@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
Witt (Axis) plays Variable(Allies +20)Regular game.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Bryansk to Russia
1 artillery and 4 infantry moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
3 mech_infantrys placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 armour and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 4 infantry
Kazakhstan : 1 artillery and 4 infantry
Russia : 1 fighter
Caucasus : 1 artillery and 2 infantry
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Northwest Persia : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 25 / 42
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 1 / 2
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Caucasus to KazakhstanTurn Complete - French
Territory Summary for French :
Kazakhstan : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 25 / 42
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 1 / 2
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
16 armour and 17 mech_infantrys moved from Western Ukraine to Rostov
3 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 bomber moved from Novgorod to Belarus
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from France to Western Germany
1 mech_infantry moved from Yugoslavia to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 16 armour and 17 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
Germans win, taking Rostov from Russians with 16 armour and 17 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Western Ukraine
2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 aaGuns, 17 artilleries and 10 infantry moved from Western Ukraine to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Germany : 4 armour, 1 factory_major and 6 mech_infantrys
Southern Italy : 1 fighter
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 16 armour and 17 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 9 armour and 11 mech_infantrys
Bessarabia : 1 flag, 1 mech_infantry
Ukraine : 2 aaGuns, 17 artilleries and 10 infantry
Western Ukraine : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
95 Sea Zone : 1 cruiser
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun and 4 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 20 / 42
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 1 / 2
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
2 artilleries and 2 infantry moved from Russia to Bryansk
1 armour moved from Kansu to Shensi
1 tactical_bomber moved from Russia to ShensiCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Shensi
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Shensi to Kansu
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Samara to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Shensi : 1 armour
Kansu : 2 aaGuns, 1 mech_infantry and 1 tactical_bomber
Belarus : 1 artillery and 1 mech_infantry
Bryansk : 2 artilleries
Archangel : 1 infantry and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 2 fighters, 51 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Caucasus : 3 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 25
Japanese : 69 / 80
Americans : 50 / 70
Chinese : 2 / 2
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.452
Median : 3.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 31Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 21Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
2 mech_infantrys moved from Burma to West India
Japanese take West India from UK_Pacific
1 armour, 8 artilleries, 10 infantry and 3 mech_infantrys moved from India to West India
1 mech_infantry moved from Szechwan to Sikang
3 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Kwangtung to Hunan
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Ceylon
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking Ceylon from UK_Pacific with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Suiyuyan to Shensi
1 aaGun moved from Sikang to SzechwanPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Japan
Japanese undo move 4.
Japanese undo move 3.
2 infantry placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 artilleries placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 7.
Japanese undo move 7.
Japanese undo move 3.
1 infantry and 1 mech_infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 2 infantry
Shensi : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 aaGun and 3 mech_infantrys
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Ceylon : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
Midway : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
6 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag
West India : 1 flag, 1 armour, 8 artilleries, 10 infantry and 5 mech_infantrys
80 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 25
Japanese : 72 / 82
Americans : 50 / 70
Chinese : 1 / 2
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 16 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
7 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
5 bombers moved from Queensland to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 86 to 70
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Queensland : 1 armour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 mech_infantry
Alaska : 1 aaGun and 2 mech_infantrys
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 5 bombers, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
26 Sea Zone : 5 carriers, 4 destroyers, 6 fighters, 5 submarines and 2 transports
25 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier and 3 destroyers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
101 Sea Zone : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser and 3 destroyers
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 25
Japanese : 72 / 82
Americans : 50 / 70
Chinese : 1 / 2
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 fighter and 1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 fighterProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 25
Japanese : 71 / 82
Americans : 50 / 70
Chinese : 2 / 4
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
6 mech_infantrys moved from Turkmenistan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
2 infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Russia to SikangCombat - British
Battle in Sikang
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Sikang
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Tsinghai
British attack with 2 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 infantry and 6 mech_infantrys in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tsinghai from Japanese with 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
3 aaGuns, 1 artillery and 18 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
4 artilleries moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
4 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Sikang to Kansu
1 mech_infantry moved from Iraq to CaucasusPlace Units - British
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 40 PUs (1 lost to blockades); end with 40 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Kansu : 2 fighters
Tsinghai : 2 infantry and 6 mech_infantrys
Kazakhstan : 1 aaGun
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 mech_infantry
Eire : 1 flag
99 Sea Zone : 1 flag, 1 submarine
Iraq : 4 armour, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 aaGuns, 10 artilleries, 1 factory_minor, 20 infantry and 2 mech_infantrys
98 Sea Zone : 1 flag, 1 destroyer
Suriname : 1 flag
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 43 / 61
