Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 aaGuns, 2 fighters and 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
45 Sea Zone : 1 cruiser
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Iraq : 1 infantry
78 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 39
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 6
British : 29 / 34
UK_Pacific : 23 / 23
Italians : 14 / 24
ANZAC : 14 / 21
French : 2 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 2 transports
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from Southern Italy to Egypt
2 fighters moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
2 bombers moved from France to Egypt
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Romania
5 armour moved from Yugoslavia to Poland
1 armour and 4 mech_infantrys moved from Western Germany to Poland
6 artilleries and 4 infantry moved from Germany to Poland
3 mech_infantrys moved from France to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 marine moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Southern Italy
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in 110 Sea Zone
Germans undo move 2.
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 armour moved from Ukraine to Belarus
2 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
4 infantry moved from Belarus to Novgorod
2 artilleries and 3 infantry moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun, 5 artilleries and 9 infantry moved from Western Ukraine to Ukraine
6 infantry moved from Yenisey to Timguska
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 2 aaGuns, 6 armour, 2 artilleries and 9 infantry
Bryansk : 1 aaGun, 2 artilleries and 3 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 1 infantry
Ukraine : 1 aaGun, 8 artilleries, 1 factory_minor and 11 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 4 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 43 / 56
Russians : 37 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 6 / 6
British : 29 / 34
UK_Pacific : 23 / 23
Italians : 14 / 24
ANZAC : 14 / 21
French : 2 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Siam to 43 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Burma
1 fighter moved from Siam to Burma
2 bombers moved from Siam to Burma
4 fighters and 5 tactical_bombers moved from Anhwe to Burma
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 37 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 1 marine
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 6 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 5 infantry
AA fire in Burma : 1/6 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 6/14 hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery and 5 infantry in Burma, round 2 : 2/6 hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 4 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers in Burma, round 3 : 9/12 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 carrier and 1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 artilleries and 5 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
2 bombers, 3 fighters and 5 tactical_bombers moved from Burma to Yunnan
1 artillery and 1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
6 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
6 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from India to Burma
1 artillery moved from India to Burma
Combat - British
Battle in French Madagascar
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Java to India
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Tanganyika Territory to India
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
2 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 aaGun and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,5,4
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 aaGun and 6 infantry
Combat Hit Differential Summary :
British : 0.17
Chinese : 0.33
Japanese : 0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Siam : 1 flag, 1 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 6 infantry
Szechwan : 1 infantry
Burma : 1 artillery and 1 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
Java : 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 1 tactical_bomber
Belgian Congo : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 armour, 1 artillery, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 infantry
French Madagascar : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 2 destroyers
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
72 Sea Zone : 1 battleship and 1 transport
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 mech_infantrys
Production/PUs Summary :
Germans : 43 / 56
Russians : 37 / 37
Japanese : 44 / 57
Americans : 52 / 82
Chinese : 7 / 7
British : 32 / 28
UK_Pacific : 13 / 15
Italians : 12 / 24
ANZAC : 14 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
You aren’t allowed to go to sz44 with a US ship because it’s adjacent to a Japanese territory, you need to move it somewhere else. Where do you want it?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 fighter moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Poland to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 aaGun and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Algeria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 factory_minor placed in Egypt
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
You aren’t allowed to go to sz44 with a US ship because it’s adjacent to a Japanese territory, you need to move it somewhere else. Where do you want it?
See above.
Will decide on the ANZAC turn, but likely back with the fleet of Queensland.
And sorry for the error.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Java to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Java to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 72 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 2 fighters
Queensland : 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 aaGuns and 2 infantry
54 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Iraq : 1 infantry
72 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 56
Russians : 36 / 37
Japanese : 44 / 57
Americans : 52 / 82
Chinese : 7 / 7
British : 31 / 28
UK_Pacific : 13 / 15
Italians : 19 / 31
ANZAC : 14 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from Poland to Baltic States
6 armour, 6 artilleries, 5 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
1 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
3 aaGuns, 1 armour, 5 artilleries and 21 infantry moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Southern Italy
2 bombers moved from Egypt to Southern Italy
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
3 artilleries and 3 infantry moved from Novgorod to Karelia
3 armour moved from Novgorod to Karelia
1 artillery and 3 infantry moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 3 armour, 3 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 3 artilleries and 3 infantry in Karelia, round 2 : 1/9 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Ukraine to Western Ukraine
1 aaGun, 7 artilleries and 7 infantry moved from Ukraine to Bryansk
3 artilleries and 1 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Vologda
2 aaGuns, 1 artillery and 5 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Vyborg to Russia
2 fighters moved from Vyborg to Bryansk
3 armour moved from Belarus to Russia
1 armour moved from Belarus to Russia
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 armour moved from Belarus to Russia
Place Units - Russians
3 armour, 1 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Russians : -1.17
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Karelia : 4 armour, 3 artilleries and 2 infantry
Baltic States : 1 artillery and 2 infantry
Bryansk : 4 aaGuns, 13 artilleries, 2 fighters and 16 infantry
Vyborg : 1 infantry
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 9 armour, 1 factory_major, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Vologda : 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
119 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 56
Russians : 36 / 43
Japanese : 44 / 57
Americans : 52 / 82
Chinese : 7 / 7
British : 31 / 28
UK_Pacific : 13 / 15
Italians : 19 / 31
ANZAC : 14 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 2 infantry moved from Shan State to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 7/18 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery, 1 infantry and 1 marine moved from Kwangtung to 20 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 38 Sea Zone to Burma
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
2 fighters moved from 42 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from 42 Sea Zone to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 cruiser moved from 43 Sea Zone to 38 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking 54 Sea Zone from Japanese, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 carriers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 aaGuns moved from Central United States to Western United States
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 fighters and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.33
AA fire in Caroline Islands : : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Suiyuyan to Hopei
3 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 2.00
Japanese : -0.33