L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Russians
                4 fighters and 2 infantry moved from Kansu to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Novosibirsk, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Novosibirsk to Shensi
                4 fighters moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu

    Turn Complete - Russians

    triplea_42069_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Japanese
                1 bomber moved from Malaya to 41 Sea Zone
                1 bomber moved from Malaya to 43 Sea Zone
                1 bomber moved from Malaya to 45 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 1 Sea Zone
                1 marine moved from 1 Sea Zone to Alaska
                3 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Kweichow to Szechwan

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hawaiian Islands
                Battle in Alaska
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking Hawaiian Islands from Americans, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/6 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour moved from Manchuria to Chahar
                2 infantry moved from French Indo China to Yunnan
                1 bomber moved from 45 Sea Zone to Philippines
                1 bomber moved from 43 Sea Zone to Philippines
                1 bomber moved from 41 Sea Zone to India

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                3 infantry placed in Malaya
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 fighters placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,3,3,2,2,2
                Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese : -0,33
        Japanese : 0,67

    triplea_42069_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Americans
                2 units repaired.
                2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                2 marines moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
                1 marine moved from 34 Sea Zone to Paulau Island
                1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
                1 marine moved from 32 Sea Zone to Marshall Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                2 fighters moved from Western United States to 1 Sea Zone
                3 mech_infantrys moved from Western United States to Alaska
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Purchase Units - Americans
                Americans buy 6 artilleries, 2 destroyers, 6 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Paulau Island
                Battle in Marshall Islands
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine and 3 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking 26 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alaska
                    Americans attack with 3 mech_infantrys
                    Japanese defend with 1 factory_minor and 1 marine
                        Americans roll dice for 3 mech_infantrys in Alaska, round 2 :  1/3 hits
                        Japanese roll dice for 1 marine in Alaska, round 2 :  1/1 hits
                        1 marine owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                    Americans win, taking Alaska from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 marine
                Battle in Hawaiian Islands
                    Americans attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 :  1/6 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 3 :  3/6 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 1 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                4 destroyers moved from 37 Sea Zone to 45 Sea Zone
                2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 1 Sea Zone to 25 Sea Zone
                2 fighters moved from Queensland to 25 Sea Zone
                2 carriers moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                6 bombers moved from Java to Caroline Islands
                3 fighters and 1 tactical_bomber moved from Java to Queensland
                1 fighter moved from New Guinea to 26 Sea Zone
                4 aaGuns, 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
                2 cruisers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Americans
                4 artilleries and 6 infantry placed in Central United States
                2 artilleries placed in Eastern United States
                2 destroyers and 6 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Move - British
                1 artillery moved from 125 Sea Zone to Norway
                1 infantry moved from Eastern Persia to West India
                1 fighter moved from Persia to West India

    Purchase Units - British
                British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Norway
                Battle in West India
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in West India, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    British win, taking Norway from Germans, taking West India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from West India to Persia
                1 mech_infantry moved from Persia to Eastern Persia
                5 aaGuns, 4 armour, 14 artilleries, 6 infantry and 1 mech_infantry moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Persia
                1 fighter and 3 mech_infantrys moved from Egypt to Iraq
                4 aaGuns, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 110 Sea Zone to 125 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 fighters placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_11.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 aaGun
                EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_42069_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 aaGun
                EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
                EDIT: Turning off Edit Mode

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 7 PUs;

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,2,6,6,3,4,6,5,5
                Italians collect 0 PUs (8 lost to blockades); end with 7 PUs

    Combat Hit Differential Summary :

    triplea_42069_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Northern Territory to Queensland
                1 armour and 1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 125 Sea Zone to Norway

    Turn Complete - French

    triplea_42069_Fre11.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_42069_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                12 armour, 7 artilleries and 18 mech_infantrys moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Finland to Norway
                1 infantry moved from Vyborg to 115 Sea Zone
                1 mech_infantry moved from Novgorod to 115 Sea Zone
                1 fighter moved from Novgorod to Norway
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                2 tactical_bombers moved from Western Germany to Norway
                3 fighters moved from Western Germany to Norway
                6 bombers moved from Western Germany to Norway

