17L BM World Domination Tech Giallo(x)+6 vs Simon33

  • 19 17 16

    @Giallo:

    i edit the inf and art back in sf, i believe that’s a bug. just to be sure

    No bug. Refer to this part in the notes:

    “Zone Libre”: Any Axis occupation of Southern France following the Armistice results in the scuttling of the Vichy French Fleet at Toulon and the disbandment of all remaining Vichy French forces. These forces are removed at the end of the Axis player’s turn in which the occupation of Southern France takes place. Any formerly Vichy French forces that were previously commandeered by the Axis are unaffected by this change.

    I’ll undo the edit.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Yunnan to Shensi

    Combat - ANZAC
                Battle in Shensi
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 fighters in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Shensi to Szechwan
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Java to Yunnan
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 artillery moved from 55 Sea Zone to Northern Territory
                1 infantry moved from South Australia to New South Wales
                1 fighter moved from New South Wales to New Guinea
                1 fighter moved from Java to New Guinea
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40937_Fre12.tsvg

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x airfield, 1x airfield; Remaining resources: 80 PUs; 0 techTokens;
                Germans buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Caucasus
                2 bombers moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bryansk to Vologda
                1 bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Volgograd to Samara
                1 fighter moved from Bryansk to Samara
                4 mech_infantrys moved from Ukraine to Bryansk
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland

    triplea_40937_Ger13.tsvg

  • 21 20 19 18 17 16

    scramble?

  • 19 17 16

    @Giallo:

    scramble?

    Perhaps I miscalculated there? No scramble.

    Or perhaps I thought a fleet sacrifice to prevent Sea Lion was worth it.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x airfield, 1x airfield; Remaining resources: 80 PUs; 0 techTokens;
                Germans buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 5 damage to airfield owned by British
                    Rockets in Western Germany roll: 5
                Rocket attack in Gibraltar does 3 damage to harbour owned by British
                    Rockets in France roll: 3
                Rocket attack in Russia does 4 damage to factory_minor owned by Russians
                    Rockets in Novgorod roll: 4
                2 mech_infantrys moved from Volgograd to Caucasus
                2 bombers moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bryansk to Vologda
                1 bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Volgograd to Samara
                1 fighter moved from Bryansk to Samara
                4 mech_infantrys moved from Ukraine to Bryansk
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland

    Airborne Attack Move - Germans
                1 infantry moved from Western Germany to Scotland

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Caucasus
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters, 3 submarines and 3 transports
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 2 fighters and 2 transports
                        Germans roll dice for 3 submarines in 109 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters and 3 transports in 109 Sea Zone, round 2 :  6/14 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 109 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Americans, 2 submarines owned by the Germans, 2 transports owned by the Americans, 1 destroyer owned by the British and 2 fighters owned by the Americans lost in 109 Sea Zone
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                    Germans win, taking 109 Sea Zone from British with 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 46
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports
                Battle in Scotland
                    Germans attack with 3 artilleries and 4 infantry
                    British defend with 1 airfield; Americans defend with 3 fighters and 2 infantry
                        Germans roll dice for 3 artilleries and 4 infantry in Scotland, round 2 :  1/7 hits
                        British roll dice for 3 fighters and 2 infantry in Scotland, round 2 :  4/5 hits
                        1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Scotland
                        Germans roll dice for 3 artilleries in Scotland, round 3 :  2/3 hits
                        British roll dice for 3 fighters and 1 infantry in Scotland, round 3 :  4/4 hits
                        1 infantry owned by the Americans, 3 artilleries owned by the Germans and 1 fighter owned by the Americans lost in Scotland
                    British win with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 artilleries and 4 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Germans
                2 bombers moved from 109 Sea Zone to Western Germany
                2 fighters moved from 109 Sea Zone to Western Germany
                1 bomber moved from Vologda to Western Ukraine
                1 bomber moved from Tambov to Western Ukraine
                1 fighter moved from Samara to Bryansk
                2 bombers moved from Caucasus to Western Ukraine
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                3 bombers placed in Novgorod
                4 armour placed in Ukraine
                2 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_40937_Ger13.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
                Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_40937_Rus13.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
                Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 destroyer and 2 submarines
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 2 submarines
                EDIT: Turning off Edit Mode

    triplea_40937_Rus13.tsvg

  • 19 17 16

    Forgot to move ANZAC ships. Trust it’s still ok to edit.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 48 PUs; 0 techTokens;
                Japanese buy 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Caroline Islands does 6 damage to harbour owned by Americans
                    Rockets in Philippines roll: 6
                Rocket attack in Midway does 4 damage to harbour owned by Americans
                    Rockets in Japan roll: 4
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Japan to Iwo Jima
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Japan to Iwo Jima
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Japan to Kwangtung

