Game is up - GLHF!
18L Giallo(X+5) vs Shin Ji(allies) BM3.3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 41 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Queensland to Java
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 armour, 5 fighters, 1 infantry and 4 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Iraq to PersiaCombat - ANZAC
Battle in Sumatra
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Sumatra from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries, 2 infantry and 15 mech_infantrys moved from Finland to Norway
4 fighters moved from Germany to Norway
2 bombers moved from Western Germany to Norway
3 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 artillery moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Yugoslavia
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 2/2 hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Romania
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
British roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits
British roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Romania
British win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery
British defend with 1 infantry
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 6 artilleries, 2 bombers, 7 fighters, 2 infantry, 15 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 15 infantry
AA fire in Norway : 0/3 hits
Germans roll dice for 6 artilleries, 2 bombers, 7 fighters, 2 infantry, 15 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 10/34 hits
Americans roll dice for 1 aaGun, 1 armour, 4 artilleries, 8 fighters, 17 infantry and 1 mech_infantry in Norway, round 2 : 15/31 hits
11 mech_infantrys owned by the Germans, 1 aaGun owned by the British, 9 infantry owned by the Americans, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Norway
Germans roll dice for 4 artilleries, 2 bombers, 7 fighters, 4 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 8/19 hits
Americans roll dice for 1 armour, 4 artilleries, 8 fighters, 8 infantry and 1 mech_infantry in Norway, round 3 : 11/22 hits
4 mech_infantrys owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans, 6 infantry owned by the Americans, 4 artilleries owned by the Germans and 2 infantry owned by the British lost in Norway
retreated to Norway
Americans win with 1 armour, 4 artilleries, 8 fighters and 1 mech_infantry remaining. Battle score for attacker is -66
Casualties for Germans: 6 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 15 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
2 aaGuns, 14 artilleries and 26 infantry moved from Slovakia Hungary to Germany
2 aaGuns, 8 artilleries and 26 infantry moved from Western Germany to France
2 bombers moved from Norway to Germany
6 fighters moved from Norway to Western Germany
18 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Western Germany
1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3
Germans collect 30 PUs (2 lost to blockades); end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
3 armour, 25 artilleries and 55 infantry moved from Baltic States to Poland
1 mech_infantry moved from Bessarabia to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour moved from Bessarabia to Yugoslavia
2 fighters and 1 tactical_bomber moved from Belarus to Yugoslavia
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
2 infantry moved from Archangel to Novgorod
1 artillery and 9 infantry moved from Belarus to Baltic States
2 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Yugoslavia
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Yugoslavia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Poland
Russians attack with 3 armour, 25 artilleries and 55 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 25 artilleries and 55 infantry in Poland, round 2 : 24/83 hits, 23.17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour, 25 artilleries and 55 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Yugoslavia to RomaniaPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.83
Japanese : -0.33 -
I forgot to attack India I see, can I do it here at the forum?
-
Sure, go ahead
-
aaa: 8@2 13@3:
aaa:4@2:
-
Rolls: 8@2 13@3; Total Hits: 68@2: (1, 1, 6, 3, 5, 3, 4, 3)13@3: (3, 4, 2, 2, 5, 4, 5, 6, 4, 2, 4, 4, 5)
Rolls: 4@2; Total Hits: 34@2: (1, 1, 1, 6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from India: 4 mech_infantrys
EDIT: Changing ownership of India from UK_Pacific to Germans
EDIT: Adding units owned by Germans to India: 13 armour and 5 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Persia: 13 armour and 7 mech_infantrys
EDIT: Removing units owned by Germans from West India: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 30 to 33
EDIT: Turning off Edit Mode
Japanese buy 1 fighter, 6 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from ANZAC
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsu to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from Anhwe to Kazakhstan
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsi to Kwangsi
2 fighters moved from 20 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kiangsu to Kiangsi
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 4 fighters and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 3 artilleries, 4 fighters and 2 infantry in Philippines, round 2 : 5/9 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
4 fighters moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Shantung
2 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Kazakhstan to Shensi
1 mech_infantry moved from Anhwe to ShensiPlace Units - Japanese
4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from India: 4 mech_infantrys
EDIT: Changing ownership of India from UK_Pacific to Germans
EDIT: Adding units owned by Germans to India: 13 armour and 5 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Persia: 13 armour and 7 mech_infantrys
EDIT: Removing units owned by Germans from West India: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 30 to 33
EDIT: Turning off Edit Mode
Japanese buy 1 fighter, 6 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from ANZAC
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsu to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from Anhwe to Kazakhstan
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsi to Kwangsi
2 fighters moved from 20 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kiangsu to Kiangsi
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.00 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.00 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 4 fighters and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 3 artilleries, 4 fighters and 2 infantry in Philippines, round 2 : 5/9 hits, 0.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0.00 expected hits
1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
4 fighters moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Shantung