    Purchase Units - Germans
                Germans buy 7 armour, 1 carrier, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Norway
                    Germans attack with 6 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry; French defend with 2 infantry
                        AA fire in Norway : 4/12 hits, 2,00 expected hits
                        3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
                        Germans roll dice for 6 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 7/11 hits, 5,67 expected hits
                        British roll dice for 4 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry in Norway, round 2 : 1/7 hits, 2,33 expected hits
                        4 aaGuns owned by the British, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Norway
                        Germans roll dice for 6 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 5/10 hits, 5,50 expected hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Norway, round 3 : 1/4 hits, 1,33 expected hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the French and 1 artillery owned by the British lost in Norway
                    Germans win, taking Norway from British with 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for British: 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                Battle in Novosibirsk
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 15 armour, 7 artilleries and 21 mech_infantrys
                    British defend with 1 aaGun; French defend with 1 infantry
                        Germans roll dice for 15 armour, 7 artilleries and 21 mech_infantrys in Northwest Persia, round 2 : 17/43 hits, 14,50 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the British and 1 infantry owned by the French lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 15 armour, 7 artilleries and 21 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Caucasus to Northwest Persia
                2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                2 mech_infantrys moved from Greece to Romania
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Norway to 113 Sea Zone
                1 fighter moved from Norway to 113 Sea Zone
                6 bombers moved from Norway to Western Germany
                10 infantry moved from France to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                1 fighter moved from Novosibirsk to Caucasus

    Place Units - Germans
                1 carrier and 1 destroyer placed in 113 Sea Zone
                3 armour placed in Caucasus
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                2 infantry and 1 mech_infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,1,1,6,4,2,3,6,1,1,2,2,6,4,1,4,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,5,4,6,3,5,1,6,5,5
                Germans collect 64 PUs (10 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Germans : 3,67
        British : -2,00
        AA fire in Norway : : 2,00
        Russians : -0,33

    triplea_42069_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Kansu to Novosibirsk
                4 fighters moved from Kansu to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 4 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 2 :  4/5 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                4 fighters moved from Novosibirsk to Kansu

    Turn Complete - Russians

    triplea_42069_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Japanese
                1 armour, 3 infantry and 2 mech_infantrys moved from Szechwan to Sikang
                2 fighters and 6 infantry moved from India to West India
                1 armour, 1 artillery and 1 mech_infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Hopei

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in West India
                    Japanese attack with 2 fighters and 6 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 6 infantry in West India, round 2 : 3/8 hits, 2,00 expected hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 3/4 hits, 1,33 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Hunan to Chahar
                1 aaGun moved from Chahar to Hopei
                1 mech_infantry moved from French Indo China to Hunan
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Szechwan
                2 fighters moved from West India to Northwest Persia
                1 bomber moved from India to Northwest Persia
                2 bombers moved from Philippines to India
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 armour and 1 mech_infantry placed in India
                3 infantry placed in Japan
                4 fighters placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                Japanese undo move 4.
                1 mech_infantry placed in India
                1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Chinese : 1,00
        UK_Pacific : 0,67
        Japanese : 3,33

    triplea_42069_Jap12.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Americans
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 carriers, 2 destroyers and 3 submarines moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 carriers, 2 destroyers and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
                6 bombers moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone

    Purchase Units - Americans
                Americans buy 3 bombers, 1 fighter, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Americans

    triplea_42069_Ame12.tsvg


  • scramble sz 6?


  • Full scramble

    Kamis:

    2x each DD
    2x each CV

    Good luck


  • @aequitas:

    Full scramble

    Kamis:

    2x each DD
    2x each CV

    Good luck

    that means all six since cvs have 2 hits. ok.


