L18 BM3 G40 BSD (L) vs AetV (X+5) Game II


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Combat Move - Russians

    Turn Complete - Russians

    triplea_41458_Rus18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Combat Move - Russians

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Korea from Japanese to Russians
                EDIT: Removing units owned by Russians from Manchuria: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Russians to Korea: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    triplea_41458_Rus18.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 fighter moved from 35 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Midway

    Non Combat Move - Japanese
                1 submarine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                2 carriers, 3 destroyers and 3 fighters moved from 35 Sea Zone to 18 Sea Zone
                2 carriers, 3 destroyers and 3 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 14 PUs; end with 14 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    triplea_41458_Jap18.tsvg

  • 22 21 20 19 18 17 16

    Will be back on June 02.2018 the latest.
    I am on Vacation.


  • I’m out of town for Memorial Day weekend.  i will take this turn as soon as i get back.


  • You got me, GG WP.


  • Rematch?

  • 22 21 20 19 18 17 16

    Sure


  • OK, I bid 4 for Axis on BM3

  • 22 21 20 19 18 17 16

    Pouff!?!, you poker high, ehm…

    Counter with Axis plus 3.

  • 15 14

    Frankly, just my 2 cent. I would have certainly not give up such a game before the dice a rolled.

    1. 6% chance that Egypt holds (maybe 1-2% after Italy smashed in)

    2. Allies could have taken Norway and definitely stop victory conditions for another turn by taking Novo. Keep in mind that Rome is at risk too.

    I really think in such all-in situation in which Axis need to win in a certain time window it is worth fighting as Allies as long as victory conditions are 100% met. Also UK threatens to slowly reclaim the middle east.

    Certainly, Axis remain huge favorite but I would have fought till the end:)

  • 15 14

    Oh, and I realized I did not count the 2 persia fighters.

    As said, this battle is not just 94%. In case Axis win with a tank and a bomber remaining I believe the Axis have good chances. So the window that leaves the game playable is not 6% but maybe 10-15%.


  • @aequitas:

    Pouff!?!, you poker high, ehm…

    Counter with Axis plus 3.

    You can have Axis+3

  • 22 21 20 19 18 17 16

    Axis plus three it is. Going to set up the game now and send you the Link.

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