Made a NCM adjustment, please use latest file.
17L BM World Domination Tech Giallo(x)+6 vs Simon33
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Ooh, forgot rocket on Kwangtung factory.
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans repair damage of 2x factory_minor; Remaining resources: 0 techTokens; 74 PUs;
Americans buy 1 aaGun, 1 armour, 6 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Korea to Siberia
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from 8 Sea Zone to Korea
2 infantry moved from British Columbia to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 17 submarines moved from 8 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from Siberia to KoreaPlace Units - Americans
1 aaGun, 1 armour and 1 infantry placed in Korea
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British repair damage of 4x airfield; Remaining resources: 0 techTokens; 37 PUs;
British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in Western Germany does 4 damage to airfield owned by Germans
Rockets in Scotland roll: 6
Rocket attack in France does 2 damage to airfield owned by Germans
Rockets in United Kingdom roll: 2
Rocket attack in Southern Italy does 2 damage to factory_minor owned by Italians
Rockets in Gibraltar roll: 2
1 armour moved from Shan State to Yunnan
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - British
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
10 artilleries and 11 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 aaGun and 13 infantry moved from Burma to Yunnan
1 aaGun, 2 artilleries and 10 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 fighters moved from India to Yunnan
1 armour and 1 mech_infantry moved from West India to Burma
1 artillery moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 artillery and 4 infantry moved from Eastern Persia to West India
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Turkmenistan to KazakhstanPlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
British collect 39 PUs (2 lost to blockades); end with 39 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 2
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans repair damage of 2x factory_minor; Remaining resources: 0 techTokens; 74 PUs;
Americans buy 1 aaGun, 1 armour, 6 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Korea to Siberia
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 3/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from 8 Sea Zone to Korea
2 infantry moved from British Columbia to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 17 submarines moved from 8 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from Siberia to KoreaPlace Units - Americans
1 aaGun, 1 armour and 1 infantry placed in Korea
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British repair damage of 4x airfield; Remaining resources: 0 techTokens; 37 PUs;
British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in Western Germany does 4 damage to airfield owned by Germans
Rockets in Scotland roll: 6
Rocket attack in France does 2 damage to airfield owned by Germans
Rockets in United Kingdom roll: 2
Rocket attack in Southern Italy does 2 damage to factory_minor owned by Italians
Rockets in Gibraltar roll: 2
1 armour moved from Shan State to Yunnan
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - British
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
10 artilleries and 11 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 aaGun and 13 infantry moved from Burma to Yunnan
1 aaGun, 2 artilleries and 10 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 fighters moved from India to Yunnan
1 armour and 1 mech_infantry moved from West India to Burma
1 artillery moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 artillery and 4 infantry moved from Eastern Persia to West India
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Turkmenistan to KazakhstanPlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
British collect 39 PUs (2 lost to blockades); end with 39 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 2
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 22 PUs;
Italians buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;Combat Move - Italians
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Amur
Italians take Amur from Russians
1 armour and 1 mech_infantry moved from Amur to SiberiaCombat - Italians
Battle in Siberia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Siberia
Italians win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 infantry moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 30 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from Northern Territory to Java
2 fighters moved from Java to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 5,6,2 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans repair damage of 2x airfield, 4x airfield; Remaining resources: 64 PUs; 0 techTokens;
Germans buy 1 bomber, 2 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 3 damage to factory_major owned by British
Rockets in Western Germany roll: 3
Rocket attack in Russia does 6 damage to factory_minor owned by Russians
Rockets in Novgorod roll: 6
1 mech_infantry moved from Rostov to Caucasus
2 bombers moved from Novgorod to Caucasus
2 bombers moved from Novgorod to Volgograd
2 armour and 2 mech_infantrys moved from Rostov to Tambov
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Tambov to Volgograd
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea ZoneAirborne Attack Move - Germans
1 infantry moved from Novgorod to TambovCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Bryansk
2 bombers moved from Caucasus to Bryansk
16 mech_infantrys moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Volgograd
1 aaGun, 2 armour and 11 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
5 artilleries and 5 infantry moved from Poland to Eastern Poland
