17L G40 BM3 wheatbeer (Axis) vs Gargantua (Allies)

  • '17

    Posting as a reminder (not a bump)

  • '17

    Very curious to see what the Americans are cooking up

  • Liaison TripleA '11 '10

    I’ll try and dish it out this weekend!

  • '17

    Maybe this weekend?

  • '17

    Hey Garg … before I start a new game, I just wanted to check if this game is dead or on hold?

  • Liaison TripleA '11 '10

    Don’t know if you’re around wheat but I’m back in the saddle now with a real office on a new site.  Planning to post tomorrow!

  • Liaison TripleA '11 '10

    Getting posting error code 301? so manual post.

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 mech_infantry moved from Kweichow to French Indo China
                1 bomber, 2 fighters and 1 tactical_bomber moved from India to French Indo China
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 75 Sea Zone to 41 Sea Zone
                1 submarine moved from 63 Sea Zone to 26 Sea Zone
                1 armour moved from West India to Burma
                1 marine moved from Iraq to Northwest Persia
                1 fighter moved from India to French Indo China
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in French Indo China
                    Americans attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 1 artillery
                    Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 fighter and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun and 1 artillery

    Non Combat Move - Americans
                1 bomber moved from French Indo China to India
                2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 fighters moved from Eastern United States to 26 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 artillery, 5 fighters and 1 infantry placed in Western United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_40890_USA10.tsvg

  • Liaison TripleA '11 '10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kiangsi
                5 infantry moved from Anhwe to Jehol
                3 infantry moved from Hunan to Anhwe
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsu
                2 artilleries placed in Anhwe
                1 artillery placed in Kiangsi
                1 artillery and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 fighter moved from Egypt to Gibraltar
                1 fighter moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese
                4 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma
                5 artilleries and 8 infantry moved from Persia to Northwest Persia
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                      British take 98 Sea Zone from Germans
                1 mech_infantry moved from Egypt to Trans-Jordan
                3 armour and 4 mech_infantrys moved from Persia to Eastern Persia
                1 mech_infantry moved from Tsinghai to Kweichow
                2 bombers moved from Egypt to India

    Combat - British

    Non Combat Move - British
                1 aaGun moved from India to West India
                1 aaGun moved from India to Burma

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 fighter and 1 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,5
                UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40890_UK10.tsvg

  • '17

    I’m going to get back to speed in my WaW games first, just since they’re fresher in my mind.

    This is a strange map and I’d admit the Allies have an stronger position … but I think I had a plan.

  • Liaison TripleA '11 '10

    @wheatbeer:

    I’m going to get back to speed in my WaW games first, just since they’re fresher in my mind.

    This is a strange map and I’d admit the Allies have an stronger position … but I think I had a plan.

    Haha I know exactly what you meant by strange.  When I looked it was kind of a pseudo stale mate.  But a dangerous cone that teeters in whoever makes the next mistake…

    I had a hell of a time considering all the allied options, the strategies were endless;  it was actually kind of a cool checkpoint that this game could be played from many times!

    As for strategies for the axis, Japan has overwhelming navy support and air; But is crippled on the ground; It looked like you had some plan to put pressure on Hawaii and or even capture Sydney with pressure; Whilst also keeping an India threat so as to keep some of my planes locked down in India.

    As for Europe you also have a strong evil naval presence in the med and Atlantic; At the cost of being able to overwhelm Russia. You’re Italian CanOpener is strong for taking out Stalingrad/Caucasus; and you’ve got a pseudo threat on London if I’m not careful.

    But nothing’s certain… and  money and time is against you!

    Good luck!  I think your next plan was to take Crete with Italy!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from Novgorod to Rostov

    Combat - Italians
                Battle in Cyprus
                Battle in Rostov
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4/5 hits, 2.00 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Cyprus from British, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 bomber moved from Rostov to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : 2.00
        Russians : 0.67

    Production/PUs Summary :

    Germans : 54 / 79
        Russians : 22 / 34
        Japanese : 43 / 58
        Americans : 54 / 79
        Chinese : 20 / 23
        British : 34 / 43
        UK_Pacific : 10 / 8
        Italians : 12 / 17
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Ita10.tsvg

  • Liaison TripleA '11 '10

    How dare!

