Looks like Anglo-Egytian Sudan got an Artillery instead of an Infantry
Variance (Allies + 19) vs Farmboy (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Anhwe to 33 Sea Zone
1 bomber moved from Kiangsi to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Kweichow to Hopei
1 armour moved from Szechwan to Shensi
3 armour moved from Szechwan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 19/27 hits -
I figured I should get an OOl for this one.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Anhwe to 33 Sea Zone
1 bomber moved from Kiangsi to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Kweichow to Hopei
1 armour moved from Szechwan to Shensi
3 armour moved from Szechwan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 aaGun
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans -
I just picked my losses and rolled my subs. You can take it from there
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Anhwe to 33 Sea Zone
1 bomber moved from Kiangsi to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Kweichow to Hopei
1 armour moved from Szechwan to Shensi
3 armour moved from Szechwan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 19/27 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 33 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters and 1 transport in 33 Sea Zone, round 2 : 14/26 hits
Units damaged: 2 carriers owned by the Japanese
4 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 5 submarines owned by the Americans, 4 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 12/22 hits -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Anhwe to 33 Sea Zone
1 bomber moved from Kiangsi to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Kweichow to Hopei
1 armour moved from Szechwan to Shensi
3 armour moved from Szechwan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 19/27 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 33 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters and 1 transport in 33 Sea Zone, round 2 : 14/26 hits
Units damaged: 2 carriers owned by the Japanese
4 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 5 submarines owned by the Americans, 4 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 12/22 hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 12 fighters and 1 transport in 33 Sea Zone, round 3 : 10/18 hits
1 battleship owned by the British, 6 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 4 tactical_bombers owned by the Japanese and 8 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 2 carriers, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 4/6 hits
2 carriers owned by the Americans, 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for British: 1 battleship
Casualties for Americans: 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine and 6 tactical_bombers
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for British: 1 battleship
Casualties for Americans: 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine and 6 tactical_bombersNon Combat Move - Japanese
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Finished the combat and made a judgement to conserve your carriers in order to conserve the fighters. If you damaged the carriers, I would have retreated. If you want to redo, from any point we can. Probably can’t finish my non combat moves until later though. Sorry.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Anhwe to 33 Sea Zone
1 bomber moved from Kiangsi to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Kweichow to Hopei
1 armour moved from Szechwan to Shensi
3 armour moved from Szechwan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 aaGun
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese -
That’s OK. Go ahead and post when you are ready.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Anhwe to 33 Sea Zone
1 bomber moved from Kiangsi to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Shensi
1 armour moved from Kweichow to Hopei
1 armour moved from Szechwan to Shensi
3 armour moved from Szechwan to Yunnan
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 5 destroyers, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 19/27 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 33 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters and 1 transport in 33 Sea Zone, round 2 : 14/26 hits
Units damaged: 2 carriers owned by the Japanese
4 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 5 submarines owned by the Americans, 4 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 10 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 12/22 hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 12 fighters and 1 transport in 33 Sea Zone, round 3 : 10/18 hits
1 battleship owned by the British, 6 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 4 tactical_bombers owned by the Japanese and 8 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 2 carriers, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 4/6 hits
2 carriers owned by the Americans, 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for British: 1 battleship
Casualties for Americans: 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine and 6 tactical_bombers
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for British: 1 battleship
Casualties for Americans: 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 5 submarines and 1 transport
Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine and 6 tactical_bombersNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 armour moved from Yenisey to Yakut S.S.R.
1 tactical_bomber moved from Amur to Japan
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Union of South Africa to 78 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 58 Sea Zone to 78 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 fighters and 1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Japanese collect 75 PUs (1 lost to blockades); end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 carriers moved from 30 Sea Zone to 33 Sea Zone -
scramble?
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Full scramble.
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As long as the subs are around, my ool will be carriers, destroyer, tac, battleship, fighters. If it looks like I would still likely win, I would sacrifice air before the destroyer, if you have surviving subs.
Once the subs are gone the ool would be destroyer, tac, carriers, fighters, bomber. And again, if it looks like I can do so and still win, I would sacrifice fighters before the carrier or battleship.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 carriers moved from 30 Sea Zone to 33 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 2 carriers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Units damaged: 2 carriers owned by the Americans
Japanese win with 1 fighter and 3 transports remaining. Battle score for attacker is 17
Casualties for Americans: 2 carriers, 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Americans
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries, 2 fighters and 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 transports
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Algeria: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalPurchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to RhodesiaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rhodesia
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 armour
Japanese win with 2 armour remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to India: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
to the bitter end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from BritishCombat - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Slovakia Hungary
1 aaGun and 4 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 artillery moved from Bulgaria to Yugoslavia
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs -
:-)
@variance:to the bitter end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Western Australia to South Australia
5 fighters moved from Western Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
3 tactical_bombers moved from Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Finland to Vyborg
1 armour moved from Finland to Karelia