1 bomber and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Novgorod to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 fighter moved from Novgorod to BryanskPlace Units - Germans
1 transport placed in 110 Sea Zone
4 mech_infantrys placed in Ukraine
2 infantry placed in Normandy Bordeaux
1 bomber, 2 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 14 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Italians
3 fighters and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
3 fighters moved from Tambov to Russia
1 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Korea does 5 damage to factory_minor owned by Americans
Rockets in Japan roll: 5
Rocket attack in Malaya does 5 damage to harbour owned by UK_Pacific
Rockets in Philippines roll: 5
4 infantry and 10 mech_infantrys moved from Manchuria to Korea
2 fighters and 3 tactical_bombers moved from Jehol to Korea
2 bombers moved from Jehol to Korea
1 fighter and 2 tactical_bombers moved from Shantung to Korea
1 bomber and 8 fighters moved from Japan to Korea
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to HopeiCombat - Japanese
Battle in Korea
Japanese attack with 3 bombers, 11 fighters, 4 infantry, 10 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
AA fire in Korea : 2/9 hits
2 fighters owned by the Japanese lost in Korea
Japanese roll dice for 3 bombers, 9 fighters, 4 infantry, 10 mech_infantrys and 5 tactical_bombers in Korea, round 2 : 12/31 hits
Americans roll dice for 3 aaGuns, 1 armour, 6 fighters, 18 infantry and 1 tactical_bomber in Korea, round 2 : 7/26 hits
4 infantry owned by the Japanese, 1 aaGun owned by the Americans, 2 aaGuns owned by the Russians, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 bombers, 9 fighters, 7 mech_infantrys and 5 tactical_bombers in Korea, round 3 : 10/24 hits
Americans roll dice for 1 armour, 6 fighters, 9 infantry and 1 tactical_bomber in Korea, round 3 : 7/17 hits
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Japanese, 6 mech_infantrys owned by the Japanese and 7 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 bombers, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Korea, round 4 : 11/17 hits
Americans roll dice for 6 fighters and 1 tactical_bomber in Korea, round 4 : 6/7 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 3 bombers, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 aaGuns and 16 infantry
Casualties for Americans: 1 aaGun, 1 armour, 6 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 4 fighters, 4 infantry, 9 mech_infantrys and 5 tactical_bombersNon Combat Move - Japanese
7 fighters moved from Korea to Japan
3 bombers moved from Korea to Japan
5 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Anhwe to Kwangtung
2 infantry moved from Philippines to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 10 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 submarines placed in 19 Sea Zone
3 submarines placed in 19 Sea Zone
1 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs -
Rocket attack on Kwangtung Factory. Rolling before other combats, BTW.
Rolling 1d6:
(5)Interesting game. Japan seems on the decline now but perhaps Germany can win it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair damage of 4x harbour; Remaining resources: 0 techTokens; 67 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
4 carriers, 5 destroyers, 3 fighters and 17 submarines moved from 25 Sea Zone to 33 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to Scotland
1 artillery moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 2 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsResearch Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 0 techTokens; 33 PUs;
British buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Rocket attack in Western Germany does 1 damage to airfield owned by Germans
Rockets in Scotland roll: 1
Rocket attack in France does 2 damage to airfield owned by Germans
Rockets in United Kingdom roll: 2
Rocket attack in Southern Italy does 3 damage to factory_minor owned by Italians
Rockets in Gibraltar roll: 3
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 fighters and 3 mech_infantrys moved from Yunnan to Kwangtung
1 artillery and 5 infantry moved from Yunnan to Kweichow
1 artillery and 12 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Burma to Hunan
6 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to CaucasusCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 2 fighters and 3 mech_infantrys
Japanese defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Kwangtung, round 2 : 2/6 hits
Japanese roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Kwangtung, round 3 : 1/5 hits
Japanese roll dice for 1 armour and 2 artilleries in Kwangtung, round 3 : 2/3 hits
1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
British roll dice for 1 armour and 2 fighters in Kwangtung, round 4 : 2/3 hits
Japanese roll dice for 1 armour and 1 artillery in Kwangtung, round 4 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 3 mech_infantrys
Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry
Battle in Kweichow
British attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour, 1 artillery, 18 infantry and 1 mech_infantry
Japanese defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 18 infantry and 1 mech_infantry in Hunan, round 2 : 1/21 hits
Japanese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
British roll dice for 1 armour, 1 artillery, 16 infantry and 1 mech_infantry in Hunan, round 3 : 7/19 hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 1 artillery, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery and 4 infantry moved from West India to India
1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
3 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 fighter moved from Kwangtung to Yunnan
EDIT: British undo move 17.