    Combat - Japanese
                Battle in Iwo Jima
                    Japanese attack with 2 bombers and 2 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Iwo Jima
                    Japanese win, taking Iwo Jima from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Kwangtung
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 bomber and 2 infantry in Kwangtung, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Shantung
                3 mech_infantrys moved from Manchuria to Shantung
                3 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Korea to Jehol
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 19 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from Iwo Jima to Japan
                4 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 fighter placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                3 mech_infantrys placed in Korea
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_40937_Jap13.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                6 fighters moved from Hawaiian Islands to 23 Sea Zone
                3 fighters moved from 23 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 fighter moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                Battle in Guam
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Philippines from Japanese, taking Guam from Japanese with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 23 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 22 Sea Zone to 21 Sea Zone
                1 fighter moved from 20 Sea Zone to 21 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 17 submarines moved from 33 Sea Zone to 21 Sea Zone
                3 fighters moved from 23 Sea Zone to 21 Sea Zone
                1 fighter moved from 17 Sea Zone to 21 Sea Zone
                1 fighter moved from 23 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer and 6 submarines moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                2 fighters moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs

    Purchase Units - British
                British repair damage of 4x airfield; Remaining resources: 36 PUs; 0 techTokens;
                British buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                Rocket attack in Western Germany does 4 damage to airfield owned by Germans
                    Rockets in Scotland roll: 6
                Rocket attack in France does 1 damage to airfield owned by Germans
                    Rockets in Gibraltar roll: 1
                Rocket attack in Germany does 4 damage to factory_major owned by Germans
                    Rockets in United Kingdom roll: 4
                1 mech_infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 fighter and 2 mech_infantrys moved from Yunnan to Sikang
                1 armour moved from Hunan to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                1 artillery and 3 infantry moved from Kweichow to Hopei
                1 artillery and 16 infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                10 artilleries and 17 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus

    Combat - British
                Battle in Celebes
                Battle in Formosa
                Battle in Hopei
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    British win, taking Celebes from Japanese, taking Formosa from Japanese, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 armour, 10 artilleries, 17 infantry and 2 mech_infantrys
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 armour, 10 artilleries, 17 infantry and 2 mech_infantrys in Caucasus, round 2 :  7/30 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour, 10 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Sikang
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    British win, taking Sikang from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    British attack with 1 artillery and 16 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 16 infantry in Anhwe, round 2 :  5/17 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun and 2 infantry moved from Kweichow to Anhwe
                1 aaGun moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow
                1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 4 infantry moved from India to West India
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 4 infantry moved from Iraq to Northwest Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Persia
                3 artilleries placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,6,2,1,6,1,4,5,5,5,2,1,3,4,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 33 PUs (8 lost to blockades); end with 35 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 26 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_40937_UK_13.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians repair damage of 3x factory_minor; Remaining resources: 25 PUs;
                Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 armour moved from Siberia to Buryatia

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                    British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 artilleries and 2 infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 :  3/8 hits
                        British roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 :  0/6 hits
                        2 infantry owned by the Americans and 2 infantry owned by the British lost in Gibraltar
                        Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 3 :  4/8 hits
                        British roll dice for 2 artilleries in Gibraltar, round 3 :  0/2 hits
                        2 artilleries owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 20
                    Casualties for British: 2 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Gibraltar to Southern France
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Gibraltar to Southern France

    Place Units - Italians
                1 cruiser and 1 transport placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs

    triplea_40937_Ita13.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Iwo Jima
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Iwo Jima, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
                        ANZAC roll dice for 1 artillery in Iwo Jima, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    ANZAC win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 33 Sea Zone to 21 Sea Zone
                1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone
                2 fighters moved from New Guinea to Guam
                1 fighter moved from Kweichow to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from Szechwan to Anhwe

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40937_Fre13.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 6,3,6 and gets 2 hits
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved Artillery Support

    Activate Technology - Germans
                Germans activating Improved Artillery Support

    Purchase Units - Germans
                Germans repair damage of 1x airfield, 4x airfield; Remaining resources: 66 PUs; 0 techTokens;
                Germans buy 4 artilleries, 1 carrier, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Scotland does 1 damage to airfield owned by British
                    Rockets in France roll: 1
                Rocket attack in United Kingdom does 2 damage to airfield owned by British
                    Rockets in Western Germany roll: 2
                1 mech_infantry moved from Vologda to Russia
                1 mech_infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                8 armour, 11 artilleries, 1 fighter, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia
                4 bombers moved from Western Ukraine to Russia
                4 armour moved from Ukraine to Russia
                3 bombers moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 12 armour, 11 artilleries, 9 bombers, 1 fighter, 28 infantry and 35 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_minor, 3 fighters and 57 infantry
                        AA fire in Russia :  0/6 hits
                        Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter, 28 infantry and 35 mech_infantrys in Russia, round 2 :  32/96 hits
                        Russians roll dice for 2 aaGuns, 2 armour, 22 artilleries, 3 fighters and 57 infantry in Russia, round 2 :  24/84 hits
                        2 aaGuns owned by the Russians, 24 infantry owned by the Germans and 30 infantry owned by the Russians lost in Russia
                        Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter, 4 infantry and 35 mech_infantrys in Russia, round 3 :  27/72 hits
                        Russians roll dice for 2 armour, 22 artilleries, 3 fighters and 27 infantry in Russia, round 3 :  21/54 hits
                        17 mech_infantrys owned by the Germans, 4 infantry owned by the Germans and 27 infantry owned by the Russians lost in Russia
                        Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter and 18 mech_infantrys in Russia, round 4 :  16/51 hits
                        Russians roll dice for 2 armour, 22 artilleries and 3 fighters in Russia, round 4 :  12/27 hits
                        1 mech_infantry owned by the Germans, 16 artilleries owned by the Russians and 11 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 12 armour, 9 bombers, 1 fighter and 17 mech_infantrys in Russia, round 5 :  16/39 hits
                        Russians roll dice for 2 armour, 6 artilleries and 3 fighters in Russia, round 5 :  4/11 hits
                        4 mech_infantrys owned by the Germans, 3 fighters owned by the Russians, 2 armour owned by the Russians and 6 artilleries owned by the Russians lost in Russia
                    Germans destroys 12PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 12 armour, 9 bombers, 1 fighter and 13 mech_infantrys remaining. Battle score for attacker is 95
                    Casualties for Germans: 11 artilleries, 28 infantry and 22 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 2 armour, 22 artilleries, 3 fighters and 57 infantry

    Non Combat Move - Germans
                5 artilleries and 5 infantry moved from Western Ukraine to Bryansk
                7 bombers moved from Russia to Novgorod
                2 bombers moved from Russia to Bryansk
                1 fighter moved from Russia to Novgorod
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 submarine and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun moved from Western Germany to France
                2 fighters moved from Western Germany to 110 Sea Zone

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                2 infantry placed in Normandy Bordeaux
                4 artilleries placed in Ukraine
                4 mech_infantrys placed in Novgorod
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

    triplea_40937_Ger14.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Combat Move - Russians
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40937_Rus14.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Guam does 1 damage to airfield owned by Americans
                    Rockets in Japan roll: 1
                1 infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Chahar to Anhwe
                3 infantry and 1 mech_infantry moved from Jehol to Anhwe
                1 bomber, 3 infantry and 3 mech_infantrys moved from Shantung to Anhwe
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 submarine moved from 22 Sea Zone to 34 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
                1 fighter moved from Kiangsu to Anhwe
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from Japan to Anhwe
                1 bomber moved from Japan to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Urals to Novosibirsk