Russians : 23 / 25
Japanese : 70 / 82
Americans : 50 / 70
Chinese : 3 / 4
British : 41 / 40
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.065
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
6 mech_infantrys moved from Turkmenistan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
2 infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Russia to SikangCombat - British
Battle in Sikang
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Sikang
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Tsinghai
British attack with 2 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 infantry and 6 mech_infantrys in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tsinghai from Japanese with 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
3 aaGuns, 1 artillery and 18 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
4 artilleries moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
4 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Sikang to Kansu
1 mech_infantry moved from Iraq to CaucasusPlace Units - British
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 40 PUs (1 lost to blockades); end with 40 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 aaGun
EDIT: Adding units owned by British to Tsinghai: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Kansu : 2 fighters
Tsinghai : 1 aaGun, 2 infantry and 6 mech_infantrys
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 mech_infantry
Eire : 1 flag
99 Sea Zone : 1 flag, 1 submarine
Iraq : 4 armour, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 aaGuns, 10 artilleries, 1 factory_minor, 20 infantry and 2 mech_infantrys
98 Sea Zone : 1 flag, 1 destroyer
Suriname : 1 flag
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 43 / 61
Russians : 23 / 25
Japanese : 70 / 82
Americans : 50 / 70
Chinese : 3 / 4
British : 41 / 40
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.065
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to 98 Sea Zone
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking 99 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Bryansk
Italians attack with 2 armour and 1 fighter
Russians defend with 2 artilleries
Italians win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Russians: 2 artilleriesNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Bryansk to Ukraine
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Bryansk : 1 flag, 1 armour
Bessarabia : 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 1 flag
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Yugoslavia : 1 infantry
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 43 / 61
Russians : 22 / 25
Japanese : 70 / 82
Americans : 50 / 70
Chinese : 3 / 4
British : 39 / 40
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Russia to Kansu
3 mech_infantrys moved from Iraq to PersiaPlace Units - ANZAC
3 artilleries placed in IraqTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs totalTerritory Summary for ANZAC :
Kansu : 1 fighter
Tsinghai : 1 artillery and 4 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 4 infantry
Iraq : 1 flag, 3 artilleries and 1 factory_minor
Northwest Persia : 2 artilleries and 4 infantry
Persia : 3 mech_infantrysProduction/PUs Summary :
Germans : 43 / 61
Russians : 22 / 25
Japanese : 70 / 82
Americans : 50 / 70
Chinese : 3 / 4
British : 39 / 40
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - French
Non Combat Move - French
1 infantry moved from Kazakhstan to TsinghaiTurn Complete - French
Territory Summary for French :
Tsinghai : 1 infantry
Sikang : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 43 / 61
Russians : 22 / 25
Japanese : 69 / 82
Americans : 50 / 70
Chinese : 4 / 4
British : 39 / 40
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Think I have to make myovr on Moscow, before it goes all light blue (with Anzac units).
At work now. I hope you have a good weekend. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Novgorod to Archangel
3 bombers moved from Novgorod to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Caucasus
Germans attack with 3 bombers and 4 mech_infantrys
Russians defend with 3 infantry; British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 aaGuns, 17 artilleries and 10 infantry moved from Ukraine to Bryansk
15 armour and 12 mech_infantrys moved from Rostov to Bryansk
9 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Caucasus to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from France to Normandy BordeauxPlace Units - Germans
3 bombers placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Western Germany
1 artillery placed in France
Germans undo move 4.
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 aaGun, 2 artilleries and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Germany : 1 factory_major
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag, 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 25 armour, 18 artilleries, 11 infantry and 22 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery
Eastern Poland : 1 flag, 4 armour, 3 bombers and 6 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 fighter
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Caucasus : 1 flag, 3 mech_infantrys
Smolensk : 1 flag, 1 mech_infantry
113 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 1 cruiser
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun and 4 infantryProduction/PUs Summary :
Germans : 54 / 74
Russians : 14 / 25
Japanese : 69 / 82
Americans : 50 / 70
Chinese : 4 / 4
British : 36 / 40
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kansu to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Kansu to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Kansu : 2 aaGuns
Hopei : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 2 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber
Smolensk : 1 artillery
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 74
Russians : 15 / 15
Japanese : 68 / 82
Americans : 50 / 70
Chinese : 5 / 4
British : 36 / 40
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from India to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Szechwan to Kansu
1 armour, 2 artilleries and 1 mech_infantry moved from Shensi to Kansu
1 tactical_bomber moved from India to Hopei
1 fighter moved from India to Hopei
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Jehol
1 bomber moved from Philippines to Suiyuyan
1 bomber moved from Suiyuyan to Kansu
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking Dutch New Guinea from Dutch with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 1 bomber and 4 mech_infantrys
Russians defend with 2 aaGuns; British defend with 2 fighters; ANZAC defend with 1 fighter; Chinese defend with 1 fighter
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 26
Casualties for Russians: 2 aaGuns
Casualties for British: 2 fighters
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 fighter
Casualties for Japanese: 2 artilleries and 4 mech_infantrys
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Chahar
1 bomber moved from Kansu to Shensi
1 aaGun moved from Szechwan to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
1 aaGun moved from Shensi to Kweichow
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from India to West India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
6 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 tactical_bomber moved from Philippines to Caroline Islands
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 artillery, 2 fighters and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 20 Sea Zone
Japanese undo move 2.
2 submarines placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Malaya
1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 2 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 bomber
Yunnan : 1 flag, 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 bomber
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Midway : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 2 submarines
39 Sea Zone : 1 carrier, 1 destroyer and 2 transports
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer and 3 submarines
6 Sea Zone : 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 flag
West India : 1 flag, 1 aaGun, 2 armour, 10 artilleries, 10 infantry and 5 mech_infantrys
80 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 74
Russians : 15 / 15
Japanese : 71 / 81
Americans : 50 / 70
Chinese : 2 / 4
British : 36 / 40
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 carriers, 4 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
5 bombers moved from Hawaiian Islands to Midway
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 carrier and 3 destroyers moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 6 carriers, 7 destroyers, 12 fighters, 5 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 6 carriers, 7 destroyers, 12 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 5 bombers, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 5 bombers, 2 infantry and 1 mech_infantry in Midway, round 2 : 5/9 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 5 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
5 bombers moved from Midway to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 armour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 aaGun and 2 mech_infantrys
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 5 bombers, 1 harbour and 5 infantry
Midway : 1 airfield, 1 artillery, 2 infantry and 1 mech_infantry
25 Sea Zone : 6 carriers, 7 destroyers, 12 fighters, 5 submarines and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
United Kingdom : 2 fighters
101 Sea Zone : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser and 3 destroyers
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 74
Russians : 15 / 15
Japanese : 71 / 81
Americans : 50 / 70
Chinese : 2 / 4
British : 36 / 40
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.412
Median : 5.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.286
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
5 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 53 / 74
Russians : 15 / 15
Japanese : 71 / 81
Americans : 50 / 70
Chinese : 2 / 3
British : 36 / 40
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.412
Median : 5.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.286
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
5 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Tsinghai to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
2 infantry moved from Tsinghai to Shensi
10 artilleries and 20 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Tsinghai to ShensiCombat - British
Battle in Shensi
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 bomber
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 3 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 4 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 5 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 5 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 6 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 6 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 7 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 7 : 1/1 hits
1 infantry owned by the British lost in Shensi
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 8 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 8 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 9 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 9 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 10 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 10 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 11 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 11 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 12 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 12 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 13 : 1/2 hits
Japanese roll dice for 1 bomber in Shensi, round 13 : 0/1 hits
1 bomber owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Volgograd
British attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Volgograd
British roll dice for 2 mech_infantrys in Volgograd, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
British attack with 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 7/38 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Persia to Eastern Persia
2 mech_infantrys moved from Tsinghai to Turkmenistan
3 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 35 PUs (4 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Shensi : 1 infantry and 1 mech_infantry
Tsinghai : 1 aaGun
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 6 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag
Algeria : 1 flag
Holland Belgium : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 2 mech_infantrys
Turkmenistan : 2 mech_infantrys
Eire : 1 flag
Iraq : 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 3 aaGuns, 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
Suriname : 1 flag
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 48 / 74
Russians : 17 / 15
Japanese : 70 / 81
Americans : 50 / 70
Chinese : 3 / 3
British : 39 / 35
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 28 times
6 was rolled 20 times
Average roll : 3.750
Median : 4.000
Variance : 1.078
Standard Deviation : 1.038
Total rolls : 116Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.649
Median : 4.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 77Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.286
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 4.111
Median : 5.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Tsinghai to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
2 infantry moved from Tsinghai to Shensi
10 artilleries and 20 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Tsinghai to ShensiCombat - British
Battle in Shensi
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 bomber
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 3 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 4 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 5 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 5 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 6 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 6 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 7 : 0/3 hits
Japanese roll dice for 1 bomber in Shensi, round 7 : 1/1 hits
1 infantry owned by the British lost in Shensi
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 8 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 8 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 9 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 9 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 10 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 10 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 11 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 11 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 12 : 0/2 hits
Japanese roll dice for 1 bomber in Shensi, round 12 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Shensi, round 13 : 1/2 hits
Japanese roll dice for 1 bomber in Shensi, round 13 : 0/1 hits
1 bomber owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Volgograd
British attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Volgograd
British roll dice for 2 mech_infantrys in Volgograd, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
British attack with 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 7/38 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Persia to Eastern Persia
2 mech_infantrys moved from Tsinghai to Turkmenistan
3 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 35 PUs (4 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Tsinghai: 1 aaGun
EDIT: Adding units owned by British to Shensi: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Shensi : 1 aaGun, 1 infantry and 1 mech_infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 6 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag
Algeria : 1 flag
Holland Belgium : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 2 mech_infantrys
Turkmenistan : 2 mech_infantrys
Eire : 1 flag
Iraq : 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 3 aaGuns, 4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
Suriname : 1 flag
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 48 / 74
Russians : 17 / 15
Japanese : 70 / 81
Americans : 50 / 70
Chinese : 3 / 3
British : 39 / 35
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 28 times
6 was rolled 20 times
Average roll : 3.750
Median : 4.000
Variance : 1.078
Standard Deviation : 1.038
Total rolls : 116Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.649
Median : 4.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 77Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.286
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 4.111
Median : 5.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18





