17L BM World Domination Tech Giallo(x)+6 vs Simon33

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  1/1 hits
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans repair damage of 2x factory_minor; Remaining resources: 0 techTokens; 74 PUs;
                Americans buy 1 aaGun, 1 armour, 6 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from Korea to Siberia
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 :  3/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 fighters in 110 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 104 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 8 Sea Zone to Korea
                2 infantry moved from British Columbia to Alaska
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 transport moved from 8 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 17 submarines moved from 8 Sea Zone to 25 Sea Zone
                3 fighters moved from Western United States to 25 Sea Zone
                4 fighters and 1 tactical_bomber moved from Siberia to Korea

    Place Units - Americans
                1 aaGun, 1 armour and 1 infantry placed in Korea
                6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Purchase Units - British
                British repair damage of 4x airfield; Remaining resources: 0 techTokens; 37 PUs;
                British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Rocket attack in Western Germany does 4 damage to airfield owned by Germans
                    Rockets in Scotland roll: 6
                Rocket attack in France does 2 damage to airfield owned by Germans
                    Rockets in United Kingdom roll: 2
                Rocket attack in Southern Italy does 2 damage to factory_minor owned by Italians
                    Rockets in Gibraltar roll: 2
                1 armour moved from Shan State to Yunnan
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Iraq to Caucasus
                      Russians take Caucasus from Germans

    Combat - British

    Non Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                10 artilleries and 11 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                1 aaGun and 13 infantry moved from Burma to Yunnan
                1 aaGun, 2 artilleries and 10 infantry moved from Shan State to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                2 fighters moved from India to Yunnan
                1 armour and 1 mech_infantry moved from West India to Burma
                1 artillery moved from West India to India
                3 mech_infantrys moved from Eastern Persia to India
                1 artillery and 4 infantry moved from Eastern Persia to West India
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                3 infantry moved from Trans-Jordan to Iraq
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Turkmenistan to Kazakhstan

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                British collect 39 PUs (2 lost to blockades); end with 39 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 2
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_40937_UK_11.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians repair damage of 2x factory_minor; Remaining resources: 22 PUs;
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Buryatia to Amur
                      Italians take Amur from Russians
                1 armour and 1 mech_infantry moved from Amur to Siberia

    Combat - Italians
                Battle in Siberia
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Siberia
                    Italians win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 infantry moved from 95 Sea Zone to Northern Italy

    Place Units - Italians
                1 destroyer and 1 fighter placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 20 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_40937_Ita11.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 30 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                1 fighter moved from Northern Territory to Java
                2 fighters moved from Java to Yunnan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40937_Fre11.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 5,6,2 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Increased Factory Production

    Activate Technology - Germans
                Germans activating Increased Factory Production

    Purchase Units - Germans
                Germans repair damage of 2x airfield, 4x airfield; Remaining resources: 64 PUs; 0 techTokens;
                Germans buy 1 bomber, 2 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Scotland does 1 damage to airfield owned by British
                    Rockets in France roll: 1
                Rocket attack in United Kingdom does 3 damage to factory_major owned by British
                    Rockets in Western Germany roll: 3
                Rocket attack in Russia does 6 damage to factory_minor owned by Russians
                    Rockets in Novgorod roll: 6
                1 mech_infantry moved from Rostov to Caucasus
                2 bombers moved from Novgorod to Caucasus
                2 bombers moved from Novgorod to Volgograd
                2 armour and 2 mech_infantrys moved from Rostov to Tambov
                      Germans take Tambov from Russians
                2 armour and 2 mech_infantrys moved from Tambov to Volgograd
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone

    Airborne Attack Move - Germans
                1 infantry moved from Novgorod to Tambov

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 2 bombers and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Volgograd to Bryansk
                2 bombers moved from Caucasus to Bryansk
                16 mech_infantrys moved from Rostov to Bryansk
                2 mech_infantrys moved from Rostov to Volgograd
                1 aaGun, 2 armour and 11 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour moved from Ukraine to Bryansk
                5 artilleries and 5 infantry moved from Poland to Eastern Poland
                1 bomber and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to Western Germany
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Novgorod to 110 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 fighter moved from Novgorod to Bryansk

