Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 carrier
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 fighters moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Tunisia to Libya
Place Units - Italians
1 airfield placed in Algeria
3 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Tobruk to Libya
1 fighter moved from India to Western Australia
Combat - ANZAC
Battle in Libya
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Libya
ANZAC win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,67
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Tobruk to Libya
1 fighter moved from India to Western Australia
Combat - ANZAC
Battle in Libya
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Libya
ANZAC win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Ukraine to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Non Combat Move - Germans
1 bomber moved from Russia to Rostov
1 aaGun, 8 armour, 11 artilleries, 26 infantry and 16 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry and 7 mech_infantrys placed in Western Germany
Germans undo move 3.
5 mech_infantrys placed in Germany
1 infantry and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Rostov: 2 fighters
EDIT: Turning off Edit Mode
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 83 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 82 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter moved from Samara to Tambov
1 fighter moved from Samara to Vologda
1 tactical_bomber moved from Samara to Vologda
4 armour and 4 mech_infantrys moved from Bryansk to Russia
13 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
12 artilleries moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
7 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 12 artilleries and 36 infantry
Germans defend with 1 infantry
Russians roll dice for 12 artilleries and 36 infantry in Smolensk, round 2 : 15/48 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 12 artilleries and 36 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
1 artillery moved from Novosibirsk to Kansu
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Tsinghai to Kansu
Combat - Japanese
Battle in Midway
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Midway from Americans, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 30 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 25 Sea Zone
5 carriers moved from 33 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
4 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Hunan
2 fighters moved from Tsinghai to French Indo China
2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
4 infantry moved from Caroline Islands to 33 Sea Zone
6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Caroline Islands to Sumatra
1 submarine moved from 79 Sea Zone to 40 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Kansu to Shensi
Place Units - Japanese
1 aaGun and 1 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to 10 Sea Zone
4 fighters moved from Eastern United States to 10 Sea Zone
Non Combat Move - Americans
1 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from Scotland to 109 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 109 Sea Zone to 88 Sea Zone
3 fighters moved from Scotland to United Kingdom
1 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from 88 Sea Zone to French Guiana
Place Units - Americans
1 destroyer, 2 fighters and 7 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 aaGuns and 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 4 aaGuns and 2 mech_infantrys
EDIT: Removing units owned by Americans from Central America: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to 10 Sea Zone
4 fighters moved from Eastern United States to 10 Sea Zone
Non Combat Move - Americans
1 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from Scotland to 109 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 109 Sea Zone to 88 Sea Zone
3 fighters moved from Scotland to United Kingdom
1 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from 88 Sea Zone to French Guiana
Place Units - Americans
1 destroyer, 2 fighters and 7 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 aaGuns and 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 4 aaGuns and 2 mech_infantrys
EDIT: Removing units owned by Americans from Central America: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 artilleries, 9 infantry and 3 mech_infantrys moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from India to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Central United States to Western United States
1 artillery and 2 infantry moved from Eastern United States to Central United States
1 carrier, 2 destroyers and 2 transports moved from 109 Sea Zone to 88 Sea Zone
4 infantry moved from French Guiana to 88 Sea Zone
Combat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in French Indo China
British attack with 3 artilleries, 2 fighters, 10 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 factory_minor, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers
British roll dice for 3 artilleries, 2 fighters, 10 infantry, 3 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 8/20 hits, 6,00 expected hits
Japanese roll dice for 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 11/19 hits, 7,67 expected hits
8 infantry owned by the Japanese, 1 mech_infantry owned by the British and 10 infantry owned by the British lost in French Indo China
British roll dice for 3 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 3 : 5/9 hits, 4,00 expected hits
Japanese roll dice for 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 3 : 5/11 hits, 5,00 expected hits
5 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for British: 3 artilleries, 10 infantry and 3 mech_infantrys
Casualties for Japanese: 13 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
3 aaGuns moved from Shan State to Burma
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 submarines placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 3,00
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
Combat - Italians
Non Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Western Germany to France
2 infantry moved from France to Southern France
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
11 artilleries and 27 infantry moved from Rostov to Tambov
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
Combat - Germans
Battle in Tambov
Germans attack with 11 artilleries and 27 infantry
Russians defend with 1 infantry
Germans roll dice for 11 artilleries and 27 infantry in Tambov, round 2 : 12/38 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 11 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Vologda
2 mech_infantrys moved from Archangel to Novosibirsk
1 artillery and 3 infantry moved from Archangel to Novgorod
5 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Rostov to French Indo China
1 aaGun, 7 armour and 14 mech_infantrys moved from Rostov to Tambov
1 battleship and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
7 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery
Italians defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 artillery
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Samara to Russia
1 aaGun, 11 artilleries and 34 infantry moved from Smolensk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,00
Russians : -1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Caroline Islands to 62 Sea Zone
1 artillery, 5 infantry and 1 marine moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 5 infantry, 1 marine and 3 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
3 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 mech_infantrys moved from Hunan to Burma
1 bomber moved from Sumatra to Burma
1 tactical_bomber moved from Shensi to Burma
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Wake Island
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 2 fighters and 2 tactical_bombers
AA fire in Burma : 2/7 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/9 hits, 3.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 fighters and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 2 tactical_bombers owned by the British lost in Burma
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 4/7 hits, 3.33 expected hits
UK_Pacific roll dice for 2 fighters in Burma, round 3 : 1/2 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 fighters owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 fighters and 2 tactical_bombers
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
1 mech_infantry moved from Evenkiyskiy to Kansu
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 aaGun and 5 infantry moved from Malaya to Shan State
1 submarine moved from 40 Sea Zone to 37 Sea Zone
1 bomber moved from 62 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 30 Sea Zone to 26 Sea Zone
6 carriers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Japanese undo move 1.
1 transport placed in 37 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -0.67
AA fire in Burma : : 0.83
Americans : -0.33
UK_Pacific : -0.67
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 harbour and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
2 mech_infantrys moved from Western United States to Southeast Mexico
6 carriers, 1 destroyer, 12 fighters, 10 submarines and 2 transports moved from 10 Sea Zone to 64 Sea Zone
1 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 88 Sea Zone to 64 Sea Zone
2 fighters moved from United Kingdom to 88 Sea Zone
Non Combat Move - Americans
Place Units - Americans
9 submarines placed in 10 Sea Zone
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 harbour and 9 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
2 mech_infantrys moved from Western United States to Southeast Mexico
6 carriers, 1 destroyer, 12 fighters, 10 submarines and 2 transports moved from 10 Sea Zone to 64 Sea Zone
1 armour, 3 artilleries, 5 infantry, 2 marines and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 88 Sea Zone to 64 Sea Zone
2 fighters moved from United Kingdom to 88 Sea Zone
Non Combat Move - Americans
Place Units - Americans
9 submarines placed in 10 Sea Zone
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 88 Sea Zone to 64 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
2 aaGuns placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 aaGuns
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Gibraltar to Tunisia
1 artillery and 3 infantry moved from Algeria to Tunisia
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
Combat - Italians
Battle in Syria
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 3 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Tunisia, round 2 : 3/6 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tunisia
Italians win, taking Syria from British, taking Tunisia from ANZAC with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 destroyers moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Tunisia to Algeria
3 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Rostov to Tambov
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.00
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 aaGuns, 1 armour, 2 artilleries, 4 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :