Varaince (axis) vs suprise attack (allies) - bal mod


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Anhwe to Jehol
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Burma to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 4.047
            Median : 5.000
            Variance : 2.024
            Standard Deviation : 1.423
            Total rolls : 43

    Germans Combat
                1 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 4.188
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_40671_Chi4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
                2 fighters moved from Persia to Egypt
                1 bomber moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    triplea_40671_Bri4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
                2 fighters moved from Persia to Egypt
                1 bomber moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    Combat - British
                Battle in Western Germany
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 :  1/2 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Western Germany, round 2 :  1/4 hits
                        Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Germany, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
                        British roll dice for 1 armour and 1 artillery in Western Germany, round 3 :  1/2 hits
                        Germans roll dice for 1 fighter and 1 mech_infantry in Western Germany, round 3 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Western Germany
                        British roll dice for 1 armour and 1 artillery in Western Germany, round 4 :  1/2 hits
                        Germans roll dice for 1 fighter in Western Germany, round 4 :  0/1 hits
                        1 fighter owned by the Germans lost in Western Germany
                    British converts factory_major into different units
                    British win, taking Western Germany from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Egypt
                    British attack with 1 bomber and 2 fighters
                    Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 bomber and 2 fighters in Egypt, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 :  0/3 hits
                        British roll dice for 1 bomber and 2 fighters in Egypt, round 3 :  2/3 hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 :  0/3 hits
                        1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 bomber and 2 fighters in Egypt, round 4 :  3/3 hits
                        Italians roll dice for 1 artillery in Egypt, round 4 :  1/1 hits
                        1 bomber owned by the British and 1 artillery owned by the Italians lost in Egypt
                    British win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
                    Casualties for British: 1 bomber
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 4 :  3/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from Egypt to Alexandria
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 transport placed in 109 Sea Zone
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 19 times
            Average roll : 3.708
            Median : 4.000
            Variance : 1.080
            Standard Deviation : 1.039
            Total rolls : 89

    Germans Combat
                1 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 4.087
            Median : 5.000
            Variance : 2.682
            Standard Deviation : 1.638
            Total rolls : 23

    British Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.172
            Median : 3.000
            Variance : 0.893
            Standard Deviation : 0.945
            Total rolls : 29

    Italians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Americans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_40671_UK_4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia
                2 armour moved from Eastern Poland to Bryansk

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 :  0/3 hits
                        British roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Iraq, round 3 :  1/3 hits
                        British roll dice for 1 armour in Iraq, round 3 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  2/2 hits
                        2 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
                    Russians win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Western Germany
                    Italians attack with 4 mech_infantrys
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 4 mech_infantrys in Western Germany, round 2 :  3/4 hits
                        British roll dice for 1 armour and 1 artillery in Western Germany, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Italians, 1 armour owned by the British and 1 artillery owned by the British lost in Western Germany
                    Italians win, taking Western Germany from British with 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for British: 1 armour and 1 artillery
                Battle in Bessarabia
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 3 :  2/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 3 :  1/2 hits
                        1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_40671_Ita4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    triplea_40671_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in Hainan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_40671_ANZ4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from West India: 1 fighter
                EDIT: Adding units owned by ANZAC to India: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer moved from 78 Sea Zone to 80 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tunisia to Libya

    triplea_40671_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from West India: 1 fighter
                EDIT: Adding units owned by ANZAC to India: 1 fighter
                EDIT: Turning off Edit Mode
                1 destroyer moved from 78 Sea Zone to 80 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    triplea_40671_Fre4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                2 mech_infantrys moved from Belarus to Smolensk
                5 mech_infantrys moved from Eastern Poland to Ukraine
                2 armour moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Southern Italy to Ukraine
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                2 armour moved from Belarus to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 armour, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
                        AA fire in Ukraine :  0/1 hits
                        Germans roll dice for 2 armour, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  4/8 hits
                        Russians roll dice for 1 aaGun and 5 infantry in Ukraine, round 2 :  1/5 hits
                        1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 :  5/7 hits
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 5 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                3 infantry moved from Karelia to Finland
                2 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns moved from Germany to Western Germany
                1 tactical_bomber moved from Ukraine to Bessarabia
                1 mech_infantry moved from Belarus to Western Ukraine
                1 armour moved from Novgorod to Archangel
                5 armour moved from Belarus to Archangel
                1 armour moved from Belarus to Archangel
                1 armour moved from Belarus to Western Ukraine

    Place Units - Germans
                3 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 46 PUs (3 lost to blockades); end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_40671_Ger5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Manchuria to Amur
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Tambov to Bryansk

    triplea_40671_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Manchuria to Amur
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Tambov to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/6 hits
                        Germans roll dice for 2 mech_infantrys in Smolensk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/5 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 :  1/6 hits
                        Germans roll dice for 1 armour in Bryansk, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Vologda to Nenetsia
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Tambov to Rostov

    Place Units - Russians
                3 infantry placed in Volgograd
                2 armour, 1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,2,1,3
                Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.815
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.059
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    triplea_40671_Rus5.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                2 fighters moved from 6 Sea Zone to Jehol
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Japan to Jehol
                1 fighter and 5 tactical_bombers moved from 76 Sea Zone to Alexandria
                2 bombers moved from Trans-Jordan to Alexandria

    Combat - Japanese
                Battle in Korea
                Battle in Jehol
                    Japanese attack with 4 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 fighters and 1 infantry in Jehol, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    retreated to Jehol
                    Chinese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    Japanese attack with 2 bombers, 1 fighter and 5 tactical_bombers
                    French defend with 2 infantry; British defend with 2 fighters
                        Japanese roll dice for 2 bombers, 1 fighter and 5 tactical_bombers in Alexandria, round 2 :  6/8 hits
                        British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 :  2/4 hits
                        2 bombers owned by the Japanese, 2 fighters owned by the British and 2 infantry owned by the French lost in Alexandria
                    Japanese win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for British: 2 fighters
                    Casualties for Japanese: 2 bombers

    Non Combat Move - Japanese
                5 tactical_bombers moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 76 Sea Zone to 98 Sea Zone
                4 fighters moved from Jehol to 6 Sea Zone
                3 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                1 infantry moved from Shan State to French Indo China

    Place Units - Japanese
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                Japanese collect 20 PUs (3 lost to blockades); end with 25 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_40671_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 77 Sea Zone to 81 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 mech_infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese

    triplea_40671_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 77 Sea Zone to 81 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 mech_infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - Americans
                Battle in Southern France
                Battle in Normandy Bordeaux
                Battle in French Indo China
                    Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to Burma
                2 fighters moved from Burma to 39 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40671_Ame5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                2 artilleries and 5 infantry moved from Anhwe to Shantung
                3 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    triplea_40671_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                2 artilleries and 5 infantry moved from Anhwe to Shantung
                3 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 2 artilleries and 5 infantry in Shantung, round 2 :  3/7 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Shantung, round 2 :  1/4 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 3 :  1/6 hits
                        Japanese roll dice for 1 artillery in Shantung, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                3 infantry moved from Kwangtung to Kiangsi
                3 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kweichow to Anhwe
                4 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                2 artilleries placed in Kiangsi
                1 artillery and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.500
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_40671_Chi5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Burma to India
                1 infantry moved from Italian Somaliland to Ethiopia
                1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    triplea_40671_Bri5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 6 PUs;

    Combat Move - British
                1 infantry moved from Burma to India
                1 infantry moved from Italian Somaliland to Ethiopia
                1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Norway

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 2 mech_infantrys and 3 transports
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 artilleries and 1 mech_infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery
                EDIT: Removing units owned by British from Holland Belgium: 1 infantry
                EDIT: Adding units owned by British to Holland Belgium: 1 artillery
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
                EDIT: Removing units owned by British from 112 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Turning off Edit Mode
                1 armour and 2 infantry placed in Union of South Africa
                British undo move 1.
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 27 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.500
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.462
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_40671_UK_5.tsvg


  • Sorry for the edit but I hit done and then it was to late and then I had to remember how I loaded the Transports

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Persia
                      Italians take Persia from British
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Western Germany to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 infantry and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 2 infantry and 2 mech_infantrys in Southern France, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                    British defend with 3 mech_infantrys
                        Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        British roll dice for 3 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        2 mech_infantrys owned by the British lost in Anglo Egyptian Sudan
                    1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the Italians retreated to Egypt
                    British win with 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Italians
                1 artillery moved from Iraq to Trans-Jordan
                1 artillery moved from Bessarabia to Ukraine
                1 armour moved from Bessarabia to Ukraine

    Place Units - Italians
                3 infantry placed in Egypt
                5 infantry placed in Northern Italy
                Italians undo move 2.
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Italians collect 19 PUs (2 lost to blockades); end with 20 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_40671_Ita5.tsvg

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