Forgot the walk in on Guam, so edited it in
L17 G40 Mallery29 (L+20) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 armour moved from Rostov to Northwest Persia
1 fighter moved from Ukraine to Northwest PersiaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Holland Belgium to Southern Italy
1 armour and 1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 fighter and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 submarine placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 fighter and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 submarine placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
2 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Germany to Norway
3 fighters moved from Western Germany to Norway
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
4 bombers moved from Southern Italy to Bryansk
11 artilleries, 3 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
3 armour and 9 infantry moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 bombers, 3 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Tambov to Bryansk
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
17 armour and 12 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 submarine moved from 113 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 4 fighters and 4 infantry
British defend with 1 infantry
Germans roll dice for 4 fighters and 4 infantry in Norway, round 2 : 4/8 hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 23 armour, 11 artilleries, 7 bombers, 3 fighters, 12 infantry, 17 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 3 armour, 3 artilleries and 60 infantry
AA fire in Bryansk : 1/12 hits
1 tactical_bomber owned by the Germans lost in Bryansk
Germans roll dice for 23 armour, 11 artilleries, 7 bombers, 3 fighters, 12 infantry, 17 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 29/74 hits
Russians roll dice for 4 aaGuns, 3 armour, 3 artilleries and 60 infantry in Bryansk, round 2 : 19/66 hits
7 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians, 12 infantry owned by the Germans and 25 infantry owned by the Russians lost in Bryansk
Germans roll dice for 23 armour, 11 artilleries, 7 bombers, 3 fighters, 10 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 33/55 hits
Russians roll dice for 3 armour, 3 artilleries and 35 infantry in Bryansk, round 3 : 14/41 hits
10 mech_infantrys owned by the Germans, 4 artilleries owned by the Germans and 33 infantry owned by the Russians lost in Bryansk
Germans roll dice for 23 armour, 7 artilleries, 7 bombers, 3 fighters and 1 tactical_bomber in Bryansk, round 4 : 21/41 hits
Russians roll dice for 3 armour, 3 artilleries and 2 infantry in Bryansk, round 4 : 4/8 hits
3 armour owned by the Russians, 3 artilleries owned by the Russians, 4 artilleries owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 23 armour, 3 artilleries, 7 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Germans: 8 artilleries, 12 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 3 armour, 3 artilleries and 60 infantryNon Combat Move - Germans
3 fighters moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Western Ukraine
7 bombers moved from Bryansk to Novgorod
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Poland to Belarus
2 fighters moved from Norway to 113 Sea Zone
2 fighters moved from Norway to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 carrier placed in 113 Sea Zone
3 armour placed in Ukraine
1 infantry and 2 mech_infantrys placed in Western Ukraine
1 infantry placed in France
1 fighter and 1 infantry placed in Germany
3 armour placed in Novgorod
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
Well…I was hoping for a bit better dice…the end is near for Russia…and soon my game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Smolensk to Russia
2 mech_infantrys moved from Volgograd to Samara
2 mech_infantrys moved from Samara to Russia
2 artilleries and 4 infantry moved from Timguska to UralsNon Combat Move - Russians
2 aaGuns and 14 infantry moved from Buryatia to AmurPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Japanese collect 28 PUs (7 lost to blockades); end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
Options?
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5x Kami on 5 DD’s / full scramble,please.
Thank you.Please post a file after first round so i can give you an Ool.
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@aequitas:
5x Kami on 5 DD’s / full scramble,please.
Thank you.Please post a file after first round so i can give you an Ool.
Copy all
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Iraq
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 6 fighters and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits -
Please Tipp a CV.
Since my Kamis Hit at least one of your DD’s your chances dropped even more.Just Let me know how many Hits after the Subs you scored
so i know if i could save a CV of mine.
Thank you -
only 3 hits
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Tipp two more CV’s and sink my SS.
Ool 2nd Round:
2x CV
DD’s
Last CV
Ftr’sGood Luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Iraq
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 6 fighters and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 6 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 : 4/12 hits
2 submarines owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 6 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits
Japanese roll dice for 3 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 3 : 6/12 hits
3 destroyers owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/6 hits
Japanese roll dice for 1 carrier and 6 fighters in 6 Sea Zone, round 4 : 4/7 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 3/4 hits
1 bomber owned by the Americans, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters and 1 submarine
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in British Columbia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/9 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber and 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 aaGun moved from Libya to Tobruk
2 infantry moved from Tobruk to Alexandria
4 infantry and 2 transports moved from 101 Sea Zone to 118 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 52 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Jehol, round 2 : 2/8 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Yunnan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
3 artilleries placed in Jehol
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Iraq
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 3 carriers, 3 destroyers, 6 fighters and 1 submarine
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 6 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 : 4/12 hits
2 submarines owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 6 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits
Japanese roll dice for 3 carriers, 3 destroyers and 6 fighters in 6 Sea Zone, round 3 : 6/12 hits
3 destroyers owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/6 hits
Japanese roll dice for 1 carrier and 6 fighters in 6 Sea Zone, round 4 : 4/7 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 5 : 3/4 hits
1 bomber owned by the Americans, 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters and 1 submarine
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in British Columbia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/9 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber and 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 aaGun moved from Libya to Tobruk
2 infantry moved from Tobruk to Alexandria
4 infantry and 2 transports moved from 101 Sea Zone to 118 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 52 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Jehol, round 2 : 2/8 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Yunnan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
3 artilleries placed in Jehol
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from Anhwe to Jehol
3 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Holland Belgium
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 fighter and 4 infantry placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 31 PUs (4 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
The battle went well enough in 6….the problem is Japan though!!! :-P
I have a German problem!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Rostov
1 fighter moved from Caucasus to RostovPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs





