for the britsh i rolled dice as normal but it gave me a log in error while posting. (I did not move in off line modus for sure)I saved the file, logged in again and it worked. I believe everything is OK, but better to be upfront with things like this.
17L G40 wheatbeer (Axis) vs Karl7 (Allies) BM3 game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
15 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
4 bombers moved from Southern Italy to Normandy BordeauxCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 15 armour
British defend with 1 infantry
Germans roll dice for 15 armour in Anglo Egyptian Sudan, round 2 : 9/15 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 14 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 2 fighters and 1 mech_infantry
British defend with 1 fighter; Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 4 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/7 hits
Americans roll dice for 3 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 1/4 hits
1 bomber owned by the Germans, 3 artilleries owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for British: 1 fighter
Casualties for Americans: 3 artilleriesNon Combat Move - Germans
1 aaGun, 3 armour, 5 infantry and 4 mech_infantrys moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Caucasus to Samara
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Caucasus to Volgograd
3 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 tactical_bombers moved from Iraq to Samara
4 tactical_bombers moved from Iraq to Bryansk
1 tactical_bomber moved from Iraq to Southern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
1 infantry and 9 mech_infantrys placed in Western Germany
Germans undo move 3.
1 artillery and 9 mech_infantrys placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 61 / 90
Russians : 15 / 18
Japanese : 15 / 9
Americans : 73 / 115
Chinese : 23 / 24
British : 26 / 28
UK_Pacific : 11 / 0
Italians : 19 / 19
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
3 aaGuns, 3 artilleries and 29 infantry moved from Russia to Vologda
1 aaGun and 4 infantry moved from Yenisey to EvenkiyskiyPlace Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Egypt to Belgian Congo
2 tactical_bombers moved from Egypt to Belgian CongoCombat - Japanese
Battle in Belgian Congo
Japanese attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Belgian Congo, round 2 : 1/3 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Japanese win, taking Belgian Congo from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Egypt to Western Germany
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Iraq to Egypt
2 tactical_bombers moved from Belgian Congo to Egypt
1 fighter moved from Southern Italy to Germany
1 submarine moved from 70 Sea Zone to 72 Sea Zone
5 artilleries and 5 infantry moved from Eastern Persia to TurkmenistanPlace Units - Japanese
2 mech_infantrys placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,3,2,4,1,6,1,5,4,2,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Japanese collect 4 PUs (12 lost to blockades); end with 5 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 60 / 90
Russians : 16 / 16
Japanese : 16 / 10
Americans : 73 / 115
Chinese : 23 / 24
British : 25 / 28
UK_Pacific : 11 / 0
Italians : 19 / 19
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 fighters, 6 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to 115 Sea Zone
1 bomber moved from Russia to Novgorod
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 destroyer moved from 20 Sea Zone to 5 Sea Zone
1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Morocco to 112 Sea Zone
1 bomber moved from Morocco to France
2 mech_infantrys moved from Urals to Archangel
1 armour and 7 mech_infantrys moved from Russia to ArchangelCombat - Americans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 115 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 carrier, 1 cruiser and 1 transport
Americans win with 3 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 bombers
Battle in Norway
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 5 Sea Zone to Siberia
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
2 infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from Korea to Buryatia
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to 112 Sea Zone
3 transports moved from 94 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 4 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to United Kingdom
3 fighters moved from 92 Sea Zone to Morocco
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from France to United Kingdom
3 bombers moved from 115 Sea Zone to Archangel
1 bomber moved from Novgorod to ArchangelPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer and 3 transports placed in 101 Sea Zone
4 fighters and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 fighters, 6 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to 115 Sea Zone
1 bomber moved from Russia to Novgorod
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 destroyer moved from 20 Sea Zone to 5 Sea Zone
1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Morocco to 112 Sea Zone
1 bomber moved from Morocco to France
2 mech_infantrys moved from Urals to Archangel
1 armour and 7 mech_infantrys moved from Russia to ArchangelCombat - Americans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 115 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 carrier, 1 cruiser and 1 transport
Americans win with 3 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 bombers
Battle in Norway
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 5 Sea Zone to Siberia
1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
2 infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from Korea to Buryatia
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to 112 Sea Zone
3 transports moved from 94 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 4 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to United Kingdom
3 fighters moved from 92 Sea Zone to Morocco
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from France to United Kingdom
3 bombers moved from 115 Sea Zone to Archangel
1 bomber moved from Novgorod to ArchangelPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer and 3 transports placed in 101 Sea Zone
4 fighters and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 58 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs totalPurchase Units - British
British buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship, 1 carrier and 2 cruisers moved from 94 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 submarines placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
British collect 23 PUs (2 lost to blockades); end with 23 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries, 12 infantry and 3 mech_infantrys moved from Samara to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
