TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 3 fighters
Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 3 fighters
Casualties for Japanese: 3 fighters
Battle in Korea
Battle in 4 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 17 submarines moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from 8 Sea Zone to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 fighter moved from 96 Sea Zone to Libya
4 fighters moved from Gibraltar to United Kingdom
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Research Technology - British
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 0 techTokens; 39 PUs;
British buy 1 artillery, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 techTokens; 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
Rocket attack in Western Germany does 1 damage to airfield owned by Germans
Rockets in Scotland roll: 1
Rocket attack in France does 4 damage to airfield owned by Germans
Rockets in United Kingdom roll: 4
2 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from Eastern Persia to Kazakhstan
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 artillery moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Libya
10 artilleries and 11 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
5 infantry moved from India to Burma
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 41 PUs; end with 44 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 2
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 fighter
triplea_40937_UK_9.tsvg