No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from Albania to Greece
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 3 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 3/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 3 : 3/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tobruk : 1 artillery and 1 infantry
Northern Italy : 4 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag, 1 armour
Greece : 1 flag, 1 artillery and 2 infantry
97 Sea Zone : 1 flag, 1 transport
Yugoslavia : 4 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 38
Japanese : 33 / 44
Americans : 52 / 53
Chinese : 5 / 5
British : 30 / 25
UK_Pacific : 21 / 21
Italians : 18 / 28
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.353
Median : 4.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
I saw the rolls come up in my email and couldn’t believe it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Java to Sumatra
1 infantry moved from Shan State to Burma
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from South Australia to Northern Territory
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Java to Sumatra
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to Morocco
1 infantry moved from Nigeria to French Equatorial Africa
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour, 2 artilleries and 22 infantry moved from Poland to Eastern Poland
6 aaGuns moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Bessarabia
2 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
6 armour and 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
9 artilleries moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
4 bombers moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
3 fighters moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 artillery moved from France to Western Germany
2 infantry moved from Norway to Finland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
7 armour placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Gibraltar : 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 tactical_bombers
Poland : 9 artilleries
Germany : 7 armour, 2 artilleries and 1 factory_major
Southern Italy : 3 fighters and 1 tactical_bomber
Eastern Poland : 6 aaGuns, 9 armour, 2 artilleries, 4 bombers, 2 fighters, 24 infantry and 3 mech_infantrys
Bessarabia : 2 artilleries and 11 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 battleship, 1 cruiser and 2 submarines
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 artilleries and 11 infantry
Production/PUs Summary :
Germans : 41 / 52
Russians : 36 / 38
Japanese : 33 / 44
Americans : 52 / 53
Chinese : 5 / 5
British : 30 / 25
UK_Pacific : 21 / 21
Italians : 18 / 28
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Vyborg to Finland
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Russians attack with 1 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 11 infantry
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 7/17 hits
Germans roll dice for 2 artilleries and 11 infantry in Finland, round 2 : 4/13 hits
4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 6/13 hits
Germans roll dice for 2 artilleries and 4 infantry in Finland, round 3 : 2/6 hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 4 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 2 artilleries and 11 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
2 aaGuns moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Finland to Vologda
3 infantry moved from Russia to Vologda
1 fighter moved from Finland to Vologda
4 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Volgograd to Samara
2 infantry moved from Caucasus to Rostov
2 infantry moved from Kazakhstan to Samara
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Yunnan to Szechwan
5 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Anhwe to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Siberia
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 transports moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 artilleries and 1 bomber placed in Japan
1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 4 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 7 infantry
Yunnan : 1 flag, 3 artilleries, 3 fighters and 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 armour and 3 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 5 artilleries and 6 infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 3 transports
19 Sea Zone : 1 destroyer and 2 transports
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 39 / 52
Russians : 37 / 43
Japanese : 39 / 40
Americans : 52 / 53
Chinese : 2 / 5
British : 30 / 25
UK_Pacific : 21 / 21
Italians : 18 / 28
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
1 fighter placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 harbour placed in Midway
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
7 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 3/7 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 bomber and 1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery and 5 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to Yunnan
2 armour and 2 infantry moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Tanganyika Territory
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 3 fighters and 4 infantry
British roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/13 hits
Japanese roll dice for 3 artilleries, 3 fighters and 4 infantry in Yunnan, round 2 : 3/10 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/10 hits
Japanese roll dice for 3 artilleries, 3 fighters and 2 infantry in Yunnan, round 3 : 5/8 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 5/5 hits
Japanese roll dice for 3 artilleries and 3 fighters in Yunnan, round 4 : 3/6 hits
2 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 1 fighter owned by the British and 2 armour owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits
1 tactical_bomber owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for British: 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Japanese: 3 artilleries, 2 fighters and 4 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 battleship, 1 cruiser and 2 submarines
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the British lost in 109 Sea Zone
2 submarines owned by the Germans Submerged
British roll dice for 3 fighters in 109 Sea Zone, round 4 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 4 : 2/2 hits
2 fighters owned by the British lost in 109 Sea Zone
British roll dice for 1 fighter in 109 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the British lost in 109 Sea Zone
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -38
Casualties for British: 1 destroyer and 3 fighters
Non Combat Move - British
1 fighter moved from Malta to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Yunnan to India
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Iraq to Persia
1 armour and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from Tanganyika Territory to French West Africa
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 79 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1,1,2,3
British collect 26 PUs (8 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Gee, I’ve had some bad dice this game.