    Place Units - Germans
                1 transport placed in 110 Sea Zone
                4 mech_infantrys placed in Ukraine
                2 infantry placed in Normandy Bordeaux
                1 bomber, 2 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40937_Ger12.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 14 PUs;
                Russians buy 1 armour and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Italians
                3 fighters and 1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 3 fighters and 1 infantry in Tambov, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Samara
                3 fighters moved from Tambov to Russia
                1 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                1 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 15 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_40937_Rus12.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Korea does 5 damage to factory_minor owned by Americans
                    Rockets in Japan roll: 5
                Rocket attack in Malaya does 5 damage to harbour owned by UK_Pacific
                    Rockets in Philippines roll: 5
                4 infantry and 10 mech_infantrys moved from Manchuria to Korea
                2 fighters and 3 tactical_bombers moved from Jehol to Korea
                2 bombers moved from Jehol to Korea
                1 fighter and 2 tactical_bombers moved from Shantung to Korea
                1 bomber and 8 fighters moved from Japan to Korea
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 3 bombers, 11 fighters, 4 infantry, 10 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 16 infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
                        AA fire in Korea :  2/9 hits
                        2 fighters owned by the Japanese lost in Korea
                        Japanese roll dice for 3 bombers, 9 fighters, 4 infantry, 10 mech_infantrys and 5 tactical_bombers in Korea, round 2 :  12/31 hits
                        Americans roll dice for 3 aaGuns, 1 armour, 6 fighters, 18 infantry and 1 tactical_bomber in Korea, round 2 :  7/26 hits
                        4 infantry owned by the Japanese, 1 aaGun owned by the Americans, 2 aaGuns owned by the Russians, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the Russians lost in Korea
                        Japanese roll dice for 3 bombers, 9 fighters, 7 mech_infantrys and 5 tactical_bombers in Korea, round 3 :  10/24 hits
                        Americans roll dice for 1 armour, 6 fighters, 9 infantry and 1 tactical_bomber in Korea, round 3 :  7/17 hits
                        1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Japanese, 6 mech_infantrys owned by the Japanese and 7 infantry owned by the Russians lost in Korea
                        Japanese roll dice for 3 bombers, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Korea, round 4 :  11/17 hits
                        Americans roll dice for 6 fighters and 1 tactical_bomber in Korea, round 4 :  6/7 hits
                        2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 3 bombers, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 aaGuns and 16 infantry
                    Casualties for Americans: 1 aaGun, 1 armour, 6 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Japanese: 4 fighters, 4 infantry, 9 mech_infantrys and 5 tactical_bombers

    Non Combat Move - Japanese
                7 fighters moved from Korea to Japan
                3 bombers moved from Korea to Japan
                5 infantry moved from Jehol to Manchuria
                3 mech_infantrys moved from Shantung to Manchuria
                1 mech_infantry moved from Anhwe to Kwangtung
                2 infantry moved from Philippines to 35 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 10 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 submarines placed in 19 Sea Zone
                3 submarines placed in 19 Sea Zone
                1 armour placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 53 PUs

    triplea_40937_Jap12.tsvg

  • 19 17 16

    Rocket attack on Kwangtung Factory. Rolling before other combats, BTW.

    DiceRolling 1d6:
    (5)

    Interesting game. Japan seems on the decline now but perhaps Germany can win it.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 4,5 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair damage of 4x harbour; Remaining resources: 0 techTokens; 67 PUs;
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  1/3 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                4 carriers, 5 destroyers, 3 fighters and 17 submarines moved from 25 Sea Zone to 33 Sea Zone
                6 fighters moved from Western United States to Hawaiian Islands
                1 transport moved from 2 Sea Zone to 10 Sea Zone
                1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Scotland
                2 fighters moved from Gibraltar to Scotland
                1 artillery moved from 109 Sea Zone to United Kingdom
                2 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter and 2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs

    Research Technology - British
                British spend 5 on tech rolls
                    British rolls :  0/1 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair damage of 1x airfield; Remaining resources: 0 techTokens; 33 PUs;
                British buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                Rocket attack in Western Germany does 1 damage to airfield owned by Germans
                    Rockets in Scotland roll: 1
                Rocket attack in France does 2 damage to airfield owned by Germans
                    Rockets in United Kingdom roll: 2
                Rocket attack in Southern Italy does 3 damage to factory_minor owned by Italians
                    Rockets in Gibraltar roll: 3
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from Gibraltar to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 2 fighters and 3 mech_infantrys moved from Yunnan to Kwangtung
                1 artillery and 5 infantry moved from Yunnan to Kweichow
                1 artillery and 12 infantry moved from Yunnan to Hunan
                1 armour and 1 mech_infantry moved from Burma to Hunan
                6 infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from Northwest Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus

    Combat - British
                Battle in Borneo
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 1 armour, 2 fighters and 3 mech_infantrys
                    Japanese defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Kwangtung, round 2 :  2/6 hits
                        Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Kwangtung, round 2 :  1/5 hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                        British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Kwangtung, round 3 :  1/5 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Kwangtung, round 3 :  2/3 hits
                        1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
                        British roll dice for 1 armour and 2 fighters in Kwangtung, round 4 :  2/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 4 :  1/2 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 fighter and 3 mech_infantrys
                    Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 artillery and 5 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 5 infantry in Kweichow, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 armour, 1 artillery, 18 infantry and 1 mech_infantry
                    Japanese defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery, 18 infantry and 1 mech_infantry in Hunan, round 2 :  1/21 hits
                        Japanese roll dice for 3 infantry in Hunan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
                        British roll dice for 1 armour, 1 artillery, 16 infantry and 1 mech_infantry in Hunan, round 3 :  7/19 hits
                        Japanese roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 armour, 1 artillery, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 3 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 fighters; Americans loiter and taunt
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Caucasus
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 6
                EDIT: Turning off Edit Mode
                3 infantry moved from Iraq to Northwest Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 4 infantry moved from West India to India
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 aaGun moved from Yunnan to Kweichow
                1 aaGun moved from Yunnan to Hunan
                3 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Kwangtung to Yunnan
                EDIT: British undo move 17.
                1 fighter moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
                British collect 40 PUs (1 lost to blockades); end with 40 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 22 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_40937_UK_12.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 fighters moved from 95 Sea Zone to Morocco
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 armour moved from Siberia to Soviet Far East
                      Italians take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 :  2/2 hits
                        1 fighter owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 fighter in Morocco, round 4 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is -16
                    Casualties for Italians: 2 fighters and 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 bomber moved from Western Germany to Southern Italy

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 cruiser and 1 transport placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_40937_Ita12.tsvg

  • 21 20 19 18 17 16

    i edit the inf and art back in sf, i believe that’s a bug. just to be sure

  • 19 17 16

    @Giallo:

    i edit the inf and art back in sf, i believe that’s a bug. just to be sure

    No bug. Refer to this part in the notes:

    “Zone Libre”: Any Axis occupation of Southern France following the Armistice results in the scuttling of the Vichy French Fleet at Toulon and the disbandment of all remaining Vichy French forces. These forces are removed at the end of the Axis player’s turn in which the occupation of Southern France takes place. Any formerly Vichy French forces that were previously commandeered by the Axis are unaffected by this change.

    I’ll undo the edit.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Yunnan to Shensi

    Combat - ANZAC
                Battle in Shensi
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 fighters in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Shensi to Szechwan
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Java to Yunnan
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 artillery moved from 55 Sea Zone to Northern Territory
                1 infantry moved from South Australia to New South Wales
                1 fighter moved from New South Wales to New Guinea
                1 fighter moved from Java to New Guinea
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40937_Fre12.tsvg

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x airfield, 1x airfield; Remaining resources: 80 PUs; 0 techTokens;
                Germans buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Caucasus
                2 bombers moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bryansk to Vologda
                1 bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Volgograd to Samara
                1 fighter moved from Bryansk to Samara
                4 mech_infantrys moved from Ukraine to Bryansk
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland

    triplea_40937_Ger13.tsvg

  • 21 20 19 18 17 16

    scramble?