2 armour moved from Rostov to RussiaCombat - Italians
Battle in Russia
Italians attack with 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 2 infantry; ANZAC defend with 2 fighters
Italians roll dice for 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Russia, round 2 : 4/22 hits
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Russia, round 2 : 3/5 hits
1 armour owned by the Russians, 3 infantry owned by the Italians, 1 fighter owned by the ANZAC and 2 infantry owned by the Russians lost in Russia
Italians roll dice for 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Russia, round 3 : 7/19 hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Russia
Italians destroys 16PUs while taking Russians capital
Italians win, taking Russia from Russians with 2 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 4 infantry
Casualties for Russians: 1 armour and 2 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Italians
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
2 infantry moved from Yugoslavia to Greater Southern GermanyPlace Units - Italians
3 mech_infantrys placed in Rostov
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,5,3
Italians collect 13 PUs (9 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 57 / 90
Russians : 13 / 0
Japanese : 16 / 10
Americans : 76 / 116
Chinese : 23 / 23
British : 25 / 29
UK_Pacific : 11 / 0
Italians : 22 / 19
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
adjusting NCM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries, 12 infantry and 3 mech_infantrys moved from Samara to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
2 armour moved from Rostov to RussiaCombat - Italians
Battle in Russia
Italians attack with 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 2 infantry; ANZAC defend with 2 fighters
Italians roll dice for 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Russia, round 2 : 4/22 hits
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Russia, round 2 : 3/5 hits
1 armour owned by the Russians, 3 infantry owned by the Italians, 1 fighter owned by the ANZAC and 2 infantry owned by the Russians lost in Russia
Italians roll dice for 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Russia, round 3 : 7/19 hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Russia
Italians destroys 16PUs while taking Russians capital
Italians win, taking Russia from Russians with 2 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 4 infantry
Casualties for Russians: 1 armour and 2 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Italians
1 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
2 infantry moved from Yugoslavia to Greater Southern GermanyPlace Units - Italians
3 mech_infantrys placed in Rostov
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,5,3
Italians collect 13 PUs (9 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 57 / 90
Russians : 13 / 0
Japanese : 16 / 10
Americans : 76 / 116
Chinese : 23 / 23
British : 25 / 29
UK_Pacific : 11 / 0
Italians : 22 / 19
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kansu to Vologda
1 fighter moved from Vologda to Archangel
1 fighter moved from Vologda to Archangel
3 fighters moved from Shan State to Kansu
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
1 mech_infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Kansu to Vologda
1 fighter moved from Vologda to Archangel
1 fighter moved from Vologda to Archangel
3 fighters moved from Shan State to Kansu
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
1 mech_infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 1 aaGun, 1 airfield, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Alexandria to Libya
Italians take Tobruk from British
Italians take Libya from BritishCombat - Germans
Non Combat Move - Germans
1 aaGun and 7 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Belarus to Novgorod
2 armour and 1 mech_infantry moved from Western Ukraine to Poland
4 mech_infantrys moved from Bryansk to Novgorod
4 tactical_bombers moved from Samara to Novgorod
4 tactical_bombers moved from Bryansk to Novgorod
3 armour and 6 mech_infantrys moved from Samara to Russia
12 armour moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Southern Italy to Germany
2 fighters moved from Western Germany to Novgorod
3 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
11 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Russia
6 infantry moved from Germany to Poland
9 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 bombers moved from Western Germany to Germany
1 mech_infantry moved from Germany to Poland
1 bomber moved from Germany to Poland
1 bomber moved from Germany to NovgorodPlace Units - Germans
1 aaGun, 1 airfield, 2 fighters and 7 infantry placed in Germany
Germans undo move 1.
1 aaGun, 1 airfield, 2 fighters and 6 infantry placed in Germany
1 destroyer placed in 114 Sea Zone
1 destroyer placed in 113 Sea Zone
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 59 / 84
Russians : 13 / 0
Japanese : 16 / 10
Americans : 76 / 116
Chinese : 23 / 23
British : 21 / 29
UK_Pacific : 11 / 0
Italians : 24 / 19
ANZAC : 17 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well done, can’t get another VC.
I’ll post
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Thanks Karl … this was quite the brawl.
Germany had more inertia than I thought several turns back … but still the Russian/American advance freaked me out! I thought Stalingrad or Moscow might be another big battle.
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yeah a tough one.
Not sure what I would have done differently there… maybe not spread out w/Russia or maybe should have taken a stand and tried to whittle you down in Moscow…
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Even with the benefit of hindsight, it’s hard to say.
Throughout the last half of this game, I was paranoid you’d switch gears and try to capture Tokyo (maybe swing back some Atlantic transports). I never gamed it out to see how hard that would be though.
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Even with the benefit of hindsight, it’s hard to say.
Throughout the last half of this game, I was paranoid you’d switch gears and try to capture Tokyo (maybe swing back some Atlantic transports). I never gamed it out to see how hard that would be though.
oh wow, I forgot about that rule!
ha, that would’ve been hard. too easy to see coming, but maybe it would’ve been possible.
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If you want to switch sides and play a game 4, just let me know :-)
No rush though, we really burned through this one (by online standards).
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ok, I will get it going soon, prob tomorrow.





