please use last map with 1 TRN in sz6
L18 BM3 G40 BSD (L) vs AetV (X+5) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Removing units owned by Russians from Manchuria: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Korea: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 35 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in MidwayNon Combat Move - Japanese
1 submarine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 3 fighters moved from 35 Sea Zone to 18 Sea Zone
2 carriers, 3 destroyers and 3 fighters moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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Will be back on June 02.2018 the latest.
I am on Vacation. -
I’m out of town for Memorial Day weekend. i will take this turn as soon as i get back.
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You got me, GG WP.
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Rematch?
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Sure
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OK, I bid 4 for Axis on BM3
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Pouff!?!, you poker high, ehm…
Counter with Axis plus 3.
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Frankly, just my 2 cent. I would have certainly not give up such a game before the dice a rolled.
1. 6% chance that Egypt holds (maybe 1-2% after Italy smashed in)
2. Allies could have taken Norway and definitely stop victory conditions for another turn by taking Novo. Keep in mind that Rome is at risk too.
I really think in such all-in situation in which Axis need to win in a certain time window it is worth fighting as Allies as long as victory conditions are 100% met. Also UK threatens to slowly reclaim the middle east.
Certainly, Axis remain huge favorite but I would have fought till the end:)
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Oh, and I realized I did not count the 2 persia fighters.
As said, this battle is not just 94%. In case Axis win with a tank and a bomber remaining I believe the Axis have good chances. So the window that leaves the game playable is not 6% but maybe 10-15%.
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@aequitas:
Pouff!?!, you poker high, ehm…
Counter with Axis plus 3.
You can have Axis+3
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Axis plus three it is. Going to set up the game now and send you the Link.