You may find it is rarely a good idea to allow the USA to DOW on turn 3.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/11 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits
2 infantry owned by the ANZAC, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/7 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/5 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Egypt, round 5 : 3/3 hits
British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
4 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer, 1 submarine and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour and 2 infantry
Tanganyika Territory : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 4 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 armour
Greece : 1 flag, 1 artillery and 2 infantry
97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 39 / 52
Russians : 34 / 43
Japanese : 36 / 40
Americans : 52 / 77
Chinese : 5 / 8
British : 34 / 31
UK_Pacific : 21 / 26
Italians : 19 / 29
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.404
Median : 3.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 47
Italians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.346
Median : 3.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.476
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to India
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Java to India
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
2 artilleries and 11 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 bombers moved from Eastern Poland to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
2 artilleries and 11 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 bombers moved from Eastern Poland to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,6,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Non Combat Move - Germans
3 bombers moved from Russia to Eastern Poland
3 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Gibraltar to France
2 artilleries moved from Germany to Western Germany
2 artilleries moved from Eastern Poland to Western Ukraine
23 infantry moved from Eastern Poland to Western Ukraine
6 aaGuns moved from Eastern Poland to Western Ukraine
9 artilleries moved from Poland to Eastern Poland
7 armour moved from Germany to Eastern Poland
4 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 bomber, 1 fighter and 3 infantry placed in Western Germany
3 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 tactical_bomber
Western Germany : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Germany : 1 factory_major
Belarus : 1 flag, 1 infantry
Eastern Poland : 7 armour, 9 artilleries, 3 bombers and 2 fighters
Ukraine : 1 flag, 6 armour, 2 artilleries, 1 factory_minor and 11 infantry
Western Ukraine : 6 aaGuns, 2 artilleries and 23 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 44 / 54
Russians : 29 / 43
Japanese : 36 / 40
Americans : 52 / 77
Chinese : 5 / 8
British : 34 / 31
UK_Pacific : 21 / 26
Italians : 18 / 29
ANZAC : 14 / 26
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
2 fighters, 7 infantry and 1 tactical_bomber moved from Vologda to Russia
4 infantry moved from Samara to Russia
1 armour, 2 artilleries, 27 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Volgograd to Samara
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 aaGuns moved from Finland to Norway
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Russians collect 31 PUs (1 lost to blockades); end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kansu
1 bomber moved from Japan to Kansu
3 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Szechwan to Kansu
1 artillery and 6 infantry moved from Shensi to Kansu
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Battle in Celebes
Battle in Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kansu
1 bomber moved from Japan to Kansu
3 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Szechwan to Kansu
1 artillery and 6 infantry moved from Shensi to Kansu
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Battle in Celebes
Battle in Malaya
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 3 bombers, 6 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 6 infantry and 2 tactical_bombers in Kansu, round 2 : 5/13 hits
Chinese roll dice for 7 infantry in Kansu, round 2 : 3/7 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 2 tactical_bombers in Kansu, round 3 : 3/10 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Kansu from Chinese with 1 armour, 1 artillery, 3 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 7 infantry
Casualties for Japanese: 5 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kiangsi
Japanese attack with 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
1 infantry moved from Siberia to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
5 fighters moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Manchuria
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kansu to Shensi
3 bombers moved from Kansu to Shensi
1 tactical_bomber moved from Manchuria to 6 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 9 infantry
Hainan : 1 harbour
Shensi : 1 flag, 3 bombers and 2 tactical_bombers
Yunnan : 1 flag, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 2 artilleries and 1 factory_minor
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 1 cruiser and 1 transport
20 Sea Zone : 1 transport
19 Sea Zone : 1 transport
7 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 54
Russians : 31 / 39
Japanese : 56 / 56
Americans : 50 / 77
Chinese : 1 / 8
British : 34 / 31
UK_Pacific : 11 / 26
Italians : 18 / 29
ANZAC : 14 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.689
Median : 4.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45
Americans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.583
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.742
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Midway to 7 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Scramble and Kamikaze SZ6?
Scramble and kamikazees on each cruiser and destroyer
max defense - sub first, then carriers, etc
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Midway to 7 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 bombers and 2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/14 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 10/13 hits
2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 7/11 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 2 bombers owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans retreated to 16 Sea Zone
Japanese win with 1 battleship, 5 fighters and 1 transport remaining. Battle score for attacker is -70
Casualties for Americans: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in 7 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 7 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
4 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
3 fighters moved from Eastern United States to Iceland
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from French West Africa to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour and 1 bomber in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to French West Africa
2 infantry moved from Brazil to British Guiana
EDIT: 1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Persia to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 aaGuns, 6 artilleries, 6 infantry and 2 mech_infantrys moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,4
British collect 35 PUs; end with 38 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 fighter placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 fighter