost in India
                        Japanese roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 1/8 hits, 3.50 expected hits
                        UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for British: 2 aaGuns and 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 12 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 12 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                        Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 12 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 27 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                        Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 27 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 13 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 13 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                        Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 13 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 2 tactical_bombers moved from 13 Sea Zone to 26 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to Shan State
                1 bomber moved from India to French Indo China

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                4 fighters placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 88 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 111 PUs

    Combat Hit Differential Summary :

    Americans : -1.00
        UK_Pacific : -0.33
        AA fire in India : : -0.83
        Japanese : -1.50

    triplea_42443_Jap9.tsvg

  • 21 20 19 18 17 16

    GG adam, ill post it

  • 19 17

    Thanks for the game!

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