0% for April

L17 - G40 BM3 - JDOW (Allies) vs PP (Axis)

  • 15 14

    :x :x :x

    Frankly Adam. I guess I cannot recall a game where Japan had better dice than this one in my history.
    This is really getting insane. The worst uphill battle I can remember :-/

  • 15 14

    The Burma attack was really ridiculous.  :x :x :x

    You cannot anything for the dice but I need to get some steam off.

  • 15 14

    Enough rent. Time to dry the tiers and study the map:)

  • 15 14

    rant

  • 25 24 23 22 21 20 19 18 17 16

    Do not worry Tobias. You will win this game!

  • 15 14

    I had decent dice in Europe though and the Java hit was at least the most important one in that round. I tend to forget that.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Queensland to 21 Sea Zone
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 54 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from India to 37 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in 33 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 21 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 21 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                    Americans win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport

    Non Combat Move - Americans
                1 bomber moved from 37 Sea Zone to India
                1 bomber moved from 16 Sea Zone to Midway
                1 bomber moved from 21 Sea Zone to New Guinea
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from 34 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                2 mech_infantrys moved from 54 Sea Zone to Queensland
                2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 bombers, 2 fighters, 1 infantry and 1 marine placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_40613_Ame5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi
                3 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Hopei to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_40613_Chi5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Queensland to 21 Sea Zone
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 54 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from India to 37 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in 33 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 21 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 21 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                    Americans win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport

    Non Combat Move - Americans
                1 bomber moved from 37 Sea Zone to India
                1 bomber moved from 16 Sea Zone to Midway
                1 bomber moved from 21 Sea Zone to New Guinea
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from 34 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                2 mech_infantrys moved from 54 Sea Zone to Queensland
                2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 bombers, 2 fighters, 1 infantry and 1 marine placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi
                3 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Hopei to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 marine moved from India to 39 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 41 Sea Zone
                1 marine moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 77 Sea Zone to 39 Sea Zone
                1 battleship moved from 79 Sea Zone to 39 Sea Zone
                5 artilleries, 13 infantry and 4 mech_infantrys moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from India to 39 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta

    Combat - British
                Battle in Sumatra
                Battle in Holland Belgium
                    British attack with 1 fighter, 1 infantry and 1 marine
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 marine in Holland Belgium, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Sumatra from Japanese, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 armour, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 :  0/4 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 4 :  2/3 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Malta
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Malta, round 2 :  2/2 hits
                        Italians roll dice for 1 artillery in Malta, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Malta
                    British win, taking Malta from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 39 Sea Zone
                    British attack with 1 battleship, 1 destroyer and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win, taking 39 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Burma
                    British attack with 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Burma, round 2 :  2/23 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 :  0/4 hits
                        2 infantry owned by the Japanese lost in Burma
                        British roll dice for 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys in Burma, round 3 :  3/23 hits
                        Japanese roll dice for 2 artilleries in Burma, round 3 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 5 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries and 2 infantry

    Non Combat Move - British
                1 fighter moved from Burma to Shensi
                1 tactical_bomber moved from 39 Sea Zone to India
                1 armour moved from Eastern Persia to India
                2 aaGuns moved from India to Burma
                1 armour moved from Iraq to Eastern Persia
                1 fighter moved from Trans-Jordan to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 fighter moved from Nigeria to Egypt
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone

    Place Units - British
                2 mech_infantrys placed in Egypt
                1 transport placed in 110 Sea Zone
                1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 1 armour and 1 infantry

    triplea_40613_UK_5.tsvg

  • 15 14

    This game like unusual dice. Total slaughter in 37, you hit everything against the US except the important DD at Guam.

    Burma seems to not be a defenders place this time. The japanese spirit at least wore off this turn.
    My dice rant was exaggerated. Now the Burma result got nullified.

    I didn’t quite understand why you left that fleet at 37.

  • 25 24 23 22 21 20 19 18 17 16

    Hi Tobias - clearly I should not have left the flotilla in sz37 but I thought it might suck your fleet into a vulnerable position. Your “light” attack avoided that of course.

    May not be able to do Italy until Thursday.

