@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 mech_infantrys moved from Southern France to France
2 mech_infantrys moved from France to Holland Belgium
6 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
1 fighter moved from Novgorod to Novosibirsk
Purchase Units - Germans
Germans buy 5 armour, 1 factory_minor, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 4 aaGuns, 1 artillery and 5 infantry
AA fire in Holland Belgium : 3/12 hits, 2,00 expected hits
3 fighters owned by the Germans lost in Holland Belgium
Germans roll dice for 6 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 8/16 hits, 8,00 expected hits
Americans roll dice for 4 aaGuns, 1 armour, 2 artilleries and 7 infantry in Holland Belgium, round 2 : 3/10 hits, 3,50 expected hits
4 aaGuns owned by the Americans, 2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 6 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 3 : 8/13 hits, 7,50 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Holland Belgium, round 3 : 2/6 hits, 2,17 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 4 aaGuns, 1 artillery and 5 infantry
Battle in Novosibirsk
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Novosibirsk to Russia
3 mech_infantrys moved from Russia to Volgograd
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Samara to Caucasus
6 bombers, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Southern France to Normandy Bordeaux
5 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 10 infantry moved from Southern France to France
1 aaGun moved from Germany to Western Germany
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Western Germany
2 infantry placed in Germany
1 fighter and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,2,5,4,4,6,4,1,2
Germans collect 67 PUs (7 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1,50
Americans : -0,67
Russians : -0,33
AA fire in Holland Belgium : : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
4 fighters and 2 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 4 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters moved from Novosibirsk to Shensi
4 fighters moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 bomber moved from Malaya to 41 Sea Zone
1 bomber moved from Malaya to 43 Sea Zone
1 bomber moved from Malaya to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 1 Sea Zone
1 marine moved from 1 Sea Zone to Alaska
3 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Kweichow to Szechwan
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Battle in Alaska
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/6 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Manchuria to Chahar
2 infantry moved from French Indo China to Yunnan
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 43 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to India
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
2 fighters placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,3,3,2,2,2
Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
2 units repaired.
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 marines moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
3 mech_infantrys moved from Western United States to Alaska
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Purchase Units - Americans
Americans buy 6 artilleries, 2 destroyers, 6 infantry and 6 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Paulau Island
Battle in Marshall Islands
Battle in 26 Sea Zone
Americans attack with 1 submarine and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking 26 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 3 mech_infantrys
Japanese defend with 1 factory_minor and 1 marine
Americans roll dice for 3 mech_infantrys in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 marine in Alaska, round 2 : 1/1 hits
1 marine owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 marine
Battle in Hawaiian Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 1 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
4 destroyers moved from 37 Sea Zone to 45 Sea Zone
2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 1 Sea Zone to 25 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
2 carriers moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
6 bombers moved from Java to Caroline Islands
3 fighters and 1 tactical_bomber moved from Java to Queensland
1 fighter moved from New Guinea to 26 Sea Zone
4 aaGuns, 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
2 cruisers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
2 destroyers and 6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Suiyuyan to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Move - British
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West India
Purchase Units - British
British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Norway
Battle in West India
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in West India, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking Norway from Germans, taking West India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from West India to Persia
1 mech_infantry moved from Persia to Eastern Persia
5 aaGuns, 4 armour, 14 artilleries, 6 infantry and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 fighter and 3 mech_infantrys moved from Egypt to Iraq
4 aaGuns, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 fighters placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 aaGun
EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 aaGun
EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Move - Italians
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Non Combat Move - Italians
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,2,6,6,3,4,6,5,5
Italians collect 0 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Northern Territory to Queensland
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 125 Sea Zone to Norway
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
12 armour, 7 artilleries and 18 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Finland to Norway
1 infantry moved from Vyborg to 115 Sea Zone
1 mech_infantry moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to Norway
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
2 tactical_bombers moved from Western Germany to Norway
3 fighters moved from Western Germany to Norway
6 bombers moved from Western Germany to Norway
Purchase Units - Germans
Germans buy 7 armour, 1 carrier, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Norway
Germans attack with 6 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in Norway : 4/12 hits, 2,00 expected hits
3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
Germans roll dice for 6 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 7/11 hits, 5,67 expected hits
British roll dice for 4 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry in Norway, round 2 : 1/7 hits, 2,33 expected hits
4 aaGuns owned by the British, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Norway
Germans roll dice for 6 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 5/10 hits, 5,50 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Norway, round 3 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Novosibirsk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 15 armour, 7 artilleries and 21 mech_infantrys
British defend with 1 aaGun; French defend with 1 infantry
Germans roll dice for 15 armour, 7 artilleries and 21 mech_infantrys in Northwest Persia, round 2 : 17/43 hits, 14,50 expected hits
British roll dice for 1 aaGun and 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British and 1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 15 armour, 7 artilleries and 21 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun
Casualties for French: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Norway to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
6 bombers moved from Norway to Western Germany
10 infantry moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Novosibirsk to Caucasus
Place Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
3 armour placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,1,1,6,4,2,3,6,1,1,2,2,6,4,1,4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,5,4,6,3,5,1,6,5,5
Germans collect 64 PUs (10 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 3,67
British : -2,00
AA fire in Norway : : 2,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
4 fighters moved from Kansu to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 : 4/5 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 fighters moved from Novosibirsk to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
1 armour, 3 infantry and 2 mech_infantrys moved from Szechwan to Sikang
2 fighters and 6 infantry moved from India to West India
1 armour, 1 artillery and 1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Hopei
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in West India
Japanese attack with 2 fighters and 6 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 6 infantry in West India, round 2 : 3/8 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 3/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Chahar
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from West India to Northwest Persia
1 bomber moved from India to Northwest Persia
2 bombers moved from Philippines to India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 armour and 1 mech_infantry placed in India
3 infantry placed in Japan
4 fighters placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Japanese undo move 4.
1 mech_infantry placed in India
1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese : 1,00
UK_Pacific : 0,67
Japanese : 3,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 carriers, 2 destroyers and 3 submarines moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 carriers, 2 destroyers and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
6 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Americans
scramble sz 6?
Full scramble
Kamis:
2x each DD
2x each CV
Good luck
@aequitas:
Full scramble
Kamis:
2x each DD
2x each CVGood luck
that means all six since cvs have 2 hits. ok.
sorry i forgot i have cruisers down there, i ll just take empty phillies.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 carriers, 2 destroyers and 3 submarines moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 carriers, 2 destroyers and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
6 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in 16 Sea Zone
Americans attack with 1 carrier and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 carrier and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 6 bombers, 2 carriers, 1 destroyer, 5 fighters and 3 submarines
Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 6 bombers, 2 carriers, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 5/12 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 8/11 hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 6 bombers and 5 fighters in 6 Sea Zone, round 3 : 7/11 hits
Japanese roll dice for 1 carrier, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 6/8 hits
6 fighters owned by the Japanese, 1 carrier owned by the Japanese, 5 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers in 6 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 5
Casualties for Americans: 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 3 submarines
Casualties for Japanese: 2 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Turning off Edit Mode
4 bombers moved from 6 Sea Zone to Midway
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 2 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
4 destroyers moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
2 artilleries moved from Eastern United States to 101 Sea Zone
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 2 destroyers, 6 infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
