Scramble from Rome?
Variance (Allies + 19) vs Farmboy (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Anhwe to 33 Sea Zone
1 bomber moved from Kiangsi to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Kweichow to Hopei
1 armour moved from Szechwan to Shensi
3 armour moved from Szechwan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 aaGun
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese -
That’s OK. Go ahead and post when you are ready.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Anhwe to 33 Sea Zone
1 bomber moved from Kiangsi to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Kweichow to Hopei
1 armour moved from Szechwan to Shensi
3 armour moved from Szechwan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 19/27 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 33 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters and 1 transport in 33 Sea Zone, round 2 : 14/26 hits
Units damaged: 2 carriers owned by the Japanese
4 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 5 submarines owned by the Americans, 4 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 12/22 hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 12 fighters and 1 transport in 33 Sea Zone, round 3 : 10/18 hits
1 battleship owned by the British, 6 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 4 tactical_bombers owned by the Japanese and 8 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 2 carriers, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 4/6 hits
2 carriers owned by the Americans, 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for British: 1 battleship
Casualties for Americans: 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine and 6 tactical_bombers
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for British: 1 battleship
Casualties for Americans: 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine and 6 tactical_bombersNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 armour moved from Yenisey to Yakut S.S.R.
1 tactical_bomber moved from Amur to Japan
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Union of South Africa to 78 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 58 Sea Zone to 78 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 fighters and 1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Japanese collect 75 PUs (1 lost to blockades); end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 carriers moved from 30 Sea Zone to 33 Sea Zone -
scramble?
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Full scramble.
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As long as the subs are around, my ool will be carriers, destroyer, tac, battleship, fighters. If it looks like I would still likely win, I would sacrifice air before the destroyer, if you have surviving subs.
Once the subs are gone the ool would be destroyer, tac, carriers, fighters, bomber. And again, if it looks like I can do so and still win, I would sacrifice fighters before the carrier or battleship.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 carriers moved from 30 Sea Zone to 33 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 2 carriers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Units damaged: 2 carriers owned by the Americans
Japanese win with 1 fighter and 3 transports remaining. Battle score for attacker is 17
Casualties for Americans: 2 carriers, 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Americans
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries, 2 fighters and 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 transports
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Algeria: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalPurchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to RhodesiaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rhodesia
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 armour
Japanese win with 2 armour remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to India: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
to the bitter end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from BritishCombat - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Slovakia Hungary
1 aaGun and 4 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 artillery moved from Bulgaria to Yugoslavia
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs -
:-)
@variance:to the bitter end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Western Australia to South Australia
5 fighters moved from Western Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
3 tactical_bombers moved from Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Finland to Vyborg
1 armour moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
3 tactical_bombers moved from Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Finland to Vyborg
1 armour moved from Finland to KareliaCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Baltic States, round 2 : 2/8 hits
Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Vyborg
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Baltic States to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
5 artilleries and 4 infantry moved from Poland to Slovakia Hungary
1 aaGun, 8 artilleries and 4 infantry moved from Germany to Slovakia Hungary
4 fighters moved from Iraq to Southern Italy
1 infantry moved from Western Germany to Northern Italy
4 transports moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
2 infantry placed in France
3 armour placed in Western Germany
4 infantry placed in Germany
Germans undo move 4.
3 armour placed in Germany
Germans undo move 5.
2 armour placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Novgorod to 125 Sea Zone
3 artilleries moved from Belarus to Baltic States
7 armour, 11 artilleries, 3 infantry and 13 mech_infantrys moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Urals to Evenkiyskiy
1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
6 infantry moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Belarus to PolandCombat - Russians
Battle in Poland
Russians attack with 7 armour, 11 artilleries, 3 infantry and 16 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 7 armour, 11 artilleries, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 artilleries
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Japanese defend with 1 armour and 2 mech_infantrys
Russians win, taking Tsinghai from Japanese with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 125 Sea Zone
Russians attack with 1 fighter
Germans defend with 4 transports
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transportsNon Combat Move - Russians
1 fighter moved from 125 Sea Zone to 127 Sea Zone
6 mech_infantrys moved from Novgorod to Poland
2 armour moved from Novgorod to Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern PolandPlace Units - Russians
1 carrier placed in 127 Sea Zone
2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 2 mech_infantrys moved from Hopei to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 bombers moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from 78 Sea Zone to Burma
1 fighter moved from 78 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 78 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Yunnan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 2 mech_infantrys moved from Hopei to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 bombers moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from 78 Sea Zone to Burma
1 fighter moved from 78 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 78 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Yunnan to SikangCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 bombers in 26 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -16
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 bombers
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 4 armour and 4 mech_infantrys
Russians defend with 1 armour, 5 infantry and 1 mech_infantry
Japanese roll dice for 4 armour and 4 mech_infantrys in Tsinghai, round 2 : 0/8 hits
Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/7 hits
Japanese roll dice for 4 armour and 4 mech_infantrys in Tsinghai, round 3 : 2/8 hits
Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/7 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 4 armour and 3 mech_infantrys in Tsinghai, round 4 : 2/7 hits
Chinese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tsinghai, round 4 : 1/5 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 4 armour and 2 mech_infantrys in Tsinghai, round 5 : 4/6 hits
Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 5 : 1/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 5 infantry and 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Burma
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 armour moved from Yakut S.S.R. to Buryatia
2 fighters moved from Japan to Kwangsi
1 transport moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 bomber and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 71 PUs (4 lost to blockades); end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone -
scramble?
-
No scramble