  • sorry i forgot i have cruisers down there, i ll just take empty phillies.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Americans
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 carriers, 2 destroyers and 3 submarines moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 carriers, 2 destroyers and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
                6 bombers moved from Caroline Islands to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone

    Purchase Units - Americans
                Americans buy 3 bombers, 1 fighter, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,3
                Battle in 16 Sea Zone
                    Americans attack with 1 carrier and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 carrier and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 6 bombers, 2 carriers, 1 destroyer, 5 fighters and 3 submarines
                    Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 transport
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 6 bombers, 2 carriers, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 :  5/12 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 :  8/11 hits
                        3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 6 bombers and 5 fighters in 6 Sea Zone, round 3 :  7/11 hits
                        Japanese roll dice for 1 carrier, 7 fighters and 1 transport in 6 Sea Zone, round 3 :  6/8 hits
                        6 fighters owned by the Japanese, 1 carrier owned by the Japanese, 5 fighters owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 5 bombers in 6 Sea Zone, round 4 :  4/5 hits
                        Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans win with 4 bombers remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 3 submarines
                    Casualties for Japanese: 2 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 transport

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Philippines from Japanese to Americans
                EDIT: Turning off Edit Mode
                4 bombers moved from 6 Sea Zone to Midway
                1 marine moved from Paulau Island to 34 Sea Zone
                1 cruiser and 1 marine moved from 34 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 1 carrier, 2 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 marine moved from Marshall Islands to 32 Sea Zone
                1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
                1 marine moved from 33 Sea Zone to Caroline Islands
                4 destroyers moved from 45 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                2 artilleries moved from Eastern United States to 101 Sea Zone
                4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
                6 artilleries, 2 destroyers, 6 infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
                6 artilleries and 6 infantry moved from 123 Sea Zone to Iceland
                6 transports moved from 125 Sea Zone to 123 Sea Zone
                2 fighters moved from 125 Sea Zone to United Kingdom
                1 carrier, 2 cruisers and 1 destroyer moved from 125 Sea Zone to 123 Sea Zone

    Place Units - Americans
                3 submarines placed in 1 Sea Zone
                1 harbour placed in Alaska
                1 fighter and 1 tactical_bomber placed in Eastern United States
                3 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kansu to Chahar

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Move - British
                1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                6 armour, 16 artilleries, 1 bomber, 1 fighter, 13 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                2 fighters moved from Egypt to Northwest Persia

    Purchase Units - British
                British buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Northwest Persia
                    British attack with 6 armour, 17 artilleries, 1 bomber, 4 fighters, 15 infantry and 6 mech_infantrys
                    Germans defend with 3 aaGuns, 15 armour, 7 artilleries and 21 mech_infantrys; Japanese defend with 1 bomber and 2 fighters
                        AA fire in Northwest Persia :  1/5 hits
                        1 fighter owned by the British lost in Northwest Persia
                        British roll dice for 6 armour, 17 artilleries, 1 bomber, 3 fighters, 15 infantry and 6 mech_infantrys in Northwest Persia, round 2 :  21/48 hits
                        Germans roll dice for 3 aaGuns, 15 armour, 7 artilleries, 1 bomber, 2 fighters and 21 mech_infantrys in Northwest Persia, round 2 :  20/46 hits
                        3 aaGuns owned by the Germans, 1 bomber owned by the Japanese, 17 mech_infantrys owned by the Germans, 5 artilleries owned by the British and 15 infantry owned by the British lost in Northwest Persia
                        British roll dice for 6 armour, 12 artilleries, 1 bomber, 3 fighters and 6 mech_infantrys in Northwest Persia, round 3 :  17/28 hits
                        Germans roll dice for 15 armour, 7 artilleries, 2 fighters and 4 mech_infantrys in Northwest Persia, round 3 :  15/28 hits
                        3 mech_infantrys owned by the British, 7 artilleries owned by the Germans, 6 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 12 artilleries owned by the British lost in Northwest Persia
                        British roll dice for 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Northwest Persia, round 4 :  4/13 hits
                        Germans roll dice for 9 armour and 2 fighters in Northwest Persia, round 4 :  6/11 hits
                        3 mech_infantrys owned by the British, 4 armour owned by the Germans and 3 armour owned by the British lost in Northwest Persia
                        British roll dice for 3 armour, 1 bomber and 3 fighters in Northwest Persia, round 5 :  3/7 hits
                        Germans roll dice for 5 armour and 2 fighters in Northwest Persia, round 5 :  4/7 hits
                        3 armour owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Northwest Persia
                        British roll dice for 1 bomber and 2 fighters in Northwest Persia, round 6 :  2/3 hits
                        Germans roll dice for 2 armour and 2 fighters in Northwest Persia, round 6 :  2/4 hits
                        2 armour owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
                        British roll dice for 1 bomber in Northwest Persia, round 7 :  1/1 hits
                        Germans roll dice for 2 fighters in Northwest Persia, round 7 :  1/2 hits
                        1 fighter owned by the Japanese and 1 bomber owned by the British lost in Northwest Persia
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 aaGuns, 15 armour, 7 artilleries and 21 mech_infantrys
                    Casualties for British: 6 armour, 17 artilleries, 1 bomber, 4 fighters, 15 infantry and 6 mech_infantrys
                    Casualties for Japanese: 1 bomber and 1 fighter

    Non Combat Move - British
                1 fighter moved from 125 Sea Zone to United Kingdom
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 125 Sea Zone to 123 Sea Zone

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 armour placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 1 PUs;

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,5,3,5,6,3,3,1,4
                Italians collect 0 PUs (8 lost to blockades); end with 1 PU

    Combat Hit Differential Summary :

    triplea_42069_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French
                1 infantry moved from Persia to Northwest Persia

    Combat - French
                Battle in Northwest Persia
                    French attack with 1 infantry
                    Japanese defend with 1 fighter
                        French roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Northwest Persia
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 fighter moved from 123 Sea Zone to United Kingdom

    Turn Complete - French

    triplea_42069_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                4 armour moved from Caucasus to Iraq
                4 mech_infantrys moved from Caucasus to Iraq
                1 fighter moved from Caucasus to Iraq
                3 bombers moved from Western Germany to Persia
                3 bombers moved from Western Germany to Iraq
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                1 fighter moved from 113 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk

    Purchase Units - Germans
                Germans buy 4 armour, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Persia
                    Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Persia, round 2 : 2/6 hits, 2,83 expected hits
                        British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits
                        2 infantry owned by the British lost in Persia
                        Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Persia, round 3 : 3/6 hits, 2,83 expected hits
                        British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 4 armour, 3 bombers, 1 fighter and 4 mech_infantrys
                    British defend with 4 aaGuns, 1 factory_minor and 3 infantry
                        AA fire in Iraq : 0/4 hits, 0,67 expected hits
                        Germans roll dice for 4 armour, 3 bombers, 1 fighter and 4 mech_infantrys in Iraq, round 2 : 5/12 hits, 5,17 expected hits
                        British roll dice for 4 aaGuns and 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                        4 aaGuns owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                        Germans roll dice for 4 armour, 3 bombers, 1 fighter and 3 mech_infantrys in Iraq, round 3 : 6/11 hits, 5,00 expected hits
                        British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 4 armour, 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 4 aaGuns and 3 infantry

    Non Combat Move - Germans
                3 bombers and 1 fighter moved from Iraq to Northwest Persia
                3 bombers moved from Persia to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Novgorod to Finland
                2 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Norway to Finland
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 destroyer moved from 113 Sea Zone to 124 Sea Zone
                1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
                1 aaGun and 10 infantry moved from Holland Belgium to Western Germany
                1 aaGun, 1 artillery and 7 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                3 armour placed in Caucasus
                Germans undo move 1.
                3 infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd
                1 fighter and 1 infantry placed in Novgorod
                1 transport placed in 115 Sea Zone
                2 bombers placed in Western Germany
                1 fighter placed in Volgograd
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 115 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,6,1,4,2,6,3,2,1
                Germans collect 71 PUs (7 lost to blockades); end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : -3,00
        British : -1,00
        Russians : -0,83
        AA fire in Iraq : : -0,67

    triplea_42069_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Combat Move - Russians
                4 fighters and 2 infantry moved from Kansu to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 :  3/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Novosibirsk to Kansu

    Turn Complete - Russians

    triplea_42069_Rus13.tsvg

Suggested Topics

  • 5
  • 14
  • 25
  • 35
  • 349
  • 33
  • 124
  • 83
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.0k

Users

39.3k

Topics

1.7m

Posts