TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Cyprus
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 1 cruiser moved from 49 Sea Zone to 33 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to Caroline Islands
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Cyprus
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Cyprus
Americans win, taking Cyprus from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 48 Sea Zone
1 bomber moved from 48 Sea Zone to Gilbert Islands
3 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 2 mech_infantrys moved from French West Africa to 87 Sea Zone
1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Western United States
2 fighters moved from Cyprus to 99 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
Combat - British
Battle in Crete
Battle in Iraq
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 aaGun, 3 armour, 1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 battleship, 2 carriers, 3 cruisers and 1 fighter moved from 94 Sea Zone to 99 Sea Zone
3 fighters moved from Tunisia to 99 Sea Zone
1 bomber moved from Tunisia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 aaGuns, 3 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber moved from Burma to India
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
Place Units - British
2 submarines placed in 98 Sea Zone
1 armour placed in Egypt
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Changing ownership of Iraq from Germans to British
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 33
EDIT: Turning off Edit Mode
triplea_42297_UK_6.tsvg