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber, 8 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 artillery and 18 infantry; ANZAC defend with 3 fighters
                        AA fire in Anhwe :  1/6 hits
                        1 fighter owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 bomber, 7 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  9/23 hits
                        Chinese roll dice for 2 aaGuns, 1 artillery, 3 fighters and 18 infantry in Anhwe, round 2 :  8/22 hits
                        8 infantry owned by the Japanese, 2 aaGuns owned by the British and 7 infantry owned by the British lost in Anhwe
                        Japanese roll dice for 1 bomber, 7 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 :  6/15 hits
                        Chinese roll dice for 1 artillery, 3 fighters and 11 infantry in Anhwe, round 3 :  5/15 hits
                        2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Anhwe
                        Japanese roll dice for 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 4 :  6/10 hits
                        Chinese roll dice for 1 artillery, 3 fighters and 5 infantry in Anhwe, round 4 :  4/9 hits
                        3 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Anhwe
                        Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Anhwe, round 5 :  3/6 hits
                        Chinese roll dice for 3 fighters in Anhwe, round 5 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in Anhwe
                    Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 2 aaGuns, 1 artillery and 18 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber and 4 fighters moved from Anhwe to Shantung
                3 mech_infantrys moved from Korea to Jehol
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Shantung to Japan
                1 bomber moved from Kiangsi to Shantung
                1 bomber moved from 35 Sea Zone to Jehol

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs

    triplea_40937_Jap14.tsvg

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Americans
                Americans spend 15 on tech rolls
                    Americans roll 3,5,2 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Americans
                1 submarine moved from 21 Sea Zone to 18 Sea Zone
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 destroyer and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                3 fighters moved from 21 Sea Zone to Kiangsu
                1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
                1 fighter moved from 21 Sea Zone to Kiangsu
                1 submarine moved from 21 Sea Zone to 34 Sea Zone

    Combat - Americans

    triplea_40937_Ame14.tsvg

  • 19 17 16

    Kamikaze off Iwo Jima?

  • 21 20 19 18 17 16

    1

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Americans
                Americans spend 15 on tech rolls
                    Americans roll 3,5,2 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Americans
                1 submarine moved from 21 Sea Zone to 18 Sea Zone
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 destroyer and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                3 fighters moved from 21 Sea Zone to Kiangsu
                1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
                1 fighter moved from 21 Sea Zone to Kiangsu
                1 submarine moved from 21 Sea Zone to 34 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 18 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 submarines in 34 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 34 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsu
                    Americans attack with 4 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Americans roll dice for 4 fighters and 1 infantry in Kiangsu, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                2 fighters moved from 19 Sea Zone to 21 Sea Zone
                4 fighters moved from Kiangsu to 21 Sea Zone
                2 fighters moved from 17 Sea Zone to 21 Sea Zone
                1 fighter moved from Hawaiian Islands to 21 Sea Zone
                1 fighter moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 106 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                3 fighters moved from Eastern United States to 106 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Kweichow to Kiangsi

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Chahar
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Hopei
                1 artillery and 1 infantry moved from Kweichow to Hopei

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Purchase Units - British
                British repair damage of 1x airfield, 2x airfield; Remaining resources: 0 techTokens; 32 PUs;
                British buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Rocket attack in Western Germany does 1 damage to airfield owned by Germans
                    Rockets in Scotland roll: 1
                Rocket attack in France does 4 damage to airfield owned by Germans
                    Rockets in United Kingdom roll: 4
                1 armour moved from Caucasus to Rostov
                      British take Rostov from Germans
                1 armour moved from Rostov to Caucasus
                1 infantry moved from Caucasus to Volgograd
                      British take Volgograd from Germans
                1 armour moved from Kwangtung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 mech_infantry moved from Sikang to Tsinghai
                1 fighter moved from Kweichow to Tsinghai
                1 artillery and 3 infantry moved from Hopei to Suiyuyan

    Combat - British
                British creates battle in territory 37 Sea Zone
                Battle in Suiyuyan
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Suiyuyan
                        British roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    British win, taking 37 Sea Zone from Japanese, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
                    British win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                1 mech_infantry moved from Sikang to Caucasus
                1 fighter moved from Tsinghai to Caucasus
                1 artillery and 1 infantry moved from Kweichow to Hopei
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                2 artilleries and 6 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                1 armour, 1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 armour moved from Northwest Persia to Caucasus
                1 artillery and 4 infantry moved from West India to Eastern Persia
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from Trans-Jordan to Iraq
                4 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 armour, 1 artillery and 1 mech_infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                British collect 43 PUs (2 lost to blockades); end with 43 PUs

    Place Units - UK_Pacific
                1 carrier and 1 destroyer placed in 39 Sea Zone
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer

    triplea_40937_UK_14.tsvg

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