@ArtofWar1947 Skipped scramble in 114.
G40L BM3 Snigg (Axis) vs.AAGamer (Allies)
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Hi Snigg,
Two things… could you edit and move 1 inf from burma to shan state…
Secondly, I think I found a bug in TripleAA. After taking French IndoChina this turn the game was going to allow me to place my UK Pacific Builds in French Indo China. I have understood you have to hold a territory for a turn before you can build… Am I wrong in that assumption? Or can I place my builds there… Seems really strange that i would be allowed to put my builds there.
Thanks
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I can definitely do the edit, and no you should not be able to build units in a factory you just took over…very odd.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from RussiansCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Egypt to GreecePlace Units - Italians
1 marine placed in Southern Italy
1 carrier placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Adding units owned by Italians to Libya: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 marine
Bryansk : 1 flag, 1 artillery and 2 infantry
Rostov : 1 flag
Ukraine : 1 aaGun, 1 armour and 1 infantry
Greece : 1 flag, 1 bomber and 3 infantry
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 1 destroyer
Northwest Persia : 1 flag, 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_AxisCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 fighter moved from Shan State to Eastern Persia
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - French
1 fighter moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_AxisCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 fighter moved from Shan State to Eastern Persia
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Move - French
1 fighter moved from Russia to CaucasusCombat - French
Battle in Caucasus
French attack with 1 fighter
Germans defend with 1 mech_infantry
French roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the French lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter moved from Ukraine to Archangel
2 mech_infantrys moved from Volgograd to Kazakhstan
2 bombers moved from Ukraine to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Ukraine to Samara
1 tactical_bomber moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Ukraine to SamaraCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 3 submarines
Americans defend with 1 carrier, 2 cruisers, 2 destroyers and 4 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier, 2 cruisers and 4 transports in 91 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 carrier, 2 cruisers and 4 transports in 91 Sea Zone, round 4 : 0/3 hits
1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 5 : 2/3 hits
Americans roll dice for 1 cruiser and 4 transports in 91 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 66
Casualties for Germans: 3 submarines
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 4 transports
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
10 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 aaGun and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 2 tactical_bombers moved from Samara to Volgograd
2 tactical_bombers moved from Kazakhstan to Volgograd
7 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
2 bombers moved from Kazakhstan to Ukraine
2 bombers moved from Greece to Ukraine
1 bomber moved from 91 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
1 aaGun and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
6 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 105 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Germany : 1 factory_major and 6 mech_infantrys
Holland Belgium : 1 aaGun, 1 bomber and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 4 aaGuns, 19 artilleries, 2 bombers, 1 factory_minor, 15 infantry and 9 mech_infantrys
Western Ukraine : 1 flag, 10 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 transport
Northwest Persia : 7 armour and 4 mech_infantrys
Yugoslavia : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyer
Finland : 1 flag
105 Sea Zone : 1 submarine -
Snigg,
Wow, umm that sucked!! I thought those subs in the south of France couldn’t get to the US fleet west of Gibralter… That is why I did what I did with them… Dang it… I didnt know… The british transports I moved to the UK to bait you into using 1 less ship on the fleet… I really wish I would have known that ships could go through Gibralter even though I am holding it… That is really frustrating on my part… Lost 2 fleets because of it?? OR is that a bug or man… having a hard time grasping that…
AAGamer
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Snigg,
Wow, umm that sucked!! I thought those subs in the south of France couldn’t get to the US fleet west of Gibralter… That is why I did what I did with them… Dang it… I didnt know… The british transports I moved to the UK to bait you into using 1 less ship on the fleet… I really wish I would have known that ships could go through Gibralter even though I am holding it… That is really frustrating on my part… Lost 2 fleets because of it?? OR is that a bug or man… having a hard time grasping that…
AAGamer
Gibraltar permits subs to move through regardless of who’s holding it. It’s the only strait that does this.
Snigg
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Snigg,
Wow, umm that sucked!! I thought those subs in the south of France couldn’t get to the US fleet west of Gibralter… That is why I did what I did with them… Dang it… I didnt know… The british transports I moved to the UK to bait you into using 1 less ship on the fleet… I really wish I would have known that ships could go through Gibralter even though I am holding it… That is really frustrating on my part… Lost 2 fleets because of it?? OR is that a bug or man… having a hard time grasping that…
AAGamer
Gibraltar permits subs to move through regardless of who’s holding it. It’s the only strait that does this.
Snigg
It was part of the reason I scrambled rather than defend. It’s not such a big swing when you realize the fleet took out 3 fighters already, and my fleet is now out of place with planes right next to it. Not saying it doesn’t hurt, but it’s not quite as big of a swing as when I flushed the Japanese fleet.
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Snigg,
Yeah its just frustrating when you make a mistake and your trying to make a good showing and you screw up because you didnt read the rules…
The Japanese fleet being lost was just me hoping it would fail and luckily for me it did… So I got lucky there… Nothing you did wrong that I see anyway.
Anyway, live and learn… this game and you are teaching me a lot…
Thank you!!
AAGamer
Will try and do my turn after church.!!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Persia
1 tactical_bomber moved from Samara to Persia
1 infantry moved from Vologda to Nenetsia
2 aaGuns moved from Vologda to Russia
10 artilleries moved from Russia to Tambov
30 infantry moved from Russia to Tambov
3 armour moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
3 infantry moved from Amur to Manchuria
1 infantry moved from Korea to ManchuriaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Russians collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 factory_minor
AA fire in French Indo China : 1/3 hits
1 fighter owned by the Japanese lost in French Indo China
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in French Indo China, round 2 : 0/3 hits
1 aaGun owned by the British and 2 infantry owned by the British lost in French Indo China
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/6 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from French Indo China to Shantung
1 aaGun moved from Kwangsi to Kiangsi
3 infantry moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
1 factory_minor placed in Kiangsu
2 fighters placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 bombers, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Jehol : 1 flag, 6 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Java : 1 flag, 1 armour
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
20 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Morocco to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Queensland to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Morocco to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Queensland to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Java
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Java
Americans win, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber and 1 destroyerNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 bombers moved from Java to Sumatra
2 bombers moved from India to Persia
1 tactical_bomber moved from Sumatra to YunnanPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Malaya to Siam
UK_Pacific take Siam from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 2 fighters moved from Morocco to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Queensland to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Java
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Java
Americans win, taking Philippines from Japanese with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber and 1 destroyerNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 bombers moved from Java to Sumatra
2 bombers moved from India to Persia
1 tactical_bomber moved from Sumatra to YunnanPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Malaya to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 mech_infantry moved from Malaya to Yunnan
1 aaGun moved from Burma to Yunnan
2 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 fighter moved from Burma to Persia
1 tactical_bomber moved from Burma to Persia
2 fighters moved from Russia to Persia
2 armour moved from India to West India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 bomber moved from Morocco to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
4 armour moved from Alexandria to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaPlace Units - British
3 fighters placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 2 infantry