17L G40 BM3 wheatbeer (Axis) vs Gargantua (Allies)

  • Liaison TripleA '11 '10

  • Liaison TripleA '11 '10

  • '17

    Sorry about the delay, will do this tomorrow.

  • Liaison TripleA '11 '10

    It’s all good, I’ve got about 4 games open and really only able to post in about one a day.  Trying to clean up the games I feel the most focused on and invested in first.  This is one of them :)

  • Liaison TripleA '11 '10

    Gathering game threads.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Greece to Volgograd
                1 artillery and 1 infantry moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Smolensk, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  1/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from France to Normandy Bordeaux
                1 aaGun, 9 artilleries and 17 infantry moved from Belarus to Bryansk
                1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun and 3 artilleries moved from Ukraine to Bryansk
                1 aaGun, 11 artilleries, 9 infantry and 2 mech_infantrys moved from Rostov to Bryansk
                10 armour and 22 mech_infantrys moved from Caucasus to Bryansk
                3 mech_infantrys moved from Greece to Romania
                5 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Volgograd to Romania
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 fighters placed in Western Germany
                1 submarine placed in 112 Sea Zone
                3 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 mech_infantrys placed in Germany
                2 infantry placed in Normandy Bordeaux
                Germans undo move 6.
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 20 / 27
        Japanese : 45 / 58
        Americans : 54 / 79
        Chinese : 19 / 22
        British : 34 / 31
        UK_Pacific : 6 / 6
        Italians : 12 / 17
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Ger10.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Samara to Kazakhstan
                2 infantry moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 factory_minor
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 infantry moved from Russia to Samara
                6 aaGuns, 7 armour, 20 artilleries, 29 infantry and 2 mech_infantrys moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Amur to Buryatia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 0.50

    triplea_40890_Rus10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 carriers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Philippines to Jehol
                1 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Soviet Far East
                Battle in New Guinea
                Battle in Siberia
                Battle in Jehol
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC, taking Siberia from Russians, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Korea to Amur
                2 aaGuns moved from Manchuria to Amur
                1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines moved from 42 Sea Zone to 46 Sea Zone
                1 submarine moved from 34 Sea Zone to 46 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 46 Sea Zone
                2 fighters moved from 21 Sea Zone to 46 Sea Zone
                4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
                1 submarine moved from 20 Sea Zone to 46 Sea Zone
                1 fighter and 3 tactical_bombers moved from Korea to 6 Sea Zone
                1 bomber moved from Jehol to Japan
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                2 carriers and 2 submarines placed in 6 Sea Zone
                2 mech_infantrys placed in Japan
                1 aaGun placed in Malaya

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 54 / 79
        Russians : 24 / 34
        Japanese : 49 / 58
        Americans : 54 / 79
        Chinese : 18 / 22
        British : 34 / 31
        UK_Pacific : 6 / 6
        Italians : 10 / 17
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Jap10.tsvg

  • '17

    one sec forgot a NCM

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 carriers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Philippines to Jehol
                1 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Soviet Far East
                Battle in New Guinea
                Battle in Siberia
                Battle in Jehol
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC, taking Siberia from Russians, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Korea to Amur
                2 aaGuns moved from Manchuria to Amur
                1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines moved from 42 Sea Zone to 46 Sea Zone
                1 submarine moved from 34 Sea Zone to 46 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 46 Sea Zone
                2 fighters moved from 21 Sea Zone to 46 Sea Zone
                4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
                1 submarine moved from 20 Sea Zone to 46 Sea Zone
                1 fighter and 3 tactical_bombers moved from Korea to 6 Sea Zone
                1 bomber moved from Jehol to Japan
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                2 carriers and 2 submarines placed in 6 Sea Zone
                2 mech_infantrys placed in Japan
                1 aaGun placed in Malaya

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 54 / 79
        Russians : 24 / 34
        Japanese : 49 / 58
        Americans : 54 / 79
        Chinese : 18 / 22
        British : 34 / 31
        UK_Pacific : 6 / 6
        Italians : 10 / 17
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Jap10.tsvg

  • '17

    Posting as a reminder (not a bump)

  • '17

    Very curious to see what the Americans are cooking up

  • Liaison TripleA '11 '10

    I’ll try and dish it out this weekend!

  • '17

    Maybe this weekend?

  • '17

    Hey Garg … before I start a new game, I just wanted to check if this game is dead or on hold?

  • Liaison TripleA '11 '10

    Don’t know if you’re around wheat but I’m back in the saddle now with a real office on a new site.  Planning to post tomorrow!

  • Liaison TripleA '11 '10

    Getting posting error code 301? so manual post.

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 mech_infantry moved from Kweichow to French Indo China
                1 bomber, 2 fighters and 1 tactical_bomber moved from India to French Indo China
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 75 Sea Zone to 41 Sea Zone
                1 submarine moved from 63 Sea Zone to 26 Sea Zone
                1 armour moved from West India to Burma
                1 marine moved from Iraq to Northwest Persia
                1 fighter moved from India to French Indo China
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in French Indo China
                    Americans attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 1 artillery
                    Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun and 1 artillery

    Non Combat Move - Americans
                1 bomber moved from French Indo China to India
                2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 fighters moved from Eastern United States to 26 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 artillery, 5 fighters and 1 infantry placed in Western United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_40890_USA10.tsvg

  • Liaison TripleA '11 '10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kiangsi
                5 infantry moved from Anhwe to Jehol
                3 infantry moved from Hunan to Anhwe
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsu
                2 artilleries placed in Anhwe
                1 artillery placed in Kiangsi
                1 artillery and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 fighter moved from Egypt to Gibraltar
                1 fighter moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese
                4 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma
                5 artilleries and 8 infantry moved from Persia to Northwest Persia
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                      British take 98 Sea Zone from Germans
                1 mech_infantry moved from Egypt to Trans-Jordan
                3 armour and 4 mech_infantrys moved from Persia to Eastern Persia
                1 mech_infantry moved from Tsinghai to Kweichow
                2 bombers moved from Egypt to India

    Combat - British

    Non Combat Move - British
                1 aaGun moved from India to West India
                1 aaGun moved from India to Burma

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 fighter and 1 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,5
                UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40890_UK10.tsvg

  • '17

    I’m going to get back to speed in my WaW games first, just since they’re fresher in my mind.

    This is a strange map and I’d admit the Allies have an stronger position … but I think I had a plan.

  • Liaison TripleA '11 '10

    @wheatbeer:

    I’m going to get back to speed in my WaW games first, just since they’re fresher in my mind.

    This is a strange map and I’d admit the Allies have an stronger position … but I think I had a plan.

    Haha I know exactly what you meant by strange.  When I looked it was kind of a pseudo stale mate.  But a dangerous cone that teeters in whoever makes the next mistake…

    I had a hell of a time considering all the allied options, the strategies were endless;  it was actually kind of a cool checkpoint that this game could be played from many times!

    As for strategies for the axis, Japan has overwhelming navy support and air; But is crippled on the ground; It looked like you had some plan to put pressure on Hawaii and or even capture Sydney with pressure; Whilst also keeping an India threat so as to keep some of my planes locked down in India.

    As for Europe you also have a strong evil naval presence in the med and Atlantic; At the cost of being able to overwhelm Russia. You’re Italian CanOpener is strong for taking out Stalingrad/Caucasus; and you’ve got a pseudo threat on London if I’m not careful.

    But nothing’s certain… and  money and time is against you!

    Good luck!  I think your next plan was to take Crete with Italy!

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