yeah you did push it too far lol
17L BM World Domination Tech Giallo(x)+6 vs Simon33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair damage of 4x harbour; Remaining resources: 0 techTokens; 67 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
4 carriers, 5 destroyers, 3 fighters and 17 submarines moved from 25 Sea Zone to 33 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to Scotland
1 artillery moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 2 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsResearch Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 0 techTokens; 33 PUs;
British buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Rocket attack in Western Germany does 1 damage to airfield owned by Germans
Rockets in Scotland roll: 1
Rocket attack in France does 2 damage to airfield owned by Germans
Rockets in United Kingdom roll: 2
Rocket attack in Southern Italy does 3 damage to factory_minor owned by Italians
Rockets in Gibraltar roll: 3
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 fighters and 3 mech_infantrys moved from Yunnan to Kwangtung
1 artillery and 5 infantry moved from Yunnan to Kweichow
1 artillery and 12 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Burma to Hunan
6 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to CaucasusCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 2 fighters and 3 mech_infantrys
Japanese defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Kwangtung, round 2 : 2/6 hits
Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Kwangtung, round 3 : 1/5 hits
Japanese roll dice for 1 armour and 2 artilleries in Kwangtung, round 3 : 2/3 hits
1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
British roll dice for 1 armour and 2 fighters in Kwangtung, round 4 : 2/3 hits
Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 4 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 3 mech_infantrys
Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry
Battle in Kweichow
British attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour, 1 artillery, 18 infantry and 1 mech_infantry
Japanese defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 18 infantry and 1 mech_infantry in Hunan, round 2 : 1/21 hits
Japanese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
British roll dice for 1 armour, 1 artillery, 16 infantry and 1 mech_infantry in Hunan, round 3 : 7/19 hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 1 artillery, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 4 infantry moved from West India to India
1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
3 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 fighter moved from Kwangtung to Yunnan
EDIT: British undo move 17.
1 fighter moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 40 PUs (1 lost to blockades); end with 40 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Morocco
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from Siberia to Soviet Far East
Italians take Soviet Far East from Russians
1 armour moved from Soviet Far East to SiberiaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/2 hits
1 fighter owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is -16
Casualties for Italians: 2 fighters and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 cruiser and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs -
i edit the inf and art back in sf, i believe that’s a bug. just to be sure
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i edit the inf and art back in sf, i believe that’s a bug. just to be sure
No bug. Refer to this part in the notes:
“Zone Libre”: Any Axis occupation of Southern France following the Armistice results in the scuttling of the Vichy French Fleet at Toulon and the disbandment of all remaining Vichy French forces. These forces are removed at the end of the Axis player’s turn in which the occupation of Southern France takes place. Any formerly Vichy French forces that were previously commandeered by the Axis are unaffected by this change.
I’ll undo the edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Yunnan to ShensiCombat - ANZAC
Battle in Shensi
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Shensi to Szechwan
1 fighter moved from Shensi to Kweichow
1 fighter moved from Java to Yunnan
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to New Guinea
1 fighter moved from Java to New Guinea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield, 1x airfield; Remaining resources: 80 PUs; 0 techTokens;
Germans buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
2 bombers moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Bryansk to Vologda
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
4 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland -
scramble?
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scramble?
Perhaps I miscalculated there? No scramble.
