the file opens fine so i will roll tomorrow. thanks for the fix
Farmboy (Axis+4) vs Gallio (Allies) BM3
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with some edits, 2round of defense was awfull
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If I counted it right, more than half of my rolls through the whole exchange were 5s or 6s, even with the 4 hits in the final round. But it happens and it was a risk when I decided to try to hold that from a US attack.
Probably won’t get to Italy until tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 0/7 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 3 : 1/7 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -3.33
British : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 marine placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
3 infantry moved from Tunisia to Algeria
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Non Combat Move - Germans
2 aaGuns, 10 artilleries and 21 infantry moved from Belarus to Baltic States
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Karelia to Novgorod
3 infantry moved from Archangel to Novgorod
1 bomber moved from Novgorod to Western Germany
1 infantry moved from Norway to Finland
1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 bomber moved from Yugoslavia to Western Germany
2 tactical_bombers moved from Yugoslavia to Western Germany
2 artilleries and 1 infantry moved from France to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
4 mech_infantrys moved from Yugoslavia to Romania
5 mech_infantrys moved from Western Germany to Poland
10 armour, 1 infantry and 13 mech_infantrys moved from Rostov to Volgograd
1 aaGun, 1 artillery and 3 infantry moved from Ukraine to BessarabiaPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 mech_infantrys placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 submarine moved from 96 Sea Zone to 97 Sea ZoneCombat - Russians
Non Combat Move - Russians
4 aaGuns, 8 artilleries and 58 infantry moved from Bryansk to Belarus
1 infantry moved from Tambov to Samara
4 artilleries moved from Russia to Samara
1 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraPlace Units - Russians
4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Philippines to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from Philippines to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 bomber moved from Shan State to 55 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/8 hits, 2.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Ceylon from UK_Pacific, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 0/7 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship and 2 carriers moved from 42 Sea Zone to 45 Sea Zone
2 bombers moved from 55 Sea Zone to Philippines
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Kweichow
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
4 armour, 5 artilleries, 7 infantry and 4 mech_infantrys moved from India to West India
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 45 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Burma to India
1 bomber moved from Burma to PhilippinesPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : 1.33
Japanese : -5.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
6 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians with 6 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
6 fighters moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 51 Sea Zone
4 bombers moved from Egypt to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
6 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians with 6 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
6 fighters moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 51 Sea Zone
4 bombers moved from Egypt to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 4 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - British
Non Combat Move - British
1 aaGun moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 98 Sea Zone to 99 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from 99 Sea Zone to Greece
3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Persia to Greece
3 aaGuns, 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Trans-Jordan to Egypt
2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to GreecePlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 marine
EDIT: Adding units owned by British to Greece: 1 marine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 6 PUs (6 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 2 armour
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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reposted with an NCM edit
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit ModeCombat Move - French
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Iraq to PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Western Ukraine
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
2 armour and 3 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 bomber moved from Western Germany to Western Ukraine
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 115 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 bomber moved from 115 Sea Zone to Novgorod
1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Ukraine to Novgorod
2 aaGuns, 10 artilleries and 24 infantry moved from Baltic States to Novgorod
5 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Finland to Karelia
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
4 armour and 5 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun, 6 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
6 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
2 fighters and 1 infantry placed in Novgorod
4 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
7 infantry placed in Germany
Germans undo move 4.
6 infantry placed in Western Germany
1 infantry placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 4.00
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Western Ukraine
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
2 armour and 3 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 bomber moved from Western Germany to Western Ukraine
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 115 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Germans
1 bomber moved from 115 Sea Zone to Novgorod
1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Ukraine to Novgorod
2 aaGuns, 10 artilleries and 24 infantry moved from Baltic States to Novgorod
5 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Finland to Karelia
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
4 armour and 5 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun, 6 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
6 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
2 fighters and 1 infantry placed in Novgorod
4 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
7 infantry placed in Germany
Germans undo move 4.
6 infantry placed in Western Germany
1 infantry placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 4.00
Russians : 0.17 -
reposted with an NCM change
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
8 artilleries and 55 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Samara to RussiaCombat - Russians
Non Combat Move - Russians
2 aaGuns, 10 artilleries and 16 infantry moved from Samara to Tambov
4 artilleries and 5 infantry moved from Russia to Tambov
4 aaGuns moved from Belarus to BryanskPlace Units - Russians
7 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 fighters and 4 tactical_bombers moved from 45 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Szechwan to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from India to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 bomber moved from Philippines to ShensiCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 2 fighters and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 4 tactical_bombers in New Guinea, round 2 : 2/6 hits, 3.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 1/7 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Shensi, round 3 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Northern Territory from ANZAC, taking Shensi from Chinese with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery moved from West India to India
2 bombers moved from 55 Sea Zone to Philippines
2 aaGuns and 2 infantry moved from Philippines to 35 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
1 aaGun and 2 infantry moved from 55 Sea Zone to Northern Territory
1 aaGun moved from 55 Sea Zone to Northern Territory
2 artilleries, 3 infantry and 1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 55 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
2 carriers moved from 45 Sea Zone to 55 Sea Zone
4 carriers and 3 submarines moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 3 tactical_bombers moved from New Guinea to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in Japan
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 infantry placed in Shantung
1 infantry placed in French Indo China
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Chinese : 0.00
Japanese : -3.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry and 1 mech_infantry moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Egypt to Turkey
1 infantry and 1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Turkey
2 bombers moved from Gibraltar to Spain
1 bomber moved from Gibraltar to TurkeyCombat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Turkey
Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 1/11 hits, 3,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2,67 expected hits
5 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Turkey, round 3 : 3/6 hits, 2,83 expected hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits, 2,33 expected hits
1 bomber owned by the Americans, 3 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Turkey
Americans roll dice for 1 artillery and 2 bombers in Turkey, round 4 : 0/3 hits, 1,67 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Americans lost in Turkey
Neutral_True win with 4 infantry remaining. Battle score for attacker is -27
Casualties for Americans: 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
2 bombers owned by the Americans retreated
Battle in Spain
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 2 : 5/6 hits, 2,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Spain, round 3 : 3/6 hits, 2,67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
2 bombers moved from Turkey to Greece
6 fighters moved from 46 Sea Zone to New South Wales
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 4 submarines and 2 transports moved from 54 Sea Zone to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 30 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
2 bombers moved from Spain to GreecePlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 infantry
EDIT: Changing PUs for Americans from 81 to 82
EDIT: Adding units owned by Americans to Greece: 1 factory_minor
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -2,50
Neutral_True : 1,33
Japanese : -0,33