  • Liaison TripleA '11 '10

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 26 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 59 Sea Zone to 41 Sea Zone
                1 submarine moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Persia to Northwest Persia
                1 artillery moved from Queensland to South Australia
                1 infantry moved from South Australia to Queensland
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 fighter moved from Persia to Trans-Jordan
                1 fighter moved from Persia to Trans-Jordan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                1 artillery and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Persia to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Persia to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_40890_Fre10.tsvg

  • Liaison TripleA '11 '10

    Nothing like posting a no dice turn as revenge lol :(

    Got to hold my breath until Russia, and even then, I think there will be little to even attack!

  • '17

    I’m sure the Allies will have plenty of revenge before the game’s over  :lol:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Bryansk to Caucasus
                1 bomber moved from Romania to Caucasus
                11 armour and 29 mech_infantrys moved from Bryansk to Volgograd
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Volgograd
                    Germans attack with 11 armour and 29 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 11 armour and 29 mech_infantrys in Volgograd, round 2 : 13/40 hits, 10.33 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 11 armour and 29 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from 97 Sea Zone to Cyprus
                2 fighters moved from Western Germany to Cyprus
                1 bomber moved from Caucasus to Southern Italy
                1 fighter moved from 105 Sea Zone to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 124 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Southern Italy
                3 infantry moved from Western Germany to Northern Italy
                3 aaGuns, 23 artilleries and 25 infantry moved from Bryansk to Rostov
                3 artilleries moved from Ukraine to Rostov
                4 mech_infantrys moved from Eastern Poland to Ukraine
                4 mech_infantrys moved from Eastern Poland to Ukraine
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 mech_infantrys moved from Germany to Northern Italy
                1 mech_infantry moved from Romania to Northern Italy
                2 mech_infantrys moved from Romania to Northern Italy
                1 fighter moved from Southern Italy to Cyprus

    Place Units - Germans
                2 fighters placed in 97 Sea Zone
                1 destroyer placed in 110 Sea Zone
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                2 mech_infantrys placed in Western Germany
                2 infantry placed in Normandy Bordeaux
                1 fighter placed in Western Germany
                Germans undo move 3.
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : 1.17
        Americans : -0.33
        Russians : -0.33

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 18 / 34
        Japanese : 43 / 58
        Americans : 54 / 79
        Chinese : 20 / 23
        British : 34 / 43
        UK_Pacific : 10 / 8
        Italians : 12 / 17
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Ger11.tsvg

  • Liaison TripleA '11 '10

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 fighter moved from Russia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
                3 aaGuns moved from Russia to Samara
                20 artilleries and 20 infantry moved from Russia to Samara
                2 artilleries and 1 infantry moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                4 artilleries moved from Russia to Samara
                7 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_40890_Rus11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 7 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from New Guinea to Dutch New Guinea
                      Japanese take Dutch New Guinea from ANZAC
                2 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from Philippines to Shan State
                1 tactical_bomber moved from Philippines to Shan State
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                2 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 tactical_bomber moved from Philippines to Shan State
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 2.33 expected hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/5 hits, 1.83 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Shan State to Malaya
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                2 aaGuns, 1 artillery and 1 infantry moved from Amur to Korea
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 mech_infantrys moved from Japan to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 46 Sea Zone to 42 Sea Zone
                3 fighters moved from 42 Sea Zone to Malaya
                1 fighter moved from 42 Sea Zone to Malaya
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 infantry placed in Malaya
                Japanese undo move 1.
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 5 infantry placed in Japan
                4 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1,2,5
                Japanese collect 43 PUs (3 lost to blockades); end with 44 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Americans : 0.67
        Chinese : -0.33
        UK_Pacific : -0.33
        Japanese : 0.50

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 20 / 29
        Japanese : 46 / 52
        Americans : 54 / 79
        Chinese : 20 / 23
        British : 34 / 43
        UK_Pacific : 9 / 8
        Italians : 10 / 17
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Jap11.tsvg

  • Liaison TripleA '11 '10

    Test summary from TripleA, engine version: 1.9, time: 4:10:43 PM

  • '17

    Been awhile, so I’m just posting as a reminder

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