2 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Kazakhstan to Shensi
1 mech_infantry moved from Anhwe to ShensiPlace Units - Japanese
4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from India: 1 factory_major
EDIT: Adding units owned by Germans to India: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 33 to 45
EDIT: Changing PUs for UK_Pacific from 12 to 0
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 1.00
Russians : 1.00
Japanese : 6.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - British
Combat Hit Differential Summary :
-
Changing my buy. Instead of the 2 bombers, Going to buy 3 Art and 4 Inf.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from United Kingdom to Germany
1 fighter moved from Norway to Germany
2 armour, 6 artilleries, 11 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
4 artilleries and 4 infantry moved from Southeast Mexico to 89 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 10 carriers, 2 cruisers, 5 destroyers, 16 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern PersiaCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Eastern Persia
Americans attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Americans win, taking Eastern Persia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from Germany to Norway
1 bomber moved from Germany to NorwayPlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
3 armour placed in Persia
3 mech_infantrys placed in Iraq
2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Burma to YunnanNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 3 infantry and 2 marines moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Germans
3 armour, 4 artilleries, 3 infantry and 11 mech_infantrys moved from Persia to Eastern Persia
6 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Greece to Albania
1 armour moved from Romania to Yugoslavia
British take Yugoslavia from Germans
1 armour moved from Yugoslavia to Greater Southern GermanyCombat - British
Battle in Greater Southern Germany
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Southern France to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
4 fighters moved from Norway to Normandy BordeauxPlace Units - British
2 bombers placed in United Kingdom
2 armour and 1 mech_infantry placed in Greece
2 armour and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 bombers
EDIT: Adding units owned by British to United Kingdom: 3 artilleries and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 49 PUs; end with 50 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 62 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 0.50
Americans : 0.67
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Southern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
3 fighters moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 1 armour and 3 fighters
British defend with 1 armour
Italians roll dice for 1 armour and 3 fighters in Greater Southern Germany, round 2 : 4/4 hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits
1 armour owned by the British lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from British with 1 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
3 fighters moved from Greater Southern Germany to GermanyPlace Units - Italians
3 artilleries placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
3 fighters moved from Yunnan to French Indo ChinaCombat - ANZAC
Battle in Szechwan
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in French Indo China
ANZAC attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 3 fighters and 2 mech_infantrys in French Indo China, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from French Indo China to Yunnan
2 fighters moved from Szechwan to Yunnan
3 fighters moved from Java to Yunnan
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South WalesPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 38 PUs;
Germans buy 10 infantry; Remaining resources: 8 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
8 artilleries and 25 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Yugoslavia
Germans take Yugoslavia from British
27 mech_infantrys moved from Western Germany to Poland
6 fighters moved from Western Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
1 bomber and 1 fighter moved from Germany to Poland
14 artilleries and 25 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from India to West India
12 armour and 4 mech_infantrys moved from India to BurmaCombat - Germans
Battle in Burma
Germans attack with 12 armour and 4 mech_infantrys
British defend with 1 aaGun
1 aaGun owned by the British lost in Burma
Germans win, taking Burma from UK_Pacific with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in West India
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in West India, round 3 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 14 artilleries, 1 bomber, 7 fighters, 25 infantry and 27 mech_infantrys
Russians defend with 2 aaGuns, 3 armour, 25 artilleries and 55 infantry
AA fire in Poland : 1/6 hits
1 fighter owned by the Germans lost in Poland
Germans roll dice for 14 artilleries, 1 bomber, 6 fighters, 25 infantry and 27 mech_infantrys in Poland, round 2 : 13/73 hits
Russians roll dice for 2 aaGuns, 3 armour, 25 artilleries and 55 infantry in Poland, round 2 : 26/83 hits
1 mech_infantry owned by the Germans, 2 aaGuns owned by the Russians, 25 infantry owned by the Germans and 11 infantry owned by the Russians lost in Poland
Germans roll dice for 14 artilleries, 1 bomber, 6 fighters and 26 mech_infantrys in Poland, round 3 : 21/47 hits
Russians roll dice for 3 armour, 25 artilleries and 44 infantry in Poland, round 3 : 17/72 hits
17 mech_infantrys owned by the Germans and 21 infantry owned by the Russians lost in Poland
Germans roll dice for 14 artilleries, 1 bomber, 6 fighters and 9 mech_infantrys in Poland, round 4 : 12/30 hits
Russians roll dice for 3 armour, 25 artilleries and 23 infantry in Poland, round 4 : 13/51 hits
9 mech_infantrys owned by the Germans, 4 artilleries owned by the Germans and 12 infantry owned by the Russians lost in Poland
Germans roll dice for 10 artilleries, 1 bomber and 6 fighters in Poland, round 5 : 7/17 hits
Russians roll dice for 3 armour, 25 artilleries and 11 infantry in Poland, round 5 : 19/39 hits
1 bomber owned by the Germans, 6 fighters owned by the Germans, 10 artilleries owned by the Germans and 7 infantry owned by the Russians lost in Poland
Russians win with 3 armour, 25 artilleries and 4 infantry remaining. Battle score for attacker is -158
Casualties for Germans: 14 artilleries, 1 bomber, 7 fighters, 25 infantry and 27 mech_infantrys
Casualties for Russians: 2 aaGuns and 51 infantryNon Combat Move - Germans
-
GG ill post it, never saw the loss comming the first rounds… rematch?
-
Rematch sounds great! Want to bid again? I’ll bid 12 for the Axis.
-
9
-
OK, they’re yours for 9!





