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17L G40 wheatbeer (Axis) vs Karl7 (Allies) BM3 game 3

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Kansu to Vologda
                1 fighter moved from Vologda to Archangel
                1 fighter moved from Vologda to Archangel
                3 fighters moved from Shan State to Kansu
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    Non Combat Move - ANZAC
                1 mech_infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_40684_ANZ13.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Kansu to Vologda
                1 fighter moved from Vologda to Archangel
                1 fighter moved from Vologda to Archangel
                3 fighters moved from Shan State to Kansu
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    Non Combat Move - ANZAC
                1 mech_infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 112 Sea Zone to Norway

    Turn Complete - French

    triplea_40684_Fre13.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
                Germans buy 1 aaGun, 1 airfield, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Germans take Kenya from British
                1 armour moved from Kenya to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Alexandria to Libya
                      Italians take Tobruk from British
                      Italians take Libya from British

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun and 7 infantry moved from Samara to Russia
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 1 infantry moved from Belarus to Novgorod
                2 armour and 1 mech_infantry moved from Western Ukraine to Poland
                4 mech_infantrys moved from Bryansk to Novgorod
                4 tactical_bombers moved from Samara to Novgorod
                4 tactical_bombers moved from Bryansk to Novgorod
                3 armour and 6 mech_infantrys moved from Samara to Russia
                12 armour moved from Anglo Egyptian Sudan to Egypt
                1 aaGun and 1 artillery moved from Western Germany to Germany
                1 tactical_bomber moved from Southern Italy to Germany
                2 fighters moved from Western Germany to Novgorod
                3 infantry moved from Bryansk to Russia
                5 infantry moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                11 artilleries and 8 infantry moved from Bryansk to Belarus
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                6 infantry moved from Germany to Poland
                9 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                3 bombers moved from Western Germany to Germany
                1 mech_infantry moved from Germany to Poland
                1 bomber moved from Germany to Poland
                1 bomber moved from Germany to Novgorod

    Place Units - Germans
                1 aaGun, 1 airfield, 2 fighters and 7 infantry placed in Germany
                Germans undo move 1.
                1 aaGun, 1 airfield, 2 fighters and 6 infantry placed in Germany
                1 destroyer placed in 114 Sea Zone
                1 destroyer placed in 113 Sea Zone
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Germans collect 59 PUs; end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 13 / 0
        Japanese : 16 / 10
        Americans : 76 / 116
        Chinese : 23 / 23
        British : 21 / 29
        UK_Pacific : 11 / 0
        Italians : 24 / 19
        ANZAC : 17 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40684_Ger14.tsvg

  • 22 20 19 18 17 16 15 14 12

    Well done, can’t get another VC.

    I’ll post

  • 17

    Thanks Karl … this was quite the brawl.

    Germany had more inertia than I thought several turns back … but still the Russian/American advance freaked me out! I thought Stalingrad or Moscow might be another big battle.

  • 22 20 19 18 17 16 15 14 12

    yeah a tough one.

    Not sure what I would have done differently there… maybe not spread out w/Russia or maybe should have taken a stand and tried to whittle you down in Moscow…

  • 17

    Even with the benefit of hindsight, it’s hard to say.

    Throughout the last half of this game, I was paranoid you’d switch gears and try to capture Tokyo (maybe swing back some Atlantic transports). I never gamed it out to see how hard that would be though.

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    Even with the benefit of hindsight, it’s hard to say.

    Throughout the last half of this game, I was paranoid you’d switch gears and try to capture Tokyo (maybe swing back some Atlantic transports). I never gamed it out to see how hard that would be though.

    oh wow, I forgot about that rule!

    ha, that would’ve been hard.  too easy to see coming, but maybe it would’ve been possible.

  • 17

    If you want to switch sides and play a game 4, just let me know  :-)

    No rush though, we really burned through this one (by online standards).

  • 22 20 19 18 17 16 15 14 12

    ok, I will get it going soon, prob tomorrow.

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