6 artilleries and 6 infantry moved from 123 Sea Zone to Iceland
6 transports moved from 125 Sea Zone to 123 Sea Zone
2 fighters moved from 125 Sea Zone to United Kingdom
1 carrier, 2 cruisers and 1 destroyer moved from 125 Sea Zone to 123 Sea Zone
Place Units - Americans
3 submarines placed in 1 Sea Zone
1 harbour placed in Alaska
1 fighter and 1 tactical_bomber placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
6 armour, 16 artilleries, 1 bomber, 1 fighter, 13 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
Purchase Units - British
British buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Northwest Persia
British attack with 6 armour, 17 artilleries, 1 bomber, 4 fighters, 15 infantry and 6 mech_infantrys
Germans defend with 3 aaGuns, 15 armour, 7 artilleries and 21 mech_infantrys; Japanese defend with 1 bomber and 2 fighters
AA fire in Northwest Persia : 1/5 hits
1 fighter owned by the British lost in Northwest Persia
British roll dice for 6 armour, 17 artilleries, 1 bomber, 3 fighters, 15 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 21/48 hits
Germans roll dice for 3 aaGuns, 15 armour, 7 artilleries, 1 bomber, 2 fighters and 21 mech_infantrys in Northwest Persia, round 2 : 20/46 hits
3 aaGuns owned by the Germans, 1 bomber owned by the Japanese, 17 mech_infantrys owned by the Germans, 5 artilleries owned by the British and 15 infantry owned by the British lost in Northwest Persia
British roll dice for 6 armour, 12 artilleries, 1 bomber, 3 fighters and 6 mech_infantrys in Northwest Persia, round 3 : 17/28 hits
Germans roll dice for 15 armour, 7 artilleries, 2 fighters and 4 mech_infantrys in Northwest Persia, round 3 : 15/28 hits
3 mech_infantrys owned by the British, 7 artilleries owned by the Germans, 6 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 12 artilleries owned by the British lost in Northwest Persia
British roll dice for 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Northwest Persia, round 4 : 4/13 hits
Germans roll dice for 9 armour and 2 fighters in Northwest Persia, round 4 : 6/11 hits
3 mech_infantrys owned by the British, 4 armour owned by the Germans and 3 armour owned by the British lost in Northwest Persia
British roll dice for 3 armour, 1 bomber and 3 fighters in Northwest Persia, round 5 : 3/7 hits
Germans roll dice for 5 armour and 2 fighters in Northwest Persia, round 5 : 4/7 hits
3 armour owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Northwest Persia
British roll dice for 1 bomber and 2 fighters in Northwest Persia, round 6 : 2/3 hits
Germans roll dice for 2 armour and 2 fighters in Northwest Persia, round 6 : 2/4 hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
British roll dice for 1 bomber in Northwest Persia, round 7 : 1/1 hits
Germans roll dice for 2 fighters in Northwest Persia, round 7 : 1/2 hits
1 fighter owned by the Japanese and 1 bomber owned by the British lost in Northwest Persia
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 3 aaGuns, 15 armour, 7 artilleries and 21 mech_infantrys
Casualties for British: 6 armour, 17 artilleries, 1 bomber, 4 fighters, 15 infantry and 6 mech_infantrys
Casualties for Japanese: 1 bomber and 1 fighter
Non Combat Move - British
1 fighter moved from 125 Sea Zone to United Kingdom
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 125 Sea Zone to 123 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 armour placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - Italians
2 infantry moved from Northern Italy to France
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,5,3,5,6,3,3,1,4
Italians collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Persia to Northwest Persia
Combat - French
Battle in Northwest Persia
French attack with 1 infantry
Japanese defend with 1 fighter
French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from 123 Sea Zone to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Caucasus to Persia
4 armour moved from Caucasus to Iraq
4 mech_infantrys moved from Caucasus to Iraq
1 fighter moved from Caucasus to Iraq
3 bombers moved from Western Germany to Persia
3 bombers moved from Western Germany to Iraq
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Persia
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Persia, round 2 : 2/6 hits, 2,83 expected hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Persia, round 3 : 3/6 hits, 2,83 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 armour, 3 bombers, 1 fighter and 4 mech_infantrys
British defend with 4 aaGuns, 1 factory_minor and 3 infantry
AA fire in Iraq : 0/4 hits, 0,67 expected hits
Germans roll dice for 4 armour, 3 bombers, 1 fighter and 4 mech_infantrys in Iraq, round 2 : 5/12 hits, 5,17 expected hits
British roll dice for 4 aaGuns and 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
4 aaGuns owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans roll dice for 4 armour, 3 bombers, 1 fighter and 3 mech_infantrys in Iraq, round 3 : 6/11 hits, 5,00 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 4 armour, 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 aaGuns and 3 infantry
Non Combat Move - Germans
3 bombers and 1 fighter moved from Iraq to Northwest Persia
3 bombers moved from Persia to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 destroyer moved from 113 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
1 aaGun and 10 infantry moved from Holland Belgium to Western Germany
1 aaGun, 1 artillery and 7 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Russia
3 armour placed in Caucasus
Germans undo move 1.
3 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
1 fighter and 1 infantry placed in Novgorod
1 transport placed in 115 Sea Zone
2 bombers placed in Western Germany
1 fighter placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,6,1,4,2,6,3,2,1
Germans collect 71 PUs (7 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -3,00
British : -1,00
Russians : -0,83
AA fire in Iraq : : -0,67