Or perhaps I thought a fleet sacrifice to prevent Sea Lion was worth it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield, 1x airfield; Remaining resources: 80 PUs; 0 techTokens;
Germans buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to airfield owned by British
Rockets in Western Germany roll: 5
Rocket attack in Gibraltar does 3 damage to harbour owned by British
Rockets in France roll: 3
Rocket attack in Russia does 4 damage to factory_minor owned by Russians
Rockets in Novgorod roll: 4
2 mech_infantrys moved from Volgograd to Caucasus
2 bombers moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Bryansk to Vologda
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
4 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to ScotlandAirborne Attack Move - Germans
1 infantry moved from Western Germany to ScotlandCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters, 3 submarines and 3 transports
British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters and 3 transports in 109 Sea Zone, round 2 : 6/14 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 109 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans, 2 submarines owned by the Germans, 2 transports owned by the Americans, 1 destroyer owned by the British and 2 fighters owned by the Americans lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
Germans win, taking 109 Sea Zone from British with 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 46
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Scotland
Germans attack with 3 artilleries and 4 infantry
British defend with 1 airfield; Americans defend with 3 fighters and 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Scotland, round 2 : 1/7 hits
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 4/5 hits
1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Scotland
Germans roll dice for 3 artilleries in Scotland, round 3 : 2/3 hits
British roll dice for 3 fighters and 1 infantry in Scotland, round 3 : 4/4 hits
1 infantry owned by the Americans, 3 artilleries owned by the Germans and 1 fighter owned by the Americans lost in Scotland
British win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
2 fighters moved from 109 Sea Zone to Western Germany
1 bomber moved from Vologda to Western Ukraine
1 bomber moved from Tambov to Western Ukraine
1 fighter moved from Samara to Bryansk
2 bombers moved from Caucasus to Western Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 bombers placed in Novgorod
4 armour placed in Ukraine
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode -
Forgot to move ANZAC ships. Trust it’s still ok to edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 48 PUs; 0 techTokens;
Japanese buy 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Caroline Islands does 6 damage to harbour owned by Americans
Rockets in Philippines roll: 6
Rocket attack in Midway does 4 damage to harbour owned by Americans
Rockets in Japan roll: 4
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Japan to Iwo Jima
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Japan to Iwo Jima
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Japan to KwangtungCombat - Japanese
Battle in Iwo Jima
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 : 2/4 hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kwangtung
Japanese attack with 1 bomber and 2 infantry
British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber and 2 infantry in Kwangtung, round 2 : 1/3 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangtung to Shantung
3 mech_infantrys moved from Manchuria to Shantung
3 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 19 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Iwo Jima to Japan
4 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 mech_infantrys placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
6 fighters moved from Hawaiian Islands to 23 Sea Zone
3 fighters moved from 23 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Guam
Battle in 22 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Philippines from Japanese, taking Guam from Japanese with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 17 submarines moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from 23 Sea Zone to 21 Sea Zone
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from 23 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 6 submarines moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsPurchase Units - British
British repair damage of 4x airfield; Remaining resources: 36 PUs; 0 techTokens;
British buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
Rocket attack in Western Germany does 4 damage to airfield owned by Germans
Rockets in Scotland roll: 6
Rocket attack in France does 1 damage to airfield owned by Germans
Rockets in Gibraltar roll: 1
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 4
1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 2 mech_infantrys moved from Yunnan to Sikang
1 armour moved from Hunan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 artillery and 3 infantry moved from Kweichow to Hopei
1 artillery and 16 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
10 artilleries and 17 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to CaucasusCombat - British
Battle in Celebes
Battle in Formosa
Battle in Hopei
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Celebes from Japanese, taking Formosa from Japanese, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 armour, 10 artilleries, 17 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 10 artilleries, 17 infantry and 2 mech_infantrys in Caucasus, round 2 : 7/30 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 10 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Sikang
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 artillery and 16 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 16 infantry in Anhwe, round 2 : 5/17 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun and 2 infantry moved from Kweichow to Anhwe
1 aaGun moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