  • 15 14

    Yeah, I can risk a “light” attack as I have a follow up wjavascript:void(0);ith Anzac anyway.
    And better that you hit 4/4 instead of hitting just 1 and I have to send a carrier into death to pick up the planes:D

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 fighter moved from Southern Italy to 96 Sea Zone
                2 fighters moved from Southern Italy to Malta
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 armour, 2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Malta
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 :  0/4 hits
                        British roll dice for 1 artillery and 1 infantry in Malta, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 3 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Malta, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Malta
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 4 :  2/4 hits
                        British roll dice for 1 artillery in Malta, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 2 infantry; Americans defend with 1 aaGun, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 :  1/6 hits
                        French roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Morocco, round 2 :  0/4 hits
                        1 aaGun owned by the Americans lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 3 :  2/6 hits
                        French roll dice for 3 infantry and 1 mech_infantry in Morocco, round 3 :  0/4 hits
                        2 infantry owned by the French lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 4 :  1/6 hits
                        French roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 :  2/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 5 :  0/4 hits
                        French roll dice for 1 mech_infantry in Morocco, round 5 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 6 :  3/3 hits
                        French roll dice for 1 mech_infantry in Morocco, round 6 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for French: 2 infantry
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 aaGun, 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Malta to Libya
                1 fighter moved from 96 Sea Zone to Libya

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_40613_Ita5.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 fighter moved from Southern Italy to 96 Sea Zone
                2 fighters moved from Southern Italy to Malta
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 armour, 2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Malta
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 :  0/4 hits
                        British roll dice for 1 artillery and 1 infantry in Malta, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 3 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Malta, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Malta
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 4 :  2/4 hits
                        British roll dice for 1 artillery in Malta, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 2 infantry; Americans defend with 1 aaGun, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 :  1/6 hits
                        French roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Morocco, round 2 :  0/4 hits
                        1 aaGun owned by the Americans lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 3 :  2/6 hits
                        French roll dice for 3 infantry and 1 mech_infantry in Morocco, round 3 :  0/4 hits
                        2 infantry owned by the French lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 4 :  1/6 hits
                        French roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 :  2/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 5 :  0/4 hits
                        French roll dice for 1 mech_infantry in Morocco, round 5 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 6 :  3/3 hits
                        French roll dice for 1 mech_infantry in Morocco, round 6 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for French: 2 infantry
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 aaGun, 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Malta to Libya
                1 fighter moved from 96 Sea Zone to Libya

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Ukraine: 1 aaGun
                EDIT: Adding units owned by Italians to Ukraine: 1 aaGun
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_40613_Ita5.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Sorry about the two non com edits  :-)

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - ANZAC
                1 fighter and 1 marine placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_40613_ANZ5.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - ANZAC
                1 fighter and 1 marine placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    triplea_40613_Fre5.tsvg

  • 15 14

    @Private:

    Sorry about the two non com edits  :-)

    Sure, np!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                3 bombers moved from Western Germany to Archangel
                1 fighter moved from Western Ukraine to Archangel

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry and 1 marine
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        British roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 marine owned by the British and 1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry and 1 marine
                Battle in Archangel
                    Germans attack with 3 bombers, 1 fighter and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Archangel, round 2 :  2/6 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                3 bombers and 1 fighter moved from Archangel to Novgorod
                3 aaGuns, 10 armour, 5 artilleries, 1 fighter, 21 infantry and 18 mech_infantrys moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                9 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun moved from Germany to Western Germany
                1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter placed in Western Germany
                2 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                2 artilleries, 3 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_40613_Ger6.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 mech_infantry moved from Russia to Archangel
                1 fighter moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Bryansk to Smolensk
                2 infantry moved from Volgograd to Rostov
                5 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 :  3/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 7 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 7 infantry in Rostov, round 2 :  2/7 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                6 artilleries and 3 infantry moved from Russia to Bryansk
                2 infantry moved from Samara to Tambov
                1 aaGun moved from Bryansk to Rostov
                1 tactical_bomber moved from Archangel to Bryansk
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Siberia to Sakha
                1 infantry moved from Amur to Sakha
                2 infantry moved from Buryatia to Sakha
                1 aaGun moved from Buryatia to Sakha

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 1 infantry
                EDIT: Adding units owned by Russians to Russia: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_40613_Rus6.tsvg

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