1 fighter moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 40 PUs (1 lost to blockades); end with 40 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Morocco
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from Siberia to Soviet Far East
Italians take Soviet Far East from Russians
1 armour moved from Soviet Far East to SiberiaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/2 hits
1 fighter owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is -16
Casualties for Italians: 2 fighters and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 cruiser and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs -
i edit the inf and art back in sf, i believe that’s a bug. just to be sure
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i edit the inf and art back in sf, i believe that’s a bug. just to be sure
No bug. Refer to this part in the notes:
“Zone Libre”: Any Axis occupation of Southern France following the Armistice results in the scuttling of the Vichy French Fleet at Toulon and the disbandment of all remaining Vichy French forces. These forces are removed at the end of the Axis player’s turn in which the occupation of Southern France takes place. Any formerly Vichy French forces that were previously commandeered by the Axis are unaffected by this change.
I’ll undo the edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Yunnan to ShensiCombat - ANZAC
Battle in Shensi
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Shensi to Szechwan
1 fighter moved from Shensi to Kweichow
1 fighter moved from Java to Yunnan
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to New Guinea
1 fighter moved from Java to New Guinea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield, 1x airfield; Remaining resources: 80 PUs; 0 techTokens;
Germans buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
2 bombers moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Bryansk to Vologda
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
4 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland -
scramble?
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scramble?
Perhaps I miscalculated there? No scramble.
Or perhaps I thought a fleet sacrifice to prevent Sea Lion was worth it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield, 1x airfield; Remaining resources: 80 PUs; 0 techTokens;
Germans buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to airfield owned by British
Rockets in Western Germany roll: 5
Rocket attack in Gibraltar does 3 damage to harbour owned by British
Rockets in France roll: 3
Rocket attack in Russia does 4 damage to factory_minor owned by Russians
Rockets in Novgorod roll: 4
2 mech_infantrys moved from Volgograd to Caucasus
2 bombers moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bryansk to Vologda
1 bomber moved from Bryansk to Vologda
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
4 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to ScotlandAirborne Attack Move - Germans
1 infantry moved from Western Germany to ScotlandCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters, 3 submarines and 3 transports
British defend with 1 destroyer and 1 transport; Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters and 3 transports in 109 Sea Zone, round 2 : 6/14 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 109 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans, 2 submarines owned by the Germans, 2 transports owned by the Americans, 1 destroyer owned by the British and 2 fighters owned by the Americans lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
Germans win, taking 109 Sea Zone from British with 2 bombers, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 46
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Scotland
Germans attack with 3 artilleries and 4 infantry
British defend with 1 airfield; Americans defend with 3 fighters and 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Scotland, round 2 : 1/7 hits
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 4/5 hits
1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Scotland
Germans roll dice for 3 artilleries in Scotland, round 3 : 2/3 hits
British roll dice for 3 fighters and 1 infantry in Scotland, round 3 : 4/4 hits
1 infantry owned by the Americans, 3 artilleries owned by the Germans and 1 fighter owned by the Americans lost in Scotland
British win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
2 fighters moved from 109 Sea Zone to Western Germany
1 bomber moved from Vologda to Western Ukraine
1 bomber moved from Tambov to Western Ukraine
1 fighter moved from Samara to Bryansk
2 bombers moved from Caucasus to Western Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 bombers placed in Novgorod
4 armour placed in Ukraine
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode





