Oh you’re right. Delete the mech in Egypt.
Tirano Axis -VS- dawgoneit Allies +19 G40 2nd. edition
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any suicide attacks in sz19?
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No kami, ty
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Burma to French Indo China
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy BordeauxCombat - Americans
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 7 interceptors out of French Indo China
Attackers Fire, : 0/1 hits
Defenders Fire, : 2/7 hits
1 bomber owned by the Americans lost in French Indo China
Air Battle is over, the attackers have all died
Battle in Normandy Bordeaux
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans win, taking Normandy Bordeaux from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Southern France from Germans, taking 19 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to British Guiana
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
3 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,2,6,6,3,5,1,1,5,6,5,2,2,4,3,5,1,3,3,4,3,3,1
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Kweichow
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Burma to French Indo China
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy BordeauxCombat - Americans
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 7 interceptors out of French Indo China
Attackers Fire, : 0/1 hits
Defenders Fire, : 2/7 hits
1 bomber owned by the Americans lost in French Indo China
Air Battle is over, the attackers have all died
Battle in Normandy Bordeaux
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans win, taking Normandy Bordeaux from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Southern France from Germans, taking 19 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to British Guiana
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
3 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,2,6,6,3,5,1,1,5,6,5,2,2,4,3,5,1,3,3,4,3,3,1
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Kweichow
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUsPurchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
3 aaGuns, 5 artilleries and 7 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Hunan to Yunnan
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Trans-Jordan to Iraq
6 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Nigeria to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Algeria to Libya
1 mech_infantry moved from Algeria to Libya
1 artillery moved from Algeria to TunisiaPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to 104 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
4 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Italians attack with 2 bombers
Americans defend with 1 destroyer
Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 2 fighters and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 4 infantry in Southern France, round 2 : 4/6 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
4 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Karelia to Belarus
1 armour and 1 mech_infantry moved from Smolensk to Rostov
2 bombers moved from 104 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from France to Holland BelgiumPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Northern Italy
Italians undo move 1.
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 1 mech_infantry
EDIT: Adding units owned by Italians to Finland: 1 mech_infantry
EDIT: Changing ownership of Finland from Russians to Italians
EDIT: Changing PUs for Italians from 26 to 28
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 2.00
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 91 Sea Zone to 104 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 4 infantry, 9 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to Norway
1 tactical_bomber moved from Novgorod to Norway
3 fighters moved from Western Germany to Norway
2 bombers moved from Western Germany to 104 Sea Zone
3 bombers moved from Greece to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Greece to Egypt
1 bomber moved from Southern Italy to Gibraltar
4 mech_infantrys moved from Karelia to Norway
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 2 mech_infantrys moved from Vologda to Urals
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Volgograd to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Greece to CaucasusCombat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 4 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 4 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 2/11 hits, 4.17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Norway, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
French defend with 1 cruiser
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the French lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for French: 1 cruiserNon Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Egypt to Greece
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
3 aaGuns moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Archangel to Bryansk
4 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 bomber moved from Gibraltar to Southern FrancePlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
1 infantry placed in France
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -1.00
AA fire in Gibraltar : : -0.17
British : -0.67
French : 0.50
Americans : -0.33
AA fire in Egypt : : -0.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Sikang to TsinghaiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Chahar to Jehol
3 bombers moved from Japan to Kiangsu
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 infantry moved from Kwangtung to Kiangsi
5 mech_infantrys moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan StateCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 3 bombers
Americans defend with 1 tactical_bomber
Japanese roll dice for 3 bombers in Kiangsu, round 2 : 2/3 hits, 2.00 expected hits
Chinese roll dice for 1 tactical_bomber in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Americans lost in Kiangsu
Japanese win with 3 bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 5 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 5 mech_infantrys in Kiangsi, round 2 : 0/7 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 infantry and 5 mech_infantrys in Kiangsi, round 3 : 0/6 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 5 mech_infantrys in Kiangsi, round 4 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
Japanese roll dice for 5 mech_infantrys in Kiangsi, round 5 : 0/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 mech_infantrys in Kiangsi, round 6 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 mech_infantrys in Kiangsi, round 7 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kiangsi, round 8 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 8 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 9 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Japanese: 2 infantry and 3 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 bombers moved from Kiangsu to Japan
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
7 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
1 aaGun moved from Chahar to JeholPlace Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Japanese collect 30 PUs (4 lost to blockades); end with 30 PUsCombat Hit Differential Summary :
Chinese : -0.17
UK_Pacific : 1.00
Japanese : -5.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
3 battleships, 7 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
13 fighters moved from 33 Sea Zone to 34 Sea Zone
13 fighters moved from 34 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Anhwe to Jehol
1 armour moved from Korea to Jehol
1 artillery and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
3 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Morocco to Tunisia
1 cruiser, 3 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 cruiser, 3 destroyers, 1 infantry and 3 transports moved from 88 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
3 infantry moved from Eastern United States to Central United StatesCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 13 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 13 fighters in 35 Sea Zone, round 2 : 7/14 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 13 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 aaGun and 1 artillery
Americans roll dice for 1 armour and 1 artillery in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 artillery in Jehol, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 1 artillery in Jehol, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 aaGun and 1 artilleryNon Combat Move - Americans
13 fighters moved from 35 Sea Zone to 36 Sea ZonePlace Units - Americans
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,4,6,6,5,2,3,3,1,3,5,6,4,4,3,4,3,2,1,6,3,1,4,2,1,1,6,3,3,1,5,6,1,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Shensi
1 artillery placed in Anhwe
1 artillery placed in Anhwe
Chinese undo move 3.
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
3 battleships, 7 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
13 fighters moved from 33 Sea Zone to 34 Sea Zone
13 fighters moved from 34 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Anhwe to Jehol
1 armour moved from Korea to Jehol
1 artillery and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
3 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Morocco to Tunisia
1 cruiser, 3 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 cruiser, 3 destroyers, 1 infantry and 3 transports moved from 88 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
3 infantry moved from Eastern United States to Central United StatesCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 13 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 13 fighters in 35 Sea Zone, round 2 : 7/14 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 13 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 aaGun and 1 artillery
Americans roll dice for 1 armour and 1 artillery in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 artillery in Jehol, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 1 artillery in Jehol, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 aaGun and 1 artilleryNon Combat Move - Americans
13 fighters moved from 35 Sea Zone to 36 Sea ZonePlace Units - Americans
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,4,6,6,5,2,3,3,1,3,5,6,4,4,3,4,3,2,1,6,3,1,4,2,1,1,6,3,3,1,5,6,1,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Shensi
1 artillery placed in Anhwe
1 artillery placed in Anhwe
Chinese undo move 3.
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 aaGun, 1 armour, 6 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour and 1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Tunisia to Libya
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
3 artilleries and 2 infantry moved from Yunnan to Kwangsi
3 aaGuns, 2 artilleries and 6 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Holland Belgium to United Kingdom
1 infantry and 2 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Caucasus
Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Rostov
4 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Southern France to France
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 bomber moved from United Kingdom to Western GermanyPlace Units - Italians
3 infantry placed in Western Ukraine
2 armour placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.00
British : 0.00
AA fire in United Kingdom : : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 1 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Greece to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
4 bombers moved from Western Germany to Scotland
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
3 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 bomber moved from Western Germany to ScotlandCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Kazakhstan
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 5 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield and 4 infantry
AA fire in Scotland : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Scotland
Germans roll dice for 5 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 5/8 hits, 4.17 expected hits
British roll dice for 1 aaGun and 4 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 5 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Scotland to 112 Sea Zone
5 bombers moved from Scotland to Western Germany
1 bomber moved from Southern France to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Vyborg to Belarus
3 mech_infantrys moved from Norway to Finland
1 armour moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Egypt to GreecePlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 armour, 1 artillery, 1 bomber and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
EDIT: Adding units owned by Germans to Nenetsia: 1 mech_infantry
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 3.17
British : -0.33
AA fire in Scotland : : 0.50
AA fire in Egypt : : -0.17
Russians : -0.33
AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Korea
Japanese take Korea from Americans
1 mech_infantry moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 30 PUs (1 lost to blockades); end with 30 PUsCombat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.67
Japanese : -0.67