3 artilleries placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,6,2,1,6,1,4,5,5,5,2,1,3,4,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 33 PUs (8 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 25 PUs;
Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Siberia to BuryatiaCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 : 3/8 hits
British roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits
2 infantry owned by the Americans and 2 infantry owned by the British lost in Gibraltar
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 3 : 4/8 hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits
2 artilleries owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 20
Casualties for British: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to Southern France
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 cruiser and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 33 Sea Zone to 21 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from New Guinea to Guam
1 fighter moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Szechwan to AnhwePlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 6,3,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans repair damage of 1x airfield, 4x airfield; Remaining resources: 66 PUs; 0 techTokens;
Germans buy 4 artilleries, 1 carrier, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in Western Germany roll: 2
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
8 armour, 11 artilleries, 1 fighter, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia
4 bombers moved from Western Ukraine to Russia
4 armour moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 12 armour, 11 artilleries, 9 bombers, 1 fighter, 28 infantry and 35 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 22 artilleries, 1 factory_minor, 3 fighters and 57 infantry
AA fire in Russia : 0/6 hits
Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter, 28 infantry and 35 mech_infantrys in Russia, round 2 : 32/96 hits
Russians roll dice for 2 aaGuns, 2 armour, 22 artilleries, 3 fighters and 57 infantry in Russia, round 2 : 24/84 hits
2 aaGuns owned by the Russians, 24 infantry owned by the Germans and 30 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter, 4 infantry and 35 mech_infantrys in Russia, round 3 : 27/72 hits
Russians roll dice for 2 armour, 22 artilleries, 3 fighters and 27 infantry in Russia, round 3 : 21/54 hits
17 mech_infantrys owned by the Germans, 4 infantry owned by the Germans and 27 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 11 artilleries, 9 bombers, 1 fighter and 18 mech_infantrys in Russia, round 4 : 16/51 hits
Russians roll dice for 2 armour, 22 artilleries and 3 fighters in Russia, round 4 : 12/27 hits
1 mech_infantry owned by the Germans, 16 artilleries owned by the Russians and 11 artilleries owned by the Germans lost in Russia
Germans roll dice for 12 armour, 9 bombers, 1 fighter and 17 mech_infantrys in Russia, round 5 : 16/39 hits
Russians roll dice for 2 armour, 6 artilleries and 3 fighters in Russia, round 5 : 4/11 hits
4 mech_infantrys owned by the Germans, 3 fighters owned by the Russians, 2 armour owned by the Russians and 6 artilleries owned by the Russians lost in Russia
Germans destroys 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 12 armour, 9 bombers, 1 fighter and 13 mech_infantrys remaining. Battle score for attacker is 95
Casualties for Germans: 11 artilleries, 28 infantry and 22 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 22 artilleries, 3 fighters and 57 infantryNon Combat Move - Germans
5 artilleries and 5 infantry moved from Western Ukraine to Bryansk
7 bombers moved from Russia to Novgorod
2 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 submarine and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from Western Germany to France
2 fighters moved from Western Germany to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
4 artilleries placed in Ukraine
4 mech_infantrys placed in Novgorod
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Guam does 1 damage to airfield owned by Americans
Rockets in Japan roll: 1
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Chahar to Anhwe
3 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 bomber, 3 infantry and 3 mech_infantrys moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to Anhwe
1 bomber moved from Japan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Urals to NovosibirskCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber, 8 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery and 18 infantry; ANZAC defend with 3 fighters
AA fire in Anhwe : 1/6 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 bomber, 7 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 9/23 hits
Chinese roll dice for 2 aaGuns, 1 artillery, 3 fighters and 18 infantry in Anhwe, round 2 : 8/22 hits
8 infantry owned by the Japanese, 2 aaGuns owned by the British and 7 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 bomber, 7 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 6/15 hits
Chinese roll dice for 1 artillery, 3 fighters and 11 infantry in Anhwe, round 3 : 5/15 hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 4 : 6/10 hits
Chinese roll dice for 1 artillery, 3 fighters and 5 infantry in Anhwe, round 4 : 4/9 hits
3 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Anhwe, round 5 : 3/6 hits
Chinese roll dice for 3 fighters in Anhwe, round 5 : 1/3 hits
1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in Anhwe
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 aaGuns, 1 artillery and 18 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
1 bomber and 4 fighters moved from Anhwe to Shantung
3 mech_infantrys moved from Korea to Jehol
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Shantung to Japan
1 bomber moved from Kiangsi to Shantung
1 bomber moved from 35 Sea Zone to JeholPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 3,5,2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 destroyer and 2 fighters moved from 21 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from 21 Sea Zone to Kiangsu
1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 21 Sea Zone to Kiangsu
1 submarine moved from 21 Sea Zone to 34 Sea ZoneCombat - Americans