  • 19 17 16

    @Giallo:

    scramble?

    Perhaps I miscalculated there? No scramble.

    Or perhaps I thought a fleet sacrifice to prevent Sea Lion was worth it.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x airfield, 1x airfield; Remaining resources: 80 PUs; 0 techTokens;
                Germans buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in United Kingdom does 5 damage to airfield owned by British
                    Rockets in Western Germany roll: 5
                Rocket attack in Gibraltar does 3 damage to harbour owned by British
                    Rockets in France roll: 3
                Rocket attack in Russia does 4 damage to factory_minor owned by Russians
                    Rockets in Novgorod roll: 4
                2 mech_infantrys moved from Volgograd to Caucasus
                2 bombers moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Bryansk to Vologda
                1 bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Volgograd to Samara
                1 fighter moved from Bryansk to Samara
                4 mech_infantrys moved from Ukraine to Bryansk
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland

    Airborne Attack Move - Germans
                1 infantry moved from Western Germany to Scotland

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Caucasus
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters, 3 submarines and 3 transports
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 2 fighters and 2 transports
                        Germans roll dice for 3 submarines in 109 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters and 3 transports in 109 Sea Zone, round 2 :  6/14 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 109 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Americans, 2 submarines owned by the Germans, 2 transports owned by the Americans, 1 destroyer owned by the British and 2 fighters owned by the Americans lost in 109 Sea Zone
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                    Germans win, taking 109 Sea Zone from British with 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 46
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports
                Battle in Scotland
                    Germans attack with 3 artilleries and 4 infantry
                    British defend with 1 airfield; Americans defend with 3 fighters and 2 infantry
                        Germans roll dice for 3 artilleries and 4 infantry in Scotland, round 2 :  1/7 hits
                        British roll dice for 3 fighters and 2 infantry in Scotland, round 2 :  4/5 hits
                        1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Scotland
                        Germans roll dice for 3 artilleries in Scotland, round 3 :  2/3 hits
                        British roll dice for 3 fighters and 1 infantry in Scotland, round 3 :  4/4 hits
                        1 infantry owned by the Americans, 3 artilleries owned by the Germans and 1 fighter owned by the Americans lost in Scotland
                    British win with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 artilleries and 4 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Germans
                2 bombers moved from 109 Sea Zone to Western Germany
                2 fighters moved from 109 Sea Zone to Western Germany
                1 bomber moved from Vologda to Western Ukraine
                1 bomber moved from Tambov to Western Ukraine
                1 fighter moved from Samara to Bryansk
                2 bombers moved from Caucasus to Western Ukraine
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                3 bombers placed in Novgorod
                4 armour placed in Ukraine
                2 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_40937_Ger13.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
                Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_40937_Rus13.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
                Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 destroyer and 2 submarines
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 2 submarines
                EDIT: Turning off Edit Mode

    triplea_40937_Rus13.tsvg

  • 19 17 16

    Forgot to move ANZAC ships. Trust it’s still ok to edit.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 48 PUs; 0 techTokens;
                Japanese buy 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                Rocket attack in Caroline Islands does 6 damage to harbour owned by Americans
                    Rockets in Philippines roll: 6
                Rocket attack in Midway does 4 damage to harbour owned by Americans
                    Rockets in Japan roll: 4
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Japan to Iwo Jima
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Japan to Iwo Jima
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Japan to Kwangtung

    Combat - Japanese
                Battle in Iwo Jima
                    Japanese attack with 2 bombers and 2 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery in Iwo Jima, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Iwo Jima
                    Japanese win, taking Iwo Jima from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Kwangtung
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 bomber and 2 infantry in Kwangtung, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Shantung
                3 mech_infantrys moved from Manchuria to Shantung
                3 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Korea to Jehol
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 19 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from Iwo Jima to Japan
                4 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 fighter placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                3 mech_infantrys placed in Korea
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_40937_Jap13